Paramedicus wrote: »i agree with most ppl voting No, because MMO should encourage players to try to do group stuff (and i think, it should be encouraged even more than is now). Quest in dungs aren't crucial for understanding 'main' stories, so i don't see much of a problem atm.
anyway, i wonder how many people would really like to get 'story mode' where you don't get any rewards for finishing dung. This means: no gear, no key or no skill point (which is nice incentive for new players). I guess, that most players wanting 'story mode', would just like to get solo difficulty setting with all incentives.
Mannix1958 wrote: »Well the poll question does say with no rewards...altering it to include them changes things quite a bit. It would be like changing "Do you eat apples on a regular basis?" to "Do you eat rotten apples on a regular basis? "
For myself, no way would I support a story mode that gives anything more than just experiencing the story & lore.
/script JumpToHouse("@Paramedicus")↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑
Paramedicus wrote: »Paramedicus wrote: »I guess, that most players wanting 'story mode', would just like to get solo difficulty setting with all incentives.
you guessed wrong. in this case, most people arguing pro story mode actually suggested it shouldn't give the rewards.
Nope. See comment below.In Story mode I want to be able to do the quest and get the skill point.
Skill point is tied to the story though, so I'm not sure they could split that up.
I would agree otherwise though. No loot, no undaunted or fighters guild rep, ect.
Paramedicus wrote: »Paramedicus wrote: »I guess, that most players wanting 'story mode', would just like to get solo difficulty setting with all incentives.
you guessed wrong. in this case, most people arguing pro story mode actually suggested it shouldn't give the rewards.
Nope. See comment below.In Story mode I want to be able to do the quest and get the skill point.
Skill point is tied to the story though, so I'm not sure they could split that up.
I would agree otherwise though. No loot, no undaunted or fighters guild rep, ect.
Hence my suggestion of Story Mode being unlocked by completing the dungeon quest in a group first. You get your skill point the way it was intended, and if you feel you missed anything from the story, you can come back as many times as you like and replay it.
Paramedicus wrote: »Paramedicus wrote: »I guess, that most players wanting 'story mode', would just like to get solo difficulty setting with all incentives.
you guessed wrong. in this case, most people arguing pro story mode actually suggested it shouldn't give the rewards.
Nope. See comment below.In Story mode I want to be able to do the quest and get the skill point.
Skill point is tied to the story though, so I'm not sure they could split that up.
I would agree otherwise though. No loot, no undaunted or fighters guild rep, ect.
Hence my suggestion of Story Mode being unlocked by completing the dungeon quest in a group first. You get your skill point the way it was intended, and if you feel you missed anything from the story, you can come back as many times as you like and replay it.
Paramedicus wrote: »Mannix1958 wrote: »Well the poll question does say with no rewards...altering it to include them changes things quite a bit. It would be like changing "Do you eat apples on a regular basis?" to "Do you eat rotten apples on a regular basis? "
For myself, no way would I support a story mode that gives anything more than just experiencing the story & lore.
Well, qestion poll isnt very specific what are those rewards, so people voting may interpret it differently. And beside that, this poll may be not representative for averange solo-ish player. And beside, beside that, we still don't know how this option would impact social aspect of the game (which must be in healthy state for any mmo game longevity). I agree with @BejaProphet that ZOS is making good work with bringing two types of players together in one game, but I think that there should be even more encouragement for grouping. OFC it s not easy task, because forcing players to do stuff that they dont want, may make them want to quit. Anyway, going in oposide direction (separating those two types of players is probably bad move). I'm not going to fight over my argument, because i don't know for sure how this 'story mode' would impact playerbase, but IMO it should be coniosdered at least as risky move.
The quest is not repeatable. If you skip through the quest to get skill point and unlock a story mode then there will be nothing to do in story mode.Hence my suggestion of Story Mode being unlocked by completing the dungeon quest in a group first. You get your skill point the way it was intended, and if you feel you missed anything from the story, you can come back as many times as you like and replay it.
The quest is not repeatable. If you skip through the quest to get skill point and unlock a story mode then there will be nothing to do in story mode.Hence my suggestion of Story Mode being unlocked by completing the dungeon quest in a group first. You get your skill point the way it was intended, and if you feel you missed anything from the story, you can come back as many times as you like and replay it.
Paramedicus wrote: »Paramedicus wrote: »I guess, that most players wanting 'story mode', would just like to get solo difficulty setting with all incentives.
you guessed wrong. in this case, most people arguing pro story mode actually suggested it shouldn't give the rewards.
Nope. See comment below.In Story mode I want to be able to do the quest and get the skill point.
Mannix1958 wrote: »For myself, no way would I support a story mode that gives anything more than just experiencing the story & lore.
The quest is not repeatable. If you skip through the quest to get skill point and unlock a story mode then there will be nothing to do in story mode.Hence my suggestion of Story Mode being unlocked by completing the dungeon quest in a group first. You get your skill point the way it was intended, and if you feel you missed anything from the story, you can come back as many times as you like and replay it.
I think they meant that if you do it on one character it will be available on the others. Like skyshards or skill lines.
Yes, because it s clear for me that ZOS made that skill point a big incentive for grouping. You don't get skill points for doing dvelves and you don't get them even for finishing public dungeons. For public dungs you get point only for bosses that require a group. So i don't evny other ppl getting their skill points, but i understand why ZOS put them there as reward. Just looking at bigger picture.FLuFFyxMuFFiN wrote: »You're really that worried about someone getting a skill point? Wild
Hence my suggestion of Story Mode being unlocked by completing the dungeon quest in a group first. You get your skill point the way it was intended, and if you feel you missed anything from the story, you can come back as many times as you like and replay it.
/script JumpToHouse("@Paramedicus")↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑
BejaProphet wrote: »MartiniDaniels wrote: »Like those people said, who dislike idea about veteran version of overland...
"Why devs should spent resources on this" (c)
The answer to that question would of course be, “If a large portion of the player base wants them.”
And again it begs the question, is that the case? Hence the poll.
HidesFromSun wrote: »For anyone saying no because ESO is an MMO, i'm just gunno leave this quote and link here..
“We don’t even use the term MMO with The Elder Scrolls Online anymore, because really it’s not,” game director Matt Firor says. “MMO was a term coined in 1997 with Ultima Online, EverQuest, and Dark Age of Camelot – we are not that game.”
https://www.pcgamesn.com/the-elder-scrolls-online-tamriel-unlimited/the-elder-scrolls-online-MMORPG
I dont have a problem with it BUT:
1. If you do a dungeon solo there shouldnt be a mask drop and no set drop, just a soulstone some gold and an decorated weapon
2. They shouldnt count for events, where you are suposed to play with a group
The quest is not repeatable. If you skip through the quest to get skill point and unlock a story mode then there will be nothing to do in story mode.Hence my suggestion of Story Mode being unlocked by completing the dungeon quest in a group first. You get your skill point the way it was intended, and if you feel you missed anything from the story, you can come back as many times as you like and replay it.
Paramedicus wrote: »Yes, because it s clear for me that ZOS made that skill point a big incentive for grouping. You don't get skill points for doing dvelves and you don't get them even for finishing public dungeons. For public dungs you get point only for bosses that require a group. So i don't evny other ppl getting their skill points, but i understand why ZOS put them there as reward. Just looking at bigger picture.FLuFFyxMuFFiN wrote: »You're really that worried about someone getting a skill point? Wild