disintegr8 wrote: »I'd also say that the tank should be keeping the boss as stationary as possible, not 'kiting' them around. The boss will move around a lot more if the tank doesn't block his heavy attacks as the tank will be knocked away and the boss will follow.
I think it is the difference between good and bad tanks.
thanks so much guys! i very recently started doing vet dungeons and man.... the bosses run around the room like crazy. I will try to stick with zaan if i can and just use scoria all other times.
Movement of trial bosses you are referring to is predictable, unpreventable and follows sequences. Once you run them a few times, you learn when is a good time to drop your AOE's. A bad tank will allow the boss to move around outside of this sequence, which is what I am really referring to.disintegr8 wrote: »I'd also say that the tank should be keeping the boss as stationary as possible, not 'kiting' them around. The boss will move around a lot more if the tank doesn't block his heavy attacks as the tank will be knocked away and the boss will follow.
I think it is the difference between good and bad tanks.
There are fights that are not stack and burn. Targets change. Players have to move to avoid mechanics. AS final boss even at +0 is a good example. Toss in the rest and even more so.
Craglorn is the home of stack and burn but that changes with all the rest of the trials.
wishlist14 wrote: »Having to change sets because they are situational is ridiculous imo. Try doing that in a pug trial. Also it takes a lot of experience to know in advance what fights require you to wear which monster sets 😐😐😐😐
Yeah. That's my problem. I pug all the time. So more often then not, either I am face tanking the boss, the tank is collecting frequent flyer miles or is running away from the boss. I'll give slimecraw a try as well as the infernal guardian. That one sounds fun.
@WrathOfInnosWrathOfInnos wrote: »I recommend using it with an Infused trait weapon and a Hardening glyph. That will make IG proc all the time without you having to cast shields.
the tanks are kiting bosses
disintegr8 wrote: »I'd also say that the tank should be keeping the boss as stationary as possible, not 'kiting' them around. The boss will move around a lot more if the tank doesn't block his heavy attacks as the tank will be knocked away and the boss will follow.
I think it is the difference between good and bad tanks.
Hey guys!
So I was listening to some magicka tutorials on YouTube and one thing bothers me. I find that the monster sets they recommend are basically only good for a parsing dummy. I was using Skoria for a long time and I loved it. Then after listening to those darn tutorials I went out and got Zaan grothdar and ilambris. These sets, in my newbie opinion anyway, seem very impractical for things like vet dungeons. the tanks are kiting bosses while I am dodging bad and all that good stuff. Skoria will hit 100 percent of the time while these other sets will likely miss half their procs.
So, am I just bad or is my assessment correct?
Are there any other magicka sets I'm missing?
Thank you in advance
personally I LOVE Stormfist
it works in both PVE and PVP
it does good AOE damage and good single target damage
its easy to get
it looks cool
my most favorite Monster set however is Bloodspawn, its literally the best Monster set in the game on ANY character/class