The unkillable players is a really issue. There is a real imbalance. I think the major protection buff needs to be lowered.
The unkillable players is a really issue. There is a real imbalance. I think the major protection buff needs to be lowered.
That's... Not the issue... There are other problems that cause players to be unkillable. Fact of the matter is that now-a-days more so than before people hate dying so they would to have more survival than damage which just results in everyone being tanky and steam rolling people who aren't.
Depends which "unkillable players" we're talking about. If we're talking about regular tanks that deal no damage to enemies or healing to allies but they're just simply very tanky then it's totally ok as they've invested everything to be unkillable but other then that they dont bring much into the battle. If we're talking about people that cannot be killed by group of people but that group of people is bunch of unorganised casuals not knowing what they're doing then it's still fine that 1 person can survive by playing way better then those casuals. If we're talking about tanky setups that can deal lot of damage or heal allies a lot and they're hard to be taken down even by multiple decent players then yeah there is an issue. So now which immortal players we're talking about ?
ZarkingFrued wrote: »
Depends which "unkillable players" we're talking about. If we're talking about regular tanks that deal no damage to enemies or healing to allies but they're just simply very tanky then it's totally ok as they've invested everything to be unkillable but other then that they dont bring much into the battle. If we're talking about people that cannot be killed by group of people but that group of people is bunch of unorganised casuals not knowing what they're doing then it's still fine that 1 person can survive by playing way better then those casuals. If we're talking about tanky setups that can deal lot of damage or heal allies a lot and they're hard to be taken down even by multiple decent players then yeah there is an issue. So now which immortal players we're talking about ?
The tank meta has been out of control for years. Including troll tank builds. Just because they can be built doesn't mean they should exist. Everyone, including the players who play them, call them troll tanks for a reason. Troll builds aren't a good thing in any game.
This problem also has to do with the way Zos has severely hit damage this patch, increased costs of abilities by a large margin, at the same time they basically taken defile out of the game, made bleed damage affected by resists, and nerfed Oblivion damage. All while not touching healing and making it hard as hell to damage a tanky set up and hurting resources to do so.
If they wanted unkillable groups in Cyrodiil, or just players who build tanky and maybe run with a pocket healer, they've gone in the right direction. The rest of us do what we can while trying to fight down the mounting frustration....🤷♂️
ZarkingFrued wrote: »I would like to also note that you are asking for ZoS to make it easier to kill players. You're a player.. if they make it easier to kill players then you're easier to kill, and you're currently already upset that you're easy for good players to kill..
ZarkingFrued wrote: »I would like to also note that you are asking for ZoS to make it easier to kill players. You're a player.. if they make it easier to kill players then you're easier to kill, and you're currently already upset that you're easy for good players to kill..
I dont think you understand. I'm saying that it's ridicolous when it takes a whole group of people to kill one guy. if you cant be bothered to properly read my post, then please dont bother trying to claim I'm saying things when for anyone who ah read it, can clealry see my propbelem is with the way whole groups of players to kill one person is not very fun.
biminirwb17_ESO wrote: »ZOS has tried a few things to reduce the troll tank builds, Oblivion damage, Sloads etc but of course they had to reduce the effectiveness of these due to screams of nerf anything that kills me.
Shields had shield breaker as a counter, it got nerfed. VD proc off siege damage? Nah nerf.
All that is left is troll tanks so nobody dies and no nerfs are needed.
ZarkingFrued wrote: »I would like to also note that you are asking for ZoS to make it easier to kill players. You're a player.. if they make it easier to kill players then you're easier to kill, and you're currently already upset that you're easy for good players to kill..
I dont think you understand. I'm saying that it's ridicolous when it takes a whole group of people to kill one guy. if you cant be bothered to properly read my post, then please dont bother trying to claim I'm saying things when for anyone who ah read it, can clealry see my propbelem is with the way whole groups of players to kill one person is not very fun.
Maybe instead, you need to reread and reconsider his post. You’re asking ZOS to change “health regen and so on” to make players less tanky, which will likely make a significant portion of the players easier to kill, NOT just the “tanky” players. Maybe even you. Be careful what you ask for. You just may get it.
Depends which "unkillable players" we're talking about. If we're talking about regular tanks that deal no damage to enemies or healing to allies but they're just simply very tanky then it's totally ok as they've invested everything to be unkillable but other then that they dont bring much into the battle. If we're talking about people that cannot be killed by group of people but that group of people is bunch of unorganised casuals not knowing what they're doing then it's still fine that 1 person can survive by playing way better then those casuals. If we're talking about tanky setups that can deal lot of damage or heal allies a lot and they're hard to be taken down even by multiple decent players then yeah there is an issue. So now which immortal players we're talking about ?
Isn´t it quite obvious that it´s about the last iteration you bring into play?
Why even try to distract from the argument with such a comment.
Everyone who plays pvp and is somewhat experienced knows what is talked about and denial comes (if at all) from people playing exactly that.