Eso is full of such oversights. Not sure why you focus on a door in Solitude.
spartaxoxo wrote: »I understand the mirror effect on a real door, but the hinges of a door are a very small detail that mostly artists and other such types of people are gonna notice. Beyond that, if you're gonna report a problem, you probably should explain it.
Looking at it, I can see how it happened. Someone did the art work for one side of the door. And then the art work was reused for the other side of the door without making any changes. Physically impossible for a door to look like that, of course.
spartaxoxo wrote: »spartaxoxo wrote: »I understand the mirror effect on a real door, but the hinges of a door are a very small detail that mostly artists and other such types of people are gonna notice. Beyond that, if you're gonna report a problem, you probably should explain it.
I did explain it, thoroughly with pictures and text. Go read my OP again.
Its not about the hinges, its not about the handle, its about how the door opens. The exterior should be mirrored from what it currently is.
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spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »I understand the mirror effect on a real door, but the hinges of a door are a very small detail that mostly artists and other such types of people are gonna notice. Beyond that, if you're gonna report a problem, you probably should explain it.
I did explain it, thoroughly with pictures and text. Go read my OP again.
Its not about the hinges, its not about the handle, its about how the door opens. The exterior should be mirrored from what it currently is.
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Yes. Art is a talent. Some people possess these skills innately and some have to be trained. That's why a lot of art tutorials are about training you to notice these kinds of small details and understand exactly how and where things are placed. A lot of non-artists simply don't notice these things. It's not that they don't know subconsciously, it's that they can't remember these kinds of details on command and don't notice the smaller details that can throw art off. If pointed out though, they'll be like "oh yeah," and be better able to replicate it. Once you're trained, you'll be able to do that kind of thing on command.
It's not like the handle was next to the hinge or something outrageously off like that.
That's also how this kind of things gets past ZoS. They weren't focused on the smaller details. Although in their case it's less excusable because they have had training.
spartaxoxo wrote: »The only issue is that they didn't mirror it. That's a minor detail and absolutely not something that everyone is gonna notice immediately. You're literally the only one that made a thread about it.
It's not about knowing how a door works. It's about getting a minor detail on an art assest wrong. Everyone knows how their hands work too, doesn't stop people from drawing them wrong.
spartaxoxo wrote: »It is a minor detail, that's why there isn't more complaints about it. Those other examples are less minor, and have gotten many complaints over the years.
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spartaxoxo wrote: »spartaxoxo wrote: »It is a minor detail, that's why there isn't more complaints about it. Those other examples are less minor, and have gotten many complaints over the years.
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Stuff like a Window entirely missing has been complained about, not a door hinge. A door hinge not being mirrored (but being placed in a way that the door would be functional if you ignored the other side) is a minor detail. And only you complained.
It seems like you think because those other details were major, that automatically makes this major. That's not the case. The major details always get multiple threads.
I doubt if they had generally good workmanship you'd even consider this some huge detail. You can't even view the otherside of the door without a loading screen. You have to be going out of your way to compare to even notice it. Minor.
StabbityDoom wrote: »Actually I'm not at all concerned about the hinges and more concerned we don't have access to solitude doors like that, which would be a huge help for square holes. Hint hint ZOS.
This is what people have been doing to get around it - flipping one upside down onto another to make it square. (idea and photo of @Arantir 's property.)
I'm not going to repeat what @spartaxoxo has said, but I agree with it. There are bigger errors that need attention - functional problems, like the greenhouse with no "roof" so it rains through the glass. *shrug*
spartaxoxo wrote: »spartaxoxo wrote: »It is a minor detail, that's why there isn't more complaints about it. Those other examples are less minor, and have gotten many complaints over the years.
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Stuff like a Window entirely missing has been complained about, not a door hinge. A door hinge not being mirrored (but being placed in a way that the door would be functional if you ignored the other side) is a minor detail. And only you complained.
It seems like you think because those other details were major, that automatically makes this major. That's not the case. The major details always get multiple threads.
I doubt if they had generally good workmanship you'd even consider this some huge detail. You can't even view the otherside of the door without a loading screen. You have to be going out of your way to compare to even notice it. Minor.
I never complained about the door hinge, I used the door hinge as a reference for you to figure out why the door was incorrect,[snip]
The ISSUE is the fact that the door opens the exact same way from both sides, this is not how things work in real life, its not how things work in game, its simply not how things work.
spartaxoxo wrote: »I understand the mirror effect on a real door.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »It is a minor detail, that's why there isn't more complaints about it. Those other examples are less minor, and have gotten many complaints over the years.
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Stuff like a Window entirely missing has been complained about, not a door hinge. A door hinge not being mirrored (but being placed in a way that the door would be functional if you ignored the other side) is a minor detail. And only you complained.
It seems like you think because those other details were major, that automatically makes this major. That's not the case. The major details always get multiple threads.
I doubt if they had generally good workmanship you'd even consider this some huge detail. You can't even view the otherside of the door without a loading screen. You have to be going out of your way to compare to even notice it. Minor.
I never complained about the door hinge, I used the door hinge as a reference for you to figure out why the door was incorrect,[snip]
The ISSUE is the fact that the door opens the exact same way from both sides, this is not how things work in real life, its not how things work in game, its simply not how things work.spartaxoxo wrote: »I understand the mirror effect on a real door.
I didn't miss anything. You would fix this issue by reorienting the hinges and handle so that they are mirrored, correct?
You want a door that cannot be opened and has it's other side behind a loading screen to have hinges/handle corrected so that it will "open" and "close" like a real door. So ultimately, the issue is the hinges. Since that is what would have to be fixed, the orientation of the hinges/handle. So the issue is the hinges, and the the door not being able to be opened is just a consequence of that issue.
I'd rather they fix something like missing windows or rain through buildings.
A side of a door that almost nobody is gonna see because they'll be porting into their house to avoid waiting through two loading screens, and even the ones that don't even less people will be actually paying hard attention to how their character opens the door, couldn't be lower on the priority scale to me. It doesn't effect the feel of the home at all.
Sure they should probably get around to it eventually, but is a pretty minor error.
This is the one that REALLY makes my brain go ARGGGGHHHHH!!
Unless that door opens to a different dimension there is no way that inside area matches up to the outside!!