Oh I am not against the tests, just giving my feedback so they can weigh if the pros outweigh the cons of this solution. We also have no problem with comms, it is more about group composition. As we are not a dedicated PVP guild, we do not have a bunch of healer/support types in the right alliance to form multiple groups. We go out casually to participate in a part of the game most PVEers avoid like the plague and we have a ton of fun with it. I would hate to see that ruined because of the huge mess over on GH. Maybe whatever solution they come up with should only apply on GH and leave the other campaigns that have been working fine all along alone, that would work as well.
Oh I am not against the tests, just giving my feedback so they can weigh if the pros outweigh the cons of this solution. We also have no problem with comms, it is more about group composition. As we are not a dedicated PVP guild, we do not have a bunch of healer/support types in the right alliance to form multiple groups. We go out casually to participate in a part of the game most PVEers avoid like the plague and we have a ton of fun with it. I would hate to see that ruined because of the huge mess over on GH. Maybe whatever solution they come up with should only apply on GH and leave the other campaigns that have been working fine all along alone, that would work as well.
Oh I am not against the tests, just giving my feedback so they can weigh if the pros outweigh the cons of this solution. We also have no problem with comms, it is more about group composition. As we are not a dedicated PVP guild, we do not have a bunch of healer/support types in the right alliance to form multiple groups. We go out casually to participate in a part of the game most PVEers avoid like the plague and we have a ton of fun with it. I would hate to see that ruined because of the huge mess over on GH. Maybe whatever solution they come up with should only apply on GH and leave the other campaigns that have been working fine all along alone, that would work as well.
So, let me get this straight.... you're not a dedicated PvP guild, but casually want to enter Cyro for whatever whimsical reason you desire on a weekend? For this reason you are happy to let us all suffer the absolute carnage of ball-group after ball-group lagging the bejesus out of the game and at the same time wrecking your little guild outings with ease? Get your guild organised on Discord mate.
Izanagi.Xiiib16_ESO wrote: »I have a good idea.
Lets make it so that groups are completely uncapped but if you have more than 12 you aren't allowed to use any abilities, just siege. will solve both requests.
Oh I am not against the tests, just giving my feedback so they can weigh if the pros outweigh the cons of this solution. We also have no problem with comms, it is more about group composition. As we are not a dedicated PVP guild, we do not have a bunch of healer/support types in the right alliance to form multiple groups. We go out casually to participate in a part of the game most PVEers avoid like the plague and we have a ton of fun with it. I would hate to see that ruined because of the huge mess over on GH. Maybe whatever solution they come up with should only apply on GH and leave the other campaigns that have been working fine all along alone, that would work as well.
So, let me get this straight.... you're not a dedicated PvP guild, but casually want to enter Cyro for whatever whimsical reason you desire on a weekend?.
The other campaigns haven't been working fine all along. I mostly play in ravenwatch. It doesn't lag during the day because nobody is on. During prime time it will pop lock and it gets laggy. Grey host lags more just because more people are in it, more often.
Oh I am not against the tests, just giving my feedback so they can weigh if the pros outweigh the cons of this solution. We also have no problem with comms, it is more about group composition. As we are not a dedicated PVP guild, we do not have a bunch of healer/support types in the right alliance to form multiple groups. We go out casually to participate in a part of the game most PVEers avoid like the plague and we have a ton of fun with it. I would hate to see that ruined because of the huge mess over on GH. Maybe whatever solution they come up with should only apply on GH and leave the other campaigns that have been working fine all along alone, that would work as well.
So, let me get this straight.... you're not a dedicated PvP guild, but casually want to enter Cyro for whatever whimsical reason you desire on a weekend? For this reason you are happy to let us all suffer the absolute carnage of ball-group after ball-group lagging the bejesus out of the game and at the same time wrecking your little guild outings with ease? Get your guild organised on Discord mate.
I seriously doubt capping groups at 12 will fix anything. 2x ball groups of 12 working together and stacked on each other are going to cause just as much of an issue as a group of 24, possibly even more since you will have more support folks spamming. We are organized FYI, I said we are not a dedicated PVP guild, many of our members, myself included are out there daily. I left GH because it was pretty much unplayable and not enjoyable because of the lag. Never experienced those issues in the other campaigns, but as blabafat pointed out, it apparently does happen sometimes in others. Or maybe I am just comparing to GH, where pretty much nothing works most of the time, or happens 10-15 sec after you cast an ability, so the slight amount of lag in other campaigns doesn't really register with me after all the time I spent in GH.
BTW, a lot of people play the game a lot of different ways and I see a TON of part time PVPers in Cyrodill, just because you choose to live there, doesn't make you opinion more or less valid than anyone elses. Also, in no part of what I said did I insinuate in any way shape or form that I don't want to see this issue fixed, ball groups are a scourge on the game and ruin the PVP experience for the vast majority of players they encounter and get in range of IMHO.
I believe limiting groups to 12 will make it a lot tougher for ball groups to co-ordinate. They may all be in Discord, but two groups keeping together will not be easy. I also think other things like halving the Purge AoE from 18m to 9m, and Echoing Vigor from 15m to 7.5m could be looked at in Cyro?
I believe limiting groups to 12 will make it a lot tougher for ball groups to co-ordinate. They may all be in Discord, but two groups keeping together will not be easy. I also think other things like halving the Purge AoE from 18m to 9m, and Echoing Vigor from 15m to 7.5m could be looked at in Cyro?
Actually, the definition of a ball group is a medium scale PvP group (8-14 people) whose members run very close to each other (within 8 meters) in order to maximize healing output and concentrate AoE firepower.
So what you suggest would basically force EVERY group in Cyro to fight like a ball group.