Yeah, there's a calendar which maps up to our own.Something I'm curious about, not sure if there is lore out there to answer but have we ever been told how long a year is on Tamriel? The reason I ask is with the two celestial bodies in the sky, we're obviously not on "earth" but an earth like planet. There are planets with earth-like conditions that time passes very differently compared to what we experience. If you consider that time passes faster in-game maybe a traditional year of 365 days doesn't make any sense, if that were the case the passage of a year on tamriel could be equal to 5 years on earth.
Again I've not dug through the lore enough to find anything to support this, but that's how I've always thought about it.
Siohwenoeht wrote: »This is done for new players and new players only.
Let's say you started with Summerset, which is really where this whole things breaks down. As a new player, zos wants you to see the new, shiny zone first. You complete that entire questline without ever being prompted to go to your alliance starter zone. So you can be the "saviour of Summerset" long before you are sacrificed to Molag and start the main quest.
It leaves veteran players without a satisfactory explanation, especially with Elsweyr and now the Skyrim chapter because you may have sacrificed either Sai or Lyris. But for a new player it all makes sense.
Siohwenoeht wrote: »This is done for new players and new players only.
Let's say you started with Summerset, which is really where this whole things breaks down. As a new player, zos wants you to see the new, shiny zone first. You complete that entire questline without ever being prompted to go to your alliance starter zone. So you can be the "saviour of Summerset" long before you are sacrificed to Molag and start the main quest.
It leaves veteran players without a satisfactory explanation, especially with Elsweyr and now the Skyrim chapter because you may have sacrificed either Sai or Lyris. But for a new player it all makes sense.
As an RPer, I just say it's 587 (probably going on 588 now) because there's no way all these things could be happening in the span of one or two years. Most other RPers I know also count every irl year towards a year passed in the game, since it's easier that way to keep track of the passing of time in relation to what our characters and others are doing.
The stupid thing now is even though a year was supposed to have passed between Orsinium and the base game MQ, people can start Elsweyr, finish that, and then start the game's MQ and suddenly be back a year in the past and, as was mentioned already, find out some things about Abnur that make it make NO SENSE to be doing the game's MQ after Elsweyr. ZOS really, really, REALLY needs to make EVERY new expansion start you on the game's MQ, not put you directly into the newest content regardless of how much it will contradict with previous things to play them out of order. They also need to have some sort of thing that suggests at least a rough order of what order to play the expansions so things make the most sense. People would be free to ignore it and play as they want, but new players have no way of knowing what a 'proper' order of content is, especially when they have the newest expansion's tutorial thrown at them even before the game's actual MQ.
Here is my personal point of view.
From the base game to Orsinium. We are in 2E 582. Everything to do with Planemeld and its end.
From Orsinium, we begin the year 583.
I consider that we evolve over time. Every IRL year is a new IG year.
And it makes sense for several things ...
The reunion with certain characters ... The aging and exhaustion of an Abnur Tharn who speaks of an Empire in better health and banished necromancers.
This is what I did and what is applied in RP.
There is consistency and an evolution over time. If everything goes in the same year or we do things in the wrong order, then there is no longer any consistency.