The main problem is, if you loose the defense, you get no AP at all.
Defense gives very high AP if a lot of enemies get killed and if the defense is successful.
The main problem is, if you loose the defense, you get no AP at all. You can waste 30 minutes or even an hour, kill loads of enemies fight back countless waves, but if you loose in the end, there is no reward for it. This should be changed.
Dusk_Coven wrote: »Although I agree that it can be very unfair to the defenders sincerely fighting very hard, what kind of system would prevent an exploit that might look like a horde of players of Alliance A being basically allowed by Alliance B to steamroll into their keep while they did nothing except "lose the defense" and collect AP?
If you think AP Boosting is lucrative now, this would let both phoney attackers and phoney defenders get AP.
tinythinker wrote: »During the current MYM I've been on many campaigns and the sloppiness of defenses has made me sad. Defending is one of my top favorite things to do in Cyrodiil.
Dusk_Coven wrote: »tinythinker wrote: »During the current MYM I've been on many campaigns and the sloppiness of defenses has made me sad. Defending is one of my top favorite things to do in Cyrodiil.
They already tried to help people move to a keep to prepare a defense, by letting resource-capture be an early warning system and keeping the links to active if the attackers don't seize the resource. But the limited costs accrued by losing a castle are against this being a priority (unless maybe you happen to have a Scroll sitting there, which could end up being a PITA to take back).
I can see how it's just easier to stay in a massive-we-always-capture-the-castle attack group and retake territoryt later, especially if you would have to pull away from an attack. Otherwise you'd never get anything done if you react to every feint by the enemy poking one of your castle resources.