Can you guys come up with another secondary effect or just leave the HOT on it? It’s redundant with shuffle and rally should be primarily aimed at medium armor users. Plus I have to say that since I’m able to use rally in heavy thanks to RAT, I can now have major evasion in heavy armor which is just overkill.
I somewhat disagree, adding in evasion lets people pick and choose their weapons with more freedom in various gameplay types. I know in PvP there's huge pressure for group play to use only dual-wield or dual-wield and bow because of the limited availability of major evasion, an essential skill in the PvP toolkit. Now you can run 2-hand without also slotting shuffle and getting a redundancy there, freeing up more precious skill space.
I somewhat disagree, adding in evasion lets people pick and choose their weapons with more freedom in various gameplay types. I know in PvP there's huge pressure for group play to use only dual-wield or dual-wield and bow because of the limited availability of major evasion, an essential skill in the PvP toolkit. Now you can run 2-hand without also slotting shuffle and getting a redundancy there, freeing up more precious skill space.
I somewhat disagree, adding in evasion lets people pick and choose their weapons with more freedom in various gameplay types. I know in PvP there's huge pressure for group play to use only dual-wield or dual-wield and bow because of the limited availability of major evasion, an essential skill in the PvP toolkit. Now you can run 2-hand without also slotting shuffle and getting a redundancy there, freeing up more precious skill space.
But with the massive buff to shuffle, medium armor has finally been brought up to par as the mobility designated armor weight (whereas previously, heavy armor builds utilizing forward momentum had more mobility than medium builds utilizing shuffle). If you're in medium, the OBVIOUS choice for a snare immunity is shuffle. That being said, you are still highly limited with major brutality options on most specs, which means you'll likely still be slotting rally/forward and "getting a redundancy".
The only builds this benefits are heavy ones, where you will be able to free up bar space by dropping quick cloak, or where you will simply pick up a new mitigation buff if you didn't have blade cloak slotted previously. More mitigation is NOT something heavy armor needed, so this change is one that should be reverted in favor of a different effect, or a modification to the healing portion of the ability.
Edit: I should add that setups that do NOT utilize a snare immunity in open world are not viable for small scale or solo play. You NEED a snare immunity to gain the mobility required to deal with outnumbered situations, and consistently not running one means you are either A. Running in a large group or B. are looking specifically to 1v1.
I somewhat disagree, adding in evasion lets people pick and choose their weapons with more freedom in various gameplay types. I know in PvP there's huge pressure for group play to use only dual-wield or dual-wield and bow because of the limited availability of major evasion, an essential skill in the PvP toolkit. Now you can run 2-hand without also slotting shuffle and getting a redundancy there, freeing up more precious skill space.
Lol, you said the word skill when talking about groups in pvp. Even though you're talking about bar skills this just feels wrong.
Btw OP is right.
Why you even need that HoT on rally?
Why you even need that HoT on rally?
MisterBigglesworth wrote: »