AcadianPaladin wrote: »I think the idea of a S&B passive that @Alpha-Lupi suggested is a good one.
Another possible fix would be give all weapons the same full enchantment but disable any enchantment on any weapon in off hand. This would be good for tanks. Don't know enough about DW to tell - perhaps allow poison from off hand weapon?
Morgha_Kul wrote: »I'm not sure it's fair to the two handed weapons if single handed weapons get the full bonus. Consider:
2H weapon: one enchantment for say, 3000 damage.
Two 1H weapons: two enchantments, totalling 6000 damage.
1H weapon and shield: two enchantments, one for 3000 damage PLUS an armour enchantment.
If the 1H weapons or weapon and shield are allowed to get the full bonus, they're going to end up with twice the enchantment effect compared to 2H weapons. So, it seems fair to me to cut the bonus in half for 1H weapons.
Of course, 1H and shield will sacrifice some damage since the shield would take an armour enchantment, but that's the POINT of a shield, it's DEFENSIVE.
Anyhow, just my 2 cents.
BejaProphet wrote: »Morgha_Kul wrote: »I'm not sure it's fair to the two handed weapons if single handed weapons get the full bonus. Consider:
2H weapon: one enchantment for say, 3000 damage.
Two 1H weapons: two enchantments, totalling 6000 damage.
1H weapon and shield: two enchantments, one for 3000 damage PLUS an armour enchantment.
If the 1H weapons or weapon and shield are allowed to get the full bonus, they're going to end up with twice the enchantment effect compared to 2H weapons. So, it seems fair to me to cut the bonus in half for 1H weapons.
Of course, 1H and shield will sacrifice some damage since the shield would take an armour enchantment, but that's the POINT of a shield, it's DEFENSIVE.
Anyhow, just my 2 cents.
There is nothing wrong with your logic. It is easily understandable why the nerf makes sense. However in a game with so many moving parts some times seemingly reasonable things are actually bad for the game. Doing this seriously hurts tanks on both ends of the game.
1. On the easier end of the game there is the perpetual question of “why bring a tank? We can survive without one and just bring more damage?”
There are a couple reason you do still want a tank, ONE of those reasons is that we debuff the mob’s resistances so that everybody does more damage. This nerf is weakening the place of tanks in easier content. I’m not screaming doomsday and saying tanks will be out, but this is a direct hit to it.
2. On the harder end of the game tanks are ENTIRELY built around maximizing the group’s DPS. This just is reality. A serious part of the group’s dps is making sure you are piercing through ALL of the group’s armor. With this change one of two things had to happen. Either the tank now MUST use a two hander for full enchant strength, or every dps in the trial must respec so that they personally show up with 1k more penetration. Them doing that means they are taking points OUT of other sources of DPS. This will never happen. Rather all trial tanks will be forced to use a 2 hand back bar. So we will loose any other choice.
Does the nerf makeacertsin sort of sense? Sure. But it is absolutely a horrible move for the game. And one hand and shield isn’t outperforming anythingsuch that it needs to happen.
Morgha_Kul wrote: »I'm not sure it's fair to the two handed weapons if single handed weapons get the full bonus. Consider:
2H weapon: one enchantment for say, 3000 damage.
Two 1H weapons: two enchantments, totalling 6000 damage.
1H weapon and shield: two enchantments, one for 3000 damage PLUS an armour enchantment.
If the 1H weapons or weapon and shield are allowed to get the full bonus, they're going to end up with twice the enchantment effect compared to 2H weapons. So, it seems fair to me to cut the bonus in half for 1H weapons.
Of course, 1H and shield will sacrifice some damage since the shield would take an armour enchantment, but that's the POINT of a shield, it's DEFENSIVE.
Anyhow, just my 2 cents.
I’m fine with the change, maybe we can eventually becomes tanks and not debuff/buff bots.
I’m fine with the change, maybe we can eventually becomes tanks and not debuff/buff bots.
Tanks in any sort of challenging trials content will be expected to run full crusher enchant on a staff along with their medium armor/minor slayer/otherwise useless stat Alkosh sets. This isn't optional the way the game has been designed with a clearly reachable penetration cap utilizing these debuffs.
That's sort of the point; we've already been stripped down as it is. Now we are having the one remaining area where we had any choice forcibly taken away from us. The one option where playstyles could come into play removed.
I’m fine with the change, maybe we can eventually becomes tanks and not debuff/buff bots.
Tanks in any sort of challenging trials content will be expected to run full crusher enchant on a staff along with their medium armor/minor slayer/otherwise useless stat Alkosh sets. This isn't optional the way the game has been designed with a clearly reachable penetration cap utilizing these debuffs.
That's sort of the point; we've already been stripped down as it is. Now we are having the one remaining area where we had any choice forcibly taken away from us. The one option where playstyles could come into play removed.
Make it so tanks HAVE to wear tanking gear or else mechanics will kill them. I just feel it’s time the tanks put on tanking gear and the dps put on dps gear.
As for sets like Torug pact, that’s a catch all because it’s just a great set in general. But the fact of the matter is that a tanks sole responsibility in my opinion should be to control enemy movement and stay alive.
Morgha_Kul wrote: »I'm not sure it's fair to the two handed weapons if single handed weapons get the full bonus. Consider:
2H weapon: one enchantment for say, 3000 damage.
Two 1H weapons: two enchantments, totalling 6000 damage.
1H weapon and shield: two enchantments, one for 3000 damage PLUS an armour enchantment.
If the 1H weapons or weapon and shield are allowed to get the full bonus, they're going to end up with twice the enchantment effect compared to 2H weapons. So, it seems fair to me to cut the bonus in half for 1H weapons.
Of course, 1H and shield will sacrifice some damage since the shield would take an armour enchantment, but that's the POINT of a shield, it's DEFENSIVE.
Anyhow, just my 2 cents.
Alpha-Lupi wrote: »Or better yet:
Battlefield Tactician:(Previously Battlefield Mobility)
- (WITH ONE HAND WEAPON AND SHIELD EQUIPPED) Increases your Movement Speed while blocking by 30% & Increases Weapon Enchantment Effectiveness by 50%.
- (WITH ONE HAND WEAPON AND SHIELD EQUIPPED) Increases your Movement Speed while blocking by 60% & Increases Weapon Enchantment Effectiveness by 100%.
This should circumvent the problem for One-hand and shield builds.
Ehm , no. SnB is strong enough in pvp already.