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quiting vet dungeons

  • Vietfox
    Vietfox
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    Aznarb wrote: »
    I've play with many different class and role at low CP in DLC vet, CP doesn't matter.
    Knowing the strat, good build (doesn't matter if meta or not if it work) and basic rotation is what matter to do it fine.

    Can't told you how many high CP player group I've left cuz they was doing total sh** and didn't want to read chat to improve.

    CP is just an excuse for bad player, good player don't care.

    You are absolutely right, high CP doesn't really mean they are gonna do better than lower CPs, but chances to get better players are higher when their cp is high as well.
  • Ryknos
    Ryknos
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    I haven't done any Vet Dungeons yet, and I can't speak from experience, but something that might help as others suggested is to just come back to them at later CPs. I gotta ask, have you beaten every story in every map? Sometimes just enjoying the maps themselves is fine to have fun with or pvping or doing alliance wars.

    Also, as others said, it may not be a dps issue but a mechanics one.
  • MartiniDaniels
    MartiniDaniels
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    DLC vets require good gear, rotation and mechanics knowledge even from CP810 player, what do you expected at CP300? :D well, it's not you to blame of course, it's group finder and lack of clear requirements in dungeon description. Imo, they should at least print recommended dps for the dungeon
  • Hamrb
    Hamrb
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    Hi well ill like to say I'm not blaming anyone but myself, however I feel the difficulty of some of these dungeons is only designed for players over cp 600
    I'm really not enjoying myself anymore as a cp 320 night blade , not esp good at rotation yet, and un sure how much damage I can put out and sustain,
    its becoming stressful and embarrassing, after having been kicked several times, from hard dungeons like white and gold, bloodroot, and a few others,
    I'm only running them to get a few monster sets, however after being out of the game for over a year and coming back, it feels the difficulty for players
    say between cp 200 and 600 has risen quite a bit, before even at cp 220 I could run a vet dungeon and get a monster helm without too much trouble

    which is the time I got maybe 8 helms, in 15 runs now in the last month after returning I have only 2 out of maybe 15 runs, its seems dps is now a lot more demanding
    for the new dlc dungeons , and if you cant provide a s hit ton you're out, I know they want to give the end game players more challenge, as many complained end game was too easy
    however I now feel players under say well at least cp 400 are really between a rock and a hard place in some of these dungeons, actually I see people quitting before they even try
    cause they know they don't have a s hit show.
    so guess I,ll just run normal for keys for some of the masks I have, although i would like some of the new ones, it just too hard at the moment.
    what bout you guys feel some of the vet dungeons are outta reach for players under cp 600

    run with friend. run with guildys. get in voice chat with them and talk about the mechanics. itll help you learn!
    Founder of Sheogorath's Mortals NA PC

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  • Dojohoda
    Dojohoda
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    Agree OP, CP makes some difference. Plus you have been away a year, maybe you need some practice. Please don't quit.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Aznarb
    Aznarb
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    Vietfox wrote: »
    Aznarb wrote: »
    I've play with many different class and role at low CP in DLC vet, CP doesn't matter.
    Knowing the strat, good build (doesn't matter if meta or not if it work) and basic rotation is what matter to do it fine.

    Can't told you how many high CP player group I've left cuz they was doing total sh** and didn't want to read chat to improve.

    CP is just an excuse for bad player, good player don't care.

    You are absolutely right, high CP doesn't really mean they are gonna do better than lower CPs, but chances to get better players are higher when their cp is high as well.

    Ofc, I agree with that, it's for sure a good little bonus.
    Was just saying than in most case CP are just overrated.
    Edited by Aznarb on 18 April 2019 01:19
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  • MartiniDaniels
    MartiniDaniels
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    Aznarb wrote: »
    Vietfox wrote: »
    Aznarb wrote: »
    I've play with many different class and role at low CP in DLC vet, CP doesn't matter.
    Knowing the strat, good build (doesn't matter if meta or not if it work) and basic rotation is what matter to do it fine.

    Can't told you how many high CP player group I've left cuz they was doing total sh** and didn't want to read chat to improve.

    CP is just an excuse for bad player, good player don't care.

    You are absolutely right, high CP doesn't really mean they are gonna do better than lower CPs, but chances to get better players are higher when their cp is high as well.

    Ofc, I agree with that, it's for sure a good little bonus.
    Was just saying than in most case CP are just overrated.

    They maybe overrated for damage, though still noticeable given how everybody creeps for each dps jumppoint instead of investing in something more generally useful (penetration for example, not everything is under 100% uptime of alkosh+torug's crusher+breach/fracture).
    But it is not overrated for damage mitigation. CP810 is much more durable then CP300, that's for certain.
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