hedna123b14_ESO wrote: »slightly below ALL magicka classes
hedna123b14_ESO wrote: »Here are some suggestions:
1. Make PotL scale only from the user's damage, but double its max hit.
2. When PotL is on target, it takes 10% extra damage from any Templar Abilities
3. Each time you damage an enemy with Biting Jabs, you gain a Ferocity stack, increasing your critical strike rating by 2% for 5 seconds, stacking up to 8 times. Each jab hit refreshes the duration of Ferocity.
I would take any of the above or combinations of them...
hedna123b14_ESO wrote: »Here are some suggestions:
1. Make PotL scale only from the user's damage, but double its max hit.
2. When PotL is on target, it takes 10% extra damage from any Templar Abilities
3. Each time you damage an enemy with Biting Jabs, you gain a Ferocity stack, increasing your critical strike rating by 2% for 5 seconds, stacking up to 8 times. Each jab hit refreshes the duration of Ferocity.
I would take any of the above or combinations of them...
Don’t forget we really need some sort of proactive damage mitigation in PvP or a way to boost heals. Right now we are pigeonholed into having to stack tons of wpn damage to get decent heals or have any damage. This might sound fine, but really it’s pretty limiting. High damage like ravaged sets or running two damage sets is really the only way stamplars even have a chance anymore
Ragnaroek93 wrote: »Both stamplar and magplar are trash on PTS, don't bother playing one.
Ragnaroek93 wrote: »Both stamplar and magplar are trash on PTS, don't bother playing one.
Actually magplar will be the new meta, even stronger than now.
Ragnaroek93 wrote: »Both stamplar and magplar are trash on PTS, don't bother playing one.
Actually magplar will be the new meta, even stronger than now.
you are not trolling and my sarcasm detector is wrong.....care to clarify lol
Ragnaroek93 wrote: »Both stamplar and magplar are trash on PTS, don't bother playing one.
Actually magplar will be the new meta, even stronger than now.
you are not trolling and my sarcasm detector is wrong.....care to clarify lol
In PvE they are already extremely close to Nightblades, and given the minor berserk loss they’ll now be better in the circumstances where they’re currently beaten.
hedna123b14_ESO wrote: »Ragnaroek93 wrote: »Both stamplar and magplar are trash on PTS, don't bother playing one.
Actually magplar will be the new meta, even stronger than now.
you are not trolling and my sarcasm detector is wrong.....care to clarify lol
In PvE they are already extremely close to Nightblades, and given the minor berserk loss they’ll now be better in the circumstances where they’re currently beaten.
They are over 5k below stambaldes and generally behind magicka classes as well...
hedna123b14_ESO wrote: »Ragnaroek93 wrote: »Both stamplar and magplar are trash on PTS, don't bother playing one.
Actually magplar will be the new meta, even stronger than now.
you are not trolling and my sarcasm detector is wrong.....care to clarify lol
In PvE they are already extremely close to Nightblades, and given the minor berserk loss they’ll now be better in the circumstances where they’re currently beaten.
They are over 5k below stambaldes and generally behind magicka classes as well...
of course stamblades are hitting higher that magplar, they are stam thats how it works with the current balance of the game.
But magplar will most likely be sitting at the top of the magicka dps with petsorc come next patch and the nerfs to magblade, even this patch they are pulling very similar numbers to magblade and they have even more buffs coming with elsweyr.
hedna123b14_ESO wrote: »Here are some suggestions:
1. Make PotL scale only from the user's damage, but double its max hit.
2. When PotL is on target, it takes 10% extra damage from any Templar Abilities
3. Each time you damage an enemy with Biting Jabs, you gain a Ferocity stack, increasing your critical strike rating by 2% for 5 seconds, stacking up to 8 times. Each jab hit refreshes the duration of Ferocity.
I would take any of the above or combinations of them...
hedna123b14_ESO wrote: »Here are some suggestions:
1. Make PotL scale only from the user's damage, but double its max hit.
2. When PotL is on target, it takes 10% extra damage from any Templar Abilities
3. Each time you damage an enemy with Biting Jabs, you gain a Ferocity stack, increasing your critical strike rating by 2% for 5 seconds, stacking up to 8 times. Each jab hit refreshes the duration of Ferocity.
I would take any of the above or combinations of them...
hedna123b14_ESO wrote: »Here are some suggestions:
3. Each time you damage an enemy with Biting Jabs, you gain a Ferocity stack, increasing your critical strike rating by 2% for 5 seconds, stacking up to 8 times. Each jab hit refreshes the duration of Ferocity.
I would take any of the above or combinations of them...
hedna123b14_ESO wrote: »Here are some suggestions:
3. Each time you damage an enemy with Biting Jabs, you gain a Ferocity stack, increasing your critical strike rating by 2% for 5 seconds, stacking up to 8 times. Each jab hit refreshes the duration of Ferocity.
I would take any of the above or combinations of them...
How about, no...
Look, jabs is garbage and really needs a buff, but I'd be much more interested in a fix that doesn't tie every stamplar and large number of magplars into playing jab-jab-jabbity, mister MacStabhappy builds. You need to be constantly spamming it to benefit from Spear wall passive Minor protection, and a large portion of our class damage is tied into burning light procs. Which only trigger with Aedric spear abilities, and pretty much all of them are weak crappy skills and only two come with stamina morphs. And the stamina javelin is garbage, I get a much better stun from using a bow.
A magplar can at least use shards to proc burning light, but let's face it, ever since they took away the stun, that skill's viability took a big hit. It's a support skill through and through, and it doesn't even offer a unique utility anymore.
And even if they buff jabs to be a useful skill, you run into all the issues it has with targeting and lag, and as an AOE it suffers mightily from major evasion. So it's usefulness in PVP is questionable, and in PVE... Well I still maintain that going as a melee DPS in the newer dungeons and trials is a bad idea. The gameplay is far too mobile for it to be worth it. They'd have to buff it to crazy levels for the risk to be worth it, and then it would over perform in PVP.
The skill really needs different mechanics for PVE and PVP, but ZOS wont do it, since they keep telling us they want all skills behave the same in both PVE and PVP (except, of course, in those cases they don't, for reasons.)
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »Here are some suggestions:
3. Each time you damage an enemy with Biting Jabs, you gain a Ferocity stack, increasing your critical strike rating by 2% for 5 seconds, stacking up to 8 times. Each jab hit refreshes the duration of Ferocity.
I would take any of the above or combinations of them...
How about, no...
Look, jabs is garbage and really needs a buff, but I'd be much more interested in a fix that doesn't tie every stamplar and large number of magplars into playing jab-jab-jabbity, mister MacStabhappy builds. You need to be constantly spamming it to benefit from Spear wall passive Minor protection, and a large portion of our class damage is tied into burning light procs. Which only trigger with Aedric spear abilities, and pretty much all of them are weak crappy skills and only two come with stamina morphs. And the stamina javelin is garbage, I get a much better stun from using a bow.
A magplar can at least use shards to proc burning light, but let's face it, ever since they took away the stun, that skill's viability took a big hit. It's a support skill through and through, and it doesn't even offer a unique utility anymore.
And even if they buff jabs to be a useful skill, you run into all the issues it has with targeting and lag, and as an AOE it suffers mightily from major evasion. So it's usefulness in PVP is questionable, and in PVE... Well I still maintain that going as a melee DPS in the newer dungeons and trials is a bad idea. The gameplay is far too mobile for it to be worth it. They'd have to buff it to crazy levels for the risk to be worth it, and then it would over perform in PVP.
The skill really needs different mechanics for PVE and PVP, but ZOS wont do it, since they keep telling us they want all skills behave the same in both PVE and PVP (except, of course, in those cases they don't, for reasons.)
So what would be your suggestion, because id be open to them. I think every class should have a mechanic like what DK has on the PTS, where they need to do certain actions in order to activate a passive that stacks and buffs damage. The passive needs to be something that is earned, meaning you have to make a specific rotation to maximize its uptime. I thought about jabs because its a skill that all stamplars use (In PvE) and I would like magplars to use in PvE (since no magplar currently uses jabs in endgame).
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »Here are some suggestions:
3. Each time you damage an enemy with Biting Jabs, you gain a Ferocity stack, increasing your critical strike rating by 2% for 5 seconds, stacking up to 8 times. Each jab hit refreshes the duration of Ferocity.
I would take any of the above or combinations of them...
How about, no...
Look, jabs is garbage and really needs a buff, but I'd be much more interested in a fix that doesn't tie every stamplar and large number of magplars into playing jab-jab-jabbity, mister MacStabhappy builds. You need to be constantly spamming it to benefit from Spear wall passive Minor protection, and a large portion of our class damage is tied into burning light procs. Which only trigger with Aedric spear abilities, and pretty much all of them are weak crappy skills and only two come with stamina morphs. And the stamina javelin is garbage, I get a much better stun from using a bow.
A magplar can at least use shards to proc burning light, but let's face it, ever since they took away the stun, that skill's viability took a big hit. It's a support skill through and through, and it doesn't even offer a unique utility anymore.
And even if they buff jabs to be a useful skill, you run into all the issues it has with targeting and lag, and as an AOE it suffers mightily from major evasion. So it's usefulness in PVP is questionable, and in PVE... Well I still maintain that going as a melee DPS in the newer dungeons and trials is a bad idea. The gameplay is far too mobile for it to be worth it. They'd have to buff it to crazy levels for the risk to be worth it, and then it would over perform in PVP.
The skill really needs different mechanics for PVE and PVP, but ZOS wont do it, since they keep telling us they want all skills behave the same in both PVE and PVP (except, of course, in those cases they don't, for reasons.)
So what would be your suggestion, because id be open to them. I think every class should have a mechanic like what DK has on the PTS, where they need to do certain actions in order to activate a passive that stacks and buffs damage. The passive needs to be something that is earned, meaning you have to make a specific rotation to maximize its uptime. I thought about jabs because its a skill that all stamplars use (In PvE) and I would like magplars to use in PvE (since no magplar currently uses jabs in endgame).
I think it's fine that Stamplars rely mostly on the Aedirc Spear skill line. It has the best synergies and makes the most sense out of all class abilities to have stamina morphs.
So, how about a stamina morph for Spear Shards?
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »Here are some suggestions:
3. Each time you damage an enemy with Biting Jabs, you gain a Ferocity stack, increasing your critical strike rating by 2% for 5 seconds, stacking up to 8 times. Each jab hit refreshes the duration of Ferocity.
I would take any of the above or combinations of them...
How about, no...
Look, jabs is garbage and really needs a buff, but I'd be much more interested in a fix that doesn't tie every stamplar and large number of magplars into playing jab-jab-jabbity, mister MacStabhappy builds. You need to be constantly spamming it to benefit from Spear wall passive Minor protection, and a large portion of our class damage is tied into burning light procs. Which only trigger with Aedric spear abilities, and pretty much all of them are weak crappy skills and only two come with stamina morphs. And the stamina javelin is garbage, I get a much better stun from using a bow.
A magplar can at least use shards to proc burning light, but let's face it, ever since they took away the stun, that skill's viability took a big hit. It's a support skill through and through, and it doesn't even offer a unique utility anymore.
And even if they buff jabs to be a useful skill, you run into all the issues it has with targeting and lag, and as an AOE it suffers mightily from major evasion. So it's usefulness in PVP is questionable, and in PVE... Well I still maintain that going as a melee DPS in the newer dungeons and trials is a bad idea. The gameplay is far too mobile for it to be worth it. They'd have to buff it to crazy levels for the risk to be worth it, and then it would over perform in PVP.
The skill really needs different mechanics for PVE and PVP, but ZOS wont do it, since they keep telling us they want all skills behave the same in both PVE and PVP (except, of course, in those cases they don't, for reasons.)
So what would be your suggestion, because id be open to them. I think every class should have a mechanic like what DK has on the PTS, where they need to do certain actions in order to activate a passive that stacks and buffs damage. The passive needs to be something that is earned, meaning you have to make a specific rotation to maximize its uptime. I thought about jabs because its a skill that all stamplars use (In PvE) and I would like magplars to use in PvE (since no magplar currently uses jabs in endgame).
I think it's fine that Stamplars rely mostly on the Aedirc Spear skill line. It has the best synergies and makes the most sense out of all class abilities to have stamina morphs.
So, how about a stamina morph for Spear Shards?
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »Here are some suggestions:
3. Each time you damage an enemy with Biting Jabs, you gain a Ferocity stack, increasing your critical strike rating by 2% for 5 seconds, stacking up to 8 times. Each jab hit refreshes the duration of Ferocity.
I would take any of the above or combinations of them...
How about, no...
Look, jabs is garbage and really needs a buff, but I'd be much more interested in a fix that doesn't tie every stamplar and large number of magplars into playing jab-jab-jabbity, mister MacStabhappy builds. You need to be constantly spamming it to benefit from Spear wall passive Minor protection, and a large portion of our class damage is tied into burning light procs. Which only trigger with Aedric spear abilities, and pretty much all of them are weak crappy skills and only two come with stamina morphs. And the stamina javelin is garbage, I get a much better stun from using a bow.
A magplar can at least use shards to proc burning light, but let's face it, ever since they took away the stun, that skill's viability took a big hit. It's a support skill through and through, and it doesn't even offer a unique utility anymore.
And even if they buff jabs to be a useful skill, you run into all the issues it has with targeting and lag, and as an AOE it suffers mightily from major evasion. So it's usefulness in PVP is questionable, and in PVE... Well I still maintain that going as a melee DPS in the newer dungeons and trials is a bad idea. The gameplay is far too mobile for it to be worth it. They'd have to buff it to crazy levels for the risk to be worth it, and then it would over perform in PVP.
The skill really needs different mechanics for PVE and PVP, but ZOS wont do it, since they keep telling us they want all skills behave the same in both PVE and PVP (except, of course, in those cases they don't, for reasons.)
So what would be your suggestion, because id be open to them. I think every class should have a mechanic like what DK has on the PTS, where they need to do certain actions in order to activate a passive that stacks and buffs damage. The passive needs to be something that is earned, meaning you have to make a specific rotation to maximize its uptime. I thought about jabs because its a skill that all stamplars use (In PvE) and I would like magplars to use in PvE (since no magplar currently uses jabs in endgame).
I think it's fine that Stamplars rely mostly on the Aedirc Spear skill line. It has the best synergies and makes the most sense out of all class abilities to have stamina morphs.
So, how about a stamina morph for Spear Shards?
I mean that would definitely fix things, but I've been told that stam classes will not be getting another ground based AoE. So perhaps make the other morph of shards not a shard, but "Gust of Spears" a whirling blades size AoE that deals physical damage.
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »Here are some suggestions:
3. Each time you damage an enemy with Biting Jabs, you gain a Ferocity stack, increasing your critical strike rating by 2% for 5 seconds, stacking up to 8 times. Each jab hit refreshes the duration of Ferocity.
I would take any of the above or combinations of them...
How about, no...
Look, jabs is garbage and really needs a buff, but I'd be much more interested in a fix that doesn't tie every stamplar and large number of magplars into playing jab-jab-jabbity, mister MacStabhappy builds. You need to be constantly spamming it to benefit from Spear wall passive Minor protection, and a large portion of our class damage is tied into burning light procs. Which only trigger with Aedric spear abilities, and pretty much all of them are weak crappy skills and only two come with stamina morphs. And the stamina javelin is garbage, I get a much better stun from using a bow.
A magplar can at least use shards to proc burning light, but let's face it, ever since they took away the stun, that skill's viability took a big hit. It's a support skill through and through, and it doesn't even offer a unique utility anymore.
And even if they buff jabs to be a useful skill, you run into all the issues it has with targeting and lag, and as an AOE it suffers mightily from major evasion. So it's usefulness in PVP is questionable, and in PVE... Well I still maintain that going as a melee DPS in the newer dungeons and trials is a bad idea. The gameplay is far too mobile for it to be worth it. They'd have to buff it to crazy levels for the risk to be worth it, and then it would over perform in PVP.
The skill really needs different mechanics for PVE and PVP, but ZOS wont do it, since they keep telling us they want all skills behave the same in both PVE and PVP (except, of course, in those cases they don't, for reasons.)
So what would be your suggestion, because id be open to them. I think every class should have a mechanic like what DK has on the PTS, where they need to do certain actions in order to activate a passive that stacks and buffs damage. The passive needs to be something that is earned, meaning you have to make a specific rotation to maximize its uptime. I thought about jabs because its a skill that all stamplars use (In PvE) and I would like magplars to use in PvE (since no magplar currently uses jabs in endgame).
I think it's fine that Stamplars rely mostly on the Aedirc Spear skill line. It has the best synergies and makes the most sense out of all class abilities to have stamina morphs.
So, how about a stamina morph for Spear Shards?
I mean that would definitely fix things, but I've been told that stam classes will not be getting another ground based AoE. So perhaps make the other morph of shards not a shard, but "Gust of Spears" a whirling blades size AoE that deals physical damage.
WrathOfInnos wrote: »hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »Here are some suggestions:
3. Each time you damage an enemy with Biting Jabs, you gain a Ferocity stack, increasing your critical strike rating by 2% for 5 seconds, stacking up to 8 times. Each jab hit refreshes the duration of Ferocity.
I would take any of the above or combinations of them...
How about, no...
Look, jabs is garbage and really needs a buff, but I'd be much more interested in a fix that doesn't tie every stamplar and large number of magplars into playing jab-jab-jabbity, mister MacStabhappy builds. You need to be constantly spamming it to benefit from Spear wall passive Minor protection, and a large portion of our class damage is tied into burning light procs. Which only trigger with Aedric spear abilities, and pretty much all of them are weak crappy skills and only two come with stamina morphs. And the stamina javelin is garbage, I get a much better stun from using a bow.
A magplar can at least use shards to proc burning light, but let's face it, ever since they took away the stun, that skill's viability took a big hit. It's a support skill through and through, and it doesn't even offer a unique utility anymore.
And even if they buff jabs to be a useful skill, you run into all the issues it has with targeting and lag, and as an AOE it suffers mightily from major evasion. So it's usefulness in PVP is questionable, and in PVE... Well I still maintain that going as a melee DPS in the newer dungeons and trials is a bad idea. The gameplay is far too mobile for it to be worth it. They'd have to buff it to crazy levels for the risk to be worth it, and then it would over perform in PVP.
The skill really needs different mechanics for PVE and PVP, but ZOS wont do it, since they keep telling us they want all skills behave the same in both PVE and PVP (except, of course, in those cases they don't, for reasons.)
So what would be your suggestion, because id be open to them. I think every class should have a mechanic like what DK has on the PTS, where they need to do certain actions in order to activate a passive that stacks and buffs damage. The passive needs to be something that is earned, meaning you have to make a specific rotation to maximize its uptime. I thought about jabs because its a skill that all stamplars use (In PvE) and I would like magplars to use in PvE (since no magplar currently uses jabs in endgame).
I think it's fine that Stamplars rely mostly on the Aedirc Spear skill line. It has the best synergies and makes the most sense out of all class abilities to have stamina morphs.
So, how about a stamina morph for Spear Shards?
I mean that would definitely fix things, but I've been told that stam classes will not be getting another ground based AoE. So perhaps make the other morph of shards not a shard, but "Gust of Spears" a whirling blades size AoE that deals physical damage.
I wouldn’t want to see the Magicka damage morph (Blazing) or the healer support morph (Luminous) go away. I agree that stamina has enough ground DoTs with Caltrops and Endless Hail, also Rearming Trap more or less.
I like the idea of a player based AoE for stamplar. Maybe Dark Flare could become a stamina variant of Solar Barrage. It’s not like Dark Flare was widely used before, and with the massive damage reduction with Elsweyr I doubt anyone will be slotting it anyway. This would also give Stamplar better access to Empower, without having to use Empowering Sweep (which seems to have been an unwanted change in PTS).