runkorkoeb17_ESO wrote: »Nope. Simply nope.
I dont want huge empty battleground, with zergs concentrated at 1 -2 points on the map.
Cyro is good as it is.
My pc is not end game. i7, gforce 7xx, 16gb ram and like 2 MB/s conection and i run Cyro more than smooth on max settings. With grass and even high quality shadows . Fps is 30-50 which is more than fine for me. So yeap, upgrade your rig. Removing pve elements wont improve Cyro performance anyway. The fps lag we have, comes mostly from ZoS antihack system, and from their lapdog Alkamai.
runkorkoeb17_ESO wrote: »Nope. Simply nope.
I dont want huge empty battleground, with zergs concentrated at 1 -2 points on the map.
Cyro is good as it is.
My pc is not end game. i7, gforce 7xx, 16gb ram and like 2 MB/s conection and i run Cyro more than smooth on max settings. With grass and even high quality shadows . Fps is 30-50 which is more than fine for me. So yeap, upgrade your rig. Removing pve elements wont improve Cyro performance anyway. The fps lag we have, comes mostly from ZoS antihack system, and from their lapdog Alkamai.
oh im sorry I didn't know you went to cyro to farm wolves in 4k graphics, cool.
also, server lag =/= your computer specs.
MaleAmazon wrote: »There is a PvE version of Cyrodiil.
It's called "Shor at 6 AM".
See you there
runkorkoeb17_ESO wrote: »Nope. Simply nope.
I dont want huge empty battleground, with zergs concentrated at 1 -2 points on the map.
Cyro is good as it is.
No thank you. Cyrodiil is a PvP zone and all of the rewards it contains require the risks of PvP to obtain. Cyrodiil is a wartorn zone so any other version of it would not be lore friendly and has no place in ESO; trying to spin it as for "performance" reasons isn't going to change this.
There's quite a bit of different content in this game. People need to have fun with the content they enjoy and stop trying to force the rest of it to conform to their narrow perspectives.
I as a PVEer, want PVP versions of dungeons and trials.
...nope, that doesn’t work either.
What I don't understand is why PvP Players want PvE Players in the same instance? Padding stats?
PvP folks are so deadset against giving PvE their own instance. Usually the argument is given, it will reduce the population for PvP?
How? PvE dont go there to fight others. If I am in Cyrodiil, no PvP player sees me (I know how to avoid other players) so how does my presence benefit them?
I as a PVEer, want PVP versions of dungeons and trials.
...nope, that doesn’t work either.
Actually -- I kind of like that idea
Imagine, a sprawling dungeon that is also a competitive area, where players have to compete against each other and environmental dangers and mobs to complete quest objectives; maybe throw in some special currency... hang on...
What I don't understand is why PvP Players want PvE Players in the same instance? Padding stats?
PvP folks are so deadset against giving PvE their own instance. Usually the argument is given, it will reduce the population for PvP?
How? PvE dont go there to fight others. If I am in Cyrodiil, no PvP player sees me (I know how to avoid other players) so how does my presence benefit them?
No, the argument is that most PvE players want to get everything in Cyrodiil (achievements, skyshards, skill lines, etc) without actually playing PvP, whereas PvP players would still need to do PvE (from item sets to sky shards to Undaunted 9 to Guild skill lines etc).
What I don't understand is why PvP Players want PvE Players in the same instance? Padding stats?
PvP folks are so deadset against giving PvE their own instance. Usually the argument is given, it will reduce the population for PvP?
How? PvE dont go there to fight others. If I am in Cyrodiil, no PvP player sees me (I know how to avoid other players) so how does my presence benefit them?
It does not bother me. I was just pointing out the premise, that PvE players take from the pop cap, is not a very strong reason.
I have no issue with a PvE instance as long as they cannot gain or level AvA skill lines and cannot obtain the 60+ SPs including the 45 shards that Zos clearly locked behind Cyrodiil and PvP.
So if they want to get their Tamriel hero title, clear all the delves and domens, and unlock all mundus and locations on their map in a "safe" environment I could care less.
What I don't understand is why PvP Players want PvE Players in the same instance? Padding stats?
PvP folks are so deadset against giving PvE their own instance. Usually the argument is given, it will reduce the population for PvP?
How? PvE dont go there to fight others. If I am in Cyrodiil, no PvP player sees me (I know how to avoid other players) so how does my presence benefit them?
They should just make the Cyro (not imp city) shards, lore books, achievements etc account wide. Not achieves related to rank.
That way, you'll only get a PVE'er walk in once in their accounts lifetime, unless they genuinely want to PVP.