I'm more than likely going to get hate, or be told to 'get gud'. but there's a real problem in eso when it comes to pvp. when it takes a whole group to kill one player on account of their health regen and so on with the boost you get from being inside cyrodill, it makes pvp rather boring, where you get groups of tanky players who are pretty much immortal. I dont think volendrung helped, and has only made everything worse.
The unkillable players is a really issue. There is a real imbalance. I think the major protection buff needs to be lowered.
That's... Not the issue... There are other problems that cause players to be unkillable. Fact of the matter is that now-a-days more so than before people hate dying so they would to have more survival than damage which just results in everyone being tanky and steam rolling people who aren't.
This, to some degree.
Players do in fact hate dying. The number of players I see that do nothing but run away from fights, even 1v1's, is frankly embarrassing. Check out King of Gamez youtube for his "Runner of the year" videos to see what I mean...
You see it time and time again...a group will wipe, and instead of taking a quick death to respawn with the rest of your group, you'll see a player run across the map, far past any tent drop area, getting chased by 20 people around terrain, all to die anyway.
I can sort of see that tactic in IC, where you actually have something to lose in Telvar. But in Cyrodiil, it's beyond weird seeing a player running away from a 1v1 when the only downside is a respawn that doesn't cost you anything.
This problem also has to do with the way Zos has severely hit damage this patch, increased costs of abilities by a large margin, at the same time they basically taken defile out of the game, made bleed damage affected by resists, and nerfed Oblivion damage. All while not touching healing and making it hard as hell to damage a tanky set up and hurting resources to do so.
If they wanted unkillable groups in Cyrodiil, or just players who build tanky and maybe run with a pocket healer, they've gone in the right direction. The rest of us do what we can while trying to fight down the mounting frustration....🤷♂️
DOTS are just beyond easy mode for damage, whilst some builds rely on performing a burst others rely on single target fire and forget mechanics which makes 1v1 just impossible to win against. I would prefer the meta as it stands than to go back to masters axes bleed level DOT damage, the other major problem with strong DOTS is that the game performs so insanely poorly especially in peak PVP times that it makes dot builds outperform direct damage simply by always working whilst others cant even bar swap. Last update the OP dot meta was by far and nothing comparable the worst Cyrodiil meta I have ever played