Hi,
Firstly I would like to appologize with the fault, I'm not english. (I know there is a French forum but nobody seems to go there and French are not known to be kind...). That's not a thread for QQing, not at all, I'm just telling what happens to me and would like your mind at the end of your reading.
I would like to discuss about the heal role on that game. I'm playing heal on most of the MMO's I've ever played and I've never seen a so much ungrateful role. I'll explain.
The first point I would like to discuss is the point to be considered as being in a fight or not.
I'm playing since the begining with my friend which is dps and we had no problem to do the quest as a heal-dps group. When he reached the level 30 when I was only 28 I started to wonder why there was that difference between us. And I undeerstood, when I watched as his screen during a boss fighting, that sometimes I had no xp on the boss, and so no loot.
I know that, to be considered as a part of the fight, you have to do a percent of the damages done, or to heal the people fighting against the mobs. But I can't understand that way of being considered as a part of the fight because, sometimes :
-The people fighting the boss or the mobs just don't loose any life, so my heals are useless, so I'm not considered as a part of the fight. And the buffs I put doesn't seem to be useful for that either.
-When I try to dps I surely do not enough damages to be considered as a part of the fight.
Since the level 15 I took a second staff of dps (with destruction staff spells) but it is not enough either (even if my destruction staff is higher level than my restoration staff). On a quest, when I had to loot an object on a dwemer centurion, I had to kill that centurion 5 times because every time he get killed too fast for me to do enough damages (even with my destruction staff) and nobody lost life so no heal needed. I had to wait for the 5th time for being alone with my friend on the boss so I could do enough damages and he was tanking so he lost a little life.
The second point I would like to talk about is the fact that some quests (guilds and the main quest) are meant to be alone.
I've always loved to play MMO's but never liked to fight the mobs. I like to care about my mates for staying alive. So, for me, that kind of quests have no place in a MMO but, I know what you will answer, that can be discussed and TESO isn't like every other MMO's.
But when you try the main quest at the level 35, that the mobs are level 30 and the quest is grey colored, and then you still get stucked and die again and again because you can't fight a boss that heals herself every 5 seconds with 4-5 healing orbs you're not able to dps, that's getting pretty annoying. I guessed that the main quest was not meant to be done at the right level (doing it at level 20 when the mobs are level 20 for example) because it's pretty difficult, but for a heal it's getting pretty impossible.
By that I can just understand that being a full heal in that game is impossible (I know they warned us that it would be impossible for a heal to be full heal in dungeon because it would have meant a too large dps loss, that's why I took a destruction staff, but I didn't expect that kind of problems...). You have to be dps, at least to do the alone quests, and you have to fight for your XP and your loot, even if it means you have to fight the bosses again and again.
I would like to have your mind about that, I may not have understood everything well but that's what I feel about the game at the moment, and I hope it won't be that way at level 50... (I'm level 41). And I would like to know if other heals are annoyed by that kind of stuff.