As we all know too well, Cyrodiil is in a pretty bad state right now.
It always had its problems, but every new update makes things even worse. "Performance update", right.
In any case, it looks like a solution is not forthcoming anytime soon, if ever.
Also, IMO the Cyrodiil gameplay has become kinda stale by now.
It's always mostly the same fights at the same hours, and all the PvDoor happening when one faction has significantly dominant population.
And with the performance being what it is, it's becoming increasingly less fun in any case.
So I've been thinking, maybe we should be pushing ZOS for a completely new PvP mode to replace Cyrodiil entirely.
The idea would be to combine the best features of both BGs and Cyrodiil, while getting rid of the worst.
Let's say, something like this:
- Map size - about a quarter to 1/10th the area of Cyrodiil (so roughly 2-3 times smaller, in terms of linear size),
- 3 keeps per faction, or maybe 2 keeps + 1 outpost,
- 3 resources per faction, not tied to any single specific keep (every resource affects all keeps equally),
- Destructible resource towers,
- Capturable town in the center of the map - whichever faction controls it has an advantageous spawn point location,
- Smaller siege limits (maybe also scale the keeps down somewhat, too),
- Some kind of capturable relic system, a bit like the current scrolls but with only 1 relic per faction,
- No AD/DC/EP factions, instead use "fake factions" (teams) like in BGs,
- Players would be automatically assigned to whichever team has the lowest population at the time,
- Relatively small population caps, on the order of 24...36 players per team maximum,
- Group size capped at 6 or 12 (remember, you can always stack multiple groups if you wish),
- A single campaign lasts a couple of hours, not more than 1 day, and when it ends the whole map is completely reset to its initial state (and all players ported back to base),
- No useless non-PvP "fluff" in the zone (skyshards, fetch quests, or anything else of that sort).
What do you think?
Of course this is just a rough proposal - pretty much my best attempt at reconciling the fun aspects of Cyrodiil with what ESO's hardware and software architecture can be expected to realistically handle while still providing decent performance.
And inb4 "ZOS doesn't care bruh, none of that will ever happen" or "PvP is already broken, do you seriously expect that they could make THIS work?":
Yeah, I know fully well that PvP is a very neglected aspect of ESO, to put it lightly.
But if we don't
act in any way, then it's very unlikely that anything will ever improve. If anything, it will only keep getting worse - as more and more outfit styles and cosmetic trinkets keep getting added to the already overtaxed game engine, not to mention the disappointing "performance" updates.
Merely complaining about the status quo won't cut it, either - you can already see where it got us (spoiler: nowhere).
So I feel like a more constructive approach is in order here.