ExistingRug61 wrote: »I’m not going to go into whether enchants should be balanced between dual wield and two handed no matter what this will result in a nerf to dual wield.
But, if the goal is to make enchants balance between dual wield and two handed, then I think the proposed change on PTS is the wrong way to go about it. As stated by many previously, the problem with simply halving the strength of one handed enchants means that if dual wielding you lose out when using things like berserker, crushing or absorb glyphs as two half strength enchants is weaker than one full strength enchant. It is also a straight up nerf to sword and shield.
A potentially better way to achieve the desired balance would be to leave one handed enchants strength unchanged but make enchant procs for dual wield share cooldown (even if the enchants are different), with the caveat that they will always proc alternating so both occur. This would effectively halve the current proc rate for dual wield, but also mean using two of the same enchant is no longer strictly worse than two different enchants (which is currently the case as two of the same enchants share cooldown).
Ie: If dual wielding two infused weapons with two different enchants, say absorb stamina and poison, you would get procs as follows
Absorb stamina – 2 sec cooldown – Poison – 2 sec cooldown – repeat
Or if you had two of the same, say two absorb stamina
Absorb stamina #1 – 2 sec cooldown – Absorb stamina #2 – 2 sec cooldown – repeat
The effects of this change would be as follows:
1) Enchantment strength is more balanced between dual wield and two handed. Ie: you get exactly the same total enchant proc rate and strength with dual wield and two handed by putting the same enchant on both dual wield weapons, or alternatively you can have half the proc rate on two different enchants.
2) Infused trait is more balanced between dual wield and two handed. Ie: to get the equivalent of an infused two hander you would have to make both dual wield weapons infused, whereas running something like nirn/infused would be a reduced overall enchant proc rate vs infused two hander.
3) Sword and shield would effectively be unchanged from live, so would still have access to a full strength enchant and be balanced with dual wield and two handed.
4) There would be a slight weird effect if using two enchants with different cooldowns as in this case it wouldn’t simply be a half proc rate for both enchants vs current live due to the alternating nature (one would be more than halved rate, while the other would be less than halved rate).
5) There would be an additional slight nerf to dual wield burst as you would no longer be able to proc the two enchants on two subsequent attacks (or with something like twin slashes). But this would still be in line with two handed.
At first go check dw and compare to 2h on pts, next come to us are create a crying post or not. Because dw deserve on CHANGES its not a nerf, like traits u have only 50% on 1handed it should be from begining same as with enchants. And maybe finally meta will change a bit not only dw + bow.
At first go check dw and compare to 2h on pts, next come to us are create a crying post or not. Because dw deserve on CHANGES its not a nerf, like traits u have only 50% on 1handed it should be from begining same as with enchants. And maybe finally meta will change a bit not only dw + bow.
At first go check dw and compare to 2h on pts, next come to us are create a crying post or not. Because dw deserve on CHANGES its not a nerf, like traits u have only 50% on 1handed it should be from begining same as with enchants. And maybe finally meta will change a bit not only dw + bow.
You're typing is as bad as your argument.
At first go check dw and compare to 2h on pts, next come to us are create a crying post or not. Because dw deserve on CHANGES its not a nerf, like traits u have only 50% on 1handed it should be from begining same as with enchants. And maybe finally meta will change a bit not only dw + bow.
You're typing is as bad as your argument.
@Azyle1 Because your mind has stuck at low iq and u dont see what is nerf what is balance, go and create more non constructive posts without any arguments or even screenshots to prove your post. Bye
And ZoS will not even considering your posts cuz its useless, what makes me happy.
At first go check dw and compare to 2h on pts, next come to us are create a crying post or not. Because dw deserve on CHANGES its not a nerf, like traits u have only 50% on 1handed it should be from begining same as with enchants. And maybe finally meta will change a bit not only dw + bow.
GaunterODim wrote: »I get why they would want to make that change happen, but I dont get why stam doesnt get any form of compensation.
Imo stam and mag were relatively well balanced once again and this does not only reduce stams damage, but also their sustain as you will probably still be going to run the berserker enchant on the bow.
The proposition from @ExistingRug61 with the shared cooldowns doesnt seem bad though. The only advantage the mechanic on pts has would probably be procing status effect more often.
Twohothardware wrote: »The biggest issue with Two handed isn't the damage, it's that the skills suck. They are all clunky and you lack the support skills like Deadly Cloak that duel wield offers. Skills like Dizzying swing and Wrecking blow need a total rework not just for PvE but PvP as well. It's why the bleed meta has taken over because the direct damage weapon skills all suck.
Twohothardware wrote: »The biggest issue with Two handed isn't the damage, it's that the skills suck. They are all clunky and you lack the support skills like Deadly Cloak that duel wield offers. Skills like Dizzying swing and Wrecking blow need a total rework not just for PvE but PvP as well. It's why the bleed meta has taken over because the direct damage weapon skills all suck.
Twohothardware wrote: »The biggest issue with Two handed isn't the damage, it's that the skills suck. They are all clunky and you lack the support skills like Deadly Cloak that duel wield offers. Skills like Dizzying swing and Wrecking blow need a total rework not just for PvE but PvP as well. It's why the bleed meta has taken over because the direct damage weapon skills all suck.
Marshall1289 wrote: »Twohothardware wrote: »The biggest issue with Two handed isn't the damage, it's that the skills suck. They are all clunky and you lack the support skills like Deadly Cloak that duel wield offers. Skills like Dizzying swing and Wrecking blow need a total rework not just for PvE but PvP as well. It's why the bleed meta has taken over because the direct damage weapon skills all suck.
I said this a month ago when multiple posts came up saying to cut them in half. DW was not over performing against 2h because of that. Please see Destro staves...
Now stam DD is behind, 2h still sucks.
Not only the skills, but the tooltips too. Carve is weaker than rending because it has cleave. Cleave isn't important in a DPS parse which people seem to forget so its obviously weaker.
Passives, none of the 2h passives increase single target DPS like DW.
Apparently the only thing we judge the games balance around is under 1 viewpoint and because of that builds suffer.
What a dumb idea. How about ZOS fixes 2h.
1 of the main reasons I don't use 2h is because wrecking blow sucks. If it's the PvE morph without a stun, make it quicker to use. You also require 3 slots for dot/spammable/execute where I don't have the space on a stam sorc. DW abilities have passive execute DMG.
It was never the enchants for me.
LiquidPony wrote: »Twohothardware wrote: »The biggest issue with Two handed isn't the damage, it's that the skills suck. They are all clunky and you lack the support skills like Deadly Cloak that duel wield offers. Skills like Dizzying swing and Wrecking blow need a total rework not just for PvE but PvP as well. It's why the bleed meta has taken over because the direct damage weapon skills all suck.
Brawler is a pretty good support skill, arguably more useful than Deadly Cloak in some cases. And the other morph, Carve, has some nice utility via Minor Heroism.
Just make Wrecking Blow instant-cast and that would be a huge improvement.
Also, @ OP, I'm actually having decent luck on 2H stamsorc builds right now. About the same numbers as I'm hitting with DW builds actually. Only problem is that Wrecking Blow is such a nightmare to weave that I have a lot of mistakes in the rotations. But I'm hitting 45k-46k with decent parses on a 2H stamsorc with AY/Relequen/Velidreth.
Most PvP'ers use 2H backbar for rally. Maybe slot execute. That's it. But this is all off topic anyway. Just wanted to point out some facts about 2H use. I still don't see anyone in PuG raids I've gone on that used 2H at all. Just sayin.