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Nightblade Class Identity/Balance

  • Minaithelan
    Minaithelan
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    I think that major vulneravility along with major fracture in a single burst-suprise attack would be too OP, but I don't speak PvP so I'll not discuss on the subject.

    However, I don't agree with the changes on utility skills because supports (either Tanks or Healers) don't need more healing done, from a support point of view we need synergies on class skills, otherwise thie class will still be lackluster as it is right now for actual support roles.

    As a PvE healer I will not welcome a removal of the speed buff on Path, it does help a lot in most situations (especially if you are kiting). For the utility morph, I'd gladly accept a nerf on the heal/s if you add a synergy to one ally that gives them Minor Evasion.

    I'd change Cripple to apply Minor Magickasteal for 23s (base duration normalized with similar sources) and Minor Hindrance (not yet implemented, would need to be applied for 4s, cleansable and then an immunity window like most cc); also, insta-apply, what's with the traveling blood-spit? I favor Hindrance over Minor Mangle (i think this would be too OP) or Minor Uncertainty (only usable in PvP) because it plays more on the "Cripple" fantasy. This way it would be a skill any suport (Healer or Tank) would be willing to bring to a fight. Again, you don't need more healing done.
    Stamina morph - I'm sold on the disease damage dot, but reduce the duration to 10s (same is dot duration is right now)
    Magicka morph - I'd change it so that at the end of the duration the target is dealt with burst magic damage, this way as a support skill you can still pre apply it in pve situations.

    Sanguine Offering: Base skill
    Shrewd --> Malevolent Offering: Grants two stacks of empower (or additional disease damage to your attacks for X seconds would also fit)

    I would not change catalyst either, driking potions will still be a clutch even without this passive, why not benefit from the extra ult?. I mean, if you are going for real (PvP or PvE) you want to maximize your advantages and that means drinking your potions on cd.
  • MindOfTheSwarm
    MindOfTheSwarm
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    I think that major vulneravility along with major fracture in a single burst-suprise attack would be too OP, but I don't speak PvP so I'll not discuss on the subject.

    However, I don't agree with the changes on utility skills because supports (either Tanks or Healers) don't need more healing done, from a support point of view we need synergies on class skills, otherwise thie class will still be lackluster as it is right now for actual support roles.

    As a PvE healer I will not welcome a removal of the speed buff on Path, it does help a lot in most situations (especially if you are kiting). For the utility morph, I'd gladly accept a nerf on the heal/s if you add a synergy to one ally that gives them Minor Evasion.

    I'd change Cripple to apply Minor Magickasteal for 23s (base duration normalized with similar sources) and Minor Hindrance (not yet implemented, would need to be applied for 4s, cleansable and then an immunity window like most cc); also, insta-apply, what's with the traveling blood-spit? I favor Hindrance over Minor Mangle (i think this would be too OP) or Minor Uncertainty (only usable in PvP) because it plays more on the "Cripple" fantasy. This way it would be a skill any suport (Healer or Tank) would be willing to bring to a fight. Again, you don't need more healing done.
    Stamina morph - I'm sold on the disease damage dot, but reduce the duration to 10s (same is dot duration is right now)
    Magicka morph - I'd change it so that at the end of the duration the target is dealt with burst magic damage, this way as a support skill you can still pre apply it in pve situations.

    Sanguine Offering: Base skill
    Shrewd --> Malevolent Offering: Grants two stacks of empower (or additional disease damage to your attacks for X seconds would also fit)

    I would not change catalyst either, driking potions will still be a clutch even without this passive, why not benefit from the extra ult?. I mean, if you are going for real (PvP or PvE) you want to maximize your advantages and that means drinking your potions on cd.

    Hindrance is essentially a snare, so not sure what you mean as Cripple already has a snare. Unless you mean it would stack, in which case that would be too much. You might be right on the Catalyst point, but without a damage incentive the skills would not see much use as everyone would be pushed towards Assassination play style and tree. The damage replacement was to provide an alternative damage play style that benefits bruisers and sap tanks.
  • Minaithelan
    Minaithelan
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    Hindrance is essentially a snare, so not sure what you mean as Cripple already has a snare. Unless you mean it would stack, in which case that would be too much. You might be right on the Catalyst point, but without a damage incentive the skills would not see much use as everyone would be pushed towards Assassination play style and tree. The damage replacement was to provide an alternative damage play style that benefits bruisers and sap tanks.

    Oh no what I meant is that I would make cripple apply two debuffs: Magickasteal and Hindrance, and no dot.

    Right now it "slows" you, aka reduces your speed because of the skill itself, not because it applies a minor debuff.
  • MindOfTheSwarm
    MindOfTheSwarm
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    Hindrance is essentially a snare, so not sure what you mean as Cripple already has a snare. Unless you mean it would stack, in which case that would be too much. You might be right on the Catalyst point, but without a damage incentive the skills would not see much use as everyone would be pushed towards Assassination play style and tree. The damage replacement was to provide an alternative damage play style that benefits bruisers and sap tanks.

    Oh no what I meant is that I would make cripple apply two debuffs: Magickasteal and Hindrance, and no dot.

    Right now it "slows" you, aka reduces your speed because of the skill itself, not because it applies a minor debuff.

    Ah, I see what you mean now. I would argue that the DoT should remain however, since that it is the only real DoT that an NB has access to within their skill tree. I was expanding the option for the 'drain' style of play within that tree. Since the tree is called 'Siphoning', this speaks to me a skill line that focuses on 'sucking' energy or life from your enemy. Magickasteal of course would remain on the Magicka morph, but the Stamina Disease morph that I suggested could indeed have a different debuff.
  • MindOfTheSwarm
    MindOfTheSwarm
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    Crippling Grasp:
    Sap an enemy's agility and wrack them with pain, dealing Disease Magic Damage over 10 seconds and reducing their movement speed by 50% for 4 seconds. While this effect persists the enemy is afflicted with Minor Magickasteal, causing you and your allies to restore 300 Magicka every 1 second when damaging them. Grants 1 stack of Nightblade's Fervour.


    This was a mistake, it should read Magic Damage.

    This would be the Magicka morph with Debilitate being the Stamina option in my suggestion.
  • MindOfTheSwarm
    MindOfTheSwarm
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    @Deathlord92


    Is there anything else that you would like to see regarding NB? I think the fervour mechanic would really work well, but others have suggested that it would suit a bruiser better.
  • Deathlord92
    Deathlord92
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    @Deathlord92


    Is there anything else that you would like to see regarding NB? I think the fervour mechanic would really work well, but others have suggested that it would suit a bruiser better.
    Nope you pretty much covered it all imo what I wanted done to nb your idea with the fervour mechanic a good one 👍
  • MindOfTheSwarm
    MindOfTheSwarm
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    Some people in other posts have suggested making both morphs of Assassin's Blade ranged. To accommodate bow builds. I am not so sure on this but would like to know what the community thinks about this.
  • Deathlord92
    Deathlord92
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    Some people in other posts have suggested making both morphs of Assassin's Blade ranged. To accommodate bow builds. I am not so sure on this but would like to know what the community thinks about this.
    Not a fan of this idea as I play a melee assassin kinda wouldn’t make sense.
  • MindOfTheSwarm
    MindOfTheSwarm
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    @Deathlord92


    Some people in other posts have suggested making both morphs of Assassin's Blade ranged. To accommodate bow builds. I am not so sure on this but would like to know what the community thinks about this.
    Not a fan of this idea as I play a melee assassin kinda wouldn’t make sense.

    I hear you, but even at close range there would be no difference right? On another note, I would like a throwing knife or throwing star build to be a thing. Throwing stars are a thing in other Elder Scrolls games.
  • kaithuzar
    kaithuzar
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    People need to OPEN their eyes when talking about blood magic!
    You DO NOT need to sacrifice your own health!
    It can be as simple as an ability that cost magic/stam resources that lets you swap health between 2 opponents.
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  • MindOfTheSwarm
    MindOfTheSwarm
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    kaithuzar wrote: »
    People need to OPEN their eyes when talking about blood magic!
    You DO NOT need to sacrifice your own health!
    It can be as simple as an ability that cost magic/stam resources that lets you swap health between 2 opponents.

    Swap health? You mean drain health from a target into an ally?
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