Izanagi.Xiiib16_ESO wrote: »I am a little confused. Was the main reason for not going to IC the distance you had to cover in cryo?
Why dont you go to IC? What's your reason?
My reason is because it's a ghost town. I dont mind the walking distance at all.
Thanks,
It will be more popular because taking all the farmers of their safe buff campaigns and throwing them together along with ppl who enjoy to play pvp there with a visible population and direct queues allow you to bypass population locked campaigns etc will essentially turn it into a larger scale dynamic bg. Ofc there should be some balancing changes and maybe these can be done via an independent IC buff now which wouldn't affect cyro.
For example limiting group size or reducing / adjusting battle spirit etc..
Izanagi.Xiiib16_ESO wrote: »it'll be interesting to see how many different IC maps we end up getting: 50 plus cp, sub 50, 50 plus no cp maybe...
man, constant IC pops have me super excited - I love the district environments...
I would imagine we get those 3 only. If the goal is to push the IC players together, adding more than those 3 would defeat the purpose.
I think it is a great change. Probably get me into IC more often tbh. Especially when leveling a new character.
I would expect only no cp similar to bgs to be the most likely
Haashhtaag wrote: »IMO they need to also remove the flag system and revert some of the mobs/bosses nerfs they did.
I think this is a good start revitalizing IC. First off travel distance and shared population with cyro makes it unattractive. But now freed from the cyro server, I see actually people going there again, especially since the terrain is by far more engaging for skillful play.
I think this is a good start revitalizing IC. First off travel distance and shared population with cyro makes it unattractive. But now freed from the cyro server, I see actually people going there again, especially since the terrain is by far more engaging for skillful play.
You mean terrain makes nblades feel free to escape any time?
The current active population will be condensed to 1 server, rather than being spread out into the (4?) few they are now.
Which should in turn drive up the prices on Hakeijos, since TV should be harder to come by.. resulting in more people coming in for a slice of the pie.
If you removed the threat of losing progress in IC it would be always booming.
There's a reason most MMOs got away from the concept of losing progress on death...cause most players dont think fun.
I dont really care. I go for random small encounters, not farming TV.
Call it carebear whatever, the incredibly small amount of PvPers who dont care about the loss of progress are the ones who are really suffering at this...as there's hardly anyone to fight down there.
You remove the risk, players dont care about dying anymore, they come to IC so people like me and you can destroy them.