Crispen_Longbow wrote: »Wow they even deleted a simple description, ok let's try this... Here is a link for what you asked for.Soul_Demon wrote: »
https://www.twitch.tv/videos/735598046?t=118m00s
Soul_Demon wrote: »Crispen_Longbow wrote: »Wow they even deleted a simple description, ok let's try this... Here is a link for what you asked for.Soul_Demon wrote: »
https://www.twitch.tv/videos/735598046?t=118m00s
You are going to have to give a little help....I only scanned it, but found only one fight with VE in almost 3 hours? Is that what you were showing me?
If so, its really both of us are in complete agreement. The guilds who consider themselves to be top tier left cryo for the week of testing AOE cooldowns to play IC rolling over small mans and solos. Now its true they may have found each other from time to time, but certainly were in IC (billed as a large public PvP dungeon) for the duration. This is what I said exactly. One fight for a week of testing while in an area almost exclusively PvE or small mans is hardly top tier guilds seeking each other out---its more of an inability to adapt and going where the cooldowns were not in effect.
Crispen_Longbow wrote: »Soul_Demon wrote: »Crispen_Longbow wrote: »Wow they even deleted a simple description, ok let's try this... Here is a link for what you asked for.Soul_Demon wrote: »
https://www.twitch.tv/videos/735598046?t=118m00s
You are going to have to give a little help....I only scanned it, but found only one fight with VE in almost 3 hours? Is that what you were showing me?
If so, its really both of us are in complete agreement. The guilds who consider themselves to be top tier left cryo for the week of testing AOE cooldowns to play IC rolling over small mans and solos. Now its true they may have found each other from time to time, but certainly were in IC (billed as a large public PvP dungeon) for the duration. This is what I said exactly. One fight for a week of testing while in an area almost exclusively PvE or small mans is hardly top tier guilds seeking each other out---its more of an inability to adapt and going where the cooldowns were not in effect.
[snip]
We have 1 streamer, he took a break from this game for the last 2 months, so I can't link our streams to you. Only when we engage other guilds that stream.
The top tier guilds were fighting each other in the IC pvp event. As that's were the guilds were. We came up to stress test the servers and the servers were dead. There was only 1 guild on running 2 raids. We killed that guild with relitive ease even with all the handicaps of AOE cooldowns, while fighting outnumbered, and fighting in siege. After we killed this guild they wouldn't fight us again.
So instead of pvdooring the map we went back in IC to fight the guilds. The top tier guilds have no problem adjusting to changes as you can see we walked all over the 2 raids of the said guild. The top tier guilds were fighting each other in IC. Sure we killed anything else that got in our way but the guilds were seeking each other out.
[snip]
Thanks
Soul_Demon wrote: »
It seems to me here we are just not communicating effectively. From what I gather my original statement is seeming to be supported by what you are saying more each time. Could be I took you to be refuting what I said when you are only trying to say 'Yes, we left testing to go IC for the duration'
Soul_Demon wrote: »
It seems to me here we are just not communicating effectively. From what I gather my original statement is seeming to be supported by what you are saying more each time. Could be I took you to be refuting what I said when you are only trying to say 'Yes, we left testing to go IC for the duration'
Can confirm that this group did show up for one engagement on the first day of the test and while I had one player stating he had issues using skills, the majority of my group had no issues with lag or skills firing off. It's just hard to tell if the lack of lag was due to the 3 sec Global Cool Down or if was a result of a non-pop blocked server. They really weren't present for the remainder of the test, in fact most of their faction wasn't present for most of the first week. This one engagement also played to the strengths of this ball group trying to keep combat restricted to keep walls and choke points. I did however notice that the group had to disengage a lot more than usual and limited most attacks to bombing runs.
Crispen_Longbow wrote: »Great Adamus let's have a gvg on a dead server.
Soul_Demon wrote: »
It seems to me here we are just not communicating effectively. From what I gather my original statement is seeming to be supported by what you are saying more each time. Could be I took you to be refuting what I said when you are only trying to say 'Yes, we left testing to go IC for the duration'
Can confirm that this group did show up for one engagement on the first day of the test and while I had one player stating he had issues using skills, the majority of my group had no issues with lag or skills firing off. It's just hard to tell if the lack of lag was due to the 3 sec Global Cool Down or if was a result of a non-pop blocked server. They really weren't present for the remainder of the test, in fact most of their faction wasn't present for most of the first week. This one engagement also played to the strengths of this ball group trying to keep combat restricted to keep walls and choke points. I did however notice that the group had to disengage a lot more than usual and limited most attacks to bombing runs.
Ball groups, zergs, pvdoor'ers, whatever. Imagine trying to blame lag and issues on players for playing the game the way it was intended.... ZOS PR Team loves you guys by the way. Keep pointing the finger at each other instead of at the true source which is the design, coding and implementation.
Soul_Demon wrote: »
It seems to me here we are just not communicating effectively. From what I gather my original statement is seeming to be supported by what you are saying more each time. Could be I took you to be refuting what I said when you are only trying to say 'Yes, we left testing to go IC for the duration'
Can confirm that this group did show up for one engagement on the first day of the test and while I had one player stating he had issues using skills, the majority of my group had no issues with lag or skills firing off. It's just hard to tell if the lack of lag was due to the 3 sec Global Cool Down or if was a result of a non-pop blocked server. They really weren't present for the remainder of the test, in fact most of their faction wasn't present for most of the first week. This one engagement also played to the strengths of this ball group trying to keep combat restricted to keep walls and choke points. I did however notice that the group had to disengage a lot more than usual and limited most attacks to bombing runs.
You tell your group when to proxy and when to use ults. So what's the difference between AP and the groups you accuse of ruining the game? That you don't require builds and don't stay tight?
Soul_Demon wrote: »
It seems to me here we are just not communicating effectively. From what I gather my original statement is seeming to be supported by what you are saying more each time. Could be I took you to be refuting what I said when you are only trying to say 'Yes, we left testing to go IC for the duration'
Can confirm that this group did show up for one engagement on the first day of the test and while I had one player stating he had issues using skills, the majority of my group had no issues with lag or skills firing off. It's just hard to tell if the lack of lag was due to the 3 sec Global Cool Down or if was a result of a non-pop blocked server. They really weren't present for the remainder of the test, in fact most of their faction wasn't present for most of the first week. This one engagement also played to the strengths of this ball group trying to keep combat restricted to keep walls and choke points. I did however notice that the group had to disengage a lot more than usual and limited most attacks to bombing runs.
You tell your group when to proxy and when to use ults. So what's the difference between AP and the groups you accuse of ruining the game? That you don't require builds and don't stay tight?
I'm not accusing anyone of ruining the game, I am however trying to point out issues that regularly occurs with some groups and running in a tight ball is the most obvious way to describe these groups. Yeah, we don't run required builds or required bars so often me calling for "proxy" could be telling one or two people to proxy up and is more of a habit I have yet to grow out of from the days when I use to lead ball groups with required builds. If I were to discover that timing our proxy det's at the same time was the a cause of all this lag, I would change my behavior.
Sure, I have an ideal group comp but don't enforce them, one night we could have twice the number of ideal healers and other nights we may have no healers at all. I think one of the biggest differences is we pick people up from zone and don't kick players because they're not "good enough". I don't reprimand people for not being constantly on crown and we're an inclusive group, not an exclusive group.
Crispen posted a vid of your stream where you are literally accusing them of cheating and causing the slow bug when his group wasn't even doing anything.
Crispen posted a vid of your stream where you are literally accusing them of cheating and causing the slow bug when his group wasn't even doing anything.
To be clear, they were in the area balled up, in one spot. That very thing is what we're saying is causing lag.
That vid literary proves our point about group stacking is causing lag and bugs to manifest. Mass slow bugs don't appear any other time, my whole group doesn't suddenly get a slow bug in an empty keep or facing other groups. So I don't understand why you feel my statements are baseless, let alone being a clear copyright violation on his part.
Soul_Demon wrote: »
It seems to me here we are just not communicating effectively. From what I gather my original statement is seeming to be supported by what you are saying more each time. Could be I took you to be refuting what I said when you are only trying to say 'Yes, we left testing to go IC for the duration'
Can confirm that this group did show up for one engagement on the first day of the test and while I had one player stating he had issues using skills, the majority of my group had no issues with lag or skills firing off. It's just hard to tell if the lack of lag was due to the 3 sec Global Cool Down or if was a result of a non-pop blocked server. They really weren't present for the remainder of the test, in fact most of their faction wasn't present for most of the first week. This one engagement also played to the strengths of this ball group trying to keep combat restricted to keep walls and choke points. I did however notice that the group had to disengage a lot more than usual and limited most attacks to bombing runs.
You tell your group when to proxy and when to use ults. So what's the difference between AP and the groups you accuse of ruining the game? That you don't require builds and don't stay tight?
The lag is probably a combination of many things, ball groups certainly being one.
Moving certain calculations server side also had an adverse effect.
But as some have said, stacking hots should not be possible, merely from a gameplay perspective.
IMO, healing strength should also be its own stat, and not based on weapon damage. Only a dedicated healer should be good at healing, and they should have to sacrifice DPS and/or survivability to do so.
When any character can back bar a resto staff and throw out decent heals, it's just asking for trouble.
Well, I absolutely agree the stacking of hots is the main problem with ball groups.
As for moving to a "trinity" style gameplay, we essentially already have it. We already have DPS and tanks and healers. But what happens when a tank can do good DPS? Most people find it to be an issue. In fact with the current proc meta, people have been complaining about it a lot lately.
But what is the difference between a tank that can dps, and a healer that can dps? I'd say there is none. The only difference between that and healers, is that people have just accepted it as the way it is, when it comes to healing.
You are essentially expected to be able to heal yourself (either with a Damage based heal, or an HP based heal.), in this game. This has been a blight to this game since it was first released, since simply boosting the stats that make you good at being a tank or DPS, also boosts your heals, thus marginalizing the healer class.
It's also a problem even in PvE, because a healer is basically not needed.
I'm not saying that I think that DPS/tanks shouldn't be able to heal. I just think that it needs to have a greater trade off than it does, and I think the best way to achieve this is to separate healing from weapon damage and HP.
As for this giving skilled groups more of an edge? I don't know, perhaps. Perhaps not? But that's not really a bad thing as long as they aren't causing excessive lag. Get rid of stacking hots/purges and the ability for any character with a resto staff backbar to do it, and I think it would be easier to kill these groups. If they bring more healers, they'd be sacrificing DPS, as they should be. It would be a better trade off than it currently is.