Distrobomb wrote: »Get quest, kill monsters, turn in quest. Did I miss something?
Distrobomb wrote: »Get quest, kill monsters, turn in quest. Did I miss something?
Quite a bit, apparently.
Distrobomb wrote: »Distrobomb wrote: »Get quest, kill monsters, turn in quest. Did I miss something?
Quite a bit, apparently.
Enlighten me, or are you just defending because you have a hangnail this morning?
Poking fun at obvious double standards made by fashionable nonconformists.
Poking fun at obvious double standards made by fashionable nonconformists.
Distrobomb wrote: »
Poking fun at obvious double standards made by fashionable nonconformists.
Just because someone doesn't like the overall package doesn't necessarily mean they don't find a little enjoyment with it. It's not a double standard, it's a failure to understand this.
There was no sense of exploration or adventure, it was all 'to do this, click this button to join a queue for it and get your rewards'.
To me, it's more like WOW destroyed the online gaming scene completely.
rager82b14_ESO wrote: »To me, it's more like WOW destroyed the online gaming scene completely.
Wow made MMOrpgs better in many ways, but the problem is the hardcore gaming community has turned mmorpgs into MMOS without the rpg.
From all the feed back I read, about how wow is so easy now. Most of them don't try the tougher content that wow offers. They don't try to do the harder raids. They mostly do small guild 10 mans or LFR.
The number one reason I found that lots of people hate wow is because it became less competitive when most people could get epics.
Taking away a huge e-*** factor hurt many players. Now mind you, my reason for leaving wow is because 30+ skills, and i'm tired of the world. Many people feel the same, but the ones who are saying WOW IS SO EASY NOW CASUAL THIS OR THAT. What they really mean is that with out a epeen factor in a MMO it is casual.
I understand what you are saying. But I never liked wow at all. To me wow is extremely restricted. But so big success it ruined coming titles for now over ten years,
I understand what you are saying. But I never liked wow at all. To me wow is extremely restricted. But so big success it ruined coming titles for now over ten years,
Depends on your point of view. In WoW, by the time I was level 20 on my first character, I had been questing in 8 different zones (questing, not just exploring). In ESO, for all the talk of 'explore', the questing from zone to zone is entirely linear. But others will point to the lack of breadcrumb quests and finding odd little events which lead to quests and say that that satisfies their exploration needs better. It's horses for courses really.
knightblaster wrote: »I think that with WOTLK and all those measurement tools, people stopped playing for fun, but to prove themselves.
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Just look at it, already during Beta various people posted leveling guides, crafting guides etc. and many at the forum read them. They did so because they were afraid to fail, but by doing so they ruined the whole game for them. Lets face it, a game wont be fun if you treat it as a job, but this is what many of these readers do.
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With ESO its the same, I have no idea what the max skill level is, what zones there are, what skills my classes have, what happens if I walk left instead of right. And you know what? This is fun and I can only tell everyone who is spoiled by wow, turn of your Addons, turn of ESOhead and just play the game. Avoid threads at the forum which are clearly a spoiler - you will have a lot more fun like that.
That said, don't expect the community to tolerate this. While it didn't happen yet at ESO, I remember wow and how furious people were if you didn't know a boss fight or if you didn't know a shortcut in a dungeon...
While I don't disagree that this play style can be fun, different people find different things fun.
For some players, playing an online game more "professionally" -- that is, having a good and thorough knowledge of the key systems at least before playing so that decisions are optimized -- is a core part of their fun experience. They don't enjoy stumbling around -- they don't find it fun, but frustrating. Obviously a different definition of fun from what you have, and that's fine, I think.
I also think many players have been molded by WoW, but also many players are, regardless of WoW, older, less patient, and want to get things done faster so as to avoid taking 10 months to level (want to not be tied to one game for 10 months). It varies.
I do think that WoW had a very negative impact on the MMO space in terms of game design, but I also think that there is more than one legit playstyle and not everyone likes to explore and wander without having prepared themselves with knowledge first. Yes, it's a "gamey-er" way to play, but these are games, and these are gamers -- many like playing in a "gamey" way.
But then WOW has become all about the endgame. I mean that's why they're offering the ability to buy your way close to the level cap, right? Even though they redid all their leveling zones just two expacs ago, they're saying their leveling content is boring and/or sucks.
Nox_Aeterna wrote: »
Get quest, kill monsters, turn in quest. Did I miss something?
But all of those things aside which I don't like about the game does not make it a bad game in it's modern form. It's a bit like the Beatles; I thought they were tuneless noisemakers who produced songs which were fit only for children's parties. However, the sheer number of people who love their music means that I have to answer in the affirmative if ever asked if they were a great music band. Same applies to WoW. Don't like it? Enough people do that the game can afford to drop double the total subscription count of many other 'popular' MMOs without breaking a sweat. That makes it the best MMO out there according to the only measure which is anything like objective: the popularity of the product.