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https://forums.elderscrollsonline.com/en/discussion/668861

Oil Pots on Ground - Nerf Incoming?

tobyz28
tobyz28
There needs to be some way to prevent oil colliding on the same surface as the pot. With no FF people can just lay pots down in front of a door on the inside of a resource building and insta kill anyone going inside. I'm all for great tactics, but combined with the laggy conditions on servers even a co-ordinated rush on this setup is almost always still a guaranteed fail :(

Possible Suggestions:
-Require oil pots to have a minimum fall height altogether.
-Maybe reduce the spread radius based on height, with ground level being a tiny circle the size of the pot.
-Friendly fire the oil pots
-Fire pot takes fire damage


Edited by tobyz28 on 15 April 2014 08:02
  • aftershox
    aftershox
    ✭✭
    Don't mean to start a flame war(pun intended :) ) but fire pots are fine. They cost AP, can be destroyed and have a cooldown timer.
    'May you walk on warm sands!'
  • TheOnix
    TheOnix
    aftershox wrote: »
    Don't mean to start a flame war(pun intended :) ) but fire pots are fine. They cost AP, can be destroyed and have a cooldown timer.
    You should probably read the OP before commenting.

    I agree with OP, I foresee restrictions on where you can place oil pots to make them balanced.
  • Hafgar_W
    Hafgar_W
    ✭✭✭
    Friendly fire would allow griefing and as such, it is NEVER a good option. A minimum fall height can't hurt though, since oil pots aren't supposed to be used on the ground anyway.
    Vokundein
    Legend Gaming Website | Join Us
    @Hafjoldr - Oathsworn of Vokundein
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  • feldegast_92_ESO
    Would be nice if they had a bit larger minimum range from other siege so you can't place 4 burning oil on top of a stair at a bridge or something.
  • TripleZero
    Oil pots need to be restricted to walls and towers, problem solved. building an oil pot on the ground is just ridicoulus.
    Edited by ZOS_LeroyW on 16 April 2014 08:21
  • beravinprb19_ESO
    beravinprb19_ESO
    ✭✭✭
    I think the main problem is that a small guild can go inside the towers you find around farms, mines and lumbermills. There is only one way inside, and the guild can just set up oil pots and be pretty much invincible. Its not an exploit, but it sure feels that way. I mean, you cant even siege the towers, so good luck trying to get them out of the damn thing : \
    Edited by beravinprb19_ESO on 15 April 2014 17:15
  • Phoenix99
    Phoenix99
    ✭✭✭
    I agree, that oils should not be able to target the same level they are on. I believe the designers simply did not think of this application of oils ;)

    While you can ignore these when they go into a tower on resource point, these are really bad when deployed inside keeps at breaches or gate on ground level. Add some oil from the top to support and good healers behind, and you are not capturing the keep any time soon. You basically are forced to making multiple entry points to fight against this efficiently.
  • LilMcGinley
    LilMcGinley
    ✭✭
    I think the main problem is that a small guild can go inside the towers you find around farms, mines and lumbermills. There is only one way inside, and the guild can just set up oil pots and be pretty much invincible. Its not an exploit, but it sure feels that way. I mean, you cant even siege the towers, so good luck trying to get them out of the damn thing : \

    LOL... how about you don't flip the camp before trying to take down the tower? Also, if the enemy forces are trying to bait you into easy kills and you recognize this.. why do you go into the tower? They are a useless force on the map at that point because they are just sitting stagnant in a pointless tower and not actually putting pressure on any major objectives..

    Sidenote: yes, it is funny as hell when people give us free kills.
    Edited by LilMcGinley on 15 April 2014 18:31
  • tobyz28
    tobyz28
    The other issue is that not only are these towers 1 way in, they're 1 way in AND you need to click to load into them. You cannot see what you are running into "at all" (when in "reality" you'd see the comrade who ran into you burning in a pool of oil and consequently decide to "not jump in just yet").

    This is very different than a keep where you would see what's going on before you realize your burning in an impossible to avoid pot of oil....

  • beravinprb19_ESO
    beravinprb19_ESO
    ✭✭✭
    I think the main problem is that a small guild can go inside the towers you find around farms, mines and lumbermills. There is only one way inside, and the guild can just set up oil pots and be pretty much invincible. Its not an exploit, but it sure feels that way. I mean, you cant even siege the towers, so good luck trying to get them out of the damn thing : \

    LOL... how about you don't flip the camp before trying to take down the tower? Also, if the enemy forces are trying to bait you into easy kills and you recognize this.. why do you go into the tower? They are a useless force on the map at that point because they are just sitting stagnant in a pointless tower and not actually putting pressure on any major objectives..

    Sidenote: yes, it is funny as hell when people give us free kills.

    When did I say I went into the tower? Hmm? But thats besides the point, if you do not go in, then how do you expect to get them out? It takes longer to siege a tower than it does to siege both the inner and outer layers of a keep. Besides, how do you deal with the people before you take the farm? The moment they think they are at a disadvantage, they will run inside. Sure, you might catch one or two, but the problem still remains.

    And no, they are not a useless force on the map. They can come out to threaten that farm whenever they think it is safe. In taking said farm, they cut off reinforcements to the nearby keep. Or, do you think cutting off reinforcements is a useless thing to do? The fact of the matter remains that towers are harder to take down than keeps, and that a small, organized group can easily hold the only entrance with nothing other than a few oils.
    Edited by beravinprb19_ESO on 16 April 2014 03:34
  • Phoenix99
    Phoenix99
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    while for now oils in towers are annoying (especially with ppl spamming pulsar at the entrance) you have two ways of dealing with that. Raze the tower with siege equipment, before capping OR simply ignore and depending on the size of the group, leave a gank squad around. You do not need to kill them to take the objective, and if there is a lot of them, just destroy the tower before capping the point.
    Edited by Phoenix99 on 16 April 2014 08:19
  • Carraig
    Carraig
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    I'll be honest, I was part of a group who used the oilpot on the ground. And yes, I even manned it. I had no problem with lag whatsoever, so I don't consider lag to be a valid reason to restrict it. The friendly fire damage is something that is debatable, but then it should count for all siege equipment, imo. This should also mean that you cannot give fire support without hitting your own players during battles. Which would give room for a very valid tactic to prevent incoming fire: close in on the enemy as quick as possible. And let's add a new achievement: kill 10/100/1000 friendlies. :p

    Back the oilpot inside resource towers: You are able to look inside through the windows to check whether the thing has been set up or not. So you can actually check if it is safe to enter and decide what to do. If people want to storm inside and literally go out in a "blaze" of glory, it's their choice.
    Everybody can deploy oilpots on certain positions, so it's not imbalanced imo.
    And everything is allowed in love and war, according to the philosophers.

    Whether you like it or not, the possibility is there. If it can change the outcome of a battle or delay the enemy from attacking a keep or resource, I will use it. But I also realise it can be used against me. It's a Cyrodiilic occupational hazard. Phoenix99 already gave some valid tactics to deal or not deal with them. I also noticed other tactics to enter the tower, take out the firepot and kill the defenders. But I will leave that to you to find out yourself.

    But as said, the possibility is there, it's up to you to use it or not. And if you don't like it, just remember what Harry S. Truman said: "If you can't stand the heat, stay out of the kitchen."

    Knight-Captain of the Tamriel's Elite Sentinels ( EU server-PC)
    "Courage is not the absence of fear, but rather the judgment that something is more important than fear. The brave may not live forever, but the cautious do not live at all."
  • aftershox
    aftershox
    ✭✭
    TheOnix wrote: »
    aftershox wrote: »
    Don't mean to start a flame war(pun intended :) ) but fire pots are fine. They cost AP, can be destroyed and have a cooldown timer.
    You should probably read the OP before commenting.

    I agree with OP, I foresee restrictions on where you can place oil pots to make them balanced.
    I read the OP just fine. Same point applies.

    However just to clarify it's probably not what ZM intended to be used on the ground but there are the usual siege weapon placement restrictions so you can't just line them up next to trebs. Fire pots take damage just like any siege weapon.
    Edited by aftershox on 16 April 2014 14:44
    'May you walk on warm sands!'
  • tobyz28
    tobyz28
    aftershox wrote: »
    TheOnix wrote: »
    aftershox wrote: »
    Don't mean to start a flame war(pun intended :) ) but fire pots are fine. They cost AP, can be destroyed and have a cooldown timer.
    You should probably read the OP before commenting.

    I agree with OP, I foresee restrictions on where you can place oil pots to make them balanced.
    I read the OP just fine. Same point applies.

    However just to clarify it's probably not what ZM intended to be used on the ground but there are the usual siege weapon placement restrictions so you can't just line them up next to trebs. Fire pots take damage just like any siege weapon.

    Sounds like you're still missing the point... it has nothing to do with lining them up to trebs...
  • reggielee
    reggielee
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    how else will a skeleton crew survive a 100+ zerg. it makes sense that oil can be spilled whereever it can flow from the pot. I do think that using them under the seige door itself is a bit iffy, the fire should burn and weaken the door as well as leaching under it to enemies outside
    Mama always said the fastest way to a man's heart is through his chest.
  • tobyz28
    tobyz28
    Carraig wrote: »
    I'll be honest, I was part of a group who used the oilpot on the ground. And yes, I even manned it. I had no problem with lag whatsoever, so I don't consider lag to be a valid reason to restrict it. The friendly fire damage is something that is debatable, but then it should count for all siege equipment, imo. This should also mean that you cannot give fire support without hitting your own players during battles. Which would give room for a very valid tactic to prevent incoming fire: close in on the enemy as quick as possible. And let's add a new achievement: kill 10/100/1000 friendlies. :p

    Back the oilpot inside resource towers: You are able to look inside through the windows to check whether the thing has been set up or not. So you can actually check if it is safe to enter and decide what to do. If people want to storm inside and literally go out in a "blaze" of glory, it's their choice.
    Everybody can deploy oilpots on certain positions, so it's not imbalanced imo.
    And everything is allowed in love and war, according to the philosophers.

    Whether you like it or not, the possibility is there. If it can change the outcome of a battle or delay the enemy from attacking a keep or resource, I will use it. But I also realise it can be used against me. It's a Cyrodiilic occupational hazard. Phoenix99 already gave some valid tactics to deal or not deal with them. I also noticed other tactics to enter the tower, take out the firepot and kill the defenders. But I will leave that to you to find out yourself.

    But as said, the possibility is there, it's up to you to use it or not. And if you don't like it, just remember what Harry S. Truman said: "If you can't stand the heat, stay out of the kitchen."

    No fault seen for using it in clever way! I have too.. however Oil Pots on the ground would be similar to being able to shoot catapults straight up and down over yourself. You're not able to because it doesn't make sense

    With no FF (I agree keeping things with no FF makes the most sense). Personally I still think it's not a balanced tactic within those structures, nor is it really a realistic use of them (--- > Given that we agree that FF is a bad thing ;) ).

    "If" FF were enabled, or FF to even just the player - I would say allow players to tip pots at point blank since its a choice they have to weigh themselves ;). I'm not endorsing FF fire, i'm saying it makes more sense to disallow tipping on level surfaces than enabling FF.

  • Carraig
    Carraig
    ✭✭✭
    reggielee wrote: »
    how else will a skeleton crew survive a 100+ zerg. it makes sense that oil can be spilled whereever it can flow from the pot. I do think that using them under the seige door itself is a bit iffy, the fire should burn and weaken the door as well as leaching under it to enemies outside

    I believe the door gets damaged by the fire; I noticed the healthbar decreasing whenever it got hit by "own" ballistae fire from the inside. And I've heard defenders on the ground floor saying that they got hit while they were not in a fight. When we checked where it might come from we noticed attackers outside with an oil pot next to a window, trying to pour it inside. So maybe that was what caused the hits. But I can't say for sure if this is the case.
    Knight-Captain of the Tamriel's Elite Sentinels ( EU server-PC)
    "Courage is not the absence of fear, but rather the judgment that something is more important than fear. The brave may not live forever, but the cautious do not live at all."
  • eol
    eol
    ✭✭✭
    agreed, this should be changed, that goes against the whole idea of how flaming oil should be used. In fact it will be changed, just a matter of when they can get to it.
  • TheOnix
    TheOnix
    aftershox wrote: »
    TheOnix wrote: »
    aftershox wrote: »
    Don't mean to start a flame war(pun intended :) ) but fire pots are fine. They cost AP, can be destroyed and have a cooldown timer.
    You should probably read the OP before commenting.

    I agree with OP, I foresee restrictions on where you can place oil pots to make them balanced.
    I read the OP just fine. Same point applies.

    However just to clarify it's probably not what ZM intended to be used on the ground but there are the usual siege weapon placement restrictions so you can't just line them up next to trebs. Fire pots take damage just like any siege weapon.

    Alright, let me spell this out for you...

    The ONLY issue that this thread is covering is that Oil Pots can be put in places they cannot be put, aka on ground floor.

    Thats it. Their cost/damage/effectiveness is all fine as is.
  • SwampRaider
    SwampRaider
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    whats wrong with oil on the floor? are you sad that you didn't think of it first?
    I LOVE sneaking behind a bunch of bunched up people that are guarding trebuchets and wiping them all out.

    Clearly it is their fault for not having situational awareness.

    If i see a bunch of people about to head through a gate, I HAVE A RIGHT to set up oil on the stairs to defend that chokepoint

    Character: Eros, Eros I I, The Paw of Woe
    Class: Templar Healer/MagWarden/ Stam Sorc
    Alliance: DC
    Campaign: Vivec (pc/na)
    Guardians of Daggerfall
  • TheOnix
    TheOnix
    whats wrong with oil on the floor? are you sad that you didn't think of it first?
    I LOVE sneaking behind a bunch of bunched up people that are guarding trebuchets and wiping them all out.

    Clearly it is their fault for not having situational awareness.

    If i see a bunch of people about to head through a gate, I HAVE A RIGHT to set up oil on the stairs to defend that chokepoint

    You just stated two completely separate situations, one which should not be allowed because it's high potential for abuse, and another one which is fairly reasonable.
    And please don't say you have the right to do anything(in a video game that someone else made), it makes you sound very egocentric.
  • tobyz28
    tobyz28
    I would also like to add that the oil AOE goes through walls, which adds to the sillyness of combat over a resource tower. Right now the best way to storm a tower is to place pots on the ledge outside a tower and tip them through the wall to those inside and send cloaked people in at the same time. It can be countered, but because of how they function the combat now is just silly...
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