Taleof2Cities wrote: »Looks like someone is still having difficulty dealing with change ... when the ship sailed two (2) months ago.
1 month after DoT changes debuted on PTS and another month after they were patched in on Live.
Way late to the party I'm afraid.
^What an empty, ridiculous comment from the typical post count *** on the typical gaming forum.
To the topic, Non class DOTS, specifically Entropy and Soul Trap, were hardly ever used, needed buffing, they overdid the buff, and instead of pedaling it back a bit undid the change entirely. Then nerfed ALL dots in addition. Meh.
IMO they should be buffed about 20% in damage, enough to justify using them in certain situations or builds.
Taleof2Cities wrote: »Looks like someone is still having difficulty dealing with change ... when the ship sailed two (2) months ago.
1 month after DoT changes debuted on PTS and another month after they were patched in on Live.
Way late to the party I'm afraid.
martinhpb16_ESO wrote: »Taleof2Cities wrote: »Looks like someone is still having difficulty dealing with change ... when the ship sailed two (2) months ago.
1 month after DoT changes debuted on PTS and another month after they were patched in on Live.
Way late to the party I'm afraid.
And the point of your post is?
^What an empty, ridiculous comment from the typical post count *** on the typical gaming forum.
To the topic, Non class DOTS, specifically Entropy and Soul Trap, were hardly ever used, needed buffing, they overdid the buff, and instead of pedaling it back a bit undid the change entirely. Then nerfed ALL dots in addition. Meh.
IMO they should be buffed about 20% in damage, enough to justify using them in certain situations or builds.
The DoT itself was nerfed multiple times over but also buffed somewhere down the line. To be fair poison injection was over performing (just look at people slotting bow just for the single skill). Number wise it dealt more damage than even class DoTs and had a ridiculous 260% execute damage. The cost wasn’t even that expensive so even if you shoot a PI every 4-5 seconds it’ll still deal more damage than spammables without even needing the execute damage. I don’t see why the skill needs a buff really, if you run bow you most likely will still run PI PVE or PVP. Heck, how often do you see people running the other morph?I'm talking specifically about poison injection. It was quad nerfed. Sure the execute applying to the direct damage portion is ok but the dot portion is in a very sad state. They should at least boost the execute close to what it was before the whole buff/nerf roller coaster. Especially with the amount of templars and their cures they created by buffing the F out of them and removing major defile from almost everything.
The DoT itself was nerfed multiple times over but also buffed somewhere down the line. To be fair poison injection was over performing (just look at people slotting bow just for the single skill). Number wise it dealt more damage than even class DoTs and had a ridiculous 260% execute damage. The cost wasn’t even that expensive so even if you shoot a PI every 4-5 seconds it’ll still deal more damage than spammables without even needing the execute damage. I don’t see why the skill needs a buff really, if you run bow you most likely will still run PI PVE or PVP. Heck, how often do you see people running the other morph?I'm talking specifically about poison injection. It was quad nerfed. Sure the execute applying to the direct damage portion is ok but the dot portion is in a very sad state. They should at least boost the execute close to what it was before the whole buff/nerf roller coaster. Especially with the amount of templars and their cures they created by buffing the F out of them and removing major defile from almost everything.
As for DoTs DK DoTs are really strong atm, and you’ll hear the usual forum DK whiner whine about anything DK related including DoTs but the DKs still end up running their 2 staple DoTs. In order to let DKs feel that they’re different by having strong DoTs they have to make the other DoTs much shittier, although I do agree that they overnerfed DoTs but honestly dots should not be anywhere near the level it was in Scalebreaker.
Entropy and soul trap should never be buffed damage wise. That was the worst move ZoS made because suddenly amount of targetable DoTs people were able to put on enemies became to big.
wild_kmacdb16_ESO wrote: »Yeah I don't see the logic of slotting a DOT which does 600 DPS, over a spammable that essentially does 4000 DPS. This isn't referencing any 2 abilities in particular; just seems to be what the combat team deems 'balanced'. There is no point slotting a DOT over a utility skill or straight damage.
The DoT itself was nerfed multiple times over but also buffed somewhere down the line. To be fair poison injection was over performing (just look at people slotting bow just for the single skill). Number wise it dealt more damage than even class DoTs and had a ridiculous 260% execute damage. The cost wasn’t even that expensive so even if you shoot a PI every 4-5 seconds it’ll still deal more damage than spammables without even needing the execute damage. I don’t see why the skill needs a buff really, if you run bow you most likely will still run PI PVE or PVP. Heck, how often do you see people running the other morph?I'm talking specifically about poison injection. It was quad nerfed. Sure the execute applying to the direct damage portion is ok but the dot portion is in a very sad state. They should at least boost the execute close to what it was before the whole buff/nerf roller coaster. Especially with the amount of templars and their cures they created by buffing the F out of them and removing major defile from almost everything.
As for DoTs DK DoTs are really strong atm, and you’ll hear the usual forum DK whiner whine about anything DK related including DoTs but the DKs still end up running their 2 staple DoTs. In order to let DKs feel that they’re different by having strong DoTs they have to make the other DoTs much shittier, although I do agree that they overnerfed DoTs but honestly dots should not be anywhere near the level it was in Scalebreaker.
zrazmab16_ESO wrote: »Free napkins and hugs ON ME! For all of those who’s world has been shattered into pieces, there there dots will be okay...🥺🥺
It ain’t supposed to be “why slot dots over direct damage” ever. Dots always meant to support damage and keep the pressure up, while direct damage skills to seal the deal...
Of course I do understand your boohoo point.. Scalebreaker saw my nb run 2h/bow + sheer venom, of course it’s been amazing droping people in bg’s with x2 PI and not even needing to use my 2h for 90% of bg time.. oh shiit.. Im with you guys.. BRING BACK THE DOTS, BRING BACK THE DOTS, NOW ALL TOGETHER!!!...
DoT's were fine and easily countered in PvP by good players. It was a fun and unique game play while it lasted.
Ragnarock41 wrote: »DoT's were fine and easily countered in PvP by good players. It was a fun and unique game play while it lasted.
I believe a nerf was needed but not such such a massive one. They should have started with a %25 nerf and see how that affected things, instead of going for such a drastic, overkill nerf hammer.
Not to mention the buff they introduced later after the nerfs, was also done based on the nerfed values so its a smaller buff than what people believe.
In the next update I expect to see either healing nerfs across the board, or dot buffs across the board. Whatever solution they come up with, I hope they won't go overkill with it like the last two patches.
wild_kmacdb16_ESO wrote: »Yeah I don't see the logic of slotting a DOT which does 600 DPS, over a spammable that essentially does 4000 DPS. This isn't referencing any 2 abilities in particular; just seems to be what the combat team deems 'balanced'. There is no point slotting a DOT over a utility skill or straight damage.