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Story Mode Dungeons: Do we want them?

  • Sylvermynx
    Sylvermynx
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    YES. We want a story mode.
    i agree with most ppl voting No, because MMO should encourage players to try to do group stuff (and i think, it should be encouraged even more than is now). Quest in dungs aren't crucial for understanding 'main' stories, so i don't see much of a problem atm.

    anyway, i wonder how many people would really like to get 'story mode' where you don't get any rewards for finishing dung. This means: no gear, no key or no skill point (which is nice incentive for new players). I guess, that most players wanting 'story mode', would just like to get solo difficulty setting with all incentives.

    I already don't get any of that. My ping is astronomical, as a result of which I don't do group content at all. There are other reasons as well: burnout due to 10 years of other MMOs (WoW and RIFT), and running instances for gear over and over with my guilds; aging reflexes (harder to get rotations right in a game like this at 72 than it was at 62) etc.

    I actually did try grouping when I first started playing, only to have people denigrate me for not knowing what I was doing (well, I didn't at that time, but I was trying to learn....)

    So - solo is my thing now.
  • mav1234
    mav1234
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    NO. Do not add a story mode.
    I would rather ZOS continue to make new content, rather than do this to old content. It wouldn't be trivial imo to change and would require some overhauls on fights. Norm dungeons are already easy, and I don't think requiring a small group to do content should be considered a barrier in MMOs.
  • IndorilArwynLlethran
    YES. We want a story mode.
    Yes, please. Because I want to play the game, not wait for other people, listen to their voices, be nice and friendly to them, depend on their schedule etc. I just want to kill that boss exactly when I want to do it.
  • Paramedicus
    Paramedicus
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    NO. Do not add a story mode.
    Mannix1958 wrote: »
    Well the poll question does say with no rewards...altering it to include them changes things quite a bit. It would be like changing "Do you eat apples on a regular basis?" to "Do you eat rotten apples on a regular basis? "

    For myself, no way would I support a story mode that gives anything more than just experiencing the story & lore.

    Yeah, qestion poll isnt very specific what are those rewards, so people voting may interpret it differently. And beside that, this poll may be not representative for averange solo-ish player. And beside, beside that, we still don't know how this option would impact social aspect of the game (which must be in healthy state for any mmo game longevity). I agree with @BejaProphet that ZOS is making good work with bringing two types of players together in one game, but I think that there should be even more encouragement for grouping. OFC it s not easy task, because forcing players to do stuff that they dont want, may make them want to quit. Anyway, going in oposide direction (separating those two types of players is probably bad move). I'm not going to fight over my argument, because i don't know for sure how this 'story mode' would impact playerbase, but IMO it should be considered at least as risky move.

    Edited by Paramedicus on 20 January 2020 15:57
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  • AlnilamE
    AlnilamE
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    Yes. Although I don’t want a story mode, let people who want it have it.
    haelene wrote: »
    snoozy wrote: »
    I guess, that most players wanting 'story mode', would just like to get solo difficulty setting with all incentives.

    you guessed wrong. in this case, most people arguing pro story mode actually suggested it shouldn't give the rewards. :)

    Nope. See comment below.
    Nanfoodle wrote: »
    In Story mode I want to be able to do the quest and get the skill point.

    Skill point is tied to the story though, so I'm not sure they could split that up.

    I would agree otherwise though. No loot, no undaunted or fighters guild rep, ect.

    Hence my suggestion of Story Mode being unlocked by completing the dungeon quest in a group first. You get your skill point the way it was intended, and if you feel you missed anything from the story, you can come back as many times as you like and replay it.
    The Moot Councillor
  • haelene
    haelene
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    Yes. Although I don’t want a story mode, let people who want it have it.
    AlnilamE wrote: »
    haelene wrote: »
    snoozy wrote: »
    I guess, that most players wanting 'story mode', would just like to get solo difficulty setting with all incentives.

    you guessed wrong. in this case, most people arguing pro story mode actually suggested it shouldn't give the rewards. :)

    Nope. See comment below.
    Nanfoodle wrote: »
    In Story mode I want to be able to do the quest and get the skill point.

    Skill point is tied to the story though, so I'm not sure they could split that up.

    I would agree otherwise though. No loot, no undaunted or fighters guild rep, ect.

    Hence my suggestion of Story Mode being unlocked by completing the dungeon quest in a group first. You get your skill point the way it was intended, and if you feel you missed anything from the story, you can come back as many times as you like and replay it.

    That's fair.
  • ArchMikem
    ArchMikem
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    YES. We want a story mode.
    Make all Dungeons the same as if you were doing Maelstrom and that would make everyone else in the game happy. Even if they have to make Monster Helm drops impossible.
    CP2,100 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
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  • Highlor3
    Highlor3
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    YES. We want a story mode.
    With no dungeon gear drop from bosses or chests (apart of maybe those generic ones), and no trophies. Only quest reward.
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  • Sylvermynx
    Sylvermynx
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    YES. We want a story mode.
    AlnilamE wrote: »
    haelene wrote: »
    snoozy wrote: »
    I guess, that most players wanting 'story mode', would just like to get solo difficulty setting with all incentives.

    you guessed wrong. in this case, most people arguing pro story mode actually suggested it shouldn't give the rewards. :)

    Nope. See comment below.
    Nanfoodle wrote: »
    In Story mode I want to be able to do the quest and get the skill point.

    Skill point is tied to the story though, so I'm not sure they could split that up.

    I would agree otherwise though. No loot, no undaunted or fighters guild rep, ect.

    Hence my suggestion of Story Mode being unlocked by completing the dungeon quest in a group first. You get your skill point the way it was intended, and if you feel you missed anything from the story, you can come back as many times as you like and replay it.

    That would work. I still probably wouldn't do many of them (no one wants to mess with someone with mega-ping), but I might get to see some of them somehow. It's not primarily "all about me".... there are a lot of folks who would like this.
  • Mannix1958
    Mannix1958
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    Yes. Although I don’t want a story mode, let people who want it have it.
    Mannix1958 wrote: »
    Well the poll question does say with no rewards...altering it to include them changes things quite a bit. It would be like changing "Do you eat apples on a regular basis?" to "Do you eat rotten apples on a regular basis? "

    For myself, no way would I support a story mode that gives anything more than just experiencing the story & lore.

    Well, qestion poll isnt very specific what are those rewards, so people voting may interpret it differently. And beside that, this poll may be not representative for averange solo-ish player. And beside, beside that, we still don't know how this option would impact social aspect of the game (which must be in healthy state for any mmo game longevity). I agree with @BejaProphet that ZOS is making good work with bringing two types of players together in one game, but I think that there should be even more encouragement for grouping. OFC it s not easy task, because forcing players to do stuff that they dont want, may make them want to quit. Anyway, going in oposide direction (separating those two types of players is probably bad move). I'm not going to fight over my argument, because i don't know for sure how this 'story mode' would impact playerbase, but IMO it should be coniosdered at least as risky move.

    Oh I understand a lot of what you are saying. In fact I'd say the chance of a story mode happening are close to zero since ZOS has been pushing the try all aspects of the game in events & such. I also agree that there is a lot that deserves the attention and resources more but that's for the devs to decide and unless things change they already have decided. But it still is an interesting option to debate.

    Other topics for another time is what are aspects that drive wedges in the social aspect of this game and what are elements that could be added or expanded to encourage more social interaction?
  • Olauron
    Olauron
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    YES. We want a story mode.
    AlnilamE wrote: »
    Hence my suggestion of Story Mode being unlocked by completing the dungeon quest in a group first. You get your skill point the way it was intended, and if you feel you missed anything from the story, you can come back as many times as you like and replay it.
    The quest is not repeatable. If you skip through the quest to get skill point and unlock a story mode then there will be nothing to do in story mode.
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  • haelene
    haelene
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    Yes. Although I don’t want a story mode, let people who want it have it.
    Olauron wrote: »
    AlnilamE wrote: »
    Hence my suggestion of Story Mode being unlocked by completing the dungeon quest in a group first. You get your skill point the way it was intended, and if you feel you missed anything from the story, you can come back as many times as you like and replay it.
    The quest is not repeatable. If you skip through the quest to get skill point and unlock a story mode then there will be nothing to do in story mode.

    I think they meant that if you do it on one character it will be available on the others. Like skyshards or skill lines.
  • Ydrisselle
    Ydrisselle
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    YES. We want a story mode.
    snoozy wrote: »
    I guess, that most players wanting 'story mode', would just like to get solo difficulty setting with all incentives.

    you guessed wrong. in this case, most people arguing pro story mode actually suggested it shouldn't give the rewards. :)

    Nope. See comment below.
    Nanfoodle wrote: »
    In Story mode I want to be able to do the quest and get the skill point.

    If the skill pont is tied to finish the dungeon's quest, story mode should still give it since the point of story mode is to do the quest inside... If it's tied to killing the last boss, it can be kept with finishing the dungeon in a group.
    Edited by Ydrisselle on 20 January 2020 16:05
  • ArchMikem
    ArchMikem
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    YES. We want a story mode.
    Mannix1958 wrote: »
    For myself, no way would I support a story mode that gives anything more than just experiencing the story & lore.

    Your logic then should apply to ALL content that can be soloed. Anything you can do in the game by yourself should not give any loot besides experience.
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  • Ydrisselle
    Ydrisselle
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    YES. We want a story mode.
    haelene wrote: »
    Olauron wrote: »
    AlnilamE wrote: »
    Hence my suggestion of Story Mode being unlocked by completing the dungeon quest in a group first. You get your skill point the way it was intended, and if you feel you missed anything from the story, you can come back as many times as you like and replay it.
    The quest is not repeatable. If you skip through the quest to get skill point and unlock a story mode then there will be nothing to do in story mode.

    I think they meant that if you do it on one character it will be available on the others. Like skyshards or skill lines.

    That's still seems not a good idea for me. Maybe do it the inverse way: you can unlock party mode after you did the quest in Story Mode :)
  • Paramedicus
    Paramedicus
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    NO. Do not add a story mode.
    You're really that worried about someone getting a skill point? Wild
    Yes, because it s clear for me that ZOS made that skill point a big incentive for grouping. You don't get skill points for doing dvelves and you don't get them even for finishing public dungeons. For public dungs you get point only for bosses that require a group. So i don't evny other ppl getting their skill points, but i understand why ZOS put them there as reward. Just looking at bigger picture.

    Anyway, @AlnilamE idea could fix this:
    Nanfoodle wrote: »
    Hence my suggestion of Story Mode being unlocked by completing the dungeon quest in a group first. You get your skill point the way it was intended, and if you feel you missed anything from the story, you can come back as many times as you like and replay it.
    PC EU
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  • MartiniDaniels
    MartiniDaniels
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    NO. Do not add a story mode.
    Like those people said, who dislike idea about veteran version of overland...
    "Why devs should spent resources on this" (c)

    The answer to that question would of course be, “If a large portion of the player base wants them.”

    And again it begs the question, is that the case? Hence the poll.

    Large portion of player base wants cast time removed from ultimates, and this is hundred times easier to implement then story mode :)
    ZOS (like any other modern big developer) will only do things which bring money (though enthusiasts from ZOS will add a little extra of content where they can while working on something which "brings money"). So ZOS can add story mode to better sell dungeon DLCs... but those DLCs are part of the ESO+, so actual extra sales will be not that big, also given that majority of dungeons are part of the base game..
    And if we look at DLC dungeons, there are much less situations where group needs to wait for somebody to read... so story mode will be about base game dungeons = zero extra money.

    So poll should be, are you ready to purchase DLC with story mode?
  • Erelah
    Erelah
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    YES. We want a story mode.
    I would like a story mode simply so I can see the storyline. After doing a dungeon X amount of times waiting for someone to read all the content is not fun. For my first time through I would love to see the lore. As an added bonus it is a nice way for those who do not play dungeons on day one to learn some of the mechanics so when they join a party they have some idea of what is happening.

    With this new chapter of the storyline being added to the dungeon I think this is even more important so we can see the full storyline at our own pace.
  • heaven13
    heaven13
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    YES. We want a story mode.
    I think a solo mode would be great. No set drops and no achievements, including the "Wrathstone Explorer" type ones for that you get for just first setting foot in a DLC dungeon. Since the skill point is the check of whether the quest is done or not, it would probably have to be the exception though if a rework was done on how the skill point was acquired or AlnilamE's suggestion of story mode only being unlocked after doing a regular version to get the skill point, I'd be fine with that as well.

    I say this as someone who is perfectly capable of doing the hard content and have plenty of friends to run with. That doesn't mean I wouldn't like to go in on my own time and listen to dialogue at my leisure, explore the nooks and crannies, talk to NPCs that aren't actually a step in the quest as the story progresses to see their changing dialogue as we move through the dungeon, all without inconveniencing anyone else or having to synchronize clicks and door entries so that we're all exactly on the same page and the same time.
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  • Faulgor
    Faulgor
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    Yes. Although I don’t want a story mode, let people who want it have it.
    It will never cease to amaze me how many people are against new features in this game.

    Opening up existing content to other player demographics would certainly improve the longevity of the game.
    Too much content remains dormant because of the inability to run it or its unrewarding nature.

    1. Add "story mode" dungeons for casual players.
    2. Add rewarding higher difficulty settings for overland content for endgame PvE players.

    Only issue with #1 is that some dungeons do require more than 1 players by design, so some mechanical overhaul would be required instead of just scaling everything down further.
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  • Shantu
    Shantu
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    Other:
    Depends on the story. Apart from a few, most ESO stories are pretty uninspired. The problem with stories is that they're good for maybe one or two engagements. After that, they're just a nuisance.
  • BejaProphet
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    So I’m a guy who likes to PUG vet DLC dungeons. Growing up my brother and I had a saying: if you aren’t dying, you aren’t trying. Suffice to say we pursued hard content. I love MMO’s.

    What I am learning from this thread is that people in my “camp” have dramatically underestimated how much ZOS has succeeded in appealing to the other end of the spectrum.

    My camp needs to respect that and see that the game needs to thrive for that group as well.

    But on the other hand the other group needs to realize why people are hesitant. Some are acting like jerks, but assume the opposition is purely rooted in malice is to be just as blind.

    There is a real concern that as a game caters to easy completion of content, that the challenging content will actually be harmed.

    Before you dismiss this view, listen with the same respect you want from others. Don’t reflexively argue, try to understand what they are seeing. ALL games typically have a pattern of creating content then reducing the difficulty in direct proportion to the complaining..

    So many people are dumbfounded why people fight against suggestions that supposedly doesn’t affect them. This is why. They see the complaining itself as a threat to the game. Because if you are a player like me, for whom the difficulty is a key part of the appeal, then reducing the difficulty (in my mind) harms the game I love.

    Here is my point: my camp needs to see the other view, and respect it. But at the same time we need to do that in a way that the game simultaneously thrives for the challenge seekers.

    Long post but I hope it furthers mutual respect and understanding.
  • HidesFromSun
    HidesFromSun
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    YES. We want a story mode.
    For anyone saying no because ESO is an MMO, i'm just gunno leave this quote and link here..

    “We don’t even use the term MMO with The Elder Scrolls Online anymore, because really it’s not,” game director Matt Firor says. “MMO was a term coined in 1997 with Ultima Online, EverQuest, and Dark Age of Camelot – we are not that game.”

    https://www.pcgamesn.com/the-elder-scrolls-online-tamriel-unlimited/the-elder-scrolls-online-MMORPG
  • StShoot
    StShoot
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    Other:
    I dont have a problem with it BUT:

    1. If you do a dungeon solo there shouldnt be a mask drop and no set drop, just a soulstone some gold and an decorated weapon
    2. They shouldnt count for events, where you are suposed to play with a group
    3. Can you imagen a solo storymode for fungal 1 ? xDDD you probably could finish it with 2 ulti drops
  • BejaProphet
    BejaProphet
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    For anyone saying no because ESO is an MMO, i'm just gunno leave this quote and link here..

    “We don’t even use the term MMO with The Elder Scrolls Online anymore, because really it’s not,” game director Matt Firor says. “MMO was a term coined in 1997 with Ultima Online, EverQuest, and Dark Age of Camelot – we are not that game.”

    https://www.pcgamesn.com/the-elder-scrolls-online-tamriel-unlimited/the-elder-scrolls-online-MMORPG

    Ok...whatever your view this dude just dug up a pretty choice quote. 😂
  • HidesFromSun
    HidesFromSun
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    YES. We want a story mode.
    StShoot wrote: »
    I dont have a problem with it BUT:

    1. If you do a dungeon solo there shouldnt be a mask drop and no set drop, just a soulstone some gold and an decorated weapon
    2. They shouldnt count for events, where you are suposed to play with a group

    That's what we're asking for, just the story. Don't need any sets/monster helms from it what-so-ever. Asking for the same drops on solo is too far, but a mode that focuses purely on the story whilst sacrificing loot, that's more than fair.
  • AlnilamE
    AlnilamE
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    Yes. Although I don’t want a story mode, let people who want it have it.
    Olauron wrote: »
    AlnilamE wrote: »
    Hence my suggestion of Story Mode being unlocked by completing the dungeon quest in a group first. You get your skill point the way it was intended, and if you feel you missed anything from the story, you can come back as many times as you like and replay it.
    The quest is not repeatable. If you skip through the quest to get skill point and unlock a story mode then there will be nothing to do in story mode.

    There is also no story mode.

    So if they make a story mode, they can also make the quest repeatable in the process.
    The Moot Councillor
  • XomRhoK
    XomRhoK
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    YES. We want a story mode.
    For those who afraid for group content in MMO, some dungeons is impossible to solo due to mechanics and no one in ZOS will redone it. But at least give us story mode in LFG, there players can auto group for story, even if it will be standart normal mode without rewards, but players who queue in this mode will know that they will play with players who also interested in slow pace gameplay, read all dialogs, books and looking at vistas. Will be perfect if there will be some sort of confirmation by pressing "F" to continue after main dialogs or before main fights and ability to repeat the story from begining.
  • fred4
    fred4
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    YES. We want a story mode.
    Dungeon stories don't really mesh with realities of group play, especially with PuGs aka Dungeon Finder. As the one doing the story you frequently lag behind, feeling pressure to keep up with the group. In the past you might be thrown out of the dungeon before you could complete the quest, desperate pleas for someone to stay notwithstanding. The reality of trying to do stories in group play is just stress, stress, stress, resulting in skipped dialogues and utter failure to enjoy yourself. I'm, therefore, all for this.
  • Kendaric
    Kendaric
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    YES. We want a story mode.
    You're really that worried about someone getting a skill point? Wild
    Yes, because it s clear for me that ZOS made that skill point a big incentive for grouping. You don't get skill points for doing dvelves and you don't get them even for finishing public dungeons. For public dungs you get point only for bosses that require a group. So i don't evny other ppl getting their skill points, but i understand why ZOS put them there as reward. Just looking at bigger picture.

    I don't do group stuff (aside from RPing) and I can safely say the skill points from doing dungeons don't really matter. There are plenty of ways to gain skill points. I never missed the skill points I didn't get because I refuse to do group content.

    My characters still have all the skills and skill lines I want for them, with plenty of skill points left over to be spent on "fluff" skill lines that might get added.

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