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Stamplar now does less DPS than all other classes INCLUDING Magicka

hedna123b14_ESO
hedna123b14_ESO
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Please don't let this go to live...
1. Jabs animation is bugged and you get stuck in animation if you weave properly.
2. Potl change doesnt help
3. Damage is abysmal. 5k below all other stamina classes and slightly below ALL magicka classes

Please fix this!
  • jypcy
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    slightly below ALL magicka classes

    omg magden’s ascent to metadom has begun. My body is ready.


    But in seriousness, melee dps builds should really pull higher numbers than ranged ones... I hope they balance this.
  • usmcjdking
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    Stamplar used to have an ace-up-the-sleeve with on demand Major Protection that could, if timed well, allow you to continue to sit in melee when others (sans a corrosive'd DK) couldn't. For example I could DPS through VHRC Starfall without blocking and without any additional heals outside of my own vigor and a few friendly stompy rocks with Emp Sweep.

    This was very unique to Stamplar and melee gameplay in general. We don't have much damage, but it could in some instances be made up for by the fact that we can be turbo tanky as DPS and continue to jab through mechanics other classes don't have the mitigation tools for.

    Missed opportunity for the Stamina Templar this patch. At the very minimum, keep the protection mechanic on Emp Sweep.
    0331
    0602
  • Ragnaroek93
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    Both stamplar and magplar are trash on PTS, don't bother playing one.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • usmcjdking
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    Can Stamplar please get a bone here? Can we get one loaded skill that helps prop up the class in PVE & PVP?

    Empowering Sweep got straight up nerfed, and I'll put it rather simply. There are more PVP Stamplars (all 20 of them) than there are endgame Stamplars (all 2 of them). Of them, more PVPers use Emp Sweep than PVE Stamplars. Great, they get a DPS boost that really is nothing more than a terrible bandaid to it's otherwise terrible damage to keep it from falling from irrelevance to non-functional.

    You could overload this skill with Major Protection, Berserk and Mending and you likely still wouldn't see an overflow of Stamplar mains pouring into the game.
    Edited by usmcjdking on 19 April 2019 20:39
    0331
    0602
  • hedna123b14_ESO
    hedna123b14_ESO
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    Here are some suggestions:
    1. Make PotL scale only from the user's damage, but double its max hit.
    2. When PotL is on target, it takes 10% extra damage from any Templar Abilities
    3. Each time you damage an enemy with Biting Jabs, you gain a Ferocity stack, increasing your critical strike rating by 2% for 5 seconds, stacking up to 8 times. Each jab hit refreshes the duration of Ferocity.
    I would take any of the above or combinations of them...
  • Vapirko
    Vapirko
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    Here are some suggestions:
    1. Make PotL scale only from the user's damage, but double its max hit.
    2. When PotL is on target, it takes 10% extra damage from any Templar Abilities
    3. Each time you damage an enemy with Biting Jabs, you gain a Ferocity stack, increasing your critical strike rating by 2% for 5 seconds, stacking up to 8 times. Each jab hit refreshes the duration of Ferocity.
    I would take any of the above or combinations of them...

    Don’t forget we really need some sort of proactive damage mitigation in PvP or a way to boost heals. Right now we are pigeonholed into having to stack tons of wpn damage to get decent heals or have any damage. This might sound fine, but really it’s pretty limiting. High damage like ravaged sets or running two damage sets is really the only way stamplars even have a chance anymore
  • hedna123b14_ESO
    hedna123b14_ESO
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    Vapirko wrote: »
    Here are some suggestions:
    1. Make PotL scale only from the user's damage, but double its max hit.
    2. When PotL is on target, it takes 10% extra damage from any Templar Abilities
    3. Each time you damage an enemy with Biting Jabs, you gain a Ferocity stack, increasing your critical strike rating by 2% for 5 seconds, stacking up to 8 times. Each jab hit refreshes the duration of Ferocity.
    I would take any of the above or combinations of them...

    Don’t forget we really need some sort of proactive damage mitigation in PvP or a way to boost heals. Right now we are pigeonholed into having to stack tons of wpn damage to get decent heals or have any damage. This might sound fine, but really it’s pretty limiting. High damage like ravaged sets or running two damage sets is really the only way stamplars even have a chance anymore

    Sorry I dont PvP so I'm totally clueless as to its state, but for sure seems like a good suggestion
  • Elong
    Elong
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    Just some crazy nonsensical changes being made.
  • MLGProPlayer
    MLGProPlayer
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    Elong wrote: »
    Just some crazy nonsensical changes being made.

    From ZOS? I am shocked.
  • templesus
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    They nerfed POTL for dps and buffed it for healers...myself and other good stamplars barely break 80k on pts meanwhile stamcro and Stamden are easily over 90k.

    They nerfed POTL. I just want to reiterate that. They nerfed an ability that is bugged so bad it goes off barely 50% of the time in raid.
    Edited by templesus on 20 April 2019 20:00
  • Weps
    Weps
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    Make PoTL a skill for Stamplar primarly, not for support first and THEN for the spec that will primarly use it.
    Take Major Protection out of Remembrance.
    Again, what about skills that do too much vs Skills that do too little?
    With Remembrance you get a powerful heal, Major Protection and you get your resistances up to 40k+.
    If I have to look at a skill that needs rebalancing between the 2, I'd pick remembrance, not Empowering Sweep.
    Especially considering magplars get infininte empower stacks from a skill, not an ulti.

    PS4 EU - CP 1000+ - EP Loyal

    My EU Preciouses
    Aemon Dk | Imperial Dragonknight Tank
    Guari Gaburiefu | PvP Stamplar - Soon PvE tank
    Nadija Zenobia | 45k+ PvE Dk - PvP Leaper
    Naga del Serpente | High Elf Magicka Sorc PVE DPS - Soon tb 2nd crafter
    Azor Ahai V | Dunmer Magicka DK for PVP and Pve
    Jabba D'Cat | Khajiit Stamplar
    Gennarino Auditore | 7k Weapon damage Bosmer Stamblade / Ganking experimental build
    Rina Inbasu | Dunmer Magblade, my bomblade
    Zelgadis Greywords | High Elf Magplar
    Nachael Jordan | Redguard Stamsorc DPS
    Orghuz Diul | StamWar DPS
    This-Will-Buff-If | Argonian Warden Trial Off tank
    Amelia Tesla Sallilune | Breton Magden PvP DD / PvE healer
    Sap-My-Shield | PvP Nooblade, now dead PvE Tank
  • Letho2469
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    Both stamplar and magplar are trash on PTS, don't bother playing one.

    Actually magplar will be the new meta, even stronger than now.
    Trial Progression:
    vAA: Hardmode
    vHRC: Hardmode
    vSO: Hardmode
    vMoL: Hardmode + dro-m'Athra-Destroyer
    vHoF: Hardmode + Tick Tock Tormentor
    vAS: Hardmode + Immortal Redeemer
    vCR: Hardmode + Gryphon Heart
    vSS: Hardmode
  • Rhaegar75
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    Letho2469 wrote: »
    Both stamplar and magplar are trash on PTS, don't bother playing one.

    Actually magplar will be the new meta, even stronger than now.

    you are not trolling and my sarcasm detector is wrong.....care to clarify lol

  • Runefang
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    Rhaegar75 wrote: »
    Letho2469 wrote: »
    Both stamplar and magplar are trash on PTS, don't bother playing one.

    Actually magplar will be the new meta, even stronger than now.

    you are not trolling and my sarcasm detector is wrong.....care to clarify lol

    In PvE they are already extremely close to Nightblades, and given the minor berserk loss they’ll now be better in the circumstances where they’re currently beaten.
  • hedna123b14_ESO
    hedna123b14_ESO
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    Runefang wrote: »
    Rhaegar75 wrote: »
    Letho2469 wrote: »
    Both stamplar and magplar are trash on PTS, don't bother playing one.

    Actually magplar will be the new meta, even stronger than now.

    you are not trolling and my sarcasm detector is wrong.....care to clarify lol

    In PvE they are already extremely close to Nightblades, and given the minor berserk loss they’ll now be better in the circumstances where they’re currently beaten.

    They are over 5k below stambaldes and generally behind magicka classes as well...
  • Faulgor
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    It seems they wanted to give Stamplars a source of Empower too, making it "the thing" for Templars in general, but I don't think Empowering Sweep (except for the name) is a good fit for that. It took away the best defensive tool for stamplars and tankplars, doesn't have enough uptime to use just for the Empower, and AoE abilities don't really mesh well with a single target buff like Empower in the first place.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Sorath
    Sorath
    Soul Shriven
    Runefang wrote: »
    Rhaegar75 wrote: »
    Letho2469 wrote: »
    Both stamplar and magplar are trash on PTS, don't bother playing one.

    Actually magplar will be the new meta, even stronger than now.

    you are not trolling and my sarcasm detector is wrong.....care to clarify lol

    In PvE they are already extremely close to Nightblades, and given the minor berserk loss they’ll now be better in the circumstances where they’re currently beaten.

    They are over 5k below stambaldes and generally behind magicka classes as well...

    of course stamblades are hitting higher that magplar, they are stam thats how it works with the current balance of the game.
    But magplar will most likely be sitting at the top of the magicka dps with petsorc come next patch and the nerfs to magblade, even this patch they are pulling very similar numbers to magblade and they have even more buffs coming with elsweyr.
  • Gilvoth
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    healers are suppose to Heal people, yes, they can do damage, but it should be limited.
    why? because that would be overpowered to be able mass damage and mass heals.
    the more you can heal, the less damage you should be able to do.
    it only makes sense, and no im not joking.
    my honest beliefs.
    if you dont want to heal then why be a templar?
  • hedna123b14_ESO
    hedna123b14_ESO
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    Sorath wrote: »
    Runefang wrote: »
    Rhaegar75 wrote: »
    Letho2469 wrote: »
    Both stamplar and magplar are trash on PTS, don't bother playing one.

    Actually magplar will be the new meta, even stronger than now.

    you are not trolling and my sarcasm detector is wrong.....care to clarify lol

    In PvE they are already extremely close to Nightblades, and given the minor berserk loss they’ll now be better in the circumstances where they’re currently beaten.

    They are over 5k below stambaldes and generally behind magicka classes as well...

    of course stamblades are hitting higher that magplar, they are stam thats how it works with the current balance of the game.
    But magplar will most likely be sitting at the top of the magicka dps with petsorc come next patch and the nerfs to magblade, even this patch they are pulling very similar numbers to magblade and they have even more buffs coming with elsweyr.

    This post is about stamplars, not magplars...
  • Minno
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    Here are some suggestions:
    1. Make PotL scale only from the user's damage, but double its max hit.
    2. When PotL is on target, it takes 10% extra damage from any Templar Abilities
    3. Each time you damage an enemy with Biting Jabs, you gain a Ferocity stack, increasing your critical strike rating by 2% for 5 seconds, stacking up to 8 times. Each jab hit refreshes the duration of Ferocity.
    I would take any of the above or combinations of them...

    I'll accept any of these as well.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • WickidMexican
    WickidMexican
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    If they changed sweeps to 3 ticks would it help? Maybe less clunky animation?
  • JinMori
    JinMori
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    Here are some suggestions:
    1. Make PotL scale only from the user's damage, but double its max hit.
    2. When PotL is on target, it takes 10% extra damage from any Templar Abilities
    3. Each time you damage an enemy with Biting Jabs, you gain a Ferocity stack, increasing your critical strike rating by 2% for 5 seconds, stacking up to 8 times. Each jab hit refreshes the duration of Ferocity.
    I would take any of the above or combinations of them...

    I really like the third and second suggestion.
  • Hymzir
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    Here are some suggestions:
    3. Each time you damage an enemy with Biting Jabs, you gain a Ferocity stack, increasing your critical strike rating by 2% for 5 seconds, stacking up to 8 times. Each jab hit refreshes the duration of Ferocity.
    I would take any of the above or combinations of them...

    How about, no...

    Look, jabs is garbage and really needs a buff, but I'd be much more interested in a fix that doesn't tie every stamplar and large number of magplars into playing jab-jab-jabbity, mister MacStabhappy builds. You need to be constantly spamming it to benefit from Spear wall passive Minor protection, and a large portion of our class damage is tied into burning light procs. Which only trigger with Aedric spear abilities, and pretty much all of them are weak crappy skills and only two come with stamina morphs. And the stamina javelin is garbage, I get a much better stun from using a bow.

    A magplar can at least use shards to proc burning light, but let's face it, ever since they took away the stun, that skill's viability took a big hit. It's a support skill through and through, and it doesn't even offer a unique utility anymore.

    And even if they buff jabs to be a useful skill, you run into all the issues it has with targeting and lag, and as an AOE it suffers mightily from major evasion. So it's usefulness in PVP is questionable, and in PVE... Well I still maintain that going as a melee DPS in the newer dungeons and trials is a bad idea. The gameplay is far too mobile for it to be worth it. They'd have to buff it to crazy levels for the risk to be worth it, and then it would over perform in PVP.

    The skill really needs different mechanics for PVE and PVP, but ZOS wont do it, since they keep telling us they want all skills behave the same in both PVE and PVP (except, of course, in those cases they don't, for reasons.)
  • hedna123b14_ESO
    hedna123b14_ESO
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    Hymzir wrote: »
    Here are some suggestions:
    3. Each time you damage an enemy with Biting Jabs, you gain a Ferocity stack, increasing your critical strike rating by 2% for 5 seconds, stacking up to 8 times. Each jab hit refreshes the duration of Ferocity.
    I would take any of the above or combinations of them...

    How about, no...

    Look, jabs is garbage and really needs a buff, but I'd be much more interested in a fix that doesn't tie every stamplar and large number of magplars into playing jab-jab-jabbity, mister MacStabhappy builds. You need to be constantly spamming it to benefit from Spear wall passive Minor protection, and a large portion of our class damage is tied into burning light procs. Which only trigger with Aedric spear abilities, and pretty much all of them are weak crappy skills and only two come with stamina morphs. And the stamina javelin is garbage, I get a much better stun from using a bow.

    A magplar can at least use shards to proc burning light, but let's face it, ever since they took away the stun, that skill's viability took a big hit. It's a support skill through and through, and it doesn't even offer a unique utility anymore.

    And even if they buff jabs to be a useful skill, you run into all the issues it has with targeting and lag, and as an AOE it suffers mightily from major evasion. So it's usefulness in PVP is questionable, and in PVE... Well I still maintain that going as a melee DPS in the newer dungeons and trials is a bad idea. The gameplay is far too mobile for it to be worth it. They'd have to buff it to crazy levels for the risk to be worth it, and then it would over perform in PVP.

    The skill really needs different mechanics for PVE and PVP, but ZOS wont do it, since they keep telling us they want all skills behave the same in both PVE and PVP (except, of course, in those cases they don't, for reasons.)

    So what would be your suggestion, because id be open to them. I think every class should have a mechanic like what DK has on the PTS, where they need to do certain actions in order to activate a passive that stacks and buffs damage. The passive needs to be something that is earned, meaning you have to make a specific rotation to maximize its uptime. I thought about jabs because its a skill that all stamplars use (In PvE) and I would like magplars to use in PvE (since no magplar currently uses jabs in endgame).
  • Faulgor
    Faulgor
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    Hymzir wrote: »
    Here are some suggestions:
    3. Each time you damage an enemy with Biting Jabs, you gain a Ferocity stack, increasing your critical strike rating by 2% for 5 seconds, stacking up to 8 times. Each jab hit refreshes the duration of Ferocity.
    I would take any of the above or combinations of them...

    How about, no...

    Look, jabs is garbage and really needs a buff, but I'd be much more interested in a fix that doesn't tie every stamplar and large number of magplars into playing jab-jab-jabbity, mister MacStabhappy builds. You need to be constantly spamming it to benefit from Spear wall passive Minor protection, and a large portion of our class damage is tied into burning light procs. Which only trigger with Aedric spear abilities, and pretty much all of them are weak crappy skills and only two come with stamina morphs. And the stamina javelin is garbage, I get a much better stun from using a bow.

    A magplar can at least use shards to proc burning light, but let's face it, ever since they took away the stun, that skill's viability took a big hit. It's a support skill through and through, and it doesn't even offer a unique utility anymore.

    And even if they buff jabs to be a useful skill, you run into all the issues it has with targeting and lag, and as an AOE it suffers mightily from major evasion. So it's usefulness in PVP is questionable, and in PVE... Well I still maintain that going as a melee DPS in the newer dungeons and trials is a bad idea. The gameplay is far too mobile for it to be worth it. They'd have to buff it to crazy levels for the risk to be worth it, and then it would over perform in PVP.

    The skill really needs different mechanics for PVE and PVP, but ZOS wont do it, since they keep telling us they want all skills behave the same in both PVE and PVP (except, of course, in those cases they don't, for reasons.)

    So what would be your suggestion, because id be open to them. I think every class should have a mechanic like what DK has on the PTS, where they need to do certain actions in order to activate a passive that stacks and buffs damage. The passive needs to be something that is earned, meaning you have to make a specific rotation to maximize its uptime. I thought about jabs because its a skill that all stamplars use (In PvE) and I would like magplars to use in PvE (since no magplar currently uses jabs in endgame).

    I think it's fine that Stamplars rely mostly on the Aedirc Spear skill line. It has the best synergies and makes the most sense out of all class abilities to have stamina morphs.

    So, how about a stamina morph for Spear Shards?
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Minno
    Minno
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    Faulgor wrote: »
    Hymzir wrote: »
    Here are some suggestions:
    3. Each time you damage an enemy with Biting Jabs, you gain a Ferocity stack, increasing your critical strike rating by 2% for 5 seconds, stacking up to 8 times. Each jab hit refreshes the duration of Ferocity.
    I would take any of the above or combinations of them...

    How about, no...

    Look, jabs is garbage and really needs a buff, but I'd be much more interested in a fix that doesn't tie every stamplar and large number of magplars into playing jab-jab-jabbity, mister MacStabhappy builds. You need to be constantly spamming it to benefit from Spear wall passive Minor protection, and a large portion of our class damage is tied into burning light procs. Which only trigger with Aedric spear abilities, and pretty much all of them are weak crappy skills and only two come with stamina morphs. And the stamina javelin is garbage, I get a much better stun from using a bow.

    A magplar can at least use shards to proc burning light, but let's face it, ever since they took away the stun, that skill's viability took a big hit. It's a support skill through and through, and it doesn't even offer a unique utility anymore.

    And even if they buff jabs to be a useful skill, you run into all the issues it has with targeting and lag, and as an AOE it suffers mightily from major evasion. So it's usefulness in PVP is questionable, and in PVE... Well I still maintain that going as a melee DPS in the newer dungeons and trials is a bad idea. The gameplay is far too mobile for it to be worth it. They'd have to buff it to crazy levels for the risk to be worth it, and then it would over perform in PVP.

    The skill really needs different mechanics for PVE and PVP, but ZOS wont do it, since they keep telling us they want all skills behave the same in both PVE and PVP (except, of course, in those cases they don't, for reasons.)

    So what would be your suggestion, because id be open to them. I think every class should have a mechanic like what DK has on the PTS, where they need to do certain actions in order to activate a passive that stacks and buffs damage. The passive needs to be something that is earned, meaning you have to make a specific rotation to maximize its uptime. I thought about jabs because its a skill that all stamplars use (In PvE) and I would like magplars to use in PvE (since no magplar currently uses jabs in endgame).

    I think it's fine that Stamplars rely mostly on the Aedirc Spear skill line. It has the best synergies and makes the most sense out of all class abilities to have stamina morphs.

    So, how about a stamina morph for Spear Shards?

    Illuminous/blazing should be clear Stam/mag morphs. Magplar has solar barrage/cresent along with ritual of retribution and reflective light for huge AOE. Stamplar has empowering and jabs. They need the AOE dot for pve in my opinion, based on the numbers I'm seeing from OP and others.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • hedna123b14_ESO
    hedna123b14_ESO
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    Faulgor wrote: »
    Hymzir wrote: »
    Here are some suggestions:
    3. Each time you damage an enemy with Biting Jabs, you gain a Ferocity stack, increasing your critical strike rating by 2% for 5 seconds, stacking up to 8 times. Each jab hit refreshes the duration of Ferocity.
    I would take any of the above or combinations of them...

    How about, no...

    Look, jabs is garbage and really needs a buff, but I'd be much more interested in a fix that doesn't tie every stamplar and large number of magplars into playing jab-jab-jabbity, mister MacStabhappy builds. You need to be constantly spamming it to benefit from Spear wall passive Minor protection, and a large portion of our class damage is tied into burning light procs. Which only trigger with Aedric spear abilities, and pretty much all of them are weak crappy skills and only two come with stamina morphs. And the stamina javelin is garbage, I get a much better stun from using a bow.

    A magplar can at least use shards to proc burning light, but let's face it, ever since they took away the stun, that skill's viability took a big hit. It's a support skill through and through, and it doesn't even offer a unique utility anymore.

    And even if they buff jabs to be a useful skill, you run into all the issues it has with targeting and lag, and as an AOE it suffers mightily from major evasion. So it's usefulness in PVP is questionable, and in PVE... Well I still maintain that going as a melee DPS in the newer dungeons and trials is a bad idea. The gameplay is far too mobile for it to be worth it. They'd have to buff it to crazy levels for the risk to be worth it, and then it would over perform in PVP.

    The skill really needs different mechanics for PVE and PVP, but ZOS wont do it, since they keep telling us they want all skills behave the same in both PVE and PVP (except, of course, in those cases they don't, for reasons.)

    So what would be your suggestion, because id be open to them. I think every class should have a mechanic like what DK has on the PTS, where they need to do certain actions in order to activate a passive that stacks and buffs damage. The passive needs to be something that is earned, meaning you have to make a specific rotation to maximize its uptime. I thought about jabs because its a skill that all stamplars use (In PvE) and I would like magplars to use in PvE (since no magplar currently uses jabs in endgame).

    I think it's fine that Stamplars rely mostly on the Aedirc Spear skill line. It has the best synergies and makes the most sense out of all class abilities to have stamina morphs.

    So, how about a stamina morph for Spear Shards?

    I mean that would definitely fix things, but I've been told that stam classes will not be getting another ground based AoE. So perhaps make the other morph of shards not a shard, but "Gust of Spears" a whirling blades size AoE that deals physical damage.
  • WrathOfInnos
    WrathOfInnos
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    Faulgor wrote: »
    Hymzir wrote: »
    Here are some suggestions:
    3. Each time you damage an enemy with Biting Jabs, you gain a Ferocity stack, increasing your critical strike rating by 2% for 5 seconds, stacking up to 8 times. Each jab hit refreshes the duration of Ferocity.
    I would take any of the above or combinations of them...

    How about, no...

    Look, jabs is garbage and really needs a buff, but I'd be much more interested in a fix that doesn't tie every stamplar and large number of magplars into playing jab-jab-jabbity, mister MacStabhappy builds. You need to be constantly spamming it to benefit from Spear wall passive Minor protection, and a large portion of our class damage is tied into burning light procs. Which only trigger with Aedric spear abilities, and pretty much all of them are weak crappy skills and only two come with stamina morphs. And the stamina javelin is garbage, I get a much better stun from using a bow.

    A magplar can at least use shards to proc burning light, but let's face it, ever since they took away the stun, that skill's viability took a big hit. It's a support skill through and through, and it doesn't even offer a unique utility anymore.

    And even if they buff jabs to be a useful skill, you run into all the issues it has with targeting and lag, and as an AOE it suffers mightily from major evasion. So it's usefulness in PVP is questionable, and in PVE... Well I still maintain that going as a melee DPS in the newer dungeons and trials is a bad idea. The gameplay is far too mobile for it to be worth it. They'd have to buff it to crazy levels for the risk to be worth it, and then it would over perform in PVP.

    The skill really needs different mechanics for PVE and PVP, but ZOS wont do it, since they keep telling us they want all skills behave the same in both PVE and PVP (except, of course, in those cases they don't, for reasons.)

    So what would be your suggestion, because id be open to them. I think every class should have a mechanic like what DK has on the PTS, where they need to do certain actions in order to activate a passive that stacks and buffs damage. The passive needs to be something that is earned, meaning you have to make a specific rotation to maximize its uptime. I thought about jabs because its a skill that all stamplars use (In PvE) and I would like magplars to use in PvE (since no magplar currently uses jabs in endgame).

    I think it's fine that Stamplars rely mostly on the Aedirc Spear skill line. It has the best synergies and makes the most sense out of all class abilities to have stamina morphs.

    So, how about a stamina morph for Spear Shards?

    I mean that would definitely fix things, but I've been told that stam classes will not be getting another ground based AoE. So perhaps make the other morph of shards not a shard, but "Gust of Spears" a whirling blades size AoE that deals physical damage.

    I wouldn’t want to see the Magicka damage morph (Blazing) or the healer support morph (Luminous) go away. I agree that stamina has enough ground DoTs with Caltrops and Endless Hail, also Rearming Trap more or less.

    I like the idea of a player based AoE for stamplar. Maybe Dark Flare could become a stamina variant of Solar Barrage. It’s not like Dark Flare was widely used before, and with the massive damage reduction with Elsweyr I doubt anyone will be slotting it anyway. This would also give Stamplar better access to Empower, without having to use Empowering Sweep (which seems to have been an unwanted change in PTS).
  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Faulgor wrote: »
    Hymzir wrote: »
    Here are some suggestions:
    3. Each time you damage an enemy with Biting Jabs, you gain a Ferocity stack, increasing your critical strike rating by 2% for 5 seconds, stacking up to 8 times. Each jab hit refreshes the duration of Ferocity.
    I would take any of the above or combinations of them...

    How about, no...

    Look, jabs is garbage and really needs a buff, but I'd be much more interested in a fix that doesn't tie every stamplar and large number of magplars into playing jab-jab-jabbity, mister MacStabhappy builds. You need to be constantly spamming it to benefit from Spear wall passive Minor protection, and a large portion of our class damage is tied into burning light procs. Which only trigger with Aedric spear abilities, and pretty much all of them are weak crappy skills and only two come with stamina morphs. And the stamina javelin is garbage, I get a much better stun from using a bow.

    A magplar can at least use shards to proc burning light, but let's face it, ever since they took away the stun, that skill's viability took a big hit. It's a support skill through and through, and it doesn't even offer a unique utility anymore.

    And even if they buff jabs to be a useful skill, you run into all the issues it has with targeting and lag, and as an AOE it suffers mightily from major evasion. So it's usefulness in PVP is questionable, and in PVE... Well I still maintain that going as a melee DPS in the newer dungeons and trials is a bad idea. The gameplay is far too mobile for it to be worth it. They'd have to buff it to crazy levels for the risk to be worth it, and then it would over perform in PVP.

    The skill really needs different mechanics for PVE and PVP, but ZOS wont do it, since they keep telling us they want all skills behave the same in both PVE and PVP (except, of course, in those cases they don't, for reasons.)

    So what would be your suggestion, because id be open to them. I think every class should have a mechanic like what DK has on the PTS, where they need to do certain actions in order to activate a passive that stacks and buffs damage. The passive needs to be something that is earned, meaning you have to make a specific rotation to maximize its uptime. I thought about jabs because its a skill that all stamplars use (In PvE) and I would like magplars to use in PvE (since no magplar currently uses jabs in endgame).

    I think it's fine that Stamplars rely mostly on the Aedirc Spear skill line. It has the best synergies and makes the most sense out of all class abilities to have stamina morphs.

    So, how about a stamina morph for Spear Shards?

    I mean that would definitely fix things, but I've been told that stam classes will not be getting another ground based AoE. So perhaps make the other morph of shards not a shard, but "Gust of Spears" a whirling blades size AoE that deals physical damage.

    Making the stamina morph PBAoE certainly wouldn't be a terrible idea, as that would limit its usefulness for the synergy and thus still keep the magicka morph necessary for support.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    Faulgor wrote: »
    Hymzir wrote: »
    Here are some suggestions:
    3. Each time you damage an enemy with Biting Jabs, you gain a Ferocity stack, increasing your critical strike rating by 2% for 5 seconds, stacking up to 8 times. Each jab hit refreshes the duration of Ferocity.
    I would take any of the above or combinations of them...

    How about, no...

    Look, jabs is garbage and really needs a buff, but I'd be much more interested in a fix that doesn't tie every stamplar and large number of magplars into playing jab-jab-jabbity, mister MacStabhappy builds. You need to be constantly spamming it to benefit from Spear wall passive Minor protection, and a large portion of our class damage is tied into burning light procs. Which only trigger with Aedric spear abilities, and pretty much all of them are weak crappy skills and only two come with stamina morphs. And the stamina javelin is garbage, I get a much better stun from using a bow.

    A magplar can at least use shards to proc burning light, but let's face it, ever since they took away the stun, that skill's viability took a big hit. It's a support skill through and through, and it doesn't even offer a unique utility anymore.

    And even if they buff jabs to be a useful skill, you run into all the issues it has with targeting and lag, and as an AOE it suffers mightily from major evasion. So it's usefulness in PVP is questionable, and in PVE... Well I still maintain that going as a melee DPS in the newer dungeons and trials is a bad idea. The gameplay is far too mobile for it to be worth it. They'd have to buff it to crazy levels for the risk to be worth it, and then it would over perform in PVP.

    The skill really needs different mechanics for PVE and PVP, but ZOS wont do it, since they keep telling us they want all skills behave the same in both PVE and PVP (except, of course, in those cases they don't, for reasons.)

    So what would be your suggestion, because id be open to them. I think every class should have a mechanic like what DK has on the PTS, where they need to do certain actions in order to activate a passive that stacks and buffs damage. The passive needs to be something that is earned, meaning you have to make a specific rotation to maximize its uptime. I thought about jabs because its a skill that all stamplars use (In PvE) and I would like magplars to use in PvE (since no magplar currently uses jabs in endgame).

    I think it's fine that Stamplars rely mostly on the Aedirc Spear skill line. It has the best synergies and makes the most sense out of all class abilities to have stamina morphs.

    So, how about a stamina morph for Spear Shards?

    I mean that would definitely fix things, but I've been told that stam classes will not be getting another ground based AoE. So perhaps make the other morph of shards not a shard, but "Gust of Spears" a whirling blades size AoE that deals physical damage.

    I wouldn’t want to see the Magicka damage morph (Blazing) or the healer support morph (Luminous) go away. I agree that stamina has enough ground DoTs with Caltrops and Endless Hail, also Rearming Trap more or less.

    I like the idea of a player based AoE for stamplar. Maybe Dark Flare could become a stamina variant of Solar Barrage. It’s not like Dark Flare was widely used before, and with the massive damage reduction with Elsweyr I doubt anyone will be slotting it anyway. This would also give Stamplar better access to Empower, without having to use Empowering Sweep (which seems to have been an unwanted change in PTS).

    I dont think its a big deal to use blazing as a healer vs luminous. While the current state of stamplar is abysmal
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