DrOuttaSight wrote: »Firstly, shouldn't they be a planned maintenance for this coming Monday?
To Patch fix the Activity Finder option, as it's a key player option to the ESO game?
Patch test the fix on the PTS FIRST before adding the patch to the main game servers.
In-fact Please consider testing ALL patch fixes on the PTS before adding them to the main games servers,
as it would save a lot of player grief, and suicides.
Here is an idea instead of the Undaunted event.
Change the image of the Dragon to Santa's slay, instead of Reindeers pulling the slay, use Indrik's that breath fire or Ice.
Then we get to kill Santa, every day, and the Indrik's.
or
A Witch Finder General Hunt Event.
Beef all the Witches up by making them harder to Kill by 4+ group of players.
Players must be grouped Before they can enter the Witch perimeter to kill the Witches.
ApostateHobo wrote: »Still no information come on zos how long do you guys need to discuss your options?
Kingslayer513 wrote: »Alienoutlaw wrote: »the updated group finder was never stress tested, in fact it almost shut the game down on the PC EU server for a week after the DLC launch, this should have sent alarm bells ringing to ZOS to maybe not go ahead with the event as planed, almost everyone here on the forum knew the GF was not up to the stress of an event it barley coped with peak time server loads.
there was absolutely no reason at all this should of happened and the fact it was allowed to speaks volumes.
Bingo.
You gotta wonder what kind of management hell ZOS is in where they can publicly display these bumbling incompetencies over and over and OVER again without a complete team restructuring.
People complain about the programmers (who are undoubtedly interns and fresh college grads), but if the upper management is either unaware or doesn't care enough to change course despite every red flag and alarm bell going off, then it reeks of a systemic problem.
Kingslayer513 wrote: »Alienoutlaw wrote: »the updated group finder was never stress tested, in fact it almost shut the game down on the PC EU server for a week after the DLC launch, this should have sent alarm bells ringing to ZOS to maybe not go ahead with the event as planed, almost everyone here on the forum knew the GF was not up to the stress of an event it barley coped with peak time server loads.
there was absolutely no reason at all this should of happened and the fact it was allowed to speaks volumes.
Bingo.
You gotta wonder what kind of management hell ZOS is in where they can publicly display these bumbling incompetencies over and over and OVER again without a complete team restructuring.
People complain about the programmers (who are undoubtedly interns and fresh college grads), but if the upper management is either unaware or doesn't care enough to change course despite every red flag and alarm bell going off, then it reeks of a systemic problem.
Have you seen the SNAFU that is Fallout 76?ZOS just seem to be in the same groove as their sister studio, Bethesda Game Studio. Apparently, this kind of performance/behavior/incompetence is standard practice.
Ultimately, it's up to each of their customers to decide if games run in such a manner are worth paying for.
DrOuttaSight wrote: »In-fact Please consider testing ALL patch fixes on the PTS before adding them to the main games servers,
darthgummibear_ESO wrote: »Kingslayer513 wrote: »Alienoutlaw wrote: »the updated group finder was never stress tested, in fact it almost shut the game down on the PC EU server for a week after the DLC launch, this should have sent alarm bells ringing to ZOS to maybe not go ahead with the event as planed, almost everyone here on the forum knew the GF was not up to the stress of an event it barley coped with peak time server loads.
there was absolutely no reason at all this should of happened and the fact it was allowed to speaks volumes.
Bingo.
You gotta wonder what kind of management hell ZOS is in where they can publicly display these bumbling incompetencies over and over and OVER again without a complete team restructuring.
People complain about the programmers (who are undoubtedly interns and fresh college grads), but if the upper management is either unaware or doesn't care enough to change course despite every red flag and alarm bell going off, then it reeks of a systemic problem.
Have you seen the SNAFU that is Fallout 76?ZOS just seem to be in the same groove as their sister studio, Bethesda Game Studio. Apparently, this kind of performance/behavior/incompetence is standard practice.
Ultimately, it's up to each of their customers to decide if games run in such a manner are worth paying for.
Given that FO76 adopted the identical monetization scheme as ESO, I think it's safe to say that Zenimax is calling the shots for both studios.
darthgummibear_ESO wrote: »Kingslayer513 wrote: »Alienoutlaw wrote: »the updated group finder was never stress tested, in fact it almost shut the game down on the PC EU server for a week after the DLC launch, this should have sent alarm bells ringing to ZOS to maybe not go ahead with the event as planed, almost everyone here on the forum knew the GF was not up to the stress of an event it barley coped with peak time server loads.
there was absolutely no reason at all this should of happened and the fact it was allowed to speaks volumes.
Bingo.
You gotta wonder what kind of management hell ZOS is in where they can publicly display these bumbling incompetencies over and over and OVER again without a complete team restructuring.
People complain about the programmers (who are undoubtedly interns and fresh college grads), but if the upper management is either unaware or doesn't care enough to change course despite every red flag and alarm bell going off, then it reeks of a systemic problem.
Have you seen the SNAFU that is Fallout 76?ZOS just seem to be in the same groove as their sister studio, Bethesda Game Studio. Apparently, this kind of performance/behavior/incompetence is standard practice.
Ultimately, it's up to each of their customers to decide if games run in such a manner are worth paying for.
Given that FO76 adopted the identical monetization scheme as ESO, I think it's safe to say that Zenimax is calling the shots for both studios.
Give them time.
Yes, it was a stupid move to start this event despite the server problems.
But with the number of events this season, nobody will starve or suffer other harm due to one event being cancelled, either temporarily or permanently.
They admitted their mistake by cancelling the event. That's the first step to finding and implementing a solution.
Now, they need time to develop a good solution instead of a quick fix that'll break soon again anyhow.
January1171 wrote: »It's been less than 24 hours since they cancelled. Give them a minute.
ZOS and BGS are two different development studios working under the Zenimax Media Inc umbrella.
Oh yeah, I think I get it now... first there was Bethesda Softworks under Media Technology Limited (1986–1999) and after that under ZeniMax Media (1999–present). Zenimax at one point got the idea to capitalise on the success of Bethesda's little Tamriel franchise as backdrop for an MMO and thus was born TESO.
Darkmage1337 wrote: »
Midyear Mayhem 2019: canceled due to server performance.
Witchmother's Festival 2019: extended due to server performance.
Undaunted Celebration 2019: canceled due to server performance.
Darkmage1337 wrote: »
Midyear Mayhem 2019: canceled due to server performance.
Witchmother's Festival 2019: extended due to server performance.
Undaunted Celebration 2019: canceled due to server performance.
They've probably already made up their minds and spent the last several hours writing some marketing speak, yet still hollow, apology, and just waiting for upper management to approve it before throwing it into the void.
SquawkTheMajestic wrote: »Give them time.
Yes, it was a stupid move to start this event despite the server problems.
But with the number of events this season, nobody will starve or suffer other harm due to one event being cancelled, either temporarily or permanently.
They admitted their mistake by cancelling the event. That's the first step to finding and implementing a solution.
Now, they need time to develop a good solution instead of a quick fix that'll break soon again anyhow.
In your opinion, how many years does a major game studio need to figure out a group finder that finds 4 people to run a dungeon?
January1171 wrote: »It's been less than 24 hours since they cancelled. Give them a minute.
Hi,ZOS_GinaBruno wrote: »We're still discussing what the plan is. We'll post in that main thread as soon as we have something nailed down.