beravinprb19_ESO wrote: »I think the main problem is that a small guild can go inside the towers you find around farms, mines and lumbermills. There is only one way inside, and the guild can just set up oil pots and be pretty much invincible. Its not an exploit, but it sure feels that way. I mean, you cant even siege the towers, so good luck trying to get them out of the damn thing : \
LilMcGinley wrote: »beravinprb19_ESO wrote: »I think the main problem is that a small guild can go inside the towers you find around farms, mines and lumbermills. There is only one way inside, and the guild can just set up oil pots and be pretty much invincible. Its not an exploit, but it sure feels that way. I mean, you cant even siege the towers, so good luck trying to get them out of the damn thing : \
LOL... how about you don't flip the camp before trying to take down the tower? Also, if the enemy forces are trying to bait you into easy kills and you recognize this.. why do you go into the tower? They are a useless force on the map at that point because they are just sitting stagnant in a pointless tower and not actually putting pressure on any major objectives..
Sidenote: yes, it is funny as hell when people give us free kills.
I read the OP just fine. Same point applies.
I read the OP just fine. Same point applies.
However just to clarify it's probably not what ZM intended to be used on the ground but there are the usual siege weapon placement restrictions so you can't just line them up next to trebs. Fire pots take damage just like any siege weapon.
I'll be honest, I was part of a group who used the oilpot on the ground. And yes, I even manned it. I had no problem with lag whatsoever, so I don't consider lag to be a valid reason to restrict it. The friendly fire damage is something that is debatable, but then it should count for all siege equipment, imo. This should also mean that you cannot give fire support without hitting your own players during battles. Which would give room for a very valid tactic to prevent incoming fire: close in on the enemy as quick as possible. And let's add a new achievement: kill 10/100/1000 friendlies.
Back the oilpot inside resource towers: You are able to look inside through the windows to check whether the thing has been set up or not. So you can actually check if it is safe to enter and decide what to do. If people want to storm inside and literally go out in a "blaze" of glory, it's their choice.
Everybody can deploy oilpots on certain positions, so it's not imbalanced imo.
And everything is allowed in love and war, according to the philosophers.
Whether you like it or not, the possibility is there. If it can change the outcome of a battle or delay the enemy from attacking a keep or resource, I will use it. But I also realise it can be used against me. It's a Cyrodiilic occupational hazard. Phoenix99 already gave some valid tactics to deal or not deal with them. I also noticed other tactics to enter the tower, take out the firepot and kill the defenders. But I will leave that to you to find out yourself.
But as said, the possibility is there, it's up to you to use it or not. And if you don't like it, just remember what Harry S. Truman said: "If you can't stand the heat, stay out of the kitchen."
how else will a skeleton crew survive a 100+ zerg. it makes sense that oil can be spilled whereever it can flow from the pot. I do think that using them under the seige door itself is a bit iffy, the fire should burn and weaken the door as well as leaching under it to enemies outside
I read the OP just fine. Same point applies.
However just to clarify it's probably not what ZM intended to be used on the ground but there are the usual siege weapon placement restrictions so you can't just line them up next to trebs. Fire pots take damage just like any siege weapon.
SwampRaider wrote: »whats wrong with oil on the floor? are you sad that you didn't think of it first?
I LOVE sneaking behind a bunch of bunched up people that are guarding trebuchets and wiping them all out.
Clearly it is their fault for not having situational awareness.
If i see a bunch of people about to head through a gate, I HAVE A RIGHT to set up oil on the stairs to defend that chokepoint