Ok...I just..dont get it
Ever since the latest patch ive been dying to everything in pvp. with no chance of survival. 2 seconds,I die.
Goregrinder wrote: »Without knowing individual gear setups, it's hard to answer that question. If you're asking how it's possible altogether in ESO, there are a few ways to do it.
You have to understand a few things:
1. Damage.
Boosting damage comes in many forms. Bumping pen, decreasing another's resists, penetrating shields directly, stacking straight WD and SD, stacking buffings that boost any of those things. In PVP the type of damage that matters is "burst" damage, so using anything that can help do a LOT of damage in a little amount of time will also increase this. buffing your crit damage modifier, etc.
Another form of damage is from proc sets, AKA ZOS playing the game for you as the meme suggests. Zaan is probably my favorite burst proc set in PVP, since it procs of LA/HA and can do something like 50k damage within like 6 seconds. All you have to do is wait for the proc, then go for a stun/CC, then add your burst combo on top.
Burst combos are important in PVP, even on a build that hits like a wet noodle. Comboing multiple damaging or buffing abilities that can be fired within 2 seconds. That could be a prebuff, a gap closer, then stun, then ulti, then execute all cast back to back. You gotta learn how to use them, them pick the order that best fits your build and playstyle. You would be surprised how much damage you can actually do in 4 seconds when you learn this.
2. Tankiness.
Tankiness comes from many things in ESO. Most people think stacking resists and rocking a shield is how you be tanky. It is ONE way to be tanky, but "tanky" just means being "survivable" in PVP terms. You can stack resists, stack shields, run a permablock build with SnB, you can try to abuse roll dodging with roll dodge sets or stack well fitted traits, you can stack impen to nullify everyone else's crit damage on you, you can also just mitigate or avoid some of that damage completely by running potentates/swift/shuffle/pirate skelie/etc.
Proc sets can also apply here, but the MAIN way to be tanky in PVP in ESO, is to manually avoid as much damage as possible. AKA learning how to move when you need to, how to kite when you need to, how to LOS behind a rock or pillar when you need to, when to run away from a fight when you need to. You can't take damage if you are out of range from other players hitting you or they can't target you.
Another form of tankiness or survivability is obviously healing. Stacking hots, running a burst heal, running healing proc sets, stacking health recovery (not as viable these days but still works on some builds), etc. If you can't avoid incomming damage, can't dodge it, or even mitigate it, then by god you can surely avenge the damage!....by healing it.
Also, people sleep on Block in PVP. Just because you don't run a sword and shield, or don't stack sturdy traits does not mean block won't work for you. You can still Block! See someone popping their ulti? A DK about to leap on your ass? Slam that block button! Watch how you just survive a *** load of damage when you should probably be dead.
With that said, how do people do a *** load of damage while being able to take a *** load of damage? Well you seem to be focusing on just the gear or spells they are wearing, but the honest answer is a combination of everything above. They are probably refreshing their hots when they should, wait to burst heal when it's most resource efficient to do so, probably dodge rolling every 5 or 6 seconds, probably block when they think they are getting ulti'd, and probably have a balance of survivability and damage.
They probably also mastered their burst combo, and run a CC. Even with a build that runs 33k resists, you can still get someone from 100 to 0 with a well time CC, popping your Ult, dropping your burst combo, and getting a lucky proc off your set.
Really there are many combinations of gear, spells, class passives, etc that can acheive this, which is why theorycrafting is fun for many of us. Finding a new combo that achieves the same performance or better then wrecking in PVP is always satisfying. But really half of the answer is people learning how to play, how to move, when to cast, what to cast, when to run, when to burst. Sometimes going for a burst combo when you're at 20% health is the correct line of play rather than going on the defensive and wasting your resources on healing. You can't really learn this anywhere other than trial and error, and experiencing it first hand.
Yeah
Mobility is something I have yet to master
Most of my pvp experiance came from when tankiness was a lot easier.
With Burst,its hard to do on Magic Necro without proc sets. I run Caulruns on my mag necro,but that is a flawed set as its on any crits,and so can go off earlier then expected.
Nerineth's is also bad. but. I dont have zaan's and wouldnt get much from skoria,if at all,considering entropy is my only dot.
I dont like the idea of harmony set ups. I feel I would be losing too much damage for other abilities,and I dont like being a 1 trick character...I say playing a magic class with 2 offensive skills that are viable in pvp without harmony lol
anyways
Magic Dk can hit damage with his spamable the same amount as his ult(if set up the combo correctly). combined into leap it usually ends in a kill
In Pvp Mobility is king
But Im so used to playing on console with a laggy as hell server,as Im Australian,high ping gave me a lot of problems and the playstyle that worked the most for me where stand your ground sort of ones
ones that often where in light or medium armor,but where still..well..tanky. hell I guess in a way my old stamblade had mobility
that was gutted when they changed the morph of cloak that was the biggest part of his build to a bad heal. gutted further with the changes to shield bash and surprise attack,meaning my non meta settup went from unique to in the trash.
in the end I guess I just realise that
Magcro *** sucks. I can get more burst and more damage for less effort on my Mag Dk and Mag Warden. even less effort for my mag warden as holy hell they get buffs for damage done and I could have the worst stats and still be dealing damage.
Anyways
Thank yall for the advice
I uhh..honestly expected to wake up with people telling me im bad and should feel bad or get gud lul
it was refreshing to see otherwise
Are you playing no-CP? Do you have the ring?
There is something here that I've often wondered too.
You can see super tanks , who take no damage but give no damage, you ignore them.
There are also glass cannon NB who hit very hard but who die immediately when you attack them.
But then there are some builds that do huge damage but your abilities hitting them do minimal damage. I'm not sure how this is possible. There ought to be a tradeoff. I mean if they are pure damage builds they can't have much mitigation too. So even though they hit you very hard, all of your attacks ought to do more damage than against a tanky build.
Unless there is a way to build for 7k WD and huge penetration but also have like 30k resists and 3k crit resist. If so I'd like to see some examples of such builds
There is something here that I've often wondered too.
You can see super tanks , who take no damage but give no damage, you ignore them.
There are also glass cannon NB who hit very hard but who die immediately when you attack them.
But then there are some builds that do huge damage but your abilities hitting them do minimal damage. I'm not sure how this is possible. There ought to be a tradeoff. I mean if they are pure damage builds they can't have much mitigation too. So even though they hit you very hard, all of your attacks ought to do more damage than against a tanky build.
Unless there is a way to build for 7k WD and huge penetration but also have like 30k resists and 3k crit resist. If so I'd like to see some examples of such builds
Ok...I just..dont get it
Ever since the latest patch ive been dying to everything in pvp. with no chance of survival. 2 seconds,I die.
Especially gank builds
Now I consider gank builds part of the game. it can be a fun play style. not a play style I enjoy.
so this isnt going to be a nerf gank thread.
or whatever
just a rant
How
how the hell
is it when I spec into damage
that people who have specked into tankyness do more damage then me?
Is it because im trying a melee mag necro? was it a mistake to even attempt to use the melee spamamble and build around it?
I mean either way I have barely any damage.
then I go onto my glass cannon mag dk. now he always had issues surviving. but he could compensate with hea-oh wait. not anymore.
somehow people specked into tankyness do more damage then him.
am I missing something?
"Oh its a learn to play issue" Bugger off. im not a good player true. alright at best,mediocre at worse. not the worst player. I know how stats and skills in the game work and I try my best to synergise with them...and then theorycraft and spend too much gold into builds that look good on paper then dont work in practice at all
is it something to do with light armor? the healing nerf? the fact Magcro's are the second worst pvp class only slightly ahead of Mag Nightblades?
the fact this new vampirism skill line sucks(no pun intended) and has no magicka gap closer? the fact that im trying to make myself tankier with a sword and board and for the gapcloser that is just not working out because then I dont have stamina to break free?
did they buff damage on stamina characters somewhere?
did they nerf light armor?
I dont know.
Just so burnt out on this game. I repeat this damnable cycle every patch
ZOS makes a change somewhere
I think "Oh I can theory craft a build around something now"
I spent over a 100k gold that takes me a few weeks to farm in the first place for overly expensive gear being sold only by the top trade guilds that buy any version of it being sold for less so they can raise the prices
then
the build doesnt work
I either come across some unkillable 1vxer that even if I do my stratergy of ignoring them they just rush me down and kill me within 2 seconds then go back to jumping around like an ADHD child who has had too much caffiene
or I run into a group of 3-5 people and melt.
Oh I used to play battlegrounds with my boyfriend. that was fun. a lot of fun actually. we worked together as a two man team,and it was the most fun ive ever had in this game! we won some...lost a lot but it was fun!
then ZoS decided to nerf that fun for nonexistant 'premades'
oh sure
cause that sure solved the problems of having one team steamroll the other 2
suuuure did.
this game is a mess
I spent ages farming for max level scrying
then tried to farm imperial city for leads to the band of malacath
made the mistake of going above ground. and then getting ganked.
went back to sewers,as I found out in pts that you could get the lead I needed via sewer portals
get ganked right by alliance base
was with my boyfriend to
both of us seem to be deleted within a second
We have about 3k impen
but its like we have zero
and I dont even know why im farming for this stupid ring
for a build that wont work because its not in the meta?
for a sorc build focused on player based aoe's?
why am I even bothering anymore
a fun thing for me is when I theory craft and builds work
Like my glass cannon magic dk
well
did work. before the healing change.
anyways have fun with the wall of text. just needed to scream somewhere.
TheBonesXXX wrote: »More examples of getting to much power from CP and Gear. You can still build minimal Input, maximum output.
That's what we're going to run since ZOS made Cyrodiil a Darwinian struggle where "allies" can't heal each other.Ok...I just..dont get it
Ever since the latest patch ive been dying to everything in pvp. with no chance of survival. 2 seconds,I die.
Especially gank builds
Now I consider gank builds part of the game. it can be a fun play style. not a play style I enjoy.
so this isnt going to be a nerf gank thread.
or whatever
just a rant
How
how the hell
is it when I spec into damage
that people who have specked into tankyness do more damage then me?
and
Is it because im trying a melee mag necro?
was it a mistake to even attempt to use the melee spamamble and build around it?
Of course you don't to the 40K health Warden whose burst heal will also stun you (take that templars!)I mean either way I have barely any damage.
then I go onto my glass cannon mag dk. now he always had issues surviving. but he could compensate with hea-oh wait. not anymore.
somehow people specked into tankyness do more damage then him.
am I missing something?
"Oh its a learn to play issue" Bugger off. im not a good player true. alright at best,mediocre at worse. not the worst player. I know how stats and skills in the game work and I try my best to synergise with them...and then theorycraft and spend too much gold into builds that look good on paper then dont work in practice at all
is it something to do with light armor? the healing nerf? the fact Magcro's are the second worst pvp class only slightly ahead of Mag Nightblades?
the fact this new vampirism skill line sucks(no pun intended) and has no magicka gap closer? the fact that im trying to make myself tankier with a sword and board and for the gapcloser that is just not working out because then I dont have stamina to break free?
did they buff damage on stamina characters somewhere?
did they nerf light armor?
I dont know.
Just so burnt out on this game. I repeat this damnable cycle every patch
ZOS makes a change somewhere
I think "Oh I can theory craft a build around something now"
I spent over a 100k gold that takes me a few weeks to farm in the first place for overly expensive gear being sold only by the top trade guilds that buy any version of it being sold for less so they can raise the prices
then
the build doesnt work
I either come across some unkillable 1vxer that even if I do my stratergy of ignoring them they just rush me down and kill me within 2 seconds then go back to jumping around like an ADHD child who has had too much caffiene
or I run into a group of 3-5 people and melt.
Oh I used to play battlegrounds with my boyfriend. that was fun. a lot of fun actually. we worked together as a two man team,and it was the most fun ive ever had in this game! we won some...lost a lot but it was fun!
then ZoS decided to nerf that fun for nonexistant 'premades'
oh sure
cause that sure solved the problems of having one team steamroll the other 2
suuuure did.
this game is a mess
I spent ages farming for max level scrying
then tried to farm imperial city for leads to the band of malacath
made the mistake of going above ground. and then getting ganked.
went back to sewers,as I found out in pts that you could get the lead I needed via sewer portals
get ganked right by alliance base
was with my boyfriend to
both of us seem to be deleted within a second
We have about 3k impen
but its like we have zero
and I dont even know why im farming for this stupid ring
for a build that wont work because its not in the meta?
for a sorc build focused on player based aoe's?
why am I even bothering anymore
a fun thing for me is when I theory craft and builds work[
Like my glass cannon magic dk
well
did work. before the healing change.
Joy_Division wrote: »That's what we're going to run since ZOS made Cyrodiil a Darwinian struggle where "allies" can't heal each other.Ok...I just..dont get it
Ever since the latest patch ive been dying to everything in pvp. with no chance of survival. 2 seconds,I die.
Especially gank buildsNow I consider gank builds part of the game. it can be a fun play style. not a play style I enjoy.
so this isnt going to be a nerf gank thread.
or whatever
just a rant
How
how the hell
is it when I spec into damage
that people who have specked into tankyness do more damage then me?
Because you are specing into damage. Mistake. Let proc sets do the damage for you (it doesn't care about your stats) and instead into tankyness. That 40K health Warden is going to murder 95% of all build that rely on traditional stats and class abilitiesand
Is it because im trying a melee mag necro?
was it a mistake to even attempt to use the melee spamamble and build around it?
Yep. Worst spec in the game (especially since your using a spammable instead of procs)Of course you don't to the 40K health Warden whose burst heal will also stun you (take that templars!)I mean either way I have barely any damage.then I go onto my glass cannon mag dk. now he always had issues surviving. but he could compensate with hea-oh wait. not anymore.
somehow people specked into tankyness do more damage then him.
am I missing something?
Yes, you are missing something.. "Glass cannon" worked in 2015 maybe. Unless you are a nightblade bomb build, erase the idea of a glass cannon given the game revolves around generic buffs and gear sets now"Oh its a learn to play issue" Bugger off. im not a good player true. alright at best,mediocre at worse. not the worst player. I know how stats and skills in the game work and I try my best to synergise with them...and then theorycraft and spend too much gold into builds that look good on paper then dont work in practice at all
is it something to do with light armor? the healing nerf? the fact Magcro's are the second worst pvp class only slightly ahead of Mag Nightblades?
It's not learn to play. Rather it's learn to adapt to ZOS's highly questionable changes that have undermined the traditional sort of builds you are trying in vain to play. As meh as mag NBs are, I'd rate them higher than a Magcro. At least they can bomb and have a chance of surviving when overmatched.
It's not so much light, medium, heavy. It's all about the 5th piece armor bonus playing the game for you while trying to stack as much health while still being able to sustain your resources.the fact this new vampirism skill line sucks(no pun intended) and has no magicka gap closer? the fact that im trying to make myself tankier with a sword and board and for the gapcloser that is just not working out because then I dont have stamina to break free?
Yep, Vamp is not very competitive. Trying to melee on the worst and slowest class in the game (with no gap closer) relying on actual abilities is going to make for a lot of rant threads.did they buff damage on stamina characters somewhere?
Not really. It's just easier to stack weapon damage and stam characters have access to an actual weapon skill that does high damage (Dizzy).did they nerf light armor?
I dont know.
Not that I know of. But without a great 5 piece bonus, it's the worst of all three since all it does is increases ability damage when that spec is not competitive.Just so burnt out on this game. I repeat this damnable cycle every patch
That's because ZOS cant stop enticing its players with OP gear for its DLC.ZOS makes a change somewhere
I think "Oh I can theory craft a build around something now"
I spent over a 100k gold that takes me a few weeks to farm in the first place for overly expensive gear being sold only by the top trade guilds that buy any version of it being sold for less so they can raise the prices
then
the build doesnt work
pretty much with how often they make changes (and then change them back). Why else would I spend hours in Elden Hallow public dungeon that was originally designed for level 10 characters?I either come across some unkillable 1vxer that even if I do my stratergy of ignoring them they just rush me down and kill me within 2 seconds then go back to jumping around like an ADHD child who has had too much caffiene
You must be mistaken. 1vXers only ever get chased and would never ever relentlessly pursue someone.or I run into a group of 3-5 people and melt.
Well considering they can heal and buff themselves while you cant with any of the randoms you're around, you're even more SOL. Wasn't it thoughtful for ZOS to grant those players an advantageous ruleset?Oh I used to play battlegrounds with my boyfriend. that was fun. a lot of fun actually. we worked together as a two man team,and it was the most fun ive ever had in this game! we won some...lost a lot but it was fun!
then ZoS decided to nerf that fun for nonexistant 'premades'
oh sure
cause that sure solved the problems of having one team steamroll the other 2
suuuure did.
I think BGs can que as group now. Don;t quote me though. But the same issues you describe above are going to exist in Bgs. Even more so since armor procs are more effective in no CP.this game is a mess
No denying that.I spent ages farming for max level scrying
then tried to farm imperial city for leads to the band of malacath
made the mistake of going above ground. and then getting ganked.
Yes that was annoying. I had to kill 19 bosses to get that lead.went back to sewers,as I found out in pts that you could get the lead I needed via sewer portals
get ganked right by alliance base
was with my boyfriend to
both of us seem to be deleted within a second
IC is the ideal setting for gankers.We have about 3k impen
but its like we have zero
If you're not a 40K health stamden, it doesn;t matter how much impen you wear.and I dont even know why im farming for this stupid ring
Because it increases the armor procs that allow you not to invest in stats by 25% damage.for a build that wont work because its not in the meta?
if you build is light armor rely on abilities, then, no, the ring isn't really worth it unless you are an elite sorcerer.for a sorc build focused on player based aoe's?
Sorc IMHO is best played as single target.why am I even bothering anymore
Because in spite of ZOS's changes that undermines the fantastic potential this game has, nothing else has come out yet that is a more fun alternativea fun thing for me is when I theory craft and builds work[
Like my glass cannon magic dk
well
did work. before the healing change.
It's not so much the healing change (although that is annoying). Rather DK (and Templar) are based on mechanics that ZOS's changes have left way behind. In their mind Eclipse is on par with Shimmering Shield (lol) and breath of Life is the equivalent of Polar Wind (even more lol).
Edit: Oh, a necro thread. It's amazing how the same problems in this game persist patch after patch.
I read Joy Division's post after you said that and I can only shake my head. His comments are merely very bitter and I can only assume that he is playing more no CP than CP. As a CP player, and I do have to stress that I am an almost pure CP player, but nonetheless coming from that environment much of what he says - such as about the efficacy of procs - is hyperbole. For example my madgen is a stat-based build with 28K buffed health in Cyro, in CP. It's not my greatest build (yet), but it works in that environment. I just out-tanked 3 of those 32K to 40K health characters - at least one of them a warden - who were beating on me for at least 1 minute before help arrived. Like I said, I run Eternal Vigor + Necropotence + Wild Hunt + Domihaus in light armor. Those builds do NOT do a whole lot of damage in CP and, also, Arctic Blast is a really bad CC, because it is not controllable. If you ask me what a good CC is, I'd go with something that can be used tactically and is strong, such as Fossilize, or something that does significant damage, e.g. Dizzying, Surprise Attack and Incap.GrimTheReaper45 wrote: »Joy_Division wrote: »That's what we're going to run since ZOS made Cyrodiil a Darwinian struggle where "allies" can't heal each other.Ok...I just..dont get it
Ever since the latest patch ive been dying to everything in pvp. with no chance of survival. 2 seconds,I die.
Especially gank buildsNow I consider gank builds part of the game. it can be a fun play style. not a play style I enjoy.
so this isnt going to be a nerf gank thread.
or whatever
just a rant
How
how the hell
is it when I spec into damage
that people who have specked into tankyness do more damage then me?
Because you are specing into damage. Mistake. Let proc sets do the damage for you (it doesn't care about your stats) and instead into tankyness. That 40K health Warden is going to murder 95% of all build that rely on traditional stats and class abilitiesand
Is it because im trying a melee mag necro?
was it a mistake to even attempt to use the melee spamamble and build around it?
Yep. Worst spec in the game (especially since your using a spammable instead of procs)Of course you don't to the 40K health Warden whose burst heal will also stun you (take that templars!)I mean either way I have barely any damage.then I go onto my glass cannon mag dk. now he always had issues surviving. but he could compensate with hea-oh wait. not anymore.
somehow people specked into tankyness do more damage then him.
am I missing something?
Yes, you are missing something.. "Glass cannon" worked in 2015 maybe. Unless you are a nightblade bomb build, erase the idea of a glass cannon given the game revolves around generic buffs and gear sets now"Oh its a learn to play issue" Bugger off. im not a good player true. alright at best,mediocre at worse. not the worst player. I know how stats and skills in the game work and I try my best to synergise with them...and then theorycraft and spend too much gold into builds that look good on paper then dont work in practice at all
is it something to do with light armor? the healing nerf? the fact Magcro's are the second worst pvp class only slightly ahead of Mag Nightblades?
It's not learn to play. Rather it's learn to adapt to ZOS's highly questionable changes that have undermined the traditional sort of builds you are trying in vain to play. As meh as mag NBs are, I'd rate them higher than a Magcro. At least they can bomb and have a chance of surviving when overmatched.
It's not so much light, medium, heavy. It's all about the 5th piece armor bonus playing the game for you while trying to stack as much health while still being able to sustain your resources.the fact this new vampirism skill line sucks(no pun intended) and has no magicka gap closer? the fact that im trying to make myself tankier with a sword and board and for the gapcloser that is just not working out because then I dont have stamina to break free?
Yep, Vamp is not very competitive. Trying to melee on the worst and slowest class in the game (with no gap closer) relying on actual abilities is going to make for a lot of rant threads.did they buff damage on stamina characters somewhere?
Not really. It's just easier to stack weapon damage and stam characters have access to an actual weapon skill that does high damage (Dizzy).did they nerf light armor?
I dont know.
Not that I know of. But without a great 5 piece bonus, it's the worst of all three since all it does is increases ability damage when that spec is not competitive.Just so burnt out on this game. I repeat this damnable cycle every patch
That's because ZOS cant stop enticing its players with OP gear for its DLC.ZOS makes a change somewhere
I think "Oh I can theory craft a build around something now"
I spent over a 100k gold that takes me a few weeks to farm in the first place for overly expensive gear being sold only by the top trade guilds that buy any version of it being sold for less so they can raise the prices
then
the build doesnt work
pretty much with how often they make changes (and then change them back). Why else would I spend hours in Elden Hallow public dungeon that was originally designed for level 10 characters?I either come across some unkillable 1vxer that even if I do my stratergy of ignoring them they just rush me down and kill me within 2 seconds then go back to jumping around like an ADHD child who has had too much caffiene
You must be mistaken. 1vXers only ever get chased and would never ever relentlessly pursue someone.or I run into a group of 3-5 people and melt.
Well considering they can heal and buff themselves while you cant with any of the randoms you're around, you're even more SOL. Wasn't it thoughtful for ZOS to grant those players an advantageous ruleset?Oh I used to play battlegrounds with my boyfriend. that was fun. a lot of fun actually. we worked together as a two man team,and it was the most fun ive ever had in this game! we won some...lost a lot but it was fun!
then ZoS decided to nerf that fun for nonexistant 'premades'
oh sure
cause that sure solved the problems of having one team steamroll the other 2
suuuure did.
I think BGs can que as group now. Don;t quote me though. But the same issues you describe above are going to exist in Bgs. Even more so since armor procs are more effective in no CP.this game is a mess
No denying that.I spent ages farming for max level scrying
then tried to farm imperial city for leads to the band of malacath
made the mistake of going above ground. and then getting ganked.
Yes that was annoying. I had to kill 19 bosses to get that lead.went back to sewers,as I found out in pts that you could get the lead I needed via sewer portals
get ganked right by alliance base
was with my boyfriend to
both of us seem to be deleted within a second
IC is the ideal setting for gankers.We have about 3k impen
but its like we have zero
If you're not a 40K health stamden, it doesn;t matter how much impen you wear.and I dont even know why im farming for this stupid ring
Because it increases the armor procs that allow you not to invest in stats by 25% damage.for a build that wont work because its not in the meta?
if you build is light armor rely on abilities, then, no, the ring isn't really worth it unless you are an elite sorcerer.for a sorc build focused on player based aoe's?
Sorc IMHO is best played as single target.why am I even bothering anymore
Because in spite of ZOS's changes that undermines the fantastic potential this game has, nothing else has come out yet that is a more fun alternativea fun thing for me is when I theory craft and builds work[
Like my glass cannon magic dk
well
did work. before the healing change.
It's not so much the healing change (although that is annoying). Rather DK (and Templar) are based on mechanics that ZOS's changes have left way behind. In their mind Eclipse is on par with Shimmering Shield (lol) and breath of Life is the equivalent of Polar Wind (even more lol).
Edit: Oh, a necro thread. It's amazing how the same problems in this game persist patch after patch.
I really wish zos would hire you. Seriously, criticism is hard to take and I doubt they like hearing what you have to say but you really to have an amazing understanding of what is wrong with this game. If zos isnt at least taking your feedback its a big loss.
CP-enabled PvP is very different from no-CP, and not everyone that has >= 40k hp is using proc sets for damage. I've seen people in PvE builds or "troll tank" builds running that sort of health, and they tend to have little-to-no damage. A properly built Stamina Warden running with 35k+ hp in no-CP Battlegrounds is basically a god compared to many "normal" builds. It's literally one of the most overpowered things I've ever seen in ESO's PvP, and I've been around for a long time.I read Joy Division's post after you said that and I can only shake my head. His comments are merely very bitter and I can only assume that he is playing more no CP than CP. As a CP player, and I do have to stress that I am an almost pure CP player, but nonetheless coming from that environment much of what he says - such as about the efficacy of procs - is hyperbole. For example my madgen is a stat-based build with 28K buffed health in Cyro, in CP. It's not my greatest build (yet), but it works in that environment. I just out-tanked 3 of those 32K to 40K health characters - at least one of them a warden - who were beating on me for at least 1 minute before help arrived. Like I said, I run Eternal Vigor + Necropotence + Wild Hunt + Domihaus in light armor. Those builds do NOT do a whole lot of damage in CP and, also, Arctic Blast is a really bad CC, because it is not controllable. If you ask me what a good CC is, I'd go with something that can be used tactically and is strong, such as Fossilize, or something that does significant damage, e.g. Dizzying, Surprise Attack and Incap.
My stam DK is probably my best all round character. Not the best to play solo, nor does it have the insane fun factor of my stamsorc, but my best dueller and, well, Leap is deadly in open world. You want a good leap, you build stat-based.
As to healing outside a group - it's not completely dead. Nature's Embrace works, for example, and I think Living Trellis may work as well. I am reluctantly with ZOS on this one. The healing changes were made for performance. As a programmer I tend to give them the benefit of the doubt that (a) this is a unique game with a large open world player population and (b) the performance problems would not be solved solely by a hardware upgrade.
Are you playing no-CP? Do you have the ring?
I dont have the ring yet. its for a sorcerer I have yet to level up
have almost all the gear for it. its by no means even..well I dont think the build will be as useful now. I didnt think of how I plan to get people locked down into my player based aoe's with this sorc build
Then my question is, what did we set out to judge here? It's as valid to talk about CP as it is about no CP and I've only been surmising Joy Division may have been talking about no CP. Without him specifying that, his assertions are basically worthless in my view.Regardless, you simply cannot judge BG/no-CP balance based on what happens in CP-enabled PvP.