Yeah mate even before graymore nb class needs some buffs but I could still make both specs work with the right build but with the healing nerf more worried about magblade then my stamblade.It is trash tier class, especially in no-CP where magblade received huge indirect nerf due to Malacath's.
I recently rerolled into magsorc and boy he feeling that you can actually kill people again is amazing.
This was magblade before graymore 🙂 hhhhhhh but some of us still did well because we love the class most know by now nb needs buffs. I just want to know if our healing still enough that we don’t need shields I don’t like using shields I like building for strong heals damage sustain.Let's see...
(1) Most of the class skills require targeting, which fails and is buggy especially as the servers encounter more lag. You can't cast most of magblade skills when you need them most. Magblade skills seem to suffer the worst during desync times
(2) Damage is terrible, and if not damage, then sustain is bad
(3) Class has probably the worst solo heals in the game and defense is lacking outside cloak
(4) The return of speed builds thanks to a poorly thought out Mythic item, in addition to lag, makes you unable to do anything to some players
(5) You pretty much have little chance at fighting a Warden or Necro on a magblade. Literally almost impossible unless you are a god and it's a painful experience. It sucks to fight mag sorc too, which is superior in every single way IMO.
(6) Don't even slot siphon/tether -- both do not work 99.9 percent of the time in actual combat
Now, I might be biased since I'm an LA mag blade, but that's my assessment. And yes, I have even killed emp stamcro alone on mag blade, but I doubt anyone likes hovering in near 1-shot territory for over 15 minutes and praying there isn't a lag spike.
When the balance of a class is literally hit hard because you are going to die if hit anyway, then I find the balance bad of the class bad.
Stamblade main hahaha I like both specs of nb but I’m more confident with stamblade then magblade.Moonsorrow wrote: »Magblade is good when there are 2 of you, together when you unite it is like playing 1 solid class/spec. So you can then 2vs1 uhh.. i mean 1vs1 like every other class.
If you are alone, cloak around, burn camps.. put Mark on enemies and not attack them - watch them run in circles trying to find you. Steal kills with Impale from others.
Make troll builds with 50k hp and leech AP, burn enemy sieges when not lazy.
Or.. bomb build with some Vampire gimmicks.
#MagbladeLife -"It is what it is."
Edit: Stamblade is way better (again) this Update.
Thx very much mate 👍I theorycrafted this: https://en.uesp.net/wiki/Special:EsoBuildData?id=239449
Still need to test it though.
About the build:
- Sustain: If i see it's "too good" i could drop some mag recovery and put spell damage enchants instead.
- Cloak: Since NBs don't have reliable heals i decided to run Dark Cloak instead of Shadowy. Paired with Rapid Regen, Swallow Soul, Siphoning Attacks and Malubeth should be good enough, we'll see...
- Vamp or not vamp: if i was running Shadowy i would be a stage 2 vamp for the Strike from the shadows passive, but i find heals + mitigation more useful than using a skill that can be easily countered.
- Healing ulti: I would love to run Soul Siphon, but since it has a dumb cast time i decided to go for Life Giver instead.
PS: This build doesn't use any of the new sets because personally i have no intention of buying Greymoor.
I theorycrafted this: https://en.uesp.net/wiki/Special:EsoBuildData?id=239449
Still need to test it though.
About the build:
- Sustain: If i see it's "too good" i could drop some mag recovery and put spell damage enchants instead.
- Cloak: Since NBs don't have reliable heals i decided to run Dark Cloak instead of Shadowy. Paired with Rapid Regen, Swallow Soul, Siphoning Attacks and Malubeth should be good enough, we'll see...
- Vamp or not vamp: if i was running Shadowy i would be a stage 2 vamp for the Strike from the shadows passive, but i find heals + mitigation more useful than using a skill that can be easily countered.
- Healing ulti: I would love to run Soul Siphon, but since it has a dumb cast time i decided to go for Life Giver instead.
PS: This build doesn't use any of the new sets because personally i have no intention of buying Greymoor.
SRASinister wrote: »I theorycrafted this: https://en.uesp.net/wiki/Special:EsoBuildData?id=239449
Still need to test it though.
About the build:
- Sustain: If i see it's "too good" i could drop some mag recovery and put spell damage enchants instead.
- Cloak: Since NBs don't have reliable heals i decided to run Dark Cloak instead of Shadowy. Paired with Rapid Regen, Swallow Soul, Siphoning Attacks and Malubeth should be good enough, we'll see...
- Vamp or not vamp: if i was running Shadowy i would be a stage 2 vamp for the Strike from the shadows passive, but i find heals + mitigation more useful than using a skill that can be easily countered.
- Healing ulti: I would love to run Soul Siphon, but since it has a dumb cast time i decided to go for Life Giver instead.
PS: This build doesn't use any of the new sets because personally i have no intention of buying Greymoor.
My only concern with that build is that malubeth might not do well in greymoor since that mythic ring will make everyone fast and get out of range. I heard zaan's is pretty good if you can keep them in range, but right now I'm kind of looking at the changed earthgore set tbh to try it out.
I theorycrafted this: https://en.uesp.net/wiki/Special:EsoBuildData?id=239449
Still need to test it though.
About the build:
- Sustain: If i see it's "too good" i could drop some mag recovery and put spell damage enchants instead.
- Cloak: Since NBs don't have reliable heals i decided to run Dark Cloak instead of Shadowy. Paired with Rapid Regen, Swallow Soul, Siphoning Attacks and Malubeth should be good enough, we'll see...
- Vamp or not vamp: if i was running Shadowy i would be a stage 2 vamp for the Strike from the shadows passive, but i find heals + mitigation more useful than using a skill that can be easily countered.
- Healing ulti: I would love to run Soul Siphon, but since it has a dumb cast time i decided to go for Life Giver instead.
PS: This build doesn't use any of the new sets because personally i have no intention of buying Greymoor.
@JayKwellenJayKwellen wrote: »I theorycrafted this: https://en.uesp.net/wiki/Special:EsoBuildData?id=239449
Still need to test it though.
About the build:
- Sustain: If i see it's "too good" i could drop some mag recovery and put spell damage enchants instead.
- Cloak: Since NBs don't have reliable heals i decided to run Dark Cloak instead of Shadowy. Paired with Rapid Regen, Swallow Soul, Siphoning Attacks and Malubeth should be good enough, we'll see...
- Vamp or not vamp: if i was running Shadowy i would be a stage 2 vamp for the Strike from the shadows passive, but i find heals + mitigation more useful than using a skill that can be easily countered.
- Healing ulti: I would love to run Soul Siphon, but since it has a dumb cast time i decided to go for Life Giver instead.
PS: This build doesn't use any of the new sets because personally i have no intention of buying Greymoor.
Somewhat similar to mine ability wise. I too switched out shadowy disguise for dark cloak. Between cloak breaking, AOE's everywhere, and the lack of heals in general I just found I had more success with dark cloak. Also, my biggest issue was very high weapon damage stam characters. With cloak I could easily get gibbed if I made one small mistake. I simply found I had more survivability with dark cloak + shade. I also like to brawl, if we're being completely honest.
JayKwellen wrote: »I theorycrafted this: https://en.uesp.net/wiki/Special:EsoBuildData?id=239449
Still need to test it though.
About the build:
- Sustain: If i see it's "too good" i could drop some mag recovery and put spell damage enchants instead.
- Cloak: Since NBs don't have reliable heals i decided to run Dark Cloak instead of Shadowy. Paired with Rapid Regen, Swallow Soul, Siphoning Attacks and Malubeth should be good enough, we'll see...
- Vamp or not vamp: if i was running Shadowy i would be a stage 2 vamp for the Strike from the shadows passive, but i find heals + mitigation more useful than using a skill that can be easily countered.
- Healing ulti: I would love to run Soul Siphon, but since it has a dumb cast time i decided to go for Life Giver instead.
PS: This build doesn't use any of the new sets because personally i have no intention of buying Greymoor.
Other than the gear, the only skills I switched out on my build were phantasmal and inner light. Inner light for impale (literally just personal preference, I know inner light is overall more damage), and dampen magicka for phantasmal.
JayKwellen wrote: »I theorycrafted this: https://en.uesp.net/wiki/Special:EsoBuildData?id=239449
Still need to test it though.
About the build:
- Sustain: If i see it's "too good" i could drop some mag recovery and put spell damage enchants instead.
- Cloak: Since NBs don't have reliable heals i decided to run Dark Cloak instead of Shadowy. Paired with Rapid Regen, Swallow Soul, Siphoning Attacks and Malubeth should be good enough, we'll see...
- Vamp or not vamp: if i was running Shadowy i would be a stage 2 vamp for the Strike from the shadows passive, but i find heals + mitigation more useful than using a skill that can be easily countered.
- Healing ulti: I would love to run Soul Siphon, but since it has a dumb cast time i decided to go for Life Giver instead.
PS: This build doesn't use any of the new sets because personally i have no intention of buying Greymoor.
I use immovable pots. Likewise, I also have to get major sorcery from pots. Lastly I use tri-pots for everything else (but I also keep detection, invis, and special "oh s***" healing pots [vitality, health, and lingering health] on my bar. Excessive I know, I just have a complex about being over-prepared). The downsides to this are obvious -- expensive (gotta make tons of potions) if you're too lazy to farm (which I am), and you can easily get caught on cooldown (it really sucks to need an immovable when you've still got 20 seconds left on your potion cooldown).
2nd worst magcika class in the game...
Dampen is a good option, but personally i would feel kinda forced to spend some CP points on Bastion, so i rather skip the shields.
If you like to play solo you'll need lots of potions no matter what xD.
About the immovable pots yeah, the duration is too short., but there's a way to "fix" that though (notice the quote marks). By running the escapist poison you can get around 4 seconds of unstoppable, IF you also wear Assassin's Guile that would give you a total of 8 seconds, meaning that the uptime on unstoppable would be 80% at best. The big downside is that Assassin's Guile doesn't provide good stats. IMO 2nd and 3rd piece should be together and 3rd piece should be something like max stam + max mag.
And there's the problem - theory crafted. Have you actually tried to put any of this into practice against good players in BGs? Maybe it's something that would still get you plenty of bomb kills against weak players in Cyrodiil or something, but high MMR BGs? I very seriously doubt it.Moonsorrow wrote: »
And there's the problem - theory crafted. Have you actually tried to put any of this into practice against good players in BGs? Maybe it's something that would still get you plenty of bomb kills against weak players in Cyrodiil or something, but high MMR BGs? I very seriously doubt it.Moonsorrow wrote: »
First of all, you can't just hide in the corner and slowly build up your ultimate with Deaden Pain. Secondly, have you tried facing off against the new Stam builds that are running bows (no Snipe) with 2-3 proc sets? If one of them has a pet for the really fun NPC snare-exploit, and/or decides to spam Bombard, good luck getting close enough to even try to bomb them unless your team manages to come in as a third party on cleanup duty. Those builds are really quite ridiculous, especially when you're playing what essentially amounts to a melee class that lacks the proper tools for melee.
If the meta for BGs continues to skew even more in favor of Stamina players running ranged builds that are better than Magicka ranged builds, Magicka Necromancer will end up in the worst place it has been since the class was released just over a year ago.
Moonsorrow wrote: »And there's the problem - theory crafted. Have you actually tried to put any of this into practice against good players in BGs? Maybe it's something that would still get you plenty of bomb kills against weak players in Cyrodiil or something, but high MMR BGs? I very seriously doubt it.Moonsorrow wrote: »
First of all, you can't just hide in the corner and slowly build up your ultimate with Deaden Pain. Secondly, have you tried facing off against the new Stam builds that are running bows (no Snipe) with 2-3 proc sets? If one of them has a pet for the really fun NPC snare-exploit, and/or decides to spam Bombard, good luck getting close enough to even try to bomb them unless your team manages to come in as a third party on cleanup duty. Those builds are really quite ridiculous, especially when you're playing what essentially amounts to a melee class that lacks the proper tools for melee.
If the meta for BGs continues to skew even more in favor of Stamina players running ranged builds that are better than Magicka ranged builds, Magicka Necromancer will end up in the worst place it has been since the class was released just over a year ago.
I have used this on Cyro open world, this is not for bgs OBVIOUSLY since you cannot (well, can - but you would not be a helpful member of the team really - still can cheese kill there too if selfish) play like a farmer there.
This is for overland traps/ganks, tower fun, causing chaos in outer edges of zergling fights. Stuff that Magblade usually does at Cyrodiil. Except no tent burning - that can leave to Magblade.
I have run into such Bow builds, they die in the same 3 seconds. As said, this is like a Magblade but deadlier version. They do not have time to react, no time to heal, and especially no time to Bombard. Snares/Immobilize is no issue.
Just imagine a Magblade that has like 100% Major protection and more damage without having to rely on Bow proc that most good players Dodge after the LA minigame, even with perfectly timed Stun.
But sure, bend your knee in submission under the "stamina overlords" if you so want..
I play both stam and mag, and this magcro setup owns, new Vampire spammable is BRUTAL on a right setup and if a player can actually play.
And yes yes, i know Magcro is about gimmicks already and this build like i have is a gimmicky thing also, but it just works. Without the need for " and " on it.
Also, why do people always come saying this and that class/spec is bad and "woe is me and this class and "that cannot work!" when you tell about the strenghts like almost 100% Major Protection uptime and so on.. is it so needed to come say the class is bad just so it would not end up on some nerf radar?
I am saying Magcro can be very strong for Cyrodiil and IC playing with Vampire and some imagination on build. Should be obvious when i said about assassin style that it is not for bgs, same as i would not bring my Magblade ganker to some objective bgs.
Like.. duh?
- flame reach is a crap CC against competent players, since many of them still run some sort of combat notifications
ScruffyWhiskers wrote: »- flame reach is a crap CC against competent players, since many of them still run some sort of combat notifications
No kidding. I got a Master flame staff since nDA was doable and tried doing the HA into Flame reach ganks. It's almost comical how many people dodge roll on the wind up. Is Miat's idiotic addon still letting people cheat?
The person you were initially responding to said that Mag Nightblade was the second worst Magicka class in the game, not the second worst ganker in the game (which it obviously isn't). As far as I can tell, the vast majority of people don't want to play gank-focused builds that are only good for blowing up unexpecting players that they greatly outclass to begin with.Moonsorrow wrote: »And there's the problem - theory crafted. Have you actually tried to put any of this into practice against good players in BGs? Maybe it's something that would still get you plenty of bomb kills against weak players in Cyrodiil or something, but high MMR BGs? I very seriously doubt it.Moonsorrow wrote: »
First of all, you can't just hide in the corner and slowly build up your ultimate with Deaden Pain. Secondly, have you tried facing off against the new Stam builds that are running bows (no Snipe) with 2-3 proc sets? If one of them has a pet for the really fun NPC snare-exploit, and/or decides to spam Bombard, good luck getting close enough to even try to bomb them unless your team manages to come in as a third party on cleanup duty. Those builds are really quite ridiculous, especially when you're playing what essentially amounts to a melee class that lacks the proper tools for melee.
If the meta for BGs continues to skew even more in favor of Stamina players running ranged builds that are better than Magicka ranged builds, Magicka Necromancer will end up in the worst place it has been since the class was released just over a year ago.
I have used this on Cyro open world, this is not for bgs OBVIOUSLY since you cannot (well, can - but you would not be a helpful member of the team really - still can cheese kill there too if selfish) play like a farmer there.
This is for overland traps/ganks, tower fun, causing chaos in outer edges of zergling fights. Stuff that Magblade usually does at Cyrodiil. Except no tent burning - that can leave to Magblade.
I have run into such Bow builds, they die in the same 3 seconds. As said, this is like a Magblade but deadlier version. They do not have time to react, no time to heal, and especially no time to Bombard. Snares/Immobilize is no issue.
Just imagine a Magblade that has like 100% Major protection and more damage without having to rely on Bow proc that most good players Dodge after the LA minigame, even with perfectly timed Stun.
But sure, bend your knee in submission under the "stamina overlords" if you so want..
I play both stam and mag, and this magcro setup owns, new Vampire spammable is BRUTAL on a right setup and if a player can actually play.
And yes yes, i know Magcro is about gimmicks already and this build like i have is a gimmicky thing also, but it just works. Without the need for " and " on it.
Also, why do people always come saying this and that class/spec is bad and "woe is me and this class and "that cannot work!" when you tell about the strenghts like almost 100% Major Protection uptime and so on.. is it so needed to come say the class is bad just so it would not end up on some nerf radar?
I am saying Magcro can be very strong for Cyrodiil and IC playing with Vampire and some imagination on build. Should be obvious when i said about assassin style that it is not for bgs, same as i would not bring my Magblade ganker to some objective bgs.
Like.. duh?