VaranisArano wrote: »Faction lock has been a boon just for chat alone. We'd frequently get trolls from other alliances popping up in zone chat to just talk trash. Not to mention you can actually use zone chat as intended now. It's been wonderful to call out where your group is headed next without an opposing zerg waiting for you because of said trolls.
Don't like faction lock? Give a big thank you to all those shady players that ruined it for you.
Do you seriously think there are people spying on which keep your group is attacking?
If you dont, I'd say you're pretty naive.
I can't name and shame, but there is a few well know "group leaders" on ps4 that absolutely did this. And I imagine are pretty grumpy they can't anymore. Ran in one of these people's group for a minute, until I saw this happening myself. Left the group in disgust.
So I guess the answer to your question is no..I don't think it.
I've actually seen it in the group I was in, so I know it happens.
If people actually bothered to go to that length to spy then faction lock isn't going to stop them.
I feel like this point has already been addressed.
No one expects faction lock to stop 100% of bad behavior.
But it stops a lot of it, because most players who might be willing to pop onto another faction for a night or two of annoying people arent willing to lock themselves to a faction they don't like for a whole month when they could be playing that month with the faction they actually like.
Nor will most players go out of their way to sabotage their own faction when their rewards are 100% tied to their locked faction. There's no benefit to themself by shooting their own locked faction in the foot. Sure, there's a rare few who do it for the pleasure of trolling. But there's no more "Oh, it doesnt matter if I troll AD because I'll get better rewards on my EP and DC toons anyway and if AD hates me, I'll go play EP for a while" type justification. If a player trolls AD, they have to deal with the consequences of that for the month.
It encourages healthy play by imposing more of a cost to being a jerk.
VaranisArano wrote: »Faction lock has been a boon just for chat alone. We'd frequently get trolls from other alliances popping up in zone chat to just talk trash. Not to mention you can actually use zone chat as intended now. It's been wonderful to call out where your group is headed next without an opposing zerg waiting for you because of said trolls.
Don't like faction lock? Give a big thank you to all those shady players that ruined it for you.
Do you seriously think there are people spying on which keep your group is attacking?
If you dont, I'd say you're pretty naive.
I can't name and shame, but there is a few well know "group leaders" on ps4 that absolutely did this. And I imagine are pretty grumpy they can't anymore. Ran in one of these people's group for a minute, until I saw this happening myself. Left the group in disgust.
So I guess the answer to your question is no..I don't think it.
I've actually seen it in the group I was in, so I know it happens.
If people actually bothered to go to that length to spy then faction lock isn't going to stop them.
I feel like this point has already been addressed.
No one expects faction lock to stop 100% of bad behavior.
But it stops a lot of it, because most players who might be willing to pop onto another faction for a night or two of annoying people arent willing to lock themselves to a faction they don't like for a whole month when they could be playing that month with the faction they actually like.
Nor will most players go out of their way to sabotage their own faction when their rewards are 100% tied to their locked faction. There's no benefit to themself by shooting their own locked faction in the foot. Sure, there's a rare few who do it for the pleasure of trolling. But there's no more "Oh, it doesnt matter if I troll AD because I'll get better rewards on my EP and DC toons anyway and if AD hates me, I'll go play EP for a while" type justification. If a player trolls AD, they have to deal with the consequences of that for the month.
It encourages healthy play by imposing more of a cost to being a jerk.
Thats a very minor and questionable advantage when you compare it to all the restrictions it imposes.
VaranisArano wrote: »VaranisArano wrote: »Faction lock has been a boon just for chat alone. We'd frequently get trolls from other alliances popping up in zone chat to just talk trash. Not to mention you can actually use zone chat as intended now. It's been wonderful to call out where your group is headed next without an opposing zerg waiting for you because of said trolls.
Don't like faction lock? Give a big thank you to all those shady players that ruined it for you.
Do you seriously think there are people spying on which keep your group is attacking?
If you dont, I'd say you're pretty naive.
I can't name and shame, but there is a few well know "group leaders" on ps4 that absolutely did this. And I imagine are pretty grumpy they can't anymore. Ran in one of these people's group for a minute, until I saw this happening myself. Left the group in disgust.
So I guess the answer to your question is no..I don't think it.
I've actually seen it in the group I was in, so I know it happens.
If people actually bothered to go to that length to spy then faction lock isn't going to stop them.
I feel like this point has already been addressed.
No one expects faction lock to stop 100% of bad behavior.
But it stops a lot of it, because most players who might be willing to pop onto another faction for a night or two of annoying people arent willing to lock themselves to a faction they don't like for a whole month when they could be playing that month with the faction they actually like.
Nor will most players go out of their way to sabotage their own faction when their rewards are 100% tied to their locked faction. There's no benefit to themself by shooting their own locked faction in the foot. Sure, there's a rare few who do it for the pleasure of trolling. But there's no more "Oh, it doesnt matter if I troll AD because I'll get better rewards on my EP and DC toons anyway and if AD hates me, I'll go play EP for a while" type justification. If a player trolls AD, they have to deal with the consequences of that for the month.
It encourages healthy play by imposing more of a cost to being a jerk.
Thats a very minor and questionable advantage when you compare it to all the restrictions it imposes.
In your opinion, sure.
Not in the opinion of many of the people who persuaded ZOS to give faction lock another go.
I wasn't one of them, even though I'm fine with the faction lock. I've played enough Cyrodiil to see how some players choosing to abuse multifaction play to spy, to be toxic, to emp swap, to AP farm, and to troll with the scrolls was a problem. Most players were okay, either bandwagoning or swapping to the underdog. But its the jerks we can thank for the faction lock, and I see less jerks now.
Regardless of how you, I or ZOS feel about the cost-benefit in the long term, faction lock does work to reduce those problems.
Most players, when given the choice between trolling or playing for the faction they like, play for the faction they like. We're seeing that. And that's a good thing for healthy PVP.
It'll just take time to see if ZOS thinks that's worth the restrictions.
It's now 1 third tamriel. Zos needs to put on an additional 30 day cp unlocked campaign
Your yellows are only useless for a month.
Keep in mind that faction locks were not reintroduced to curtail individual scoring across all your characters in various alliances; locks were reintroduced to counteract the griefing, cheating, and trolling made possible by faction swapping. If people were able to log in as guests on factions other than their primary alliance, it would still be possible to spy with ease, sell scrolls, dump scrolls in water, etc.
VaranisArano wrote: »VaranisArano wrote: »Faction lock has been a boon just for chat alone. We'd frequently get trolls from other alliances popping up in zone chat to just talk trash. Not to mention you can actually use zone chat as intended now. It's been wonderful to call out where your group is headed next without an opposing zerg waiting for you because of said trolls.
Don't like faction lock? Give a big thank you to all those shady players that ruined it for you.
Do you seriously think there are people spying on which keep your group is attacking?
If you dont, I'd say you're pretty naive.
I can't name and shame, but there is a few well know "group leaders" on ps4 that absolutely did this. And I imagine are pretty grumpy they can't anymore. Ran in one of these people's group for a minute, until I saw this happening myself. Left the group in disgust.
So I guess the answer to your question is no..I don't think it.
I've actually seen it in the group I was in, so I know it happens.
If people actually bothered to go to that length to spy then faction lock isn't going to stop them.
I feel like this point has already been addressed.
No one expects faction lock to stop 100% of bad behavior.
But it stops a lot of it, because most players who might be willing to pop onto another faction for a night or two of annoying people arent willing to lock themselves to a faction they don't like for a whole month when they could be playing that month with the faction they actually like.
Nor will most players go out of their way to sabotage their own faction when their rewards are 100% tied to their locked faction. There's no benefit to themself by shooting their own locked faction in the foot. Sure, there's a rare few who do it for the pleasure of trolling. But there's no more "Oh, it doesnt matter if I troll AD because I'll get better rewards on my EP and DC toons anyway and if AD hates me, I'll go play EP for a while" type justification. If a player trolls AD, they have to deal with the consequences of that for the month.
It encourages healthy play by imposing more of a cost to being a jerk.
Thats a very minor and questionable advantage when you compare it to all the restrictions it imposes.
In your opinion, sure.
Not in the opinion of many of the people who persuaded ZOS to give faction lock another go.
I wasn't one of them, even though I'm fine with the faction lock. I've played enough Cyrodiil to see how some players choosing to abuse multifaction play to spy, to be toxic, to emp swap, to AP farm, and to troll with the scrolls was a problem. Most players were okay, either bandwagoning or swapping to the underdog. But its the jerks we can thank for the faction lock, and I see less jerks now.
Regardless of how you, I or ZOS feel about the cost-benefit in the long term, faction lock does work to reduce those problems.
Most players, when given the choice between trolling or playing for the faction they like, play for the faction they like. We're seeing that. And that's a good thing for healthy PVP.
It'll just take time to see if ZOS thinks that's worth the restrictions.
People aren't going to magically play for a faction just because they're locked to it,
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »Faction lock has been a boon just for chat alone. We'd frequently get trolls from other alliances popping up in zone chat to just talk trash. Not to mention you can actually use zone chat as intended now. It's been wonderful to call out where your group is headed next without an opposing zerg waiting for you because of said trolls.
Don't like faction lock? Give a big thank you to all those shady players that ruined it for you.
Do you seriously think there are people spying on which keep your group is attacking?
If you dont, I'd say you're pretty naive.
I can't name and shame, but there is a few well know "group leaders" on ps4 that absolutely did this. And I imagine are pretty grumpy they can't anymore. Ran in one of these people's group for a minute, until I saw this happening myself. Left the group in disgust.
So I guess the answer to your question is no..I don't think it.
I've actually seen it in the group I was in, so I know it happens.
If people actually bothered to go to that length to spy then faction lock isn't going to stop them.
I feel like this point has already been addressed.
No one expects faction lock to stop 100% of bad behavior.
But it stops a lot of it, because most players who might be willing to pop onto another faction for a night or two of annoying people arent willing to lock themselves to a faction they don't like for a whole month when they could be playing that month with the faction they actually like.
Nor will most players go out of their way to sabotage their own faction when their rewards are 100% tied to their locked faction. There's no benefit to themself by shooting their own locked faction in the foot. Sure, there's a rare few who do it for the pleasure of trolling. But there's no more "Oh, it doesnt matter if I troll AD because I'll get better rewards on my EP and DC toons anyway and if AD hates me, I'll go play EP for a while" type justification. If a player trolls AD, they have to deal with the consequences of that for the month.
It encourages healthy play by imposing more of a cost to being a jerk.
Thats a very minor and questionable advantage when you compare it to all the restrictions it imposes.
In your opinion, sure.
Not in the opinion of many of the people who persuaded ZOS to give faction lock another go.
I wasn't one of them, even though I'm fine with the faction lock. I've played enough Cyrodiil to see how some players choosing to abuse multifaction play to spy, to be toxic, to emp swap, to AP farm, and to troll with the scrolls was a problem. Most players were okay, either bandwagoning or swapping to the underdog. But its the jerks we can thank for the faction lock, and I see less jerks now.
Regardless of how you, I or ZOS feel about the cost-benefit in the long term, faction lock does work to reduce those problems.
Most players, when given the choice between trolling or playing for the faction they like, play for the faction they like. We're seeing that. And that's a good thing for healthy PVP.
It'll just take time to see if ZOS thinks that's worth the restrictions.
People aren't going to magically play for a faction just because they're locked to it,
No duh. But also, not what I'm arguing, Zevrro.
I'm saying that, of the players who played multiple factions AND behaved trollishly on one of those factions, most of those players chose to play for the faction they actually liked rather than commit to trolling for a whole month.
Which makes for a much nicer PVP experience for anyone who had to deal with those players trolling.
In any case, it sounds like you are fortunate enough to not have much experience with players trolling your faction(s) and/or your PVP groups, and I hope that good fortune continues for you!
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »Faction lock has been a boon just for chat alone. We'd frequently get trolls from other alliances popping up in zone chat to just talk trash. Not to mention you can actually use zone chat as intended now. It's been wonderful to call out where your group is headed next without an opposing zerg waiting for you because of said trolls.
Don't like faction lock? Give a big thank you to all those shady players that ruined it for you.
Do you seriously think there are people spying on which keep your group is attacking?
If you dont, I'd say you're pretty naive.
I can't name and shame, but there is a few well know "group leaders" on ps4 that absolutely did this. And I imagine are pretty grumpy they can't anymore. Ran in one of these people's group for a minute, until I saw this happening myself. Left the group in disgust.
So I guess the answer to your question is no..I don't think it.
I've actually seen it in the group I was in, so I know it happens.
If people actually bothered to go to that length to spy then faction lock isn't going to stop them.
I feel like this point has already been addressed.
No one expects faction lock to stop 100% of bad behavior.
But it stops a lot of it, because most players who might be willing to pop onto another faction for a night or two of annoying people arent willing to lock themselves to a faction they don't like for a whole month when they could be playing that month with the faction they actually like.
Nor will most players go out of their way to sabotage their own faction when their rewards are 100% tied to their locked faction. There's no benefit to themself by shooting their own locked faction in the foot. Sure, there's a rare few who do it for the pleasure of trolling. But there's no more "Oh, it doesnt matter if I troll AD because I'll get better rewards on my EP and DC toons anyway and if AD hates me, I'll go play EP for a while" type justification. If a player trolls AD, they have to deal with the consequences of that for the month.
It encourages healthy play by imposing more of a cost to being a jerk.
Thats a very minor and questionable advantage when you compare it to all the restrictions it imposes.
In your opinion, sure.
Not in the opinion of many of the people who persuaded ZOS to give faction lock another go.
I wasn't one of them, even though I'm fine with the faction lock. I've played enough Cyrodiil to see how some players choosing to abuse multifaction play to spy, to be toxic, to emp swap, to AP farm, and to troll with the scrolls was a problem. Most players were okay, either bandwagoning or swapping to the underdog. But its the jerks we can thank for the faction lock, and I see less jerks now.
Regardless of how you, I or ZOS feel about the cost-benefit in the long term, faction lock does work to reduce those problems.
Most players, when given the choice between trolling or playing for the faction they like, play for the faction they like. We're seeing that. And that's a good thing for healthy PVP.
It'll just take time to see if ZOS thinks that's worth the restrictions.
People aren't going to magically play for a faction just because they're locked to it,
No duh. But also, not what I'm arguing, Zevrro.
I'm saying that, of the players who played multiple factions AND behaved trollishly on one of those factions, most of those players chose to play for the faction they actually liked rather than commit to trolling for a whole month.
Which makes for a much nicer PVP experience for anyone who had to deal with those players trolling.
In any case, it sounds like you are fortunate enough to not have much experience with players trolling your faction(s) and/or your PVP groups, and I hope that good fortune continues for you!
Based on what? You're assuming that people trolling is done because they care so much for another faction rather than them just not caring about faction at all. I don't know any experienced players in this game that care about a faction.
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »Faction lock has been a boon just for chat alone. We'd frequently get trolls from other alliances popping up in zone chat to just talk trash. Not to mention you can actually use zone chat as intended now. It's been wonderful to call out where your group is headed next without an opposing zerg waiting for you because of said trolls.
Don't like faction lock? Give a big thank you to all those shady players that ruined it for you.
Do you seriously think there are people spying on which keep your group is attacking?
If you dont, I'd say you're pretty naive.
I can't name and shame, but there is a few well know "group leaders" on ps4 that absolutely did this. And I imagine are pretty grumpy they can't anymore. Ran in one of these people's group for a minute, until I saw this happening myself. Left the group in disgust.
So I guess the answer to your question is no..I don't think it.
I've actually seen it in the group I was in, so I know it happens.
If people actually bothered to go to that length to spy then faction lock isn't going to stop them.
I feel like this point has already been addressed.
No one expects faction lock to stop 100% of bad behavior.
But it stops a lot of it, because most players who might be willing to pop onto another faction for a night or two of annoying people arent willing to lock themselves to a faction they don't like for a whole month when they could be playing that month with the faction they actually like.
Nor will most players go out of their way to sabotage their own faction when their rewards are 100% tied to their locked faction. There's no benefit to themself by shooting their own locked faction in the foot. Sure, there's a rare few who do it for the pleasure of trolling. But there's no more "Oh, it doesnt matter if I troll AD because I'll get better rewards on my EP and DC toons anyway and if AD hates me, I'll go play EP for a while" type justification. If a player trolls AD, they have to deal with the consequences of that for the month.
It encourages healthy play by imposing more of a cost to being a jerk.
Thats a very minor and questionable advantage when you compare it to all the restrictions it imposes.
In your opinion, sure.
Not in the opinion of many of the people who persuaded ZOS to give faction lock another go.
I wasn't one of them, even though I'm fine with the faction lock. I've played enough Cyrodiil to see how some players choosing to abuse multifaction play to spy, to be toxic, to emp swap, to AP farm, and to troll with the scrolls was a problem. Most players were okay, either bandwagoning or swapping to the underdog. But its the jerks we can thank for the faction lock, and I see less jerks now.
Regardless of how you, I or ZOS feel about the cost-benefit in the long term, faction lock does work to reduce those problems.
Most players, when given the choice between trolling or playing for the faction they like, play for the faction they like. We're seeing that. And that's a good thing for healthy PVP.
It'll just take time to see if ZOS thinks that's worth the restrictions.
People aren't going to magically play for a faction just because they're locked to it,
No duh. But also, not what I'm arguing, Zevrro.
I'm saying that, of the players who played multiple factions AND behaved trollishly on one of those factions, most of those players chose to play for the faction they actually liked rather than commit to trolling for a whole month.
Which makes for a much nicer PVP experience for anyone who had to deal with those players trolling.
In any case, it sounds like you are fortunate enough to not have much experience with players trolling your faction(s) and/or your PVP groups, and I hope that good fortune continues for you!
Based on what? You're assuming that people trolling is done because they care so much for another faction rather than them just not caring about faction at all. I don't know any experienced players in this game that care about a faction.
If you are arguing from "every player I know doesnt care about the faction", that explains a fair bit.
On PC/NA Vivec for two years and now the new KAAL, I know experienced players who care a lot about the faction and campaign score. I also know experienced players who DGAF about that. I also know experienced regular multifaction players who behaved well and experienced regular multifaction players who behaved trollishly. And that's the experience from which I'm making my argument.
In my experience, even the players who really, truly, DGAF about faction AND who used to troll are less likely to troll now that they are stuck with that faction for a whole month.
If your experience and players you know differ, no wonder we have such different opinions.
So with that in mind, I don't think there's much point to continuing this debate. With such different experiences, we're not going to convince each other on our core position on the cost vs benefit of faction locks when it comes to dealing with troll behavior.
So why dont we agree to disagree and leave it here? You have a nice day!
ellahellabella wrote: »A ridiculous thing to bring back after 2 years without it.
There is no point even playing to win without dynamic scoring because whoever takes the most out of prime time wins.
As for griefing and trolling? Yeah, it might cut it down or this might just be a placebo effect.
Nonetheless, they were a small minority compared to the amount to players with all alliance toons that just want to play and play fairly.
Nothing, i repeat NOTHING fair, good or healthy comes from communal punishment.
ellahellabella wrote: »A ridiculous thing to bring back after 2 years without it.
There is no point even playing to win without dynamic scoring because whoever takes the most out of prime time wins.
As for griefing and trolling? Yeah, it might cut it down or this might just be a placebo effect.
Nonetheless, they were a small minority compared to the amount to players with all alliance toons that just want to play and play fairly.
Nothing, i repeat NOTHING fair, good or healthy comes from communal punishment.
PS4 NA Vivec campaign (or whatever it's called now) is the closest score I've seen in a long time, with all factions having over 65k scores. Never has the scores been this close.
Seems fair, good, and healthy to me...
ellahellabella wrote: »ellahellabella wrote: »A ridiculous thing to bring back after 2 years without it.
There is no point even playing to win without dynamic scoring because whoever takes the most out of prime time wins.
As for griefing and trolling? Yeah, it might cut it down or this might just be a placebo effect.
Nonetheless, they were a small minority compared to the amount to players with all alliance toons that just want to play and play fairly.
Nothing, i repeat NOTHING fair, good or healthy comes from communal punishment.
PS4 NA Vivec campaign (or whatever it's called now) is the closest score I've seen in a long time, with all factions having over 65k scores. Never has the scores been this close.
Seems fair, good, and healthy to me...
In Kaal na, we have an ad lock pop that steamrolls one faction and gates them. The only reason the scores don't show it is because they break their victims so hard that they all log off which then proccs the low population bonus. I haven't seen the low pop bonus proc in the main campaign for ages.
Might keep the scoreboard looking alright but that doesn't make it 'healthy'.
Also you completely disregarded my point. You're punishing people that did nothing wrong. NO that is NOT fair, good and healthy.
ellahellabella wrote: »ellahellabella wrote: »A ridiculous thing to bring back after 2 years without it.
There is no point even playing to win without dynamic scoring because whoever takes the most out of prime time wins.
As for griefing and trolling? Yeah, it might cut it down or this might just be a placebo effect.
Nonetheless, they were a small minority compared to the amount to players with all alliance toons that just want to play and play fairly.
Nothing, i repeat NOTHING fair, good or healthy comes from communal punishment.
PS4 NA Vivec campaign (or whatever it's called now) is the closest score I've seen in a long time, with all factions having over 65k scores. Never has the scores been this close.
Seems fair, good, and healthy to me...
In Kaal na, we have an ad lock pop that steamrolls one faction and gates them. The only reason the scores don't show it is because they break their victims so hard that they all log off which then proccs the low population bonus. I haven't seen the low pop bonus proc in the main campaign for ages.
Might keep the scoreboard looking alright but that doesn't make it 'healthy'.
Also you completely disregarded my point. You're punishing people that did nothing wrong. NO that is NOT fair, good and healthy.
Yeah, and what those players would usually do is jump to the winning side, further enabling this "unhealthy" atmosphere you're claiming.
It actually sounds like the issue is not alot of players PvP on your platform. I can only say from about 2 p.m. until 3 or 4 a.m. ps4 na is constantly pop locked by all 3 factions every day of the week.
I didn't disregard anything....stop being a fence sitter and pick a side. Jumping to the winning side at a whim doesn't exactly sound healthy for the game...just on a personal level.
ellahellabella wrote: »ellahellabella wrote: »ellahellabella wrote: »A ridiculous thing to bring back after 2 years without it.
There is no point even playing to win without dynamic scoring because whoever takes the most out of prime time wins.
As for griefing and trolling? Yeah, it might cut it down or this might just be a placebo effect.
Nonetheless, they were a small minority compared to the amount to players with all alliance toons that just want to play and play fairly.
Nothing, i repeat NOTHING fair, good or healthy comes from communal punishment.
PS4 NA Vivec campaign (or whatever it's called now) is the closest score I've seen in a long time, with all factions having over 65k scores. Never has the scores been this close.
Seems fair, good, and healthy to me...
In Kaal na, we have an ad lock pop that steamrolls one faction and gates them. The only reason the scores don't show it is because they break their victims so hard that they all log off which then proccs the low population bonus. I haven't seen the low pop bonus proc in the main campaign for ages.
Might keep the scoreboard looking alright but that doesn't make it 'healthy'.
Also you completely disregarded my point. You're punishing people that did nothing wrong. NO that is NOT fair, good and healthy.
Yeah, and what those players would usually do is jump to the winning side, further enabling this "unhealthy" atmosphere you're claiming.
It actually sounds like the issue is not alot of players PvP on your platform. I can only say from about 2 p.m. until 3 or 4 a.m. ps4 na is constantly pop locked by all 3 factions every day of the week.
I didn't disregard anything....stop being a fence sitter and pick a side. Jumping to the winning side at a whim doesn't exactly sound healthy for the game...just on a personal level.
'Fence sitter' *Looks at collection of ep toons* Yeah, nice labelling there.
People are still jumping to the winning side, that ad happy hour has been a thorn in the side for over a year but now it's even worse because there were good ad players that would drop and join the side they were focusing to help out. For every bad player that took the easy path, there were good players that went to the underdog. Locks only changed the latter in that regard.
ellahellabella wrote: »ellahellabella wrote: »ellahellabella wrote: »A ridiculous thing to bring back after 2 years without it.
There is no point even playing to win without dynamic scoring because whoever takes the most out of prime time wins.
As for griefing and trolling? Yeah, it might cut it down or this might just be a placebo effect.
Nonetheless, they were a small minority compared to the amount to players with all alliance toons that just want to play and play fairly.
Nothing, i repeat NOTHING fair, good or healthy comes from communal punishment.
PS4 NA Vivec campaign (or whatever it's called now) is the closest score I've seen in a long time, with all factions having over 65k scores. Never has the scores been this close.
Seems fair, good, and healthy to me...
In Kaal na, we have an ad lock pop that steamrolls one faction and gates them. The only reason the scores don't show it is because they break their victims so hard that they all log off which then proccs the low population bonus. I haven't seen the low pop bonus proc in the main campaign for ages.
Might keep the scoreboard looking alright but that doesn't make it 'healthy'.
Also you completely disregarded my point. You're punishing people that did nothing wrong. NO that is NOT fair, good and healthy.
Yeah, and what those players would usually do is jump to the winning side, further enabling this "unhealthy" atmosphere you're claiming.
It actually sounds like the issue is not alot of players PvP on your platform. I can only say from about 2 p.m. until 3 or 4 a.m. ps4 na is constantly pop locked by all 3 factions every day of the week.
I didn't disregard anything....stop being a fence sitter and pick a side. Jumping to the winning side at a whim doesn't exactly sound healthy for the game...just on a personal level.
'Fence sitter' *Looks at collection of ep toons* Yeah, nice labelling there.
People are still jumping to the winning side, that ad happy hour has been a thorn in the side for over a year but now it's even worse because there were good ad players that would drop and join the side they were focusing to help out. For every bad player that took the easy path, there were good players that went to the underdog. Locks only changed the latter in that regard.
You have all EP toons?
Oh, so this isn't an issue for you.
And how is the lock still letting players jump? That's not how locking works.
Either way, I'm done with this. A majority of players on my platform are ecstatic about this change. It's been overwhelmingly positive. I'm sure a vocal minority are upset, obviously so, but eh....maybe if they quit over this Cyrodiil will have less lag.
And if all you faction jumping lovers would take your characters to the 7 day campaign, it wouldn't be dead, now would it? But that's just it, isn't it? There aren't really too many of you. You're just loud...
ellahellabella wrote: »ellahellabella wrote: »ellahellabella wrote: »A ridiculous thing to bring back after 2 years without it.
There is no point even playing to win without dynamic scoring because whoever takes the most out of prime time wins.
As for griefing and trolling? Yeah, it might cut it down or this might just be a placebo effect.
Nonetheless, they were a small minority compared to the amount to players with all alliance toons that just want to play and play fairly.
Nothing, i repeat NOTHING fair, good or healthy comes from communal punishment.
PS4 NA Vivec campaign (or whatever it's called now) is the closest score I've seen in a long time, with all factions having over 65k scores. Never has the scores been this close.
Seems fair, good, and healthy to me...
In Kaal na, we have an ad lock pop that steamrolls one faction and gates them. The only reason the scores don't show it is because they break their victims so hard that they all log off which then proccs the low population bonus. I haven't seen the low pop bonus proc in the main campaign for ages.
Might keep the scoreboard looking alright but that doesn't make it 'healthy'.
Also you completely disregarded my point. You're punishing people that did nothing wrong. NO that is NOT fair, good and healthy.
Yeah, and what those players would usually do is jump to the winning side, further enabling this "unhealthy" atmosphere you're claiming.
It actually sounds like the issue is not alot of players PvP on your platform. I can only say from about 2 p.m. until 3 or 4 a.m. ps4 na is constantly pop locked by all 3 factions every day of the week.
I didn't disregard anything....stop being a fence sitter and pick a side. Jumping to the winning side at a whim doesn't exactly sound healthy for the game...just on a personal level.
'Fence sitter' *Looks at collection of ep toons* Yeah, nice labelling there.
People are still jumping to the winning side, that ad happy hour has been a thorn in the side for over a year but now it's even worse because there were good ad players that would drop and join the side they were focusing to help out. For every bad player that took the easy path, there were good players that went to the underdog. Locks only changed the latter in that regard.
You have all EP toons?
Oh, so this isn't an issue for you.
And how is the lock still letting players jump? That's not how locking works.
Either way, I'm done with this. A majority of players on my platform are ecstatic about this change. It's been overwhelmingly positive. I'm sure a vocal minority are upset, obviously so, but eh....maybe if they quit over this Cyrodiil will have less lag.
And if all you faction jumping lovers would take your characters to the 7 day campaign, it wouldn't be dead, now would it? But that's just it, isn't it? There aren't really too many of you. You're just loud...
ZOS should give us an option to queue into Cyrodil under a Mercenary/Rouge faction (aka faction less). How it would work:
You and a few people (regardless of faction) group up outside of Cyrodil (cap group size to 8) and then you decide which campaign you want to queue into. Your group is now a rouge group and can attack everyone, including other mercenary groups, but can also be attacked by everyone.
By choosing to go rouge you're left out of any rewards from the end of the campaign. You can still earn AP, but you can't crown any emperor or take keeps (but you can stil capture smaller objectives such as outposts and resources).
To the people saying the campaigns are "healthier" this is a screenshot of the score difference on the NO-CP campaign on PC/EU. Before Elsweyr the difference were constantly within 1k through the entire campaign (imo a healthy campaign is a campaign where the score difference is as close as possible, because it adds some kind of "competitive" atmosphere to the game, even tho PvP in this game isn´t competitive at all)
[img][/img]
Don´t tell me this bs is a "healthy" campaign when one faction can nightcap and zerg down the entire map constantly.