Why? Do you really want everything in Cyrodiil to be exactly the same all the time everywhere you go? I mean think about it, this creates one semi unique siege situation where if the defenders want to stop the siege they are forced to push out and actually fight.
Why? Do you really want everything in Cyrodiil to be exactly the same all the time everywhere you go? I mean think about it, this creates one semi unique siege situation where if the defenders want to stop the siege they are forced to push out and actually fight.
I can appreciate what you're trying to say. I suppose it bothers me mostly because it makes no sense. No self respecting castellan would have a tower built near a castle where you can siege the castle from without it being able to hit back.
There are many places like this -
DC - Rayles east and northeast, Aleswell north, Warden west from the mine hill, Dragoncrest from the west from the lumber mill tower, Bleakers from the east and north
EP - KC from the north and west, Chal from the north and from the mine tower, Arrius from the rock to the NE
AD - Alessia from the south, Faregyl from the south and from the lumber mill tower, Bloodmayne from the west from the mine hill
I'm sure there are a few I've missed as well.
There are many places like this -
DC - Rayles east and northeast, Aleswell north, Warden west from the mine hill, Dragoncrest from the west from the lumber mill tower, Bleakers from the east and north
EP - KC from the north and west, Chal from the north and from the mine tower, Arrius from the rock to the NE
AD - Alessia from the south, Faregyl from the south and from the lumber mill tower, Bloodmayne from the west from the mine hill
I'm sure there are a few I've missed as well.
Why? Do you really want everything in Cyrodiil to be exactly the same all the time everywhere you go? I mean think about it, this creates one semi unique siege situation where if the defenders want to stop the siege they are forced to push out