...
I got frustrated with Battlegrounds because it didn't feel like I was doing anything of worth and I met a toxic person who specifically accused me as part of the reason we were losing. I've done plenty of dungeons so far and have had no complaints, so I don't think I'm incompetent.
I'll say that my class is nightblade. Idk what quality or gear I was using. I use a mix of mostly medium armor for the stamina, sometimes 100% medium. I usually have food, but sometimes I don't. It doesn't really make a difference, in my experience. I don't remember the Mundus stone.
I've seen those, and you can't just say that those people don't have legitimate complaints just because you disagree with them
And if most people's solution to this is to spend months grinding to get certain types of gear and increase your CP, or that I need to watch a bunch of YouTube videos about the best builds for PvP and then completely redo my character just to even play the game mode, I'm just not interested...But from what I've seen a lot of people get completely turned away from PvP because it seems like the only way to even play it at all is to spend hours upon hours in preparation. That isn't appealing to me at all.
JayKwellen wrote: »
As for this, we actually sometimes can. Great legions of people, typically inexperienced players, come to the forums to complain about "OP thing X" that killed them. More often than not it's something that's not at all OP nor even a legitimate complaint, it's just that the player in question didn't know what to do or how to counter it. Unfortunately, often time good faith attempts to inform them otherwise are met with nothing other than pure intransigence. As you could probably imagine, as this continues to go on eventually people start to become embittered and dismissive.
JayKwellen wrote: »They know their skills, their gear, their enchants, their mundus, and their food. They know how all of those things interact with each other. Many of them will literally sit down and 'theorycraft' their own builds, devising new set and food and skill combinations.
LeoRJBrazil wrote: »
That´s was exactly my point in this post origially. I might be a PvEer but my question was, is the current state of the game right? All features at tops level in same char? excatly what they tried to reduce DD in PVE, vanish the god-like types but how about PvP?
You need to be careful what you believe in a Thread like that. PvPers like to downplay a lot of unbalance and chalk it up to Skill versus no skill. Makes them feel good or something.
Fact is, there are some extreme balance-issues in ESOs PvP. It should never ever ever be possible for one player to survive an Assault from 10, even if he is Johnny Combat himself.
But, I think ZOS is fixing those issues soon in a Patch. I heard something about nerfs to Procsets.
Just to play devils advocate. PvErs on the other hand like to acuse "Imbalance" when they fail in PvP, but when PvPers want to nerf some things it's PvErs are the ones who scream the loudest "No more nerfs to PvE because of PvP". Sorry but it's not PvPers fault that PvP and PvE isn't balnaced separetly.
Also just like rotations and every single boss mechanics in PvE there is a loooooot of PvP knowledge and practice you need to have to be successfull there. Skill is involved everywhere and when you combine it with BiS equipment then you have the result.
There are some godmode builds in PVP. In a skilled PVPers hands they can become virtually unkillable even by multiple players at the same time.
LeoRJBrazil wrote: »I have noticed some GOD likes builds in PvP, as tanky, healing, DDs and almost unlimited resources in a same char. I have seen some single players been chased by 6 or 7 Chars, and took quite some time until he been killed.
Is that correct or only I feel this is unbalaced? It seems to me that it is frustating this kind of gameplay, not fair.
This will answer your questionhttps://www.youtube.com/watch?v=S1_OAKPjUHs
LeoRJBrazil wrote: »I have noticed some GOD likes builds in PvP, as tanky, healing, DDs and almost unlimited resources in a same char. I have seen some single players been chased by 6 or 7 Chars, and took quite some time until he been killed.
Is that correct or only I feel this is unbalaced? It seems to me that it is frustating this kind of gameplay, not fair.
LeoRJBrazil wrote: »I have noticed some GOD likes builds in PvP, as tanky, healing, DDs and almost unlimited resources in a same char. I have seen some single players been chased by 6 or 7 Chars, and took quite some time until he been killed.
Is that correct or only I feel this is unbalaced? It seems to me that it is frustating this kind of gameplay, not fair.
I think it's completely unbalanced tbh. I don't really buy the notion that "The player is just more experienced in PvP." I don't care how experienced a person is; if they're being attacked by 5-7 people at once they should not be alive anymore unless it's pure luck. I've had this happen before where me and like 4 other people tried to kill one guy who's health barely went down. That isn't experience. That's just having ridiculously OP gear and stats.
Unforunately, the "veterans" of PvP will never agree because they are the godlike characters that are nearly impossible to kill. I just think it's off-putting that you supposedly have to spend months-years specifically building up your character just to have any sort of chance against other players. This is what made Midyear Mayhem exhausting for me. I pretty much knew I was dead as soon as someone CP 810 saw me, even as a nightblade, and most of the time I was just trying to do a daily quest in a no-CP campaign.
You say experience wont save you from being attacked by 5-7 people but pure luck will, how does luck help?
An experienced PvPer will kite around line of sight and while kiting he will get hit by 1 or 2 people the others will be running around the rock trying to hit him. The PvPer then bursts down the high damage squishy PvE build that didnt get to use his high damage because he cant attack through a rock.
But you wont believe me anyway since its just easier to chalk everything up to "nah its op" why dont you link a video of one of these god like characters in action and we can all take a look and explain whats going on.
I seriously feel like it's impossible to have any sort of discussion on this topic, which is another reason why I probably won't ever touch PvP again unless another event forces me to. It already isn't fun, but every time I or anyone else expresses frustration about it the veteran PvP players go all "well, it's because you suck lol." An experienced player could "kite" around and avoid getting hit by other players, but what about the fact that ranged attacks can hit you through walls? This has killed me a couple times, and I don't understand how "kiting" prevents a person from being killed from it either. The guy we fought was running around in circles like you said, which did make it hard to hit him. But we WERE hitting him, and so were the npcs. If he'd have stood still, I guess his health would've went down faster, but his health was still going down even though it was very slow. The cherry on top was the fact that every time his health neared 50% he'd just heal back to 100%. He did that like 5 times throughout the whole 2 minute fight. I think that's ridiculous, but I guess I don't know what I'm talking about, right? Even if I were to post the video of this happening I'd still get accused of not knowing what I'm talking about since it has become very clear through every conversation I've seen and had about this topic that many PvP veterans think they deserve better than the newer PvP players.
IGirl_Number8 wrote: »LeoRJBrazil wrote: »I have noticed some GOD likes builds in PvP, as tanky, healing, DDs and almost unlimited resources in a same char. I have seen some single players been chased by 6 or 7 Chars, and took quite some time until he been killed.
Is that correct or only I feel this is unbalaced? It seems to me that it is frustating this kind of gameplay, not fair.
I think it's completely unbalanced tbh. I don't really buy the notion that "The player is just more experienced in PvP." I don't care how experienced a person is; if they're being attacked by 5-7 people at once they should not be alive anymore unless it's pure luck. I've had this happen before where me and like 4 other people tried to kill one guy who's health barely went down. That isn't experience. That's just having ridiculously OP gear and stats.
Unforunately, the "veterans" of PvP will never agree because they are the godlike characters that are nearly impossible to kill. I just think it's off-putting that you supposedly have to spend months-years specifically building up your character just to have any sort of chance against other players. This is what made Midyear Mayhem exhausting for me. I pretty much knew I was dead as soon as someone CP 810 saw me, even as a nightblade, and most of the time I was just trying to do a daily quest in a no-CP campaign.
You say experience wont save you from being attacked by 5-7 people but pure luck will, how does luck help?
An experienced PvPer will kite around line of sight and while kiting he will get hit by 1 or 2 people the others will be running around the rock trying to hit him. The PvPer then bursts down the high damage squishy PvE build that didnt get to use his high damage because he cant attack through a rock.
But you wont believe me anyway since its just easier to chalk everything up to "nah its op" why dont you link a video of one of these god like characters in action and we can all take a look and explain whats going on.
I seriously feel like it's impossible to have any sort of discussion on this topic, which is another reason why I probably won't ever touch PvP again unless another event forces me to. It already isn't fun, but every time I or anyone else expresses frustration about it the veteran PvP players go all "well, it's because you suck lol." An experienced player could "kite" around and avoid getting hit by other players, but what about the fact that ranged attacks can hit you through walls? This has killed me a couple times, and I don't understand how "kiting" prevents a person from being killed from it either. The guy we fought was running around in circles like you said, which did make it hard to hit him. But we WERE hitting him, and so were the npcs. If he'd have stood still, I guess his health would've went down faster, but his health was still going down even though it was very slow. The cherry on top was the fact that every time his health neared 50% he'd just heal back to 100%. He did that like 5 times throughout the whole 2 minute fight. I think that's ridiculous, but I guess I don't know what I'm talking about, right? Even if I were to post the video of this happening I'd still get accused of not knowing what I'm talking about since it has become very clear through every conversation I've seen and had about this topic that many PvP veterans think they deserve better than the newer PvP players.
No one insulted you quite the opposite. People gave good answers regarding your OP by having a proper discussion with you.
If you just started PvP or are relatively new to it, losing against a solo PvPer that has been playing for years everyday is right on spot.
Let me ask you what class were you playing and what gear and quality were you wearing. Plus, your food, mundus, and which campaign were you in. This information have been given, would get you better answers to help you rather then your vent.
Can you tell me how long have you been playing PvP, as well?
Because all those things left out of your OP make it just another I died in PvP post. Not being rude but it is a moot OP if you do not put in the details.
I've had people insult me in the past, and even the comments that weren't insults certainly came across as condescending, unfortunately. It has put a bad taste in my mouth as far as this topic, and tbh I'm not sure why I even keep joining these conversations. I guess it's just seeing someone state something I agree with and not wanting to see their opinion get drowned by all the people who don't see an issue.
I tried Battlegrounds months ago and I wasn't sure if I liked it because the objectives weren't explained outside of NPC dialogue and I didn't know what I was doing most of the time (Doesn't help that most of them are very similar). I stopped and came back at the start of Midyear Mayhem. I got frustrated with Battlegrounds because it didn't feel like I was doing anything of worth and I met a toxic person who specifically accused me as part of the reason we were losing. I've done plenty of dungeons so far and have had no complaints, so I don't think I'm incompetent.
I'll say that my class is nightblade. Idk what quality or gear I was using. I use a mix of mostly medium armor for the stamina, sometimes 100% medium. I usually have food, but sometimes I don't. It doesn't really make a difference, in my experience. I don't remember the Mundus stone. I was also playing in no-CP Cyrodiil and no-CP Imperial City. CP 600 - 810 players would kill me in a few hits no matter what I did. I tried CP and it was the same thing. I once had someone attack me who was like CP 160 while I was around CP 200 and they barely hurt me. I was able to kill them pretty easily, which shocked me. Like, the only person I could actually kill was someone with less CP. I've told someone this before and they just dismissed everything I said.
And no, this isn't another "I died in PvP" posts. I've seen those, and you can't just say that those people don't have legitimate complaints just because you disagree with them. You might laugh that I've only really been playing PvP for about as long as the event has been active, but I don't see how only having played a week makes my points invalid. When you play a game, you decide pretty quickly whether you want to continue playing it based on those first few hours or days. For me, there were some moments of PvP I enjoyed. I actually kind of liked sneaking around and having whole groups of enemy players run past, never even knowing I was there. But eventually I just got tired of PvP because I was pretty much guaranteed to die if I was seen.
My issue is simply the fact that as someone who is new to PvP, the way it works isn't friendly at all to new players. I know people like to trash the "noobs" and say things like "git gud lol," and that doesn't help in the slightest. At the end of the day, I and many people tried to enjoy PvP but found it completely hard to do so. If I'm constantly getting killed in seconds by most players because they're hundreds of CP over me and attacking them only does a tiny bit in comparison, it completely ruins my desire to even continue playing. And if most people's solution to this is to spend months grinding to get certain types of gear and increase your CP, or that I need to watch a bunch of YouTube videos about the best builds for PvP and then completely redo my character just to even play the game mode, I'm just not interested. I could understand if all that was to help you become REALLY good at PvP, but in my experience I can't even do the one thing that makes PvP different from PvE. At this point it's just "can you complete this PvE quest in a PvP zone fast enough before all the veteran PvP players kill you and force you to try all over again?" And there might be people who read this and say, "Then just don't play lol" (I've gotten this before too), but that's completely against the point. ZOS clearly wants people to try PvP. I assume that's why the event exists. But from what I've seen a lot of people get completely turned away from PvP because it seems like the only way to even play it at all is to spend hours upon hours in preparation. That isn't appealing to me at all.
I don't really buy the notion that "The player is just more experienced in PvP." I don't care how experienced a person is; if they're being attacked by 5-7 people at once they should not be alive anymore unless it's pure luck. I've had this happen before where me and like 4 other people tried to kill one guy who's health barely went down. That isn't experience.
There are some godmode builds in PVP. In a skilled PVPers hands they can become virtually unkillable even by multiple players at the same time.
Well, sure. But just as often there's exploits involved. Its more common than people actually care to admit. I see it first hand quite often. And I hear about it even more.. ZOS however dont see it as an exploit, they look at it as a prebuff. Ive sent vids to them multiple times, these players still play the game on a daily basis
LeoRJBrazil wrote: »I have noticed some GOD likes builds in PvP, as tanky, healing, DDs and almost unlimited resources in a same char. I have seen some single players been chased by 6 or 7 Chars, and took quite some time until he been killed.
Is that correct or only I feel this is unbalaced? It seems to me that it is frustating this kind of gameplay, not fair.
LeoRJBrazil wrote: »I have noticed some GOD likes builds in PvP, as tanky, healing, DDs and almost unlimited resources in a same char. I have seen some single players been chased by 6 or 7 Chars, and took quite some time until he been killed.
Is that correct or only I feel this is unbalaced? It seems to me that it is frustating this kind of gameplay, not fair.
I think it's completely unbalanced tbh. I don't really buy the notion that "The player is just more experienced in PvP." I don't care how experienced a person is; if they're being attacked by 5-7 people at once they should not be alive anymore unless it's pure luck. I've had this happen before where me and like 4 other people tried to kill one guy who's health barely went down. That isn't experience. That's just having ridiculously OP gear and stats.
Unforunately, the "veterans" of PvP will never agree because they are the godlike characters that are nearly impossible to kill. I just think it's off-putting that you supposedly have to spend months-years specifically building up your character just to have any sort of chance against other players. This is what made Midyear Mayhem exhausting for me. I pretty much knew I was dead as soon as someone CP 810 saw me, even as a nightblade, and most of the time I was just trying to do a daily quest in a no-CP campaign.
You say experience wont save you from being attacked by 5-7 people but pure luck will, how does luck help?
An experienced PvPer will kite around line of sight and while kiting he will get hit by 1 or 2 people the others will be running around the rock trying to hit him. The PvPer then bursts down the high damage squishy PvE build that didnt get to use his high damage because he cant attack through a rock.
But you wont believe me anyway since its just easier to chalk everything up to "nah its op" why dont you link a video of one of these god like characters in action and we can all take a look and explain whats going on.
I seriously feel like it's impossible to have any sort of discussion on this topic, which is another reason why I probably won't ever touch PvP again unless another event forces me to. It already isn't fun, but every time I or anyone else expresses frustration about it the veteran PvP players go all "well, it's because you suck lol." An experienced player could "kite" around and avoid getting hit by other players, but what about the fact that ranged attacks can hit you through walls? This has killed me a couple times, and I don't understand how "kiting" prevents a person from being killed from it either. The guy we fought was running around in circles like you said, which did make it hard to hit him. But we WERE hitting him, and so were the npcs. If he'd have stood still, I guess his health would've went down faster, but his health was still going down even though it was very slow. The cherry on top was the fact that every time his health neared 50% he'd just heal back to 100%. He did that like 5 times throughout the whole 2 minute fight. I think that's ridiculous, but I guess I don't know what I'm talking about, right? Even if I were to post the video of this happening I'd still get accused of not knowing what I'm talking about since it has become very clear through every conversation I've seen and had about this topic that many PvP veterans think they deserve better than the newer PvP players.
There are some godmode builds in PVP. In a skilled PVPers hands they can become virtually unkillable even by multiple players at the same time.
Well, sure. But just as often there's exploits involved. Its more common than people actually care to admit. I see it first hand quite often. And I hear about it even more.. ZOS however dont see it as an exploit, they look at it as a prebuff. Ive sent vids to them multiple times, these players still play the game on a daily basis
Because ZoS obviously doesn't consider it exploits. Just because you think something is doesn't make it so.
gatekeeper13 wrote: »LeoRJBrazil wrote: »I have noticed some GOD likes builds in PvP, as tanky, healing, DDs and almost unlimited resources in a same char. I have seen some single players been chased by 6 or 7 Chars, and took quite some time until he been killed.
Is that correct or only I feel this is unbalaced? It seems to me that it is frustating this kind of gameplay, not fair.
This will answer your questionhttps://www.youtube.com/watch?v=S1_OAKPjUHs
This is the ultimate proof of how broken pvp is. The guy confessed he was doing absolutely nothing and wouldnt lose health but if you say that broken builds that make you immortal exist, you will receive toxic backlash and childish responses of the type "l2p".
Ofc I am not saying that every good player is unkillable because of his build but you can't have 1 guy taking damage from 10 guys simultaneously and not seeing his health drop. It's not skill that saves him, it's his build. And I am not talking about PVErs. This is happening in Cyro oftenly, outside MYM.
There are some godmode builds in PVP. In a skilled PVPers hands they can become virtually unkillable even by multiple players at the same time.
Well, sure. But just as often there's exploits involved. Its more common than people actually care to admit. I see it first hand quite often. And I hear about it even more.. ZOS however dont see it as an exploit, they look at it as a prebuff. Ive sent vids to them multiple times, these players still play the game on a daily basis
Because ZoS obviously doesn't consider it exploits. Just because you think something is doesn't make it so.
Well, im pretty sure the majority of players would say it is an exploit. Lets take this example(and its just one) You slot armor master set, you procc it in a certain way and unslot it imediately, the buff is now permanently applied to you char (until logout) You do the same with lets say Clever alchemist set. Neither of those sets are currently equipped, but you still retain their 5piece bonuses. Fair game? @ renne
There are some godmode builds in PVP. In a skilled PVPers hands they can become virtually unkillable even by multiple players at the same time.
Well, sure. But just as often there's exploits involved. Its more common than people actually care to admit. I see it first hand quite often. And I hear about it even more.. ZOS however dont see it as an exploit, they look at it as a prebuff. Ive sent vids to them multiple times, these players still play the game on a daily basis
Because ZoS obviously doesn't consider it exploits. Just because you think something is doesn't make it so.
Well, im pretty sure the majority of players would say it is an exploit. Lets take this example(and its just one) You slot armor master set, you procc it in a certain way and unslot it imediately, the buff is now permanently applied to you char (until logout) You do the same with lets say Clever alchemist set. Neither of those sets are currently equipped, but you still retain their 5piece bonuses. Fair game? @ renne
[snip]
Okay so where is your proof? Like actual proof, and not just you getting in your feels because someone killed you in PvP? Anyone can say words, but without proof they're just that.