Hammer is spawning for factions when they have all scrolls, and one keep away from Emp. It is making the zerging and overwhelming odds of faction stacking exponentially worse and ruining all game play for long periods of time.
@ZOS_BrianWheeler, Please remove it from the game totally as it has only made every aspect of PvP worse for the vast majority of players.
If ZOS insists on keeping it in, please do not reintroduce it until it is more balanced.
My suggestions would be:
- Emperor Faction players can not pick it up
- Ensure hammer only spawns within the territory of faction gaining lowest raw potential points/time
- Hammer-wielder blocked from using both way shrines and keep recall stones
- If Emperor is gained by faction wielding, hammer immediately returns to Oblivion
- Hammer has an additional timer of max duration (i.e 30 mins - 1 hour from initial pick up)
- Remove Low-Pop bonus from game as hammer would serve this function when implemented in a balanced way
More drastic balancing might be to only let the faction it spawns for pick it up and have it automatically return to Oblivion after 30 mins.
If anyone else has comments/suggestions please discuss.
Hammer is spawning for factions when they have all scrolls, and one keep away from Emp. It is making the zerging and overwhelming odds of faction stacking exponentially worse and ruining all game play for long periods of time.
@ZOS_BrianWheeler, Please remove it from the game totally as it has only made every aspect of PvP worse for the vast majority of players.
If ZOS insists on keeping it in, please do not reintroduce it until it is more balanced.
My suggestions would be:
- Emperor Faction players can not pick it up
- Ensure hammer only spawns within the territory of faction gaining lowest raw potential points/time
- Hammer-wielder blocked from using both way shrines and keep recall stones
- If Emperor is gained by faction wielding, hammer immediately returns to Oblivion
- Hammer has an additional timer of max duration (i.e 30 mins - 1 hour from initial pick up)
- Remove Low-Pop bonus from game as hammer would serve this function when implemented in a balanced way
More drastic balancing might be to only let the faction it spawns for pick it up and have it automatically return to Oblivion after 30 mins.
If anyone else has comments/suggestions please discuss.
Let me play devil's advocate.
- Emperor Faction players can not pick it up. This will kill the hammer concept or make it a one chance only event. As in emp faction kills the wielder and it despawns because there is no one who can pick it up.
- Ensure hammer only spawns within the territory of faction gaining lowest raw potential points/time. Then everyone would know where it spawned making the other factions pile up on the weak faction even more. And it doesn't matter if the weak faction gets it, they will likely hand it over anyway (ie. they are weak!).
- Hammer-wielder blocked from using both way shrines and keep recall stones. So you want the whole faction to stack on hammer? This is what happens with scrolls and will be exactly the same for hammer if it can't fast travel and break the pug bond.
- If Emperor is gained by faction wielding, hammer immediately returns to Oblivion. Easy, the wielding side will take the map, then emp. Pretty easy to bypass.
- Hammer has an additional timer of max duration (i.e 30 mins - 1 hour from initial pick up). It kind of has this already, ie minimum of 30 mins.
- Remove Low-Pop bonus from game as hammer would serve this function when implemented in a balanced way. Big assumption is that the underdog faction can succeed with the hammer, which is not likely. Bonus: "implemented in a balanced way", there is no such thing. You ask what balance means and everyone will have their own opinion.
It's not easy!
My suggestion is to make three artefacts, kinds of in a rock-paper-scissors style. One per faction max. They all do different things and counter one another and when all three get together something happens! Maybe a dragon appears and starts to mow down the zerg balls. Maybe call the dragon Lagless the Merciful. #NAprime !
Hammer is spawning for factions when they have all scrolls, and one keep away from Emp. It is making the zerging and overwhelming odds of faction stacking exponentially worse and ruining all game play for long periods of time.
@ZOS_BrianWheeler, Please remove it from the game totally as it has only made every aspect of PvP worse for the vast majority of players.
If ZOS insists on keeping it in, please do not reintroduce it until it is more balanced.
My suggestions would be:
- Emperor Faction players can not pick it up
- Ensure hammer only spawns within the territory of faction gaining lowest raw potential points/time
- Hammer-wielder blocked from using both way shrines and keep recall stones
- If Emperor is gained by faction wielding, hammer immediately returns to Oblivion
- Hammer has an additional timer of max duration (i.e 30 mins - 1 hour from initial pick up)
- Remove Low-Pop bonus from game as hammer would serve this function when implemented in a balanced way
More drastic balancing might be to only let the faction it spawns for pick it up and have it automatically return to Oblivion after 30 mins.
If anyone else has comments/suggestions please discuss.
Let me play devil's advocate.
- Emperor Faction players can not pick it up. This will kill the hammer concept or make it a one chance only event. As in emp faction kills the wielder and it despawns because there is no one who can pick it up.
- Ensure hammer only spawns within the territory of faction gaining lowest raw potential points/time. Then everyone would know where it spawned making the other factions pile up on the weak faction even more. And it doesn't matter if the weak faction gets it, they will likely hand it over anyway (ie. they are weak!).
- Hammer-wielder blocked from using both way shrines and keep recall stones. So you want the whole faction to stack on hammer? This is what happens with scrolls and will be exactly the same for hammer if it can't fast travel and break the pug bond.
- If Emperor is gained by faction wielding, hammer immediately returns to Oblivion. Easy, the wielding side will take the map, then emp. Pretty easy to bypass.
- Hammer has an additional timer of max duration (i.e 30 mins - 1 hour from initial pick up). It kind of has this already, ie minimum of 30 mins.
- Remove Low-Pop bonus from game as hammer would serve this function when implemented in a balanced way. Big assumption is that the underdog faction can succeed with the hammer, which is not likely. Bonus: "implemented in a balanced way", there is no such thing. You ask what balance means and everyone will have their own opinion.
It's not easy!
My suggestion is to make three artefacts, kinds of in a rock-paper-scissors style. One per faction max. They all do different things and counter one another and when all three get together something happens! Maybe a dragon appears and starts to mow down the zerg balls. Maybe call the dragon Lagless the Merciful. #NAprime !
The ability to use wayshrines with the hammer does need to be removed. It doesn't break the faction stack, people will still follow the icon on the map and use the same wayshrine. If you want to take the hammer across the map, you should be forced to run it there like a scroll.
Hammer is spawning for factions when they have all scrolls, and one keep away from Emp. It is making the zerging and overwhelming odds of faction stacking exponentially worse and ruining all game play for long periods of time.
@ZOS_BrianWheeler, Please remove it from the game totally as it has only made every aspect of PvP worse for the vast majority of players.
If ZOS insists on keeping it in, please do not reintroduce it until it is more balanced.
My suggestions would be:
- Emperor Faction players can not pick it up
- Ensure hammer only spawns within the territory of faction gaining lowest raw potential points/time
- Hammer-wielder blocked from using both way shrines and keep recall stones
- If Emperor is gained by faction wielding, hammer immediately returns to Oblivion
- Hammer has an additional timer of max duration (i.e 30 mins - 1 hour from initial pick up)
- Remove Low-Pop bonus from game as hammer would serve this function when implemented in a balanced way
More drastic balancing might be to only let the faction it spawns for pick it up and have it automatically return to Oblivion after 30 mins.
If anyone else has comments/suggestions please discuss.
Let me play devil's advocate.
- Emperor Faction players can not pick it up. This will kill the hammer concept or make it a one chance only event. As in emp faction kills the wielder and it despawns because there is no one who can pick it up.
- Ensure hammer only spawns within the territory of faction gaining lowest raw potential points/time. Then everyone would know where it spawned making the other factions pile up on the weak faction even more. And it doesn't matter if the weak faction gets it, they will likely hand it over anyway (ie. they are weak!).
- Hammer-wielder blocked from using both way shrines and keep recall stones. So you want the whole faction to stack on hammer? This is what happens with scrolls and will be exactly the same for hammer if it can't fast travel and break the pug bond.
- If Emperor is gained by faction wielding, hammer immediately returns to Oblivion. Easy, the wielding side will take the map, then emp. Pretty easy to bypass.
- Hammer has an additional timer of max duration (i.e 30 mins - 1 hour from initial pick up). It kind of has this already, ie minimum of 30 mins.
- Remove Low-Pop bonus from game as hammer would serve this function when implemented in a balanced way. Big assumption is that the underdog faction can succeed with the hammer, which is not likely. Bonus: "implemented in a balanced way", there is no such thing. You ask what balance means and everyone will have their own opinion.
It's not easy!
My suggestion is to make three artefacts, kinds of in a rock-paper-scissors style. One per faction max. They all do different things and counter one another and when all three get together something happens! Maybe a dragon appears and starts to mow down the zerg balls. Maybe call the dragon Lagless the Merciful. #NAprime !
The ability to use wayshrines with the hammer does need to be removed. It doesn't break the faction stack, people will still follow the icon on the map and use the same wayshrine. If you want to take the hammer across the map, you should be forced to run it there like a scroll.
My suggestion is to make three artefacts, kinds of in a rock-paper-scissors style. One per faction max. They all do different things and counter one another and when all three get together something happens! Maybe a dragon appears and starts to mow down the zerg balls. Maybe call the dragon Lagless the Merciful. #NAprime !
Right now hammer just ruins PvP even more. It condradicts its purpose. When everyone except of emperor can pick it up it ends that most populated faction usualy with emp takes it over and finish of low poped factions. It needs to be removed or completly be forbiden to use by the most populated faction at a time, otherwise we will have things like this all the time:
Poplocked EP vs 2 bars AD and DC. Hammer doing amazing job... Total BS.
Right now hammer just ruins PvP even more. It condradicts its purpose. When everyone except of emperor can pick it up it ends that most populated faction usualy with emp takes it over and finish of low poped factions. It needs to be removed or completly be forbiden to use by the most populated faction at a time, otherwise we will have things like this all the time:
Poplocked EP vs 2 bars AD and DC. Hammer doing amazing job... Total BS.
I also believe that adding hammer to game was a big mistake, but I doubt they will ever remove it, that damned thing is here to stay.
But I`d also like to point out that the map we see on your screenshot is result of ridiculous population imbalance, hammer merely speeds up the inevitable. Or do you think ep could paint map red even with hammer, if they had similar amount of players than opponents?
Uneven amount of players between factions is far bigger problem than hammer and that`s what really destroys quality of pvp outside prime time, hammer just creates some very laggy zerg-fests around it and speeds up some keep flips once in a while.
Psychopote wrote: »Don't remove hammer and faction lock. We finally have some fun in PvP.
Psychopote wrote: »The easy solution could be to add a 30 days campaign without hammer and faction lock (an "old fashion" campaign).
So people could choose what fit their desire best ;-)