Grandchamp1989 wrote: »She's currently running:
New moon acolyte (light armor) (Impen traits)
Grothdarr (monster)
Ancient Dragonguard (jewelry/weapons) (all infused jewelry 2x recovery 1x spell dmg)
She's a high elf
She sits at around 21-22k health
Resistances around 10k if I remember correctly - around 15k buffed with major resolve buff on.
I'm not a necromancer player so I can't optimize her character.
What gear and skills would you advice for magicka necromancer?
Preferably not a really complicated build
Some rather simple combo that hits hard and can keep itself alive during high pressure would be appreciated.
I'll add what advice I can give you/her below, but unfortunately, @Waffennacht is correct. Magicka Necromancer is plagued by bugs, questionable design choices, and overall jankyness. One example of the class' issues is that any target with decent mobility will often cause Blastbones to fall apart mid-leap and do 0 damage; the Swift Trait, Ring of the Wild Hunt, Streak, Dodge Roll, Sprint, etc...can all cause it to occur. You can even counter yourself with Flame Clench sometimes, which is a Magicka Necromancer's only worthwhile offense-oriented stun (which also requires the opportunity cost of giving up 8% more damage on Blastbones that you could get with a Lightning Staff).Waffennacht wrote: »Change to stam or change class
So I started playing around with different setups in Battlegrounds this morning, and it 100% seems like Harmony isn't worth it anymore. I landed a non-Colossus, non-Crit Graverobber with 3x gold Harmony jewelry that went unblocked for 4,673 damage.
Waffennacht wrote: »Change to stam or change class
I'm not entirely sure what buffs he/she had up at the time, but I know for sure it wasn't blocked, and I didn't have a Colossus ready. And while I certainly had higher hits than the one previously mentioned, I'm still not sure that it's really worth it now. Especially with all the current proc spam from people with enough HP that your burst isn't likely to kill them unless they're already low HP (or bad at the game/lagging/etc...and stand in a full duration Colossus).So I started playing around with different setups in Battlegrounds this morning, and it 100% seems like Harmony isn't worth it anymore. I landed a non-Colossus, non-Crit Graverobber with 3x gold Harmony jewelry that went unblocked for 4,673 damage.
Something is wrong with those numbers, though. Roughly calculated, the victim must have had 30k resistances AND major evasion and/ or at least one other damage reduction buff. In that case, you will lose anyways, not matter what you do, as this applies to Blastbones as well.
And without Blastbones or the self-synergy, you could just as well stop playing Magicka Necromancer.
I'm not entirely sure what buffs he/she had up at the time, but I know for sure it wasn't blocked, and I didn't have a Colossus ready. And while I certainly had higher hits than the one previously mentioned, I'm still not sure that it's really worth it now. Especially with all the current proc spam from people with enough HP that your burst isn't likely to kill them unless they're already low HP (or bad at the game/lagging/etc...and stand in a full duration Colossus).