bulbousb16_ESO wrote: »I can't even begin to address the lunacy of this statement, but I'll try.Yes, I would say if the campaign you are playing in is never pop-capped and people are able to swap at will (which is what pro-lock people seem to be parroting), the campaign is dead, or, at the least, unhealthy because not enough people are around to fill the server.
Firstly, what you are saying is not what is being claimed. The person is complaining about the population levels outside of prime time. He never said they are never full. Secondly, the idea that something is either full, or else it is "dead" is just absurd. If you walk into a movie theatre, restaurant or a sports arena, and there are two seats free (in the slowest part of the day, yet) would you say that business is "dead"?
Futhermore, if you plan capacity so that things are full during the slowest hours, then during the prime hours you will be turning people away.
Let me give you some advice - don't start a business.
The entire point of this whole thread is faction locking. My statement is in regards to faction locking. Faction lockers are claiming that people are swapping factions at will. That is literally the argument for faction locking, people are "cheating" because they aren't roleplaying a particular faction and playing by the "rules" implemented by a specific segment of the community. My point is, this flipping back and forth cannot happen in pop-locked campaigns. You are trying to make this more than it is by nitpicking at my word choices, rather than actually disproving my point.
But, if you want to follow your own advice, faction hopping can only happen outside of primetime. Right? Since that is the time that the campaigns are not pop-locked according to your comment here. So, if that is the case, and following your own advice about not planning capacity around the slowest hours, maybe we shouldn't be planning faction locks around underpopulated hours....
If you would take the time to actually provide an argument rather than attacking my mentality, you would probably get somewhere in this argument.
I and alot more people want faction locks, ZOS is adding this feature, like it was in the beginning... Now they also have campaigns that dosent have faction locks... Here is what i think this fuzz is about, you guys that dont want faction locks realice there wont be people playing on servers without faction locks, simply couse people never wanted to... so now you guys try to force your way of playing on the wast majority...
Again people will have both options to play as they like, but keep forcing people to play with feature they dont like will just keep resulting in more and more people leaving pvp
Actually, myself and others who oppose this realize that the current campaigns are already unhealthy enough as it is population wise. And further dividing the PVP population for roleplaying is just going to make it worse. It's great that Vivec is pop-locked at primetime on live now. Once this all goes live, I would be shocked if a campaign is ever pop-locked again, outside of PVP specific events. You may like to gate camp opposing factions and call it "winning" the campaign, I personally prefer to actually PVP in a PVP zone.
Haashhtaag wrote: »Haashhtaag wrote: »I have a feeling the population will decrease too but that remains to be seen. I'm willing to accept that consequence in exchange for locks though.
What you want is an entire map red and a 20k alliance war victory. You don’t want a challenge....you want easy routes that’s why you do what your guild does.
What I want is to win, by any means necessary. If that means blowing my competition out of the water, then so be it. It's up to my opponents to challenge me, and I welcome them to do so.
What’s the point of winning without competition....[snip]
Haashhtaag wrote: »bulbousb16_ESO wrote: »I can't even begin to address the lunacy of this statement, but I'll try.Yes, I would say if the campaign you are playing in is never pop-capped and people are able to swap at will (which is what pro-lock people seem to be parroting), the campaign is dead, or, at the least, unhealthy because not enough people are around to fill the server.
Firstly, what you are saying is not what is being claimed. The person is complaining about the population levels outside of prime time. He never said they are never full. Secondly, the idea that something is either full, or else it is "dead" is just absurd. If you walk into a movie theatre, restaurant or a sports arena, and there are two seats free (in the slowest part of the day, yet) would you say that business is "dead"?
Futhermore, if you plan capacity so that things are full during the slowest hours, then during the prime hours you will be turning people away.
Let me give you some advice - don't start a business.
The entire point of this whole thread is faction locking. My statement is in regards to faction locking. Faction lockers are claiming that people are swapping factions at will. That is literally the argument for faction locking, people are "cheating" because they aren't roleplaying a particular faction and playing by the "rules" implemented by a specific segment of the community. My point is, this flipping back and forth cannot happen in pop-locked campaigns. You are trying to make this more than it is by nitpicking at my word choices, rather than actually disproving my point.
But, if you want to follow your own advice, faction hopping can only happen outside of primetime. Right? Since that is the time that the campaigns are not pop-locked according to your comment here. So, if that is the case, and following your own advice about not planning capacity around the slowest hours, maybe we shouldn't be planning faction locks around underpopulated hours....
If you would take the time to actually provide an argument rather than attacking my mentality, you would probably get somewhere in this argument.
I and alot more people want faction locks, ZOS is adding this feature, like it was in the beginning... Now they also have campaigns that dosent have faction locks... Here is what i think this fuzz is about, you guys that dont want faction locks realice there wont be people playing on servers without faction locks, simply couse people never wanted to... so now you guys try to force your way of playing on the wast majority...
Again people will have both options to play as they like, but keep forcing people to play with feature they dont like will just keep resulting in more and more people leaving pvp
Actually, myself and others who oppose this realize that the current campaigns are already unhealthy enough as it is population wise. And further dividing the PVP population for roleplaying is just going to make it worse. It's great that Vivec is pop-locked at primetime on live now. Once this all goes live, I would be shocked if a campaign is ever pop-locked again, outside of PVP specific events. You may like to gate camp opposing factions and call it "winning" the campaign, I personally prefer to actually PVP in a PVP zone.
Vivec will remain pop locked and people will sit in long queues because it’s the main campaign. It’s the way it was when faction locks existed prior and all other campaigns were dead or dedicated to a certain faction.
Haashhtaag wrote: »Haashhtaag wrote: »I have a feeling the population will decrease too but that remains to be seen. I'm willing to accept that consequence in exchange for locks though.
What you want is an entire map red and a 20k alliance war victory. You don’t want a challenge....you want easy routes that’s why you do what your guild does.
What I want is to win, by any means necessary. If that means blowing my competition out of the water, then so be it. It's up to my opponents to challenge me, and I welcome them to do so.
What’s the point of winning without competition....[snip]
yes whats the point in winning unless you fight for something ?
Haashhtaag wrote: »Haashhtaag wrote: »I have a feeling the population will decrease too but that remains to be seen. I'm willing to accept that consequence in exchange for locks though.
What you want is an entire map red and a 20k alliance war victory. You don’t want a challenge....you want easy routes that’s why you do what your guild does.
What I want is to win, by any means necessary. If that means blowing my competition out of the water, then so be it. It's up to my opponents to challenge me, and I welcome them to do so.
What’s the point of winning without competition....[snip]
yes whats the point in winning unless you fight for something ?
The point is to make it known that EP is undisputedly the best faction.
Haashhtaag wrote: »Haashhtaag wrote: »I have a feeling the population will decrease too but that remains to be seen. I'm willing to accept that consequence in exchange for locks though.
What you want is an entire map red and a 20k alliance war victory. You don’t want a challenge....you want easy routes that’s why you do what your guild does.
What I want is to win, by any means necessary. If that means blowing my competition out of the water, then so be it. It's up to my opponents to challenge me, and I welcome them to do so.
What’s the point of winning without competition....[snip]
yes whats the point in winning unless you fight for something ?
The point is to make it known that EP is undisputedly the best, most dominant faction in the game.
What you do prime time is to merely battle, the real war is won when the yanks are all sleeping, and that's when any "baked-in" faction lock will impact. Not prime time. That's merely a sideshow.
Haashhtaag wrote: »bulbousb16_ESO wrote: »I can't even begin to address the lunacy of this statement, but I'll try.Yes, I would say if the campaign you are playing in is never pop-capped and people are able to swap at will (which is what pro-lock people seem to be parroting), the campaign is dead, or, at the least, unhealthy because not enough people are around to fill the server.
Firstly, what you are saying is not what is being claimed. The person is complaining about the population levels outside of prime time. He never said they are never full. Secondly, the idea that something is either full, or else it is "dead" is just absurd. If you walk into a movie theatre, restaurant or a sports arena, and there are two seats free (in the slowest part of the day, yet) would you say that business is "dead"?
Futhermore, if you plan capacity so that things are full during the slowest hours, then during the prime hours you will be turning people away.
Let me give you some advice - don't start a business.
The entire point of this whole thread is faction locking. My statement is in regards to faction locking. Faction lockers are claiming that people are swapping factions at will. That is literally the argument for faction locking, people are "cheating" because they aren't roleplaying a particular faction and playing by the "rules" implemented by a specific segment of the community. My point is, this flipping back and forth cannot happen in pop-locked campaigns. You are trying to make this more than it is by nitpicking at my word choices, rather than actually disproving my point.
But, if you want to follow your own advice, faction hopping can only happen outside of primetime. Right? Since that is the time that the campaigns are not pop-locked according to your comment here. So, if that is the case, and following your own advice about not planning capacity around the slowest hours, maybe we shouldn't be planning faction locks around underpopulated hours....
If you would take the time to actually provide an argument rather than attacking my mentality, you would probably get somewhere in this argument.
I and alot more people want faction locks, ZOS is adding this feature, like it was in the beginning... Now they also have campaigns that dosent have faction locks... Here is what i think this fuzz is about, you guys that dont want faction locks realice there wont be people playing on servers without faction locks, simply couse people never wanted to... so now you guys try to force your way of playing on the wast majority...
Again people will have both options to play as they like, but keep forcing people to play with feature they dont like will just keep resulting in more and more people leaving pvp
Actually, myself and others who oppose this realize that the current campaigns are already unhealthy enough as it is population wise. And further dividing the PVP population for roleplaying is just going to make it worse. It's great that Vivec is pop-locked at primetime on live now. Once this all goes live, I would be shocked if a campaign is ever pop-locked again, outside of PVP specific events. You may like to gate camp opposing factions and call it "winning" the campaign, I personally prefer to actually PVP in a PVP zone.
Vivec will remain pop locked and people will sit in long queues because it’s the main campaign. It’s the way it was when faction locks existed prior and all other campaigns were dead or dedicated to a certain faction.
no one forces you to play on a server with pop lock, take all those imaginary people that want faction hopping and play on a campaign that isnt faction locked, oh right, there is bascially no one that want to play that way...
Haashhtaag wrote: »Haashhtaag wrote: »I have a feeling the population will decrease too but that remains to be seen. I'm willing to accept that consequence in exchange for locks though.
What you want is an entire map red and a 20k alliance war victory. You don’t want a challenge....you want easy routes that’s why you do what your guild does.
What I want is to win, by any means necessary. If that means blowing my competition out of the water, then so be it. It's up to my opponents to challenge me, and I welcome them to do so.
What’s the point of winning without competition....[snip]
yes whats the point in winning unless you fight for something ?
The point is to make it known that EP is undisputedly the best, most dominant faction in the game.
What you do prime time is to merely battle, the real war is won when the yanks are all sleeping, and that's when any "baked-in" faction lock will impact. Not prime time. That's merely a sideshow.
What happens during this time is something that neither faction locking nor faction hopping have, can, or will fix. That is a separate issue that hopefully ZOS will address by other means. As it is now you are correct, but it has been that way for the last year plus as well with faction hopping going on. It's a moot point for this conversation and another topic all together.
What if faction locks actually increased population in Vivec, attracting PvE players who would not otherwise enter Cyrodiil? If you think about it, if one faction dominatesn then PvE players could be drawn to that faction to PvDoor keeps, creating an overflow of players to the non-faction locked campaigns? The argument that other servers are dead could be null if we see increased populations after faction locks are in place.
Also, the defeated faction's player base might migrate to other campaigns.
The point is that most players are afraid of conflict which keeps them from PVPing. If we can end the conflict in Cyrodiil and keep it that way, more players would flock to PvP. They might even have to add more servers again.
See this thread on why most players hate PVP:
https://forums.elderscrollsonline.com/en/discussion/474358/hate-for-pvp#latest
Haashhtaag wrote: »
What you do prime time is to merely battle, the real war is won when the yanks are all sleeping, and that's when any "baked-in" faction lock will impact. Not prime time. That's merely a sideshow.
What happens during this time is something that neither faction locking nor faction hopping have, can, or will fix. That is a separate issue that hopefully ZOS will address by other means. As it is now you are correct, but it has been that way for the last year plus as well with faction hopping going on. It's a moot point for this conversation and another topic all together.
Faction locking makes night capping and etc easier for whichever faction had the most
The point is that most players are afraid of conflict which keeps them from PVPing. If we can end the conflict in Cyrodiil and keep it that way, more players would flock to PvP. They might even have to add more servers again.
See this thread on why most players hate PVP:
https://forums.elderscrollsonline.com/en/discussion/474358/hate-for-pvp#latest
If and when we ever win in Vivec we will be going to other campaigns to win there as well. I won't be satisfied until all campaigns are under EP control.
DisgracefulMind wrote: »The point is that most players are afraid of conflict which keeps them from PVPing. If we can end the conflict in Cyrodiil and keep it that way, more players would flock to PvP. They might even have to add more servers again.
See this thread on why most players hate PVP:
https://forums.elderscrollsonline.com/en/discussion/474358/hate-for-pvp#latest
This is by far I think the worst thing I've read by a faction loyalist so far.
DisgracefulMind wrote: »The point is that most players are afraid of conflict which keeps them from PVPing. If we can end the conflict in Cyrodiil and keep it that way, more players would flock to PvP. They might even have to add more servers again.
See this thread on why most players hate PVP:
https://forums.elderscrollsonline.com/en/discussion/474358/hate-for-pvp#latest
This is by far I think the worst thing I've read by a faction loyalist so far.
I hope I'm wrong but that's where I see it going at this point.
The point is that most players are afraid of conflict which keeps them from PVPing. If we can end the conflict in Cyrodiil and keep it that way, more players would flock to PvP. They might even have to add more servers again.
See this thread on why most players hate PVP:
https://forums.elderscrollsonline.com/en/discussion/474358/hate-for-pvp#latest
What you do prime time is to merely battle, the real war is won when the yanks are all sleeping, and that's when any "baked-in" faction lock will impact. Not prime time. That's merely a sideshow.
What happens during this time is something that neither faction locking nor faction hopping have, can, or will fix. That is a separate issue that hopefully ZOS will address by other means. As it is now you are correct, but it has been that way for the last year plus as well with faction hopping going on. It's a moot point for this conversation and another topic all together.
What you do prime time is to merely battle, the real war is won when the yanks are all sleeping, and that's when any "baked-in" faction lock will impact. Not prime time. That's merely a sideshow.
What happens during this time is something that neither faction locking nor faction hopping have, can, or will fix. That is a separate issue that hopefully ZOS will address by other means. As it is now you are correct, but it has been that way for the last year plus as well with faction hopping going on. It's a moot point for this conversation and another topic all together.
You haven't thought this through.
It's not, because that's when faction locking will impact the most, and any population imbalance will be irreversible for min. 30 days.
What you do prime time is to merely battle, the real war is won when the yanks are all sleeping, and that's when any "baked-in" faction lock will impact. Not prime time. That's merely a sideshow.
What happens during this time is something that neither faction locking nor faction hopping have, can, or will fix. That is a separate issue that hopefully ZOS will address by other means. As it is now you are correct, but it has been that way for the last year plus as well with faction hopping going on. It's a moot point for this conversation and another topic all together.
You haven't thought this through.
It's not, because that's when faction locking will impact the most, and any population imbalance will be irreversible for min. 30 days.
And what kind of population imbalance have we had for the last 2 years or whatever it's been during this time of day with the ability in place to faction swap? People have proven for far too long that given the chance to swap and balance populations they won't. AP comes much easier all teaming up on one faction and breaking down doors so this is what the majority does. People have had the opportunity to balance things out on their own and have refused to do so. Faction swapping does not achieve balance, and during the second half of a campaign it actually makes it worse. As the losing factions become deemed unwinnable the faction hoppers from those factions start piling on even more to the winning faction.
There are many things wrong with the scoring system and how AP is gained that get magnified during lower population time frames, but those issues are issues unto themselves. They need to be looked at on their own. Maybe with faction locks the underdog bonus, and low population bonus may actually come more into play. That will have to be watched as well. Guilds may also after 3 or 4 cycles of being bored not fighting anyone decide to swap factions for 30 days as well. Faction locking may encourage more large scale swapping at the end of campaigns vs relying on micro-sized small scale swapping throughout a single campaign. We will know soon enough.
The point is that most players are afraid of conflict which keeps them from PVPing. If we can end the conflict in Cyrodiil and keep it that way, more players would flock to PvP. They might even have to add more servers again.
If anything, this is clearly just making more players bitter about the state of PvP and will result in more perceived griefing...
The "known faction hopper" generally play EP, wouldn't they still be able to do this anyway?
Not as easilly, they will have to change campaigns at end of them, every 30 days... or grind up a entire new account, get hundreds of cps, find all those sets etc,get all skill popints, unless they go and buy a account, wich would then jepordice their account etc...
ANd have all their friends willing to do this, in a ageing MMO... its alot of work, i honestly dont see it, unless for the most die hard trolololo
Sorry to burst your bubble:
- It's both wildly easy and cheap to create a second account and get it to level 10. From there, it would be equally as easy to 1) buy oils/whatever; 2) send them to your alt account; 3) use those to do what people are complaining about. You literally only have to be level 10 to do things like this (see the level 30 NBs chaining people off bridges)
- People are being toxic towards faction swappers (for years). When someone on EP is toxic towards a person who plays EP and DC, these faction locks will either result in a) that multi-faction player to go DC, thus weakening the EP claim that they're so driven to accomplishing; or b) that multi-faction player goes to EP, remembers the toxic faction loyalist, and encounters disincentives to help said EP loyalist, thus weakening EP claims.
This is already seen: in this thread loyalists are calling out multi-faction players for refusing to help them achieve their faction goals. Why would these players want to help someone who is clearly harboring animosity towards them?
I guess im wrong then, and there is no problems, peopel can still faction hop easilly... then whys the fuss ?
Because your argument is that it'll stop griefing, and in reality my point shows that all it will do is stop real PvP while still allowing griefing easily.