Do you think that by adding destructible milegates and more outposts to the game, ZOS intended to spread out the zerg in order to improve performance in Cyrodiil? If one faction can stop another faction's zerg at a gate, they will be forced to go around or go somewhere else, forcing the third faction to go to the other side of the map to defend against the invasion. This would prevent stacking at one keep (Arrius) during primetime so instead of having one large battle going on there would be several medium-sized battles occurring across Cyrodiil.
Edited by Ahtu on 8 January 2019 17:38
Destructible Milegates Improve Cyrodiil Performance? 27 votes