My suggestion is to make three artefacts, kinds of in a rock-paper-scissors style. One per faction max. They all do different things and counter one another and when all three get together something happens! Maybe a dragon appears and starts to mow down the zerg balls. Maybe call the dragon Lagless the Merciful. #NAprime !
Give each faction a unique weapon.
Sit back and watch the games!
Psychopote wrote: »The easy solution could be to add a 30 days campaign without hammer and faction lock (an "old fashion" campaign).
So people could choose what fit their desire best ;-)
Psychopote wrote: »The easy solution could be to add a 30 days campaign without hammer and faction lock (an "old fashion" campaign).
So people could choose what fit their desire best ;-)
I was about to write the same words.
+1 for an 30 days "old fashion" campaign, faction locked and hammer free.
DCZergNoob wrote: »I think everybody in these forums seem to forget that....It's supposed to be OP & game breaking
It's a daedric artifact for god sakes
If theres one stupid OP thing in the game that actually has the lore & evidence to back it up: It's the hammer
Psychopote wrote: »The easy solution could be to add a 30 days campaign without hammer and faction lock (an "old fashion" campaign).
So people could choose what fit their desire best ;-)
I was about to write the same words.
+1 for an 30 days "old fashion" campaign, faction locked and hammer free.
Sure. And it'll be just as dead as the unlocked campaign is now. Based on numbers, it seems the average player is fine with faction locks and the Hammer, in spite of any perceived drawback or claims by the forum-dwellers.
I actually like it. I thought it was a horror at first. But I don't feel it's a problem anymore. It's a nice addition to the game according to me. ZOS gets their beloved "forced group play" experience on us, and it becomes a sort of "wild card" game changer for a little while.
I think we've all learned how it works, and adjusted to it pretty well. I don't see a whole map change color because of it anymore.
Or just stay behind the hammer, and out of the way. If the wielder does not kill enemy players, the hammer returns to Oblivion...
A good solution would be to introduce 3 seperate artifacts that all spawn at each factions base randomly, and each one balances out the other if used correctly. Also not allowing the same faction to pick up more than one artifact would be an obvious choice.
A good solution would be to introduce 3 seperate artifacts that all spawn at each factions base randomly, and each one balances out the other if used correctly. Also not allowing the same faction to pick up more than one artifact would be an obvious choice.
Or when those artifacts come in close proximity to each other they blow up killing everyone.
A good solution would be to introduce 3 seperate artifacts that all spawn at each factions base randomly, and each one balances out the other if used correctly. Also not allowing the same faction to pick up more than one artifact would be an obvious choice.
Or when those artifacts come in close proximity to each other they blow up killing everyone.
The Hammer is trash, but it is only one of many issues that make Cyrodiil far less than it should/could be.
Streamers love it though, so I guess we are stuck with it, and the lag that inevitably comes with the zerg herd that converges on it.