ZOS_GinaBruno wrote: »Just to give everyone an update, we will not be enabling any additional events this weekend while we concentrate on implementing fixes for the Activity Finder. When we dug into why the issues began yesterday, we uncovered a new problem where certain groups queuing with the Activity Finder were causing significant database load issues. The fixes we’re working on will better distribute the load and impact on the database, and they are currently with QA for testing. We really appreciate everyone’s patience while we troubleshoot these issues, and completely understand how disruptive it's been for you. Once we receive the testing results from QA, we’ll give everyone another update of our plans on Monday.
darthgummibear_ESO wrote: »Kingslayer513 wrote: »Alienoutlaw wrote: »the updated group finder was never stress tested, in fact it almost shut the game down on the PC EU server for a week after the DLC launch, this should have sent alarm bells ringing to ZOS to maybe not go ahead with the event as planed, almost everyone here on the forum knew the GF was not up to the stress of an event it barley coped with peak time server loads.
there was absolutely no reason at all this should of happened and the fact it was allowed to speaks volumes.
Bingo.
You gotta wonder what kind of management hell ZOS is in where they can publicly display these bumbling incompetencies over and over and OVER again without a complete team restructuring.
People complain about the programmers (who are undoubtedly interns and fresh college grads), but if the upper management is either unaware or doesn't care enough to change course despite every red flag and alarm bell going off, then it reeks of a systemic problem.
Have you seen the SNAFU that is Fallout 76?ZOS just seem to be in the same groove as their sister studio, Bethesda Game Studio. Apparently, this kind of performance/behavior/incompetence is standard practice.
Ultimately, it's up to each of their customers to decide if games run in such a manner are worth paying for.
Given that FO76 adopted the identical monetization scheme as ESO, I think it's safe to say that Zenimax is calling the shots for both studios.
ZOS and BGS are two different development studios working under the Zenimax Media Inc umbrella.
Dusk_Coven wrote: »Hi,ZOS_GinaBruno wrote: »We're still discussing what the plan is. We'll post in that main thread as soon as we have something nailed down.
Any chance if you could give us a few more details? Such as what's definitely off the table, or an estimate of when the next update might be, even if there's no new information by that time.
Also, as previously stated, please look ahead to the end of the year, especially the upcoming dragon event that involves dungeons.
Thanks.
lordrichter wrote: »
So your first point is that ZOS can't design a decent event, your second point is that they can't test their code, and your third point is GIVE THEM MORE MONEY? That would be funny if it weren't so sad.First off, I think the undaunted event was poorly designed just by it's mechanics... Even if the group finder had worked as intended, the event would not have been satisfactory for many folks, it had to many items that dropped from too few mechanics that were determined by the RNG and required a level of play and groups that many may not have had the access to over a very short period of time.
Second, the group finder issues can't really be tested under a load unless that load can be duplicated... I used to write commercial code, I never allowed code to be released that I did not think would work as required... it was also rare that when that code was put in place with a customer the first time that it worked as we thought it would, most of the time because there was information we did not have or could not simulate... so yes, many times the testers and testing was done by our customers, and we also ran into issues with 3rd party programs that interfered with our code in ways we did not and could not have foreseen...
Mt second point is a way to point out that Rich's post above is absolutely true, every event after that post was made they were 100% sure the tools would support it... all the testing they did showed it was true... but when it went live, it failed... so they fixed it again, tested it again, 100% certified again... until it failed again... I am not saying the certification methods were good or bad, I don't know what they were, just that what ever they were could have certified 100% that the system tools would have worked each and every time.
My third and last point is that the development, support and operation of this game costs money, the systems,, the people and all the rest can't operate without substantial income... some comes from those of us that pay the monthly subscription, but for the past few years it has been showed that the subscription model will not generate the required income, hence many of these games that are "Free to play" generate a great deal of income through selling some in-game currency (Crowns, Gems, Coins or what ever) and that in-game currency will allow for those that have the funds to pay for it to get others to furnish items they want (trading their real life money to get in-game items they don't have the time or inclination to acquire from people who have the time to acquire it or from the company... this second model has shown to be much better at producing income then the older subscription model. The Crown store and the monthly subscription pays for the game and all the things done to support the game...
if you want Zos to do more, buy more crowns so they can afford it, if you want them to test more, then get on the PTS when asked and help them test, and when you test and find issues don't expect someone else to report what you see, report it in as thorough report as you can to the people that can use it (as directed by Zos)
Sandman929 wrote: »I like the part where they're waiting on "test results from QA"
KappaKid83 wrote: »Follow the path of Final Fantasy 14. Have a team working on redoing the base code for the game and when it is almost viable take down this "1.0" version and launch the "2.0" "Realm Reborn" version on a completely new coding platform. The game sees longevity and still turns a massive profit.
Kingslayer513 wrote: »People complain about the programmers (who are undoubtedly interns and fresh college grads), but if the upper management is either unaware or doesn't care enough to change course despite every red flag and alarm bell going off, then it reeks of a systemic problem.
The testing of some systems is always going to be a Trial by Fire and they just hope when they do that their systems don't burn. I agree that at least someone thought the systems could handle it, though we can only guess who.Second, the group finder issues can't really be tested under a load unless that load can be duplicated... I used to write commercial code, I never allowed code to be released that I did not think would work as required... it was also rare that when that code was put in place with a customer the first time that it worked as we thought it would, most of the time because there was information we did not have or could not simulate... so yes, many times the testers and testing was done by our customers, and we also ran into issues with 3rd party programs that interfered with our code in ways we did not and could not have foreseen...
Mt second point is a way to point out that Rich's post above is absolutely true, every event after that post was made they were 100% sure the tools would support it... all the testing they did showed it was true... but when it went live, it failed... so they fixed it again, tested it again, 100% certified again... until it failed again... I am not saying the certification methods were good or bad, I don't know what they were, just that what ever they were could have certified 100% that the system tools would have worked each and every time.
My third and last point is that the development, support and operation of this game costs money, the systems,, the people and all the rest can't operate without substantial income... some comes from those of us that pay the monthly subscription, but for the past few years it has been showed that the subscription model will not generate the required income, hence many of these games that are "Free to play" generate a great deal of income through selling some in-game currency (Crowns, Gems, Coins or what ever) and that in-game currency will allow for those that have the funds to pay for it to get others to furnish items they want (trading their real life money to get in-game items they don't have the time or inclination to acquire from people who have the time to acquire it or from the company... this second model has shown to be much better at producing income then the older subscription model. The Crown store and the monthly subscription pays for the game and all the things done to support the game...
Oh c'mon don't expect that they really will sit and think on sutuation on weekend.Yeah we really could use an update on the situation
protofeckless wrote: »I don't even know where to start with this:
"When we dug into why the issues began yesterday, we uncovered a new problem where certain groups queuing with the Activity Finder were causing significant database load issues."
Ok yes I do. You see, the problem is "certain groups". Players are the problem. No need to be accountable to a delivering a working product, when you always blame the customer. Every time it's the same message from ZOS.
It would be refreshing if they'd just own up and communicate real, you know, information.
Also, 5.5 years from launch you still have to rezone to receive mail or a store purchase. And ZOS still tries to pass off the word "database." How embarrassing.
I was wondering just how long it would take for someone to pick up that typo,Verbal_Earthworm wrote: »Slay Sleigh
The solution is easy, swap the PTS for the main game server, (test fix applied), and switch back to the main game server when the problem is fixed correctly.Second, the group finder issues can't really be tested under a load unless that load can be duplicated...
Maybe a possible could include longer but less intense events. So basically perma events with the theme changing every few weeks. To avoid inflation limit the amount of drops to one per day.
This would smooth the curve of participating players and therefore limit the amount of people doing the same thing at once and stress the servers.
Just a thought.
HmmmmWont happen mate. ZOS have put much effort into recently developing the impressio and the revune stream he brings in. Limited events are designed with a mind to push the players into spending money. Lots to do, many styles to get in a short space of time.
Look at Undaunted Event. 4 days and like 28 style pages to get LOL It is very blatant ESO has become a cash grab now.