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The shift to flat bonuses and Maces.

Epicasballs
Epicasballs
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If ESO is being shifted away from % amplifiers can we rework Maces into something useful? 2h mace gives 20% armor penetration of whatever value is left over after buffs, cp and debuffs so it's near useless most times. PVE armor cap is 18,200 for mobs so why not have Maces take the 20% off the top by giving it a bonus when equiped of 3,640 armor penetration? A flat bonus. 1h Maces can add 1,820 armor penetration for each mace equiped. The numbers can be tuned down to be more in line with other weapons if Maces over perform. Just a thought and something easy to implement.

@ZOS_RobGarrett @ZOS_GinaBruno @ZOS_RichLambert @ZOS_Gilliam
Edited by Epicasballs on 25 January 2019 22:55
  • MashmalloMan
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    I've been thinking this for a long time, very easy to balance with the way sets, traits and mundus stone offers penetration and crit chance.

    Set Value Bonuses: Penetration VS Crit
    Bonuses on armor or the 1pc on kragh gives 1487 penetration.
    Bonuses on armor or the 1pc on slimecraw give 833 crit.

    833 crit = 1487 penetration in value.
    5% crit from daggers passive = 1095 crit.

    1095 crit/ 833 crit = 1.31452 multiplier
    1487 pen * 1.31452 = 1955 flat penetration (rounded up)

    You may think that's pretty high because penetration is powerful, so lets take a look at how they calculated the balance between Precise and Sharpened on 2h weapons.

    Weapon Traits: Precise VS Sharpened
    7% crit(1533 crit) vs 2752 penetration.

    Mundus Stone Bonuses: Lover VS Thief

    Lover = 2752 penetration
    Thief = 7% or 1533 Crit

    Oh wait... these are the same as Precise VS Sharpened. I hope you see where I'm getting at here.

    Difference between set bonuses: 1487 pen/ 833 crit = 1.785
    Difference between weapon traits: Sharpened vs Precise = 2752 pen/ 1533 = 1.795
    1.795 - 1.85 = 0.01

    So the difference between the 2 stats is literally within 1% of each other.

    TLDR: Based on pre-established differences between sources of crit and penetration on Sets, Mundus Stones and Weapon Traits, Maces if providing a flat bonus should provide 1955 to 1966 penetration if daggers from blade and blunt provide 5% crit (1095 crit).

    Edited by MashmalloMan on 26 January 2019 00:07
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Twohothardware
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    Mace/Maul is BiS for many PvP builds now that penetration applies to shields. It gives more than Spriggans since 20K+ resistances are very common now.
  • Strider__Roshin
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    Maul is the only option right now in PvP because of this never ending tank meta.
  • Epicasballs
    Epicasballs
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    Mace/Maul is BiS for many PvP builds now that penetration applies to shields. It gives more than Spriggans since 20K+ resistances are very common now.
    Daus wrote: »
    Maul is the only option right now in PvP because of this never ending tank meta.

    A % amplifier is only good against high resistance targets. Between cp, resistance debuffs or other sets buffing your penetration the value of 20% is not as great as you think since it's being deducted from the left over value after all buffs and debuffs are calculated. A flat bonus makes maces viable in pve and perform evenly across all targets in pvp.
    Edited by Epicasballs on 26 January 2019 00:09
  • MashmalloMan
    MashmalloMan
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    Mace/Maul is BiS for many PvP builds now that penetration applies to shields. It gives more than Spriggans since 20K+ resistances are very common now.
    Daus wrote: »
    Maul is the only option right now in PvP because of this never ending tank meta.

    A % amplifier is only good against high resistance targets. Between cp, resistance debuffs or have other sets buffing your penetration the value of 20% is not as great as you think since the it's being deducted from the left over value after all buffs and debuffs are calculated. A flat bonus makes maces viable in pve and perform evenly across all targets in pvp.

    Yeah, on top of it, penetration isn't as good in pvp because mitigation is calculated at 660 = 1% mitigation instead of pve for 500 = 1% mitigation. Healing is also very important in pvp instead of pve, where dmg/max stats buff healing, but penetration does not.

    Just make the damn maces flat bonuses already, it's so easy to balance because they have done it already with 3 different systems. Mundus, Sets, and Weapon Traits.

    Make maces/mauls (universally) great again!
    Edited by MashmalloMan on 26 January 2019 00:04
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Epicasballs
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    Yeah, on top of it, penetration isn't as good in pvp because mitigation is calculated at 660 = 1% mitigation instead of pve for 500 = 1% mitigation. Healing is also very important in pvp instead of pve, where dmg/max stats buff healing, but penetration does not.

    Just make the damn maces flat bonuses already, it's so easy to balance because they have done it already with 3 different systems. Mundus, Sets, and Weapon Traits.

    Make maces/mauls (universally) great again![/quote]

    Yes, it's truly about time. Especially now since the game is shifting away from % amplifiers. Now is the perfect time.

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