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Story Mode Dungeons: Do we want them?

  • Paramedicus
    Paramedicus
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    NO. Do not add a story mode.
    ArchMikem wrote: »
    Mannix1958 wrote: »
    For myself, no way would I support a story mode that gives anything more than just experiencing the story & lore.

    Your logic then should apply to ALL content that can be soloed. Anything you can do in the game by yourself should not give any loot besides experience.
    Nope, the logic of this game is to bring story- and mmo- players together in one place. That's why you can get same rewards for doing different parts of game. Good example are skill points (one of biggest incentives for any player). You can get them for playing story (i.e. main quest), for exploring the map (sky shards), group play (dungeon quests) and PVP (ie leveling your rank in cyrodil). Notice, that this is same reward for four completely different playstyles. Devs didnt do that by mistake or to *** off story-players: it s to encourage you to try different aspects of game (and hopefuly making you like it) thus making you play longer.

    @Kendaric
    OK
    Edited by Paramedicus on 20 January 2020 16:35
    PC EU
    /script JumpToHouse("@Paramedicus")
    
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  • Olauron
    Olauron
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    YES. We want a story mode.
    AlnilamE wrote: »
    So if they make a story mode, they can also make the quest repeatable in the process.
    That's true. But if I would be choosing then i would prefer killing the last boss as a prerequisite to simulating doing a quest before actually doing it. That way the prerequisite is still present but you are not doing the same thing twice.
    The Three Storm Sharks, episode 8 released on january the 8th.
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    and in the darkness bind them.
  • jcm2606
    jcm2606
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    NO. Do not add a story mode.
    For anyone saying no because ESO is an MMO, i'm just gunno leave this quote and link here..

    “We don’t even use the term MMO with The Elder Scrolls Online anymore, because really it’s not,” game director Matt Firor says. “MMO was a term coined in 1997 with Ultima Online, EverQuest, and Dark Age of Camelot – we are not that game.”

    https://www.pcgamesn.com/the-elder-scrolls-online-tamriel-unlimited/the-elder-scrolls-online-MMORPG

    Dress a Ford up as a Corvette as much as you want -- give it a nice red paint job, stick some Corvette badges all over it, chuck some Corvette accessories in it, replace all the lights with Corvette replicas -- it doesn't change the fact that it's still a Ford.

    ESO is an MMO. At its core, ESO is structured like an MMO, built like an MMO, is an MMO. Doesn't matter what the players, or even the devs, call it. It plays like an MMO, walks like an MMO, talks like an MMO, sells like an MMO, is an MMO.
  • Paramedicus
    Paramedicus
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    NO. Do not add a story mode.
    Olauron wrote: »
    In a bigger picture 24 skill points out of 431 (or 360 if you exclude PvP) is not a big incentive.
    I'm pretty sure it is, otherwise devs wouldn't put them everywhere. For seasoned player who knows how to get them easly not so much maybe, but for new player, who experiments with his build.. Also notice, that you can start leveling every skill line from 1st day of playing (thats lot!), so skill points are gold.

    We can argue whole day if ESO is more MMO or TES game, but we can all agree that it s still a RPG, and rpg is about creating your build, which requires lotta skill points if you want to try everything and are clueless about it.
    Edited by Paramedicus on 20 January 2020 16:51
    PC EU
    /script JumpToHouse("@Paramedicus")
    
    ↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑
  • Feindrah
    Feindrah
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    Yes. Although I don’t want a story mode, let people who want it have it.
    I have no problem with adding a story mode for dungeons. I would possibly even use it since no one ever wants to do the quest, so I usually have to run the dungeon solo on normal just so I can focus on the story.

    I agree with others however to keep group content active, no rewards for story mode. You want the gear and stuff then you should group. I'm not against rewards for story I just think it's the fair option and would get more on board.
    If you do it that way I really don't think it will kill the social or group aspect of the game.

    Also someone mentioned if people get story instance dungeons then would they be ok with vet overland content (i'm assuming you mean harder overland like craglorn's 'group' areas?) I'm not against that, and it could be fun, but I think that would be harder to implement.
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  • FLuFFyxMuFFiN
    FLuFFyxMuFFiN
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    Yes. Although I don’t want a story mode, let people who want it have it.
    You're really that worried about someone getting a skill point? Wild
    Yes, because it s clear for me that ZOS made that skill point a big incentive for grouping. You don't get skill points for doing dvelves and you don't get them even for finishing public dungeons. For public dungs you get point only for bosses that require a group. So i don't evny other ppl getting their skill points, but i understand why ZOS put them there as reward. Just looking at bigger picture.

    Anyway, @AlnilamE idea could fix this:
    Nanfoodle wrote: »
    Hence my suggestion of Story Mode being unlocked by completing the dungeon quest in a group first. You get your skill point the way it was intended, and if you feel you missed anything from the story, you can come back as many times as you like and replay it.

    Those group bosses can easily be soloed and don't require any premade groups. The skill point isn't the incentive for doing the dungeon. The monster mask and gear sets are, which most people, who are arguing for a story mode, agree that they should be excluded from the loot tables. When a new dungeon comes out I don't say "Oh yay another skill point I can earn". My main point is that people can earn enough skill points in game without even touching group content to have a good build and have points left over. A lot of those people don't even care about their builds anyway and just wanna experience the story so who is to say they shouldn't be able to.
  • WiseSky
    WiseSky
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    YES. We want a story mode.
    It would be nice.
    But for now I am apart of a Guild that Does Slow Mode Dungeons message me if you want in.
  • Paramedicus
    Paramedicus
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    NO. Do not add a story mode.
    Those group bosses can easily be soloed and don't require any premade groups. The skill point isn't the incentive for doing the dungeon. The monster mask and gear sets are, which most people, who are arguing for a story mode, agree that they should be excluded from the loot tables. When a new dungeon comes out I don't say "Oh yay another skill point I can earn". My main point is that people can earn enough skill points in game without even touching group content to have a good build and have points left over.
    well, imo you are talking from perspective of seasoned player, and im talking about new players (so, nope, group bosses in public dungs arent solo-able or at least arent meant to be).

    At beginning i was amazed how much cool skill lines there are (beside those obvious ones [class ones]). So many options for weapon to choose from, and then you get 2nd bar for another weapon at 15 lvl. One day i discovered that food gives extraordinary advantage and then it became must for me to level cooking up. I liked to make money by stealing stuff, but it was extra hard for me to put any spare skill point in legerdemain. Things got even more complicated when i decided that i would like to craft some gear for myself..
    A lot of those people don't even care about their builds anyway and just wanna experience the story so who is to say they shouldn't be able to.
    IDK what to say. Seems to me that those people are not playing TES game, where making your specific build with limited amount of skill points was always big part of game? Maybe they think that TES is some point-and-click adventure game, so points are useless for them? Different people play this game - can't argue with that.
    Edited by Paramedicus on 20 January 2020 17:12
    PC EU
    /script JumpToHouse("@Paramedicus")
    
    ↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑
  • BejaProphet
    BejaProphet
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    Poll Results as of 230 Votes

    74% of players in this poll either want a story mode or want the option for others. With the majority of those in the actively wanting it. 57% wanted it, an additional 17% wanted them to have it.

    I recognize that we are limited in our data, and this could be discounting a thousand people who didn’t care enough to click on the thread. But 230 votes is a pretty decent number as far as these go. I don’t think any of us would have guessed that. I find it hard to believe that even the people advocating story mode could have realized they were in such a majority view.

    This poll has been very eye opening to me and I want to thank all who voted. I hope this thread is helpful to the developers as well. And for my part I hope the developers make the game something that both groups love, because to be honest, I love both aspects of the game. I love the hard sweaty content. I also love stripping my hud bare, going into first person and immersing myself in single player content as I slink through the shadows of a delve and meticulously ambush my enemies as I immerse myself in whatever story it offers.

    Catering to both play styles will only make the game better.
    Edited by BejaProphet on 20 January 2020 17:22
  • Nestor
    Nestor
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    Yes. Although I don’t want a story mode, let people who want it have it.
    For the folks who think instancing a story mode will put extra load on the servers are overlooking the fact that all Group Dungeons are instanced to the group going in. Loading up weaker mobs and bosses and reduced loot tables is no different than loading the stock dungeon.

    There are no downsides to Story Mode Dungeons.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Czekoludek
    Czekoludek
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    NO. Do not add a story mode.
    Poll Results as of 230 Votes

    74% of players in this poll either want a story mode or want the option for others. With the majority of those in the actively wanting it. 57% wanted it, an additional 17% wanted them to have it.

    I recognize that we are limited in our data, and this could be discounting a thousand people who didn’t care enough to click on the thread. But 230 votes is a pretty decent number as far as these go. I don’t think any of us would have guessed that. I find it hard to believe that even the people advocating story mode could have realized they were in such a majority view.

    This poll has been very eye opening to me and I want to thank all who voted. I hope this thread is helpful to the developers as well. And for my part I hope the developers make the game something that both groups love, because to be honest, I love both aspects of the game. I love the hard sweaty content. I also love stripping my hud bare, going into first person and immersing myself in single player content as I slink through the shadows of a delve and meticulously ambush my enemies as I immerse myself in whatever story it offers.

    Catering to both play styles will only make the game better.

    Also today we see a massive influx of ppl who opens multiple threads about solo dungeons. Coincidence? As many before me spoke, SWTOR and many others did it and it had a negative influence on social aspect of these games
  • Nestor
    Nestor
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    Yes. Although I don’t want a story mode, let people who want it have it.
    Since when are dungeons social? Most of the time dungeons are something that people rush through so fast, there is not time to talk to anyone much less listen to the NPC dialog.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • SeaUnicorn
    SeaUnicorn
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    NO. Do not add a story mode.
    You can solo dungeons and rp all you want on normal with the right build. why add something thay you can do already. Rather spend dev time on something more useful, lile fixing glaring issues anf bug that have been there for years.
    Edited by SeaUnicorn on 20 January 2020 17:36
  • Kesstryl
    Kesstryl
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    YES. We want a story mode.
    peacenote wrote: »
    snoozy wrote: »
    zvavi wrote: »
    2. Some players that came for the single player, have stayed for the multiplayer, if dungeons had story mode, those players wouldnt stay, and eso would lose customers.

    2. i and many others enjoy both single and multiplayer. they are fundamentally different experiences though. solo play is about exploring and enjoying the story and environment at your own pace. multiplayer is about working together as a team to overcome a challenge. nobody is asking for group mode to be removed, only for story mode to be added. eso wouldn't lose any players.

    I think the argument, which to a certain extent I agree with, is that if story mode existed, ESO players who had no initial interest in dungeons wouldn't have ever tried a dungeon, had they not been forced to try it to experience the story, thus greatly reducing the amount of content available for those players, with the result that they leave the game sooner.

    ESO is structured to encourage everyone to try everything (much to the chagrin of PvP or PvE-only centric players), and while that's not everyone's cup of tea I do believe that it works. It's worked on me, haha.

    So no, if a story mode were added now, veteran players who enjoy multi-player would not suddenly leave ESO in droves. However players new to ESO, and especially players new to ESO and MMOs in general, might never dip their toes in a dungeon if they came for the story and could access all of it without even to having step foot in a normal. And that may not be a good thing....

    But they are not experiencing the story in dungeons because most people rush through them. The point of story mode is so people can take their time enjoying the quest without uber DPS Bob rushing ahead of the tank and wiping the bosses before the rest of the group catches up. I am not enjoying story in the dungeons because I have no clue what the stories are, I'm just focused on my role, mechanics, and keeping up.
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  • BejaProphet
    BejaProphet
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    Czekoludek wrote: »
    Poll Results as of 230 Votes

    74% of players in this poll either want a story mode or want the option for others. With the majority of those in the actively wanting it. 57% wanted it, an additional 17% wanted them to have it.

    I recognize that we are limited in our data, and this could be discounting a thousand people who didn’t care enough to click on the thread. But 230 votes is a pretty decent number as far as these go. I don’t think any of us would have guessed that. I find it hard to believe that even the people advocating story mode could have realized they were in such a majority view.

    This poll has been very eye opening to me and I want to thank all who voted. I hope this thread is helpful to the developers as well. And for my part I hope the developers make the game something that both groups love, because to be honest, I love both aspects of the game. I love the hard sweaty content. I also love stripping my hud bare, going into first person and immersing myself in single player content as I slink through the shadows of a delve and meticulously ambush my enemies as I immerse myself in whatever story it offers.

    Catering to both play styles will only make the game better.

    Also today we see a massive influx of ppl who opens multiple threads about solo dungeons. Coincidence? As many before me spoke, SWTOR and many others did it and it had a negative influence on social aspect of these games

    I in no way want to be dismissive of that. I am not suggesting this thread has answered whether ZOS should do this. And if they do I don’t in any way suppose I know HOW they should do it. I only suggest that this thread has revealed the desire for it is not a fringe position as we might have supposed.
  • Starlock
    Starlock
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    YES. We want a story mode.
    This is overdue to happen. Not much more to be said about it.
  • Yoshihito
    Yoshihito
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    NO. Do not add a story mode.
    Might I suggest playing The Elder Scrolls 1-5? This is an MMO, not a single player game. There are other games for a solo experience.
  • thadjarvis
    thadjarvis
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    Yes. Although I don’t want a story mode, let people who want it have it.
    FierceSam wrote: »
    Here’s what I want

    ...
    - I would really appreciate a ‘I’d like story mode’ in the group finder, so I could be more certain of doing the dungeon that way if I chose

    ...

    Heard lots of ways to implement story mode. Most either require large amounts of coding or alter the achievement/loot systems. This one is dead simple and effective. A simple check box in dungeon finder for those that cannot find a story loving group on their own.
    Edited by thadjarvis on 20 January 2020 17:48
  • Hurbster
    Hurbster
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    YES. We want a story mode.
    Yes, what's the harm ?
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Paramedicus
    Paramedicus
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    NO. Do not add a story mode.
    Nestor wrote: »
    For the folks who think instancing a story mode will put extra load on the servers are overlooking the fact that all Group Dungeons are instanced to the group going in. Loading up weaker mobs and bosses and reduced loot tables is no different than loading the stock dungeon.

    There are no downsides to Story Mode Dungeons.
    4 players doing story mode = 4 instanced dungeons. No story mode = 1 instance with 4 people in. So If whole player base decided to do only story mode dungeons, it would mean 4x bigger load on servers globally.

    So im not sure if i get you right about no downside.
    Edited by Paramedicus on 20 January 2020 17:49
    PC EU
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  • Kendaric
    Kendaric
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    YES. We want a story mode.
    Czekoludek wrote: »
    Also today we see a massive influx of ppl who opens multiple threads about solo dungeons. Coincidence? As many before me spoke, SWTOR and many others did it and it had a negative influence on social aspect of these games

    Storymode Flashpoints (the SWTOR version of dungeons) had no part in destroying anything. The inclusion of "Tactical Flashpoints" (role-independant dungeons) managed that as "Tactical Flashpoints" were/are anything but tactical.
    All that adding storymode did was enabling people to do the story flashpoints at their appropriate level instead of overleveling them to be able to experience them.

    Also, removing rewards from storymode would solve the issue you have with it.




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    • max_only
      max_only
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      Nestor wrote: »
      For the folks who think instancing a story mode will put extra load on the servers are overlooking the fact that all Group Dungeons are instanced to the group going in. Loading up weaker mobs and bosses and reduced loot tables is no different than loading the stock dungeon.

      There are no downsides to Story Mode Dungeons.
      4 players doing story mode = 4 instanced dungeons. No story mode = 1 instance with 4 people in. So If whole player base decided to do only story mode dungeons, it would mean 4x bigger load on servers globally.

      So im not sure if i get you right about no downside.

      So is this admitting that 4x the population want story mode as opposed to those that don’t?
      Edited by max_only on 20 January 2020 18:06
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    • Paramedicus
      Paramedicus
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      NO. Do not add a story mode.
      max_only wrote: »
      So is this admitting that 4x the population want story mode as opposed to those that don’t?
      Nope, i acknowledged that whole population want to play story mode only (and those voting NO are just bored waiting for maint to end, so they troll forums). : P

      Edited by Paramedicus on 20 January 2020 18:11
      PC EU
      /script JumpToHouse("@Paramedicus")
      
      ↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑
    • Mannix1958
      Mannix1958
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      Yes. Although I don’t want a story mode, let people who want it have it.
      ArchMikem wrote: »
      Mannix1958 wrote: »
      For myself, no way would I support a story mode that gives anything more than just experiencing the story & lore.

      Your logic then should apply to ALL content that can be soloed. Anything you can do in the game by yourself should not give any loot besides experience.

      Wow that is a stretch and its quite a leap to get there from anything I said. It would be silly to say that Maelstrom Arena or even one soloing a normal or veteran dungeon(Which I have done and still do on occasion) should not be rewarded. You make a false equivalency taking my support for a solo click through content story mode (or whatever form it takes) vs someone truly soloing things. Don't put words in my mouth just to argue a point I never made.
    • WrathOfInnos
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      I don’t understand the request. Are you saying normal dungeons are too hard for some players? I don’t think I’ve ever seen a random normal dungeon fail to complete, even for DLC dungeons.
    • BejaProphet
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      Some may want it due to difficulty, some from not wanting to group, but also it appears a lot feel even successful groups are too rushed to read the dialogue.
    • Nestor
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      Yes. Although I don’t want a story mode, let people who want it have it.
      Nestor wrote: »
      For the folks who think instancing a story mode will put extra load on the servers are overlooking the fact that all Group Dungeons are instanced to the group going in. Loading up weaker mobs and bosses and reduced loot tables is no different than loading the stock dungeon.

      There are no downsides to Story Mode Dungeons.
      4 players doing story mode = 4 instanced dungeons. No story mode = 1 instance with 4 people in. So If whole player base decided to do only story mode dungeons, it would mean 4x bigger load on servers globally.

      So im not sure if i get you right about no downside.

      The number of people who run a dungeon for loot or achievements far out weighs those who want to hear the story. Story and Lore seekers will run the dungeon once or twice. Groups will run the dungeon over and over.

      So, still no downside
      Enjoy the game, life is what you really want to be worried about.

      PakKat "Everything was going well, until I died"
      Gary Gravestink "I am glad you died, I needed the help"

    • boggo
      boggo
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      YES. We want a story mode.
      Would love to have this!
    • darthgummibear_ESO
      darthgummibear_ESO
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      Yes. Although I don’t want a story mode, let people who want it have it.
      To a much greater degree than other online games I've played over the years, ESO seems to attract people who are more lore/story/rp focused. For that crowd I think it would be an immense benefit to be able to experience story of the dungeons at their own pace w/o having to deal with the random insanity of group members. This is especially true for newer players, or people who aren't as adept at the game's combat mechanics.

      I remember back when swtor first launched, and how obnoxious it was even then trying to enjoy the story arcs in the dungeons with people being...well...people. Getting impatient, trying to skip all the dialogue, kicking people for enjoying the story, etc. When they finally implemented a way for people to do these solo(years later) it was amazing. Just being able to enjoy the environments and story at your own pace.

      I think there is a not-insignificant portion of players who never get to experience some of these story arcs or see the dungeons at all for these and other reasons. I fail to see the harm in giving people some mechanism to run dungeons without a group, with no dungeon rewards like set pieces.
    • Zatox
      Zatox
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      NO. Do not add a story mode.
      Dont waste DEVs time to "story mode". This is MMO, go and find proper group. It is not hard, you just need to communicate with other people, not UI.
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