Thanks for all the feedback!
I got the opportunity to play even more over the past few days and got my Necro to 35 and my Warden to 33.
I took a long look at my build on my Necro and swapped some skills around. On top of that, playing the Warden allowed me to multi-task more effectively between my two bars.
In doing more research it seems that the Warden is supposedly the "king" of no-CP BG's. I actually found that, with my skills swapped around, my survivability and damage output on my Necro was substantially higher than my Warden. On top of that, I tried to pay more attention to the Blastbones Defile to see how big of a difference it made: it seems to be substantial. The burst also seems to be much higher on the Necro too, but maybe that's simply because of the Defile on top of the Big Guy, although my K:D ratio on my Necro was significantly better than on my Warden after I got the hang of it.
Is there a passive or ability via the Guild, CP, or whatever that would give the Warden a Defile? Since I'm still not max-level/max-CP are there abilities on the Warden that I haven't unlocked yet that helps increase the burst and damage potential?
Likewise, if I'm having this much success now with the Necro is that going to simply grow as I level and become more familiar with the class?
Sorry for all the questions and thank you to everyone who took the time to read and respond.
Thanks for all the feedback!
I got the opportunity to play even more over the past few days and got my Necro to 35 and my Warden to 33.
I took a long look at my build on my Necro and swapped some skills around. On top of that, playing the Warden allowed me to multi-task more effectively between my two bars.
In doing more research it seems that the Warden is supposedly the "king" of no-CP BG's. I actually found that, with my skills swapped around, my survivability and damage output on my Necro was substantially higher than my Warden. On top of that, I tried to pay more attention to the Blastbones Defile to see how big of a difference it made: it seems to be substantial. The burst also seems to be much higher on the Necro too, but maybe that's simply because of the Defile on top of the Big Guy, although my K:D ratio on my Necro was significantly better than on my Warden after I got the hang of it.
Is there a passive or ability via the Guild, CP, or whatever that would give the Warden a Defile? Since I'm still not max-level/max-CP are there abilities on the Warden that I haven't unlocked yet that helps increase the burst and damage potential?
Likewise, if I'm having this much success now with the Necro is that going to simply grow as I level and become more familiar with the class?
Sorry for all the questions and thank you to everyone who took the time to read and respond.
Warden has an aoe major defile skill.
Thanks for all the feedback!
I got the opportunity to play even more over the past few days and got my Necro to 35 and my Warden to 33.
I took a long look at my build on my Necro and swapped some skills around. On top of that, playing the Warden allowed me to multi-task more effectively between my two bars.
In doing more research it seems that the Warden is supposedly the "king" of no-CP BG's. I actually found that, with my skills swapped around, my survivability and damage output on my Necro was substantially higher than my Warden. On top of that, I tried to pay more attention to the Blastbones Defile to see how big of a difference it made: it seems to be substantial. The burst also seems to be much higher on the Necro too, but maybe that's simply because of the Defile on top of the Big Guy, although my K:D ratio on my Necro was significantly better than on my Warden after I got the hang of it.
Is there a passive or ability via the Guild, CP, or whatever that would give the Warden a Defile? Since I'm still not max-level/max-CP are there abilities on the Warden that I haven't unlocked yet that helps increase the burst and damage potential?
Likewise, if I'm having this much success now with the Necro is that going to simply grow as I level and become more familiar with the class?
Sorry for all the questions and thank you to everyone who took the time to read and respond.
Warden has an aoe major defile skill.
Yeah the Corrupting Pollen right? It seems that smart players will just step out of it.
I do not get how stamcro is a p2w class. Comes with the expansion.. guess what, you can't play FFXIV shadowbringers expansion if you don't buy it.. guess what back in the day when wow's demons hunter came out you couldn't play them if you didn't buy the expansion. Are we expecting charities here now?
Not giving too much credit or defending ZOS because they lost my trust with how they handle their performance issues but they do have one of the best MMO subscription models in the market.
So what, nothing is ever 100% certain. Warden and Necro are still the only two classes with major defile. I'm stuck using a CC with a 2 second delay....it still works some of the time.
Didn't mean any offense. Just confirming and I was unaware that they were the only two who had one.
So what, nothing is ever 100% certain. Warden and Necro are still the only two classes with major defile. I'm stuck using a CC with a 2 second delay....it still works some of the time.
I do not get how stamcro is a p2w class. Comes with the expansion.. guess what, you can't play FFXIV shadowbringers expansion if you don't buy it.. guess what back in the day when wow's demons hunter came out you couldn't play them if you didn't buy the expansion. Are we expecting charities here now?
Not giving too much credit or defending ZOS because they lost my trust with how they handle their performance issues but they do have one of the best MMO subscription models in the market.
You do not get them with base game and not even with eso+ those two classes are bought separately only if you want to.
And weird coincidence? They are the two strongest pvp classes of the entire game, stamcro is even top dps in pve as well.
Analyse the classes deeply and you see how they have perfect working passives and everything in their kit is perfect. Damage, sustain, tankiness, healing, cleanses, literally everything.
Go check stamsorc and you see how everything is in favour of magsorc only like they forgot they had to make a stamina version of sorcerer and made it the last 5 minutes before launch lol
And to answer to the OP, both are solid and are basically the same, with stamcro slightly ahead in terms on 1vs1s and stamden slightly ahead for group play. And as proven this upcoming patch they are protected by p2w shield and they decided to leave 100% uptime on blastbone major defile untouched. Ok.
I'm really struggling to do good damage with the StamCro….blastbone, I find, is less reliable than Shalks and spamming Dizzy is just soooo dull.
I guess it may be different from the way I play my mains and I haven't adapted
Hi Everyone,
Thanks again for all the input!
This has been very interesting as I'm essentially learning the game while trying to decide between the classes. There are a few key things that I've discovered (or at least under the perception):
1. Gear makes a HUGE difference. I had a buddy of mine craft me a set of Clever Alchemist on my Warden and Necro. It was almost impossible for me to die on my Warden and I was hitting like a truck on my Necro.
2. I finally hit 50 on my Necro and got to experience PvP at that level. It's quite a bit different.
3. It seems that the offensive capabilities of the Necro really revolve around spamming Blast Bones, Dizzying Swing and Executioner while using the class skills to stay alive. I didn't really, truly realize this until I started looking at other builds for Stamcro and they're pretty much all the same. It's actually kind of boring and I feel like I'm cheesing something by spamming the same abilities over and over again.
4. In 50 PvP players are definitely a lot smarter than they are in sub-50 and I discovered the issues people were talking about with Blast Bones. It doesn't seem to be able to be used at a distance without a bit of luck, and someone dodging in and out of pillars and obstacles can normally lose it 90% of the time.
5. I feel more valuable to the team on my Warden. They actually benefit from my Armor, Pollen, and Enchanted Forest and I can save people quite often.
6. The survivability on my Warden seems exponentially higher than it does on my Necro.
Again, this is all from a fresh level 50 perspective. I bought some 50 CP10 gear to replace my crap that I had outgrown and I had fared a bit better but any time I was focused I went down in a hurry. On my Warden, between HoT's, the passive on animal abilities, and Arctic Blast it's quite a bit easier to take a beating and live to tell the tale.
Question though: does the offensive capabilities of the Necro really revolve around spamming the same abilities while keeping Momentum, etc. up, or is it my build and I can change it up? On my Warden, between trying to heal others and being able to mix in Swarm and Falcon's Swiftness I at least feel like I'm using abilities outside of the 2H tree.
You have all been great and thanks for the patience!
MurderMostFoul wrote: »If you are still doing BGs, just grind XP until you hit CP160, that's the real max level for BGs since it allows you to equip max level gear. You are just going to at a huge disadvantage until you get to CP160, so much so that you are going to have to relearn things once you can equip CP160 gear and get on an even playing field with your opponents.