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SNOWMELT SUITE Door is wrong.

Raideen
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I posted issues about many of the houses with screenshots years ago hoping someone at ZOS would take notice and up their QC. Well, I can only assume they did not get the memo.
Honestly ZOS, this is not acceptable and it's shameful that you allow this work to make it on live. My art and design professors would knock an entire grade, maybe 2 for this kind of oversight. My clients would laugh at me if I insisted on not make revisions to fix this.

Come on gals/guys, this is NOT acceptable for a product that costs money.
This is the "exterior" (Inn Side)
g0eefcay5upo.jpg



This is the "interior" (Inside)
k2ducy9sutdx.jpg

Edited by Raideen on 4 October 2020 13:45
  • MajThorax
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    Eso is full of such oversights. Not sure why you focus on a door in Solitude.
  • Raideen
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    MajThorax wrote: »
    Eso is full of such oversights. Not sure why you focus on a door in Solitude.

    Besides the fact that I opened the OP with a statement about pointing out other issues over many years in game (which would indicate that the door in Solitude is not my "focus"), my post is not about a single door, its about a consistent issue that seems to permeate much of their games design. This door is just yet ANOTHER example.

    The physical effort to place that 3D object door takes no more effort to do it right, than to do it wrong.

  • spartaxoxo
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    What's wrong with the opening? I see the wall but?
    Edited by spartaxoxo on 4 October 2020 13:45
  • spartaxoxo
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    I understand the mirror effect on a real door, but the hinges of a door are a very small detail that mostly artists and other such types of people are gonna notice. Genuinely just didn't notice it. Beyond that, if you're gonna report a problem, you probably should explain it.
    Edited by spartaxoxo on 4 October 2020 14:04
  • Ingenon
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    Looking at it, I can see how it happened. Someone did the art work for one side of the door. And then the art work was reused for the other side of the door without making any changes. Physically impossible for a door to look like that, of course.

  • Raideen
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    spartaxoxo wrote: »
    I understand the mirror effect on a real door, but the hinges of a door are a very small detail that mostly artists and other such types of people are gonna notice. Beyond that, if you're gonna report a problem, you probably should explain it.

    I did explain it, thoroughly with pictures and text. Go read my OP again.

    Its not about the hinges, its not about the handle, its about how the door opens. The exterior should be mirrored from what it currently is.

  • Raideen
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    Ingenon wrote: »
    Looking at it, I can see how it happened. Someone did the art work for one side of the door. And then the art work was reused for the other side of the door without making any changes. Physically impossible for a door to look like that, of course.

    That is my issue. This is not the first example of housing being built lazily or incorrectly in game. It would not take any more effort to have done this properly than it did to do it wrong. Mirroring/flipping an object in a 3D program can be done in a matter of seconds.

    The people who make housing in ZOS need to be more observant, pay more attention, but its worse than that. Because there are a number of checks and balances that happen before a product is pushed to the live server and it baffles me how so many people could miss this.
  • LadyAstrum
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    I see what you mean OP, but it doesn't surprise me. Oversights like this are baked into the housing. Windows on the outside, but no windows on the inside on the same wall is my biggest irksome detail. I don't know how houses are built in this game. It's as if the exteriors are built entirely separate to the interiors. Does the art director not check these details?
    ~ "You think me brutish? How do you imagine I view you?" - Molag Bal #misunderstood ~
  • spartaxoxo
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    Raideen wrote: »
    spartaxoxo wrote: »
    Raideen wrote: »
    spartaxoxo wrote: »
    I understand the mirror effect on a real door, but the hinges of a door are a very small detail that mostly artists and other such types of people are gonna notice. Beyond that, if you're gonna report a problem, you probably should explain it.

    I did explain it, thoroughly with pictures and text. Go read my OP again.

    Its not about the hinges, its not about the handle, its about how the door opens. The exterior should be mirrored from what it currently is.

    [Quoted post was removed]

    [Quoted post was removed]

    Yes. Art is a talent. Some people possess these skills innately and some have to be trained. That's why a lot of art tutorials are about training you to notice these kinds of small details and understand exactly how and where things are placed. A lot of non-artists simply don't notice these things. It's not that they don't know subconsciously, it's that they can't remember these kinds of details on command and don't notice the smaller details that can throw art off. If pointed out though, they'll be like "oh yeah," and be better able to replicate it. Once you're trained, you'll be able to do that kind of thing on command.

    It's not like the handle was next to the hinge or something outrageously off like that.

    That's also how this kind of things gets past ZoS. They weren't focused on the smaller details. Although in their case it's less excusable because they have had training.
    Edited by ZOS_ConnorG on 6 October 2020 13:32
  • Raideen
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    spartaxoxo wrote: »
    Raideen wrote: »
    spartaxoxo wrote: »
    Raideen wrote: »
    spartaxoxo wrote: »
    I understand the mirror effect on a real door, but the hinges of a door are a very small detail that mostly artists and other such types of people are gonna notice. Beyond that, if you're gonna report a problem, you probably should explain it.

    I did explain it, thoroughly with pictures and text. Go read my OP again.

    Its not about the hinges, its not about the handle, its about how the door opens. The exterior should be mirrored from what it currently is.

    [Quoted post was removed]

    [Quoted post was removed]

    Yes. Art is a talent. Some people possess these skills innately and some have to be trained. That's why a lot of art tutorials are about training you to notice these kinds of small details and understand exactly how and where things are placed. A lot of non-artists simply don't notice these things. It's not that they don't know subconsciously, it's that they can't remember these kinds of details on command and don't notice the smaller details that can throw art off. If pointed out though, they'll be like "oh yeah," and be better able to replicate it. Once you're trained, you'll be able to do that kind of thing on command.

    It's not like the handle was next to the hinge or something outrageously off like that.

    That's also how this kind of things gets past ZoS. They weren't focused on the smaller details. Although in their case it's less excusable because they have had training.

    Except this has nothing to do with art. Its basic observation, no art skills required. Every person creating or playing this game has opened a door 10s or even 100's of thousands of times in their lifetime. Everyone has experienced the EXTREMELY simple mechanics of how a door operates and how it looks from both sides.

    Even though you continue to make excuses for ZOS, there simply IS NO excuse. This is not the first art asset made by them that has glaring issues, and it's not new. It's been going on for years, it's been called out to them for years and they still refuse to design things correctly.

    In FACT even animals understand which way a door opens depending on the side of the door they are on.

    [snip]

    [Edited to remove Bashing]
    Edited by ZOS_ConnorG on 6 October 2020 13:32
  • spartaxoxo
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    The only issue is that they didn't mirror it. That's a minor detail and absolutely not something that everyone is gonna notice immediately. You're literally the only one that made a thread about it.

    It's not about knowing how a door works. It's about getting a minor detail on an art assest wrong. Everyone knows how their hands work too, doesn't stop people from drawing them wrong.
    Edited by spartaxoxo on 5 October 2020 08:45
  • Raideen
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    spartaxoxo wrote: »
    The only issue is that they didn't mirror it. That's a minor detail and absolutely not something that everyone is gonna notice immediately. You're literally the only one that made a thread about it.

    It's not about knowing how a door works. It's about getting a minor detail on an art assest wrong. Everyone knows how their hands work too, doesn't stop people from drawing them wrong.

    It's not a minor detail and it's not the first time they have done it, in fact its a common issue that has plagued the game since launch...and still, nothing is done about it.

    cg201rbbq2qc.jpg

    ftou6mineoqg.jpg

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    wzwrbvvscjbh.jpg



  • spartaxoxo
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    It is a minor detail, that's why there isn't more complaints about it. Those other examples are less minor, and have gotten many complaints over the years.
  • Veinblood1965
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    Seriously a game stopper there. I'd just unsub it's not a game worth playing with massive oversights like that.
  • MornaBaine
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    The shoddy workmanship on player housing in general has been noted by many more people than the OP. Is it game breaking? No. Does it speak to a general lack of care or quality control on ZOS' part? Yes, it absolutely does. And for the prices they charge for most of this stuff it really is inexcusable.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • illutian
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    Looks like they just use general assets provided by the Art(?) Department (I forget if there's an actual asset department that creates the object and then the art department skins it; Game Design class was so long ago) and don't bother to manipulate them beyond minor rotations for things like furniture.


    I do chuckle at this, though. Because over in FF14, I spent about a half an hour lining up my stone mansion fireplace to align with the chimney present on the exterior of the player house. Then lined up the kitchen's stove to give the impression both use the chimney to vent the smoke.

    ((Which may also explain why ZOS doesn't do that...30 minutes at ~$45,000 salary would be something like $10 [(45000 / (52 * 40)) / 2; cost per 30 minutes], and that's assuming only one person was working on it. Companies aren't going to spend extra money on making sure things look right...hence the floating dining sets in WotLK's Dalaran one inn.))

    It sucks, but sometimes you just have to "good enough" it. Or get fired for 'working to slowly'.
    You have to learn the rules of the game. And then you have to play better than anyone else.
  • spartaxoxo
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    Raideen wrote: »
    spartaxoxo wrote: »
    It is a minor detail, that's why there isn't more complaints about it. Those other examples are less minor, and have gotten many complaints over the years.

    [Quoted post was removed]

    Stuff like a Window entirely missing has been complained about, not a door hinge. A door hinge not being mirrored (but being placed in a way that the door would be functional if you ignored the other side) is a minor detail. And only you complained.

    It seems like you think because those other details were major, that automatically makes this major. That's not the case. The major details always get multiple threads.

    I doubt if they had generally good workmanship you'd even consider this some huge detail. You can't even view the otherside of the door without a loading screen. You have to be going out of your way to compare to even notice it. Minor.
    Edited by ZOS_ConnorG on 6 October 2020 13:30
  • NotaDaedraWorshipper
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    Several doors in Western Skyrim has this "issue".
    [Lie] Of course! I don't even worship Daedra!
  • StabbityDoom
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    Actually I'm not at all concerned about the hinges and more concerned we don't have access to solitude doors like that, which would be a huge help for square holes. Hint hint ZOS.

    This is what people have been doing to get around it - flipping one upside down onto another to make it square. (idea and photo of @Arantir 's property.)
    v5v6f5xndb71.png

    I'm not going to repeat what @spartaxoxo has said, but I agree with it. There are bigger errors that need attention - functional problems, like the greenhouse with no "roof" so it rains through the glass. *shrug*


    PC/NA
    EHT zealot
    streamer: http://twitch.tv/stabbitydoom
  • Raideen
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    spartaxoxo wrote: »
    Raideen wrote: »
    spartaxoxo wrote: »
    It is a minor detail, that's why there isn't more complaints about it. Those other examples are less minor, and have gotten many complaints over the years.

    [Quoted post was removed]

    Stuff like a Window entirely missing has been complained about, not a door hinge. A door hinge not being mirrored (but being placed in a way that the door would be functional if you ignored the other side) is a minor detail. And only you complained.

    It seems like you think because those other details were major, that automatically makes this major. That's not the case. The major details always get multiple threads.

    I doubt if they had generally good workmanship you'd even consider this some huge detail. You can't even view the otherside of the door without a loading screen. You have to be going out of your way to compare to even notice it. Minor.

    I never complained about the door hinge, I used the door hinge as a reference for you to figure out why the door was incorrect, [snip]

    The ISSUE is the fact that the door opens the exact same way from both sides, this is not how things work in real life, its not how things work in game, its simply not how things work.

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on 6 October 2020 13:33
  • Raideen
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    Actually I'm not at all concerned about the hinges and more concerned we don't have access to solitude doors like that, which would be a huge help for square holes. Hint hint ZOS.

    This is what people have been doing to get around it - flipping one upside down onto another to make it square. (idea and photo of @Arantir 's property.)
    v5v6f5xndb71.png

    I'm not going to repeat what @spartaxoxo has said, but I agree with it. There are bigger errors that need attention - functional problems, like the greenhouse with no "roof" so it rains through the glass. *shrug*


    Stabbity, I was not complaining about the door hinge. Go look at my OP again. The door opens the same from the inside and the outside.
  • StabbityDoom
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    Hmm, I misunderstood and see what you mean, I thought it was the hinge thing too. While it’s a legit issue you are pointing out, I’ll be honest it’s never been something I’ve paid attention to in game or even real life. Raining indoors or the floor monstrosity sticking out of the wall in xanmeer come to mind when I think about huge uglies. But yes, it’s cutting corners. Not sure if it’s something that happened because then they didn’t have to animate the door going both ways, or if it’s something the artist themselves didn’t even think about. Either way if you bug report it the devs do eventually get those reports. Doubt it’ll be fixed because they are always forward looking and rarely correct things that don’t impact gameplay.
    PC/NA
    EHT zealot
    streamer: http://twitch.tv/stabbitydoom
  • spartaxoxo
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    Raideen wrote: »
    spartaxoxo wrote: »
    Raideen wrote: »
    spartaxoxo wrote: »
    It is a minor detail, that's why there isn't more complaints about it. Those other examples are less minor, and have gotten many complaints over the years.

    [Quoted post was removed]

    Stuff like a Window entirely missing has been complained about, not a door hinge. A door hinge not being mirrored (but being placed in a way that the door would be functional if you ignored the other side) is a minor detail. And only you complained.

    It seems like you think because those other details were major, that automatically makes this major. That's not the case. The major details always get multiple threads.

    I doubt if they had generally good workmanship you'd even consider this some huge detail. You can't even view the otherside of the door without a loading screen. You have to be going out of your way to compare to even notice it. Minor.

    I never complained about the door hinge, I used the door hinge as a reference for you to figure out why the door was incorrect,[snip]

    The ISSUE is the fact that the door opens the exact same way from both sides, this is not how things work in real life, its not how things work in game, its simply not how things work.
    spartaxoxo wrote: »
    I understand the mirror effect on a real door.

    I didn't miss anything. You would fix this issue by reorienting the hinges and handle so that they are mirrored, correct?

    You want a door that cannot be opened and has it's other side behind a loading screen to have hinges/handle corrected so that it will "open" and "close" like a real door. So ultimately, the issue is the hinges. Since that is what would have to be fixed, the orientation of the hinges/handle. So the issue is the hinges, and the the door not being able to be opened is just a consequence of that issue.

    I'd rather they fix something like missing windows or rain through buildings.

    A side of a door that almost nobody is gonna see because they'll be porting into their house to avoid waiting through two loading screens, and even the ones that don't even less people will be actually paying hard attention to how their character opens the door, couldn't be lower on the priority scale to me. It doesn't effect the feel of the home at all.

    Sure they should probably get around to it eventually, but is a pretty minor error.
    Edited by ZOS_ConnorG on 6 October 2020 13:33
  • ZOS_ConnorG
    Greetings all,

    After review we have had to edit or remove several posts for rule violations, mostly Baiting. Ensure when engaging in a discussion that you keep said discussion civil, constructive, and within the rules. If you see a post that is baiting in nature do not engage it with further hostility and instead report it for the moderators to review.

    You are welcome to review the Community Rules here.
    Staff Post
  • AliasRed
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    This is the one that REALLY makes my brain go ARGGGGHHHHH!!
    Unless that door opens to a different dimension there is no way that inside area matches up to the outside!!

    mg16c7x3iry6.png

    4n7a1g3wnake.png
  • Raideen
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    spartaxoxo wrote: »
    Raideen wrote: »
    spartaxoxo wrote: »
    Raideen wrote: »
    spartaxoxo wrote: »
    It is a minor detail, that's why there isn't more complaints about it. Those other examples are less minor, and have gotten many complaints over the years.

    [Quoted post was removed]

    Stuff like a Window entirely missing has been complained about, not a door hinge. A door hinge not being mirrored (but being placed in a way that the door would be functional if you ignored the other side) is a minor detail. And only you complained.

    It seems like you think because those other details were major, that automatically makes this major. That's not the case. The major details always get multiple threads.

    I doubt if they had generally good workmanship you'd even consider this some huge detail. You can't even view the otherside of the door without a loading screen. You have to be going out of your way to compare to even notice it. Minor.

    I never complained about the door hinge, I used the door hinge as a reference for you to figure out why the door was incorrect,[snip]

    The ISSUE is the fact that the door opens the exact same way from both sides, this is not how things work in real life, its not how things work in game, its simply not how things work.
    spartaxoxo wrote: »
    I understand the mirror effect on a real door.

    I didn't miss anything. You would fix this issue by reorienting the hinges and handle so that they are mirrored, correct?

    You want a door that cannot be opened and has it's other side behind a loading screen to have hinges/handle corrected so that it will "open" and "close" like a real door. So ultimately, the issue is the hinges. Since that is what would have to be fixed, the orientation of the hinges/handle. So the issue is the hinges, and the the door not being able to be opened is just a consequence of that issue.

    I'd rather they fix something like missing windows or rain through buildings.

    A side of a door that almost nobody is gonna see because they'll be porting into their house to avoid waiting through two loading screens, and even the ones that don't even less people will be actually paying hard attention to how their character opens the door, couldn't be lower on the priority scale to me. It doesn't effect the feel of the home at all.

    Sure they should probably get around to it eventually, but is a pretty minor error.

    The hinges and handle should be childed to the parent 3D asset (the door). The hinges and door handle do not need to be removed, the entire assembly (including animation) needs to be simply mirrored. In 3D software that action of mirroring takes literal seconds. All it would add to the cost of the asset is ZERO. This is why I am laughing at the laziness of development, I actually know how this stuff works.

    As far as no one noticing it, well I did and surely others have. The fact is most people do not take the time as I have to point out these mistakes because they could care less. In fact, my entire post here has been for ONE reason and ONE reason only, to get ZOS to up their game by showing them mistakes they make, mistakes that can easily be rectified by minimal to no cost.

    If ZOS takes my suggestions, one thing happens...A BETTER GAME, period...and at no cost. There simply needs to be a meeting with the art director and the artists in the next internal powwow to get everyone on the same page and to train the artists to keep an eye out for these kinds of issues while crafting the game.

    The issue I posted, ALL of the issues I posted is completely immersion breaking. SOME of us play this game SPECIFICALLY FOR HOUSING. These are not minor issues. A door that opens with the same graphics and animation is immersion breaking.

    An exterior wall with 1 window that turns into a fireplace and 2 windows inside, is immersion breaking. Once you see it, you can't unsee it. It triggers OCD like nothing else does.

    ZOS has two choices. Create their art assets correctly, or make them incorrectly. Sadly for some reason they choose incorrectly. Why? I have no clue. Any artist or art director worth their pay should easily be able to sort this stuff out. I assume they employ talented people, so again, why is this happening?

    In fact, when I was in art school taking my 3D courses. I never saw mistakes like this and this was 101. I mean basic stuff, and I never saw mistakes like this. Its baffling.
  • Raideen
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    AliasRed wrote: »
    This is the one that REALLY makes my brain go ARGGGGHHHHH!!
    Unless that door opens to a different dimension there is no way that inside area matches up to the outside!!

    mg16c7x3iry6.png

    4n7a1g3wnake.png

    I know, it's....

    It takes me completely out of the game when I come across stuff like this. For all the work the writers and musicians do to create and craft an immersive world, is undone because someone at ZOS does not understand basic construction.
  • illutian
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    TARDIS homes/shops ftw! :lol:
    You have to learn the rules of the game. And then you have to play better than anyone else.
  • spartaxoxo
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    I mean I didn't say the hinges need to be removed so reoriented, so I'm not sure why you're saying that response as if I did.

    As for the rest of it, I agree it should probably be fixed eventually. I just don't agree that the hinges being wrong is immersion breaking for very many people, even most housing enthusiasts. The issue is easily corrected so they should get around to fixing it eventually, but it's just a low priority issue.

    There are a lot of really minor things Zos is never gonna get around to fixing most likely tbh. They should definitely bring some people in that know more about construction of these things. What isn't obvious to someone without training is gonna be caught very quickly by someone with a trained eye, and then you'll get a lot less of these mistakes. Because trained eyes are gonna catch them quickly
    Edited by spartaxoxo on 7 October 2020 10:24
  • TwinLamps
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    I feel dead inn side
    Awake, but at what cost
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