Magblade in graymore

Deathlord92
Deathlord92
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So how’s magblade performing In graymore for pvp can we still survive on heals only or do we have to go back to using shields?
Edited by Deathlord92 on 1 June 2020 09:49
  • raistin87
    raistin87
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    It is trash tier class, especially in no-CP where magblade received huge indirect nerf due to Malacath's.
    I recently rerolled into magsorc and boy he feeling that you can actually kill people again is amazing.
  • Deathlord92
    Deathlord92
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    raistin87 wrote: »
    It is trash tier class, especially in no-CP where magblade received huge indirect nerf due to Malacath's.
    I recently rerolled into magsorc and boy he feeling that you can actually kill people again is amazing.
    Yeah mate even before graymore nb class needs some buffs but I could still make both specs work with the right build but with the healing nerf more worried about magblade then my stamblade.
  • Kadoin
    Kadoin
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    Let's see...

    (1) Most of the class skills require targeting, which fails and is buggy especially as the servers encounter more lag. You can't cast most of magblade skills when you need them most. Magblade skills seem to suffer the worst during desync times

    (2) Damage is terrible, and if not damage, then sustain is bad

    (3) Class has probably the worst solo heals in the game and defense is lacking outside cloak

    (4) The return of speed builds thanks to a poorly thought out Mythic item, in addition to lag, makes you unable to do anything to some players

    (5) You pretty much have little chance at fighting a Warden or Necro on a magblade. Literally almost impossible unless you are a god and it's a painful experience. It sucks to fight mag sorc too, which is superior in every single way IMO.

    (6) Don't even slot siphon/tether -- both do not work 99.9 percent of the time in actual combat

    Now, I might be biased since I'm an LA mag blade, but that's my assessment. And yes, I have even killed emp stamcro alone on mag blade, but I doubt anyone likes hovering in near 1-shot territory for over 15 minutes and praying there isn't a lag spike.

    When the balance of a class is literally hit hard because you are going to die if hit anyway, then I find the balance bad of the class bad.
  • Deathlord92
    Deathlord92
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    Kadoin wrote: »
    Let's see...

    (1) Most of the class skills require targeting, which fails and is buggy especially as the servers encounter more lag. You can't cast most of magblade skills when you need them most. Magblade skills seem to suffer the worst during desync times

    (2) Damage is terrible, and if not damage, then sustain is bad

    (3) Class has probably the worst solo heals in the game and defense is lacking outside cloak

    (4) The return of speed builds thanks to a poorly thought out Mythic item, in addition to lag, makes you unable to do anything to some players

    (5) You pretty much have little chance at fighting a Warden or Necro on a magblade. Literally almost impossible unless you are a god and it's a painful experience. It sucks to fight mag sorc too, which is superior in every single way IMO.

    (6) Don't even slot siphon/tether -- both do not work 99.9 percent of the time in actual combat

    Now, I might be biased since I'm an LA mag blade, but that's my assessment. And yes, I have even killed emp stamcro alone on mag blade, but I doubt anyone likes hovering in near 1-shot territory for over 15 minutes and praying there isn't a lag spike.

    When the balance of a class is literally hit hard because you are going to die if hit anyway, then I find the balance bad of the class bad.
    This was magblade before graymore 🙂 hhhhhhh but some of us still did well because we love the class most know by now nb needs buffs. I just want to know if our healing still enough that we don’t need shields I don’t like using shields I like building for strong heals damage sustain.
  • Lughlongarm
    Lughlongarm
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    Magicka NB got some synergies with Vamp. I played on PTS vs many strong magicka NB that experienced with Vamp builds.
  • ScruffyWhiskers
    ScruffyWhiskers
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    I just came back after a long break of 8 or 9 months. Besides the nice mobility of the Ring of the Wild Hunt it's like nothing has changed. Potatoes melt and there are a lot of players where my 15k soul harvest crits (80% mulitplier) for 5k. So SSDD.

    Vampire is really not bad for sustain at level 2 so there is that and the spell damage out of stealth is nice. But despite the boost there is not an appreciable increase in output.

    I think there is a bug with Elusive Mist. Damage seems to take you out of it sometimes.

    Also everybody seems to have a lot more health. Rare to see many people below 26k.
  • HowlKimchi
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    It's still feast or famine with a side of desyncs and input delay.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Deathlord92
    Deathlord92
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    HaruKamui wrote: »
    It's still feast or famine with a side of desyncs and input delay.
    Same old then lol 😂
  • UrbanMonk
    UrbanMonk
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    NB in it's own as a class id in such a bad state, and that is not just because of the Nerfs it recieved but mostly lack of useable passives, which other class have inbuilt. For example 20sec + maj resistances, minor/ maj mending and so on.
    The amount of MagNB that you come across in open world to fight face to face is almost negligible. However for a fact it is still very strong as a ganker. Literally one shots unsuspecting players and yesterday only I was reviewing my build from last patch and just realised, this patch itd be twice strong. Atleast on paper. But then my last build is still working fine and new build is going to be really expensive, so lots of gold to be farmed before I can actually test it considering I'm poor as [snip]

    [Edited to remove Profanity]
    Edited by ZOS_ConnorG on 2 June 2020 13:12
    Urban.Monk

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  • Moonsorrow
    Moonsorrow
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    Magblade is good when there are 2 of you, together when you unite it is like playing 1 solid class/spec. So you can then 2vs1 uhh.. i mean 1vs1 like every other class.

    If you are alone, cloak around, burn camps.. put Mark on enemies and not attack them - watch them run in circles trying to find you. Steal kills with Impale from others.

    Make troll builds with 50k hp and leech AP, burn enemy sieges when not lazy.

    Or.. bomb build with some Vampire gimmicks.

    #MagbladeLife -"It is what it is."

    Edit: Stamblade is way better (again) this Update.

    Edited by Moonsorrow on 2 June 2020 12:08
  • Deathlord92
    Deathlord92
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    Moonsorrow wrote: »
    Magblade is good when there are 2 of you, together when you unite it is like playing 1 solid class/spec. So you can then 2vs1 uhh.. i mean 1vs1 like every other class.

    If you are alone, cloak around, burn camps.. put Mark on enemies and not attack them - watch them run in circles trying to find you. Steal kills with Impale from others.

    Make troll builds with 50k hp and leech AP, burn enemy sieges when not lazy.

    Or.. bomb build with some Vampire gimmicks.

    #MagbladeLife -"It is what it is."

    Edit: Stamblade is way better (again) this Update.
    Stamblade main hahaha I like both specs of nb but I’m more confident with stamblade then magblade.

  • Vietfox
    Vietfox
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    I theorycrafted this: https://en.uesp.net/wiki/Special:EsoBuildData?id=239449

    Still need to test it though.

    About the build:
    - Sustain: If i see it's "too good" i could drop some mag recovery and put spell damage enchants instead.
    - Cloak: Since NBs don't have reliable heals i decided to run Dark Cloak instead of Shadowy. Paired with Rapid Regen, Swallow Soul, Siphoning Attacks and Malubeth should be good enough, we'll see...
    - Vamp or not vamp: if i was running Shadowy i would be a stage 2 vamp for the Strike from the shadows passive, but i find heals + mitigation more useful than using a skill that can be easily countered.
    - Healing ulti: I would love to run Soul Siphon, but since it has a dumb cast time i decided to go for Life Giver instead.

    PS: This build doesn't use any of the new sets because personally i have no intention of buying Greymoor.
  • Deathlord92
    Deathlord92
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    Vietfox wrote: »
    I theorycrafted this: https://en.uesp.net/wiki/Special:EsoBuildData?id=239449

    Still need to test it though.

    About the build:
    - Sustain: If i see it's "too good" i could drop some mag recovery and put spell damage enchants instead.
    - Cloak: Since NBs don't have reliable heals i decided to run Dark Cloak instead of Shadowy. Paired with Rapid Regen, Swallow Soul, Siphoning Attacks and Malubeth should be good enough, we'll see...
    - Vamp or not vamp: if i was running Shadowy i would be a stage 2 vamp for the Strike from the shadows passive, but i find heals + mitigation more useful than using a skill that can be easily countered.
    - Healing ulti: I would love to run Soul Siphon, but since it has a dumb cast time i decided to go for Life Giver instead.

    PS: This build doesn't use any of the new sets because personally i have no intention of buying Greymoor.
    Thx very much mate 👍
  • SRASinister
    SRASinister
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    Vietfox wrote: »
    I theorycrafted this: https://en.uesp.net/wiki/Special:EsoBuildData?id=239449

    Still need to test it though.

    About the build:
    - Sustain: If i see it's "too good" i could drop some mag recovery and put spell damage enchants instead.
    - Cloak: Since NBs don't have reliable heals i decided to run Dark Cloak instead of Shadowy. Paired with Rapid Regen, Swallow Soul, Siphoning Attacks and Malubeth should be good enough, we'll see...
    - Vamp or not vamp: if i was running Shadowy i would be a stage 2 vamp for the Strike from the shadows passive, but i find heals + mitigation more useful than using a skill that can be easily countered.
    - Healing ulti: I would love to run Soul Siphon, but since it has a dumb cast time i decided to go for Life Giver instead.

    PS: This build doesn't use any of the new sets because personally i have no intention of buying Greymoor.

    My only concern with that build is that malubeth might not do well in greymoor since that mythic ring will make everyone fast and get out of range. I heard zaan's is pretty good if you can keep them in range, but right now I'm kind of looking at the changed earthgore set tbh to try it out.
    Xbox One NA: Sins of Daemons
  • kaithuzar
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    The build I ran last patch still works this patch:
    2h sword/resto; breton
    2 heavy 5light, Swift all the time, new moon front bar, resto staff potentates back bar, molag kena monster set (can sub for balorg)

    Sap, lotus fan, assassin’s will, concealed, mage light, berserker strike (2h ult)
    Cloak(the one that hides you, I think shadowy), race against time, fear, blessing of resto, undo (psijic ult)

    Key points people miss (why others dmg is low)
    Minor sorcery poisons front bar
    Back bar (staff) infused w/inc sp dmg glyph

    I run all infused gold jewelry, play around w/sp dmg & recovery to your liking
    This is a non-vamp build
    I’m in the middle of creating a vamp build but it will likely not be as good due to eating constant dawnbreakers to the face
    Edited by kaithuzar on 3 June 2020 06:00
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  • Vietfox
    Vietfox
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    Vietfox wrote: »
    I theorycrafted this: https://en.uesp.net/wiki/Special:EsoBuildData?id=239449

    Still need to test it though.

    About the build:
    - Sustain: If i see it's "too good" i could drop some mag recovery and put spell damage enchants instead.
    - Cloak: Since NBs don't have reliable heals i decided to run Dark Cloak instead of Shadowy. Paired with Rapid Regen, Swallow Soul, Siphoning Attacks and Malubeth should be good enough, we'll see...
    - Vamp or not vamp: if i was running Shadowy i would be a stage 2 vamp for the Strike from the shadows passive, but i find heals + mitigation more useful than using a skill that can be easily countered.
    - Healing ulti: I would love to run Soul Siphon, but since it has a dumb cast time i decided to go for Life Giver instead.

    PS: This build doesn't use any of the new sets because personally i have no intention of buying Greymoor.

    My only concern with that build is that malubeth might not do well in greymoor since that mythic ring will make everyone fast and get out of range. I heard zaan's is pretty good if you can keep them in range, but right now I'm kind of looking at the changed earthgore set tbh to try it out.

    @SRASinister
    Well, it's mostly a defensive set, so even if they manage to get out of range it should still be fine.

    There are 2 things i might change about this build though:

    1 - RAT instead of Phantasmal Escape for the major expedition. I also like Mirage, both morphs of Blur are quite good tbh and counter one of my weaknesses, Templars, but with Mirage i would lose my snare removal. Will try Mirage anyway and see if i can do well.

    2 - Incap instead of Sould Harvest. It wouldn't hurt as much as Soul, but the Reave buff can be very handy and the stun from Incap would allow me to fire Assassin's Will faster.

    I'll also probably run double DOT poison on the frontbar instead of shock damage.
  • NyassaV
    NyassaV
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    2nd worst magcika class in the game...

    And to all those saying it deals no damage let me correct you. It does enough damage to get by, not as much as DK but it does enough. The problem is that basically all of it's damage is super easily avoidable and mega telegraphed. Also you heal from doing damage so like... if people dodge your dodge they dodge your healing too lol
    It's a bad class.
    Flawless Conqueror ~ Grand Overlord
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  • JayKwellen
    JayKwellen
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    Vietfox wrote: »
    I theorycrafted this: https://en.uesp.net/wiki/Special:EsoBuildData?id=239449

    Still need to test it though.

    About the build:
    - Sustain: If i see it's "too good" i could drop some mag recovery and put spell damage enchants instead.
    - Cloak: Since NBs don't have reliable heals i decided to run Dark Cloak instead of Shadowy. Paired with Rapid Regen, Swallow Soul, Siphoning Attacks and Malubeth should be good enough, we'll see...
    - Vamp or not vamp: if i was running Shadowy i would be a stage 2 vamp for the Strike from the shadows passive, but i find heals + mitigation more useful than using a skill that can be easily countered.
    - Healing ulti: I would love to run Soul Siphon, but since it has a dumb cast time i decided to go for Life Giver instead.

    PS: This build doesn't use any of the new sets because personally i have no intention of buying Greymoor.

    Somewhat similar to mine ability wise. I too switched out shadowy disguise for dark cloak. Between cloak breaking, AOE's everywhere, and the lack of heals in general I just found I had more success with dark cloak. Also, my biggest issue was very high weapon damage stam characters. With cloak I could easily get gibbed if I made one small mistake. I simply found I had more survivability with dark cloak + shade. I also like to brawl, if we're being completely honest.

    Other than the gear, the only skills I switched out on my build were phantasmal and inner light. Inner light for impale (literally just personal preference, I know inner light is overall more damage), and dampen magicka for phantasmal. The big (ish) shield gives me just enough survivability to tank through the burst of almost anyone and quickly reset or riposte without having to completely run and start the fight over from square one. The downside to this was the loss of snare removal and major sorcery. With good use of dark cloak, shade, and shield, I can usually tank through most snares without issue, but if I'm kiting someone(s) I use immovable pots. Likewise, I also have to get major sorcery from pots. Lastly I use tri-pots for everything else (but I also keep detection, invis, and special "oh s***" healing pots [vitality, health, and lingering health] on my bar. Excessive I know, I just have a complex about being over-prepared). The downsides to this are obvious -- expensive (gotta make tons of potions) if you're too lazy to farm (which I am), and you can easily get caught on cooldown (it really sucks to need an immovable when you've still got 20 seconds left on your potion cooldown).

    Sets I still can't decide on sets honestly. At the moment I'm trying Spinners/Crafty with 1p heavy chudan and 1p heavy pirate. Damage is fine with good innate tankability, even with the Greymoor changes. Thus far it's the combo I seem to like the most, tied with boring old Crafty/Necropotence. For a while I was running Crafty with 3p Ancient Grace and 2p Potentates jewelry. Tried it with Slimecraw, Kena, and Troll King. Worked well enough, although the damage output was a bit low without an offensive monster set. I'm also interested to see if I can make anything useful out of the new Eternal Vigor set. The added stam recovery would be sweet, as would the 1140 health recovery when <50% health.

    One thing I did settle though, I switched out sharpened for infused on my front bar destro staff. The 100% uptime on minor vulnerability is quite nice. If you haven't already you should try it.
    Edited by JayKwellen on 3 June 2020 07:56
  • Vietfox
    Vietfox
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    JayKwellen wrote: »
    Vietfox wrote: »
    I theorycrafted this: https://en.uesp.net/wiki/Special:EsoBuildData?id=239449

    Still need to test it though.

    About the build:
    - Sustain: If i see it's "too good" i could drop some mag recovery and put spell damage enchants instead.
    - Cloak: Since NBs don't have reliable heals i decided to run Dark Cloak instead of Shadowy. Paired with Rapid Regen, Swallow Soul, Siphoning Attacks and Malubeth should be good enough, we'll see...
    - Vamp or not vamp: if i was running Shadowy i would be a stage 2 vamp for the Strike from the shadows passive, but i find heals + mitigation more useful than using a skill that can be easily countered.
    - Healing ulti: I would love to run Soul Siphon, but since it has a dumb cast time i decided to go for Life Giver instead.

    PS: This build doesn't use any of the new sets because personally i have no intention of buying Greymoor.

    Somewhat similar to mine ability wise. I too switched out shadowy disguise for dark cloak. Between cloak breaking, AOE's everywhere, and the lack of heals in general I just found I had more success with dark cloak. Also, my biggest issue was very high weapon damage stam characters. With cloak I could easily get gibbed if I made one small mistake. I simply found I had more survivability with dark cloak + shade. I also like to brawl, if we're being completely honest.
    @JayKwellen

    I also rather brawl and yes, dark cloak is definitely better than shadowy disguise (some forum members still think shadowy is op though :D )

    JayKwellen wrote: »
    Vietfox wrote: »
    I theorycrafted this: https://en.uesp.net/wiki/Special:EsoBuildData?id=239449

    Still need to test it though.

    About the build:
    - Sustain: If i see it's "too good" i could drop some mag recovery and put spell damage enchants instead.
    - Cloak: Since NBs don't have reliable heals i decided to run Dark Cloak instead of Shadowy. Paired with Rapid Regen, Swallow Soul, Siphoning Attacks and Malubeth should be good enough, we'll see...
    - Vamp or not vamp: if i was running Shadowy i would be a stage 2 vamp for the Strike from the shadows passive, but i find heals + mitigation more useful than using a skill that can be easily countered.
    - Healing ulti: I would love to run Soul Siphon, but since it has a dumb cast time i decided to go for Life Giver instead.

    PS: This build doesn't use any of the new sets because personally i have no intention of buying Greymoor.

    Other than the gear, the only skills I switched out on my build were phantasmal and inner light. Inner light for impale (literally just personal preference, I know inner light is overall more damage), and dampen magicka for phantasmal.

    Dampen is a good option, but personally i would feel kinda forced to spend some CP points on Bastion, so i rather skip the shields.
    JayKwellen wrote: »
    Vietfox wrote: »
    I theorycrafted this: https://en.uesp.net/wiki/Special:EsoBuildData?id=239449

    Still need to test it though.

    About the build:
    - Sustain: If i see it's "too good" i could drop some mag recovery and put spell damage enchants instead.
    - Cloak: Since NBs don't have reliable heals i decided to run Dark Cloak instead of Shadowy. Paired with Rapid Regen, Swallow Soul, Siphoning Attacks and Malubeth should be good enough, we'll see...
    - Vamp or not vamp: if i was running Shadowy i would be a stage 2 vamp for the Strike from the shadows passive, but i find heals + mitigation more useful than using a skill that can be easily countered.
    - Healing ulti: I would love to run Soul Siphon, but since it has a dumb cast time i decided to go for Life Giver instead.

    PS: This build doesn't use any of the new sets because personally i have no intention of buying Greymoor.

    I use immovable pots. Likewise, I also have to get major sorcery from pots. Lastly I use tri-pots for everything else (but I also keep detection, invis, and special "oh s***" healing pots [vitality, health, and lingering health] on my bar. Excessive I know, I just have a complex about being over-prepared). The downsides to this are obvious -- expensive (gotta make tons of potions) if you're too lazy to farm (which I am), and you can easily get caught on cooldown (it really sucks to need an immovable when you've still got 20 seconds left on your potion cooldown).

    If you like to play solo you'll need lots of potions no matter what xD.
    About the immovable pots yeah, the duration is too short., but there's a way to "fix" that though (notice the quote marks). By running the escapist poison you can get around 4 seconds of unstoppable, IF you also wear Assassin's Guile that would give you a total of 8 seconds, meaning that the uptime on unstoppable would be 80% at best. The big downside is that Assassin's Guile doesn't provide good stats. IMO 2nd and 3rd piece should be together and 3rd piece should be something like max stam + max mag.
  • Moonsorrow
    Moonsorrow
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    NyassaV wrote: »
    2nd worst magcika class in the game...

    2nd worst..

    ..and after you theory crafted enough on Magcro, with Stamina morph of the BlastBones (for the constant Major Defile pressure (if even needs, but sometimes do, comes handy), and it has a decent tool tip even as off stat with a good setup.

    .. then be a Dunmer, be also a Vampire.. first be scared of stage 4 penalties - get over it and realize only need small adjustments/gimmicks in sustain and attack in short bursts during ultimate window, then get out and recover, Vampire gimmicks will bring damage up and can "Sprint-Cloak" after 3 seconds of Sprinting. Hmm, realize you are now almost like a Magblade, but with Mitigation Ghost-friend that eats 10% of all the damage on you and heals you, and giving you Corpses Same as your armor buff and BB enough to use Deaden Pain (Major Protection with a press of a button, with bonus heals on the side) with pretty much 100% uptime.

    So you have Vampire`s Undeath mitigation, Ghost mitigation, Major Protection on-demand, "Free" Purge that gives you both mag & stam Sustain, yeah costs a bit of health (free in my books) and can Vanish like a true Magblade wannabe after 3 seconds of Sprint - after you killed your target(s) of course..

    Sets?

    Not all the details, so one following this dark path must also come up with some of the knowledge themselves.. lazy people not deserve good builds for free lol.. But yeah, here are some tips:

    - Master`s Flame Destro with Infused Berzerker Glyph on Bar 2.
    - Balorgh 2p
    - Super Secret Awesome Sustain/Utility Set 5p on body
    - 5p of Awesomely Mighty Set of ULTIMATE DOOM(tm) ,that is on jewelry and Bar 1 weapon. Nirnhoned Greatsword. For reasons. Pretend that its your Gandalf -staff if that makes you feel better about it.

    Balorgh/Ultimate duration is your window of operation. Eliminate your targets during it. When it is off, tactically retreat to LoS, and collect your ultimate back up. As a Necro you can do that without enemies and without being in combat, same as NB can with drinking Potions, just use Deaden Pain on Corpses you create, repeat until ultimate full again. Time to kill again oohlalaa. Sweet huh?

    "But.. but.. Moonsorrow.. no defensive set.. how? U no die Dizzy Spammer?"

    No. Enough mitigation without defensive sets, just needs to be able to play and avoid most damage anyways by being smart. Dizzy Spammers are no issue to this setup. Go inside the tauntaun Luke. (Go through the Dizzy spammer). They should be dead in about 3 seconds anyways. And you will be in melee range, make sure you are comfortable with it. You will use the Vampire 5m range damage skill.. So having experience on such range helps, if used to melee stam playing, you will feel right at home with this.

    Then realize your Vampire Magcro feels more deadly assassin than your Magblade, that it can also brawl and not just gank, that it takes like a zerg to kill you if played right with the right skill setup, while your magblade would have watched the blue death recap in seconds if shade/cloak escape not worked or 1 second of lag during combat.

    Cry a bit while changing the name of your Magblade to: Marks-Without-Attack or Lonely Tent Burner. :|

    (Yeah, still gonna play my Magblade though, one can try to leave the Magblade but the Magblade does not leave from you.) :joy:
  • JayKwellen
    JayKwellen
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    Vietfox wrote: »
    Dampen is a good option, but personally i would feel kinda forced to spend some CP points on Bastion, so i rather skip the shields.

    @Vietfox

    Yeah, that's a downside for sure. In my case though I've personally found it worth it the invesment, might just be a platform thing though. On NA super bursty stam is incredibly popular, it's hard to go more than five seconds outside of a keep without stepping into someones spammable + delayed burst ability + Dawnbreaker/Onslaught combo, and I just found that the shield gave me more breathing room overall against that type of thing. I will admit though that on the rare occasion where I'm playing in a coordinated group and not otherwise solo/duo, if I have a trustworthy healer I'll usually drop the shield for blur still.
    Vietfox wrote: »

    If you like to play solo you'll need lots of potions no matter what xD.
    About the immovable pots yeah, the duration is too short., but there's a way to "fix" that though (notice the quote marks). By running the escapist poison you can get around 4 seconds of unstoppable, IF you also wear Assassin's Guile that would give you a total of 8 seconds, meaning that the uptime on unstoppable would be 80% at best. The big downside is that Assassin's Guile doesn't provide good stats. IMO 2nd and 3rd piece should be together and 3rd piece should be something like max stam + max mag.

    Escapist poisons! I literally have a stack of them in my inventory right now, but it's been so long and I've been tweaking my build so much lately prepping for greymoor I honestly forgot about them lol. I haven't been using them recently as I've been using my back bar for the spell damage enchant proc, but I think I'm gonna go back and give it a shot. I'd miss the damage for sure, but if it allows me to keep better uptime on my major sorcery pots without needing to pop immovables it might even out somewhat. It's worth a go at least.
  • wheem_ESO
    wheem_ESO
    ✭✭✭✭✭
    Moonsorrow wrote: »
    NyassaV wrote: »
    2nd worst magcika class in the game...
    2nd worst..

    ..and after you theory crafted enough on Magcro
    And there's the problem - theory crafted. Have you actually tried to put any of this into practice against good players in BGs? Maybe it's something that would still get you plenty of bomb kills against weak players in Cyrodiil or something, but high MMR BGs? I very seriously doubt it.

    First of all, you can't just hide in the corner and slowly build up your ultimate with Deaden Pain. Secondly, have you tried facing off against the new Stam builds that are running bows (no Snipe) with 2-3 proc sets? If one of them has a pet for the really fun NPC snare-exploit, and/or decides to spam Bombard, good luck getting close enough to even try to bomb them unless your team manages to come in as a third party on cleanup duty. Those builds are really quite ridiculous, especially when you're playing what essentially amounts to a melee class that lacks the proper tools for melee.

    If the meta for BGs continues to skew even more in favor of Stamina players running ranged builds that are better than Magicka ranged builds, Magicka Necromancer will end up in the worst place it has been since the class was released just over a year ago.
  • ThePedge
    ThePedge
    ✭✭✭✭✭
    My build got a minor buff this patch with slight increases on Amber Plasm and added equal Health Rec.

    Unfortunately the most reliable monster set is still Zaan and requires melee range. Burst got nerfed but overall damage got buffed. Not really tried it yet this patch.

    Although Cloak bugs still exist so it almost kills the entire playstyle. Not as bad as on Stamblade who don't have the Magicka to recast, but one "false" break of cloak can get you killed. I can attempt to mitigate delayed damage or telegraphed AoE skills but when a LA just pulls you out when you're not expecting it, so frustrating.
  • Moonsorrow
    Moonsorrow
    ✭✭✭✭✭
    ✭✭
    wheem_ESO wrote: »
    Moonsorrow wrote: »
    NyassaV wrote: »
    2nd worst magcika class in the game...
    2nd worst..

    ..and after you theory crafted enough on Magcro
    And there's the problem - theory crafted. Have you actually tried to put any of this into practice against good players in BGs? Maybe it's something that would still get you plenty of bomb kills against weak players in Cyrodiil or something, but high MMR BGs? I very seriously doubt it.

    First of all, you can't just hide in the corner and slowly build up your ultimate with Deaden Pain. Secondly, have you tried facing off against the new Stam builds that are running bows (no Snipe) with 2-3 proc sets? If one of them has a pet for the really fun NPC snare-exploit, and/or decides to spam Bombard, good luck getting close enough to even try to bomb them unless your team manages to come in as a third party on cleanup duty. Those builds are really quite ridiculous, especially when you're playing what essentially amounts to a melee class that lacks the proper tools for melee.

    If the meta for BGs continues to skew even more in favor of Stamina players running ranged builds that are better than Magicka ranged builds, Magicka Necromancer will end up in the worst place it has been since the class was released just over a year ago.

    I have used this on Cyro open world, this is not for bgs OBVIOUSLY since you cannot (well, can - but you would not be a helpful member of the team really - still can cheese kill there too if selfish) play like a farmer there.

    This is for overland traps/ganks, tower fun, causing chaos in outer edges of zergling fights. Stuff that Magblade usually does at Cyrodiil. Except no tent burning - that can leave to Magblade.

    I have run into such Bow builds, they die in the same 3 seconds. As said, this is like a Magblade but deadlier version. They do not have time to react, no time to heal, and especially no time to Bombard. Snares/Immobilize is no issue.

    Just imagine a Magblade that has like 100% Major protection and more damage without having to rely on Bow proc that most good players Dodge after the LA minigame, even with perfectly timed Stun.

    But sure, bend your knee in submission under the "stamina overlords" if you so want..

    I play both stam and mag, and this magcro setup owns, new Vampire spammable is BRUTAL on a right setup and if a player can actually play.

    And yes yes, i know Magcro is about gimmicks already and this build like i have is a gimmicky thing also, but it just works. Without the need for " and " on it. ;)

    Also, why do people always come saying this and that class/spec is bad and "woe is me and this class and "that cannot work!" when you tell about the strenghts like almost 100% Major Protection uptime and so on.. is it so needed to come say the class is bad just so it would not end up on some nerf radar?

    I am saying Magcro can be very strong for Cyrodiil and IC playing with Vampire and some imagination on build. Should be obvious when i said about assassin style that it is not for bgs, same as i would not bring my Magblade ganker to some objective bgs.

    Like.. duh?
  • Neloth
    Neloth
    ✭✭✭✭
    Moonsorrow wrote: »
    wheem_ESO wrote: »
    Moonsorrow wrote: »
    NyassaV wrote: »
    2nd worst magcika class in the game...
    2nd worst..

    ..and after you theory crafted enough on Magcro
    And there's the problem - theory crafted. Have you actually tried to put any of this into practice against good players in BGs? Maybe it's something that would still get you plenty of bomb kills against weak players in Cyrodiil or something, but high MMR BGs? I very seriously doubt it.

    First of all, you can't just hide in the corner and slowly build up your ultimate with Deaden Pain. Secondly, have you tried facing off against the new Stam builds that are running bows (no Snipe) with 2-3 proc sets? If one of them has a pet for the really fun NPC snare-exploit, and/or decides to spam Bombard, good luck getting close enough to even try to bomb them unless your team manages to come in as a third party on cleanup duty. Those builds are really quite ridiculous, especially when you're playing what essentially amounts to a melee class that lacks the proper tools for melee.

    If the meta for BGs continues to skew even more in favor of Stamina players running ranged builds that are better than Magicka ranged builds, Magicka Necromancer will end up in the worst place it has been since the class was released just over a year ago.

    I have used this on Cyro open world, this is not for bgs OBVIOUSLY since you cannot (well, can - but you would not be a helpful member of the team really - still can cheese kill there too if selfish) play like a farmer there.

    This is for overland traps/ganks, tower fun, causing chaos in outer edges of zergling fights. Stuff that Magblade usually does at Cyrodiil. Except no tent burning - that can leave to Magblade.

    I have run into such Bow builds, they die in the same 3 seconds. As said, this is like a Magblade but deadlier version. They do not have time to react, no time to heal, and especially no time to Bombard. Snares/Immobilize is no issue.

    Just imagine a Magblade that has like 100% Major protection and more damage without having to rely on Bow proc that most good players Dodge after the LA minigame, even with perfectly timed Stun.

    But sure, bend your knee in submission under the "stamina overlords" if you so want..

    I play both stam and mag, and this magcro setup owns, new Vampire spammable is BRUTAL on a right setup and if a player can actually play.

    And yes yes, i know Magcro is about gimmicks already and this build like i have is a gimmicky thing also, but it just works. Without the need for " and " on it. ;)

    Also, why do people always come saying this and that class/spec is bad and "woe is me and this class and "that cannot work!" when you tell about the strenghts like almost 100% Major Protection uptime and so on.. is it so needed to come say the class is bad just so it would not end up on some nerf radar?

    I am saying Magcro can be very strong for Cyrodiil and IC playing with Vampire and some imagination on build. Should be obvious when i said about assassin style that it is not for bgs, same as i would not bring my Magblade ganker to some objective bgs.

    Like.. duh?

    No-one argues that you can gank potatoes with this build. I also enjoy similar playstyle on my magsorc - stage 4 vamp + hunt ring + RaT gave any magicka class capabilities to play as a ganker, and it's really cool (maybe not for NBs).

    The point is that macro doesn't bring anything special for this kind of playstyle, except:
    1) strong mitigations and heals, which usefulness is highly questionable for this play style, since when in trouble you can always just sprint into the sunset instead, and you are not a dueling/1vsX build to actually kill them
    2) out of combat ultimate generation, which, I admit, can be very handy for ulti-ganks

    Maybe it's enough for you, and I respect your opinion, but many people won't find it strong enough.

    Another problem is, that such ganks work only against low-tier players, since your build has multiple drawbacks:

    - flame reach is a crap CC against competent players, since many of them still run some sort of combat notifications
    - your killing power is based on high spell dmg + flame reach + ult + maybe some proc set, that means no sustained dmg after the gank failed, and the gank is easily avoidable just by dodging flame reach and kiting for next few seconds
    - you have no gap closer (maybe you run 2h one, idk, but then means having to invest into stem regen, further reducing dmg), your spammable is melee, thus you are very vulnerable to kiting (gl killing magsorc and wild hunt stam builds - 50% of Cyro population?)
    - your ults cost a lot (especially with vamp stage 4), thus you need to drain your corpses for a while before you become at least a bit dangerous again
    Edited by Neloth on 4 June 2020 08:58
  • ScruffyWhiskers
    ScruffyWhiskers
    ✭✭✭✭✭
    Neloth wrote: »
    - flame reach is a crap CC against competent players, since many of them still run some sort of combat notifications

    No kidding. I got a Master flame staff since nDA was doable and tried doing the HA into Flame reach ganks. It's almost comical how many people dodge roll on the wind up. Is Miat's addon still letting people cheat?

    [edited to remove bashing comments]
    Edited by ZOS_Ragnar on 4 June 2020 17:08
  • Saubon
    Saubon
    ✭✭✭
    I play mainly BGs and I kinda grew fond of this build https://en.uesp.net/wiki/Special:EsoBuildData?id=229280

    Still it doesn't perform as well as I imagined. It's great for mashing potatoes, but against good oponents I can just teleport to shadow image and run away
  • Neloth
    Neloth
    ✭✭✭✭
    Neloth wrote: »
    - flame reach is a crap CC against competent players, since many of them still run some sort of combat notifications

    No kidding. I got a Master flame staff since nDA was doable and tried doing the HA into Flame reach ganks. It's almost comical how many people dodge roll on the wind up. Is Miat's idiotic addon still letting people cheat?

    idk if Miat's still supports projective notifications, but something clearly does, since some people dodge projectiles (frags, ass will, reach, etc) too perfectly when they are facing in different direction and/or running away
  • Neoauspex
    Neoauspex
    ✭✭✭✭✭
    I've been running a magblade as a support build in BGs and it thrives at that. Agree that you can't go toe to toe with most opponents, but the ability to disengage at will is still there.
  • wheem_ESO
    wheem_ESO
    ✭✭✭✭✭
    Moonsorrow wrote: »
    wheem_ESO wrote: »
    Moonsorrow wrote: »
    NyassaV wrote: »
    2nd worst magcika class in the game...
    2nd worst..

    ..and after you theory crafted enough on Magcro
    And there's the problem - theory crafted. Have you actually tried to put any of this into practice against good players in BGs? Maybe it's something that would still get you plenty of bomb kills against weak players in Cyrodiil or something, but high MMR BGs? I very seriously doubt it.

    First of all, you can't just hide in the corner and slowly build up your ultimate with Deaden Pain. Secondly, have you tried facing off against the new Stam builds that are running bows (no Snipe) with 2-3 proc sets? If one of them has a pet for the really fun NPC snare-exploit, and/or decides to spam Bombard, good luck getting close enough to even try to bomb them unless your team manages to come in as a third party on cleanup duty. Those builds are really quite ridiculous, especially when you're playing what essentially amounts to a melee class that lacks the proper tools for melee.

    If the meta for BGs continues to skew even more in favor of Stamina players running ranged builds that are better than Magicka ranged builds, Magicka Necromancer will end up in the worst place it has been since the class was released just over a year ago.

    I have used this on Cyro open world, this is not for bgs OBVIOUSLY since you cannot (well, can - but you would not be a helpful member of the team really - still can cheese kill there too if selfish) play like a farmer there.

    This is for overland traps/ganks, tower fun, causing chaos in outer edges of zergling fights. Stuff that Magblade usually does at Cyrodiil. Except no tent burning - that can leave to Magblade.

    I have run into such Bow builds, they die in the same 3 seconds. As said, this is like a Magblade but deadlier version. They do not have time to react, no time to heal, and especially no time to Bombard. Snares/Immobilize is no issue.

    Just imagine a Magblade that has like 100% Major protection and more damage without having to rely on Bow proc that most good players Dodge after the LA minigame, even with perfectly timed Stun.

    But sure, bend your knee in submission under the "stamina overlords" if you so want..

    I play both stam and mag, and this magcro setup owns, new Vampire spammable is BRUTAL on a right setup and if a player can actually play.

    And yes yes, i know Magcro is about gimmicks already and this build like i have is a gimmicky thing also, but it just works. Without the need for " and " on it. ;)

    Also, why do people always come saying this and that class/spec is bad and "woe is me and this class and "that cannot work!" when you tell about the strenghts like almost 100% Major Protection uptime and so on.. is it so needed to come say the class is bad just so it would not end up on some nerf radar?

    I am saying Magcro can be very strong for Cyrodiil and IC playing with Vampire and some imagination on build. Should be obvious when i said about assassin style that it is not for bgs, same as i would not bring my Magblade ganker to some objective bgs.

    Like.. duh?
    The person you were initially responding to said that Mag Nightblade was the second worst Magicka class in the game, not the second worst ganker in the game (which it obviously isn't). As far as I can tell, the vast majority of people don't want to play gank-focused builds that are only good for blowing up unexpecting players that they greatly outclass to begin with.

    I don't think anyone has ever argued that cheesing it up with Harmony on a Magicka Necromancer doesn't work to kill bad players (and even good ones that are caught off guard and/or locked down by someone other than the Necromancer). But that doesn't change the fact that, overall, Magicka Necromancer is a pretty terrible class with quite a few bugs and clunky mechanics.

    And the uptime on Major Protection is by no means anywhere near 100% in "real" PvP vs people who aren't bad at the game.
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