No. That's the primary difference between magicka and stamina builds.
MLGProPlayer wrote: »But ZOS has said that they want both magicka and stamina to use active damage mitigation, hence why they're removing shields from the game.
chesspilgrim wrote: »i’m not trying to be sarcastic nor a55holish, just trying to understand your point.
isn’t that third resource stamina?
Taleof2Cities wrote: »MLGProPlayer wrote: »But ZOS has said that they want both magicka and stamina to use active damage mitigation, hence why they're removing shields from the game.
Using a slippery slope fallacy to bolster your argument isn't going to win a lot of forum-goer support.
Shields are not being removed from the game.
Only CERTAIN shields (Steadfast Ward, Annulment) are being changed to a one second cast time.
Sure, my Sorc doesn't like the changes (just like every other player that has one).
But, at least I've been in PTS trying to change things around and prepare for what's coming.
MLGProPlayer wrote: »chesspilgrim wrote: »i’m not trying to be sarcastic nor a55holish, just trying to understand your point.
isn’t that third resource stamina?
Stamina and magicka would just be used for ability casting. There would be a third bar for dodging/blocking/sprinting/breaking free. This would allow both magicka and stamina characters to use these actions.
chesspilgrim wrote: »MLGProPlayer wrote: »chesspilgrim wrote: »i’m not trying to be sarcastic nor a55holish, just trying to understand your point.
isn’t that third resource stamina?
Stamina and magicka would just be used for ability casting. There would be a third bar for dodging/blocking/sprinting/breaking free. This would allow both magicka and stamina characters to use these actions.
i’ve been playing a magplar healer in battlegrounds (without cp) for a while now. i’m no superstar, but i can say that it is possible to play a magicka class without shields. it just isn’t easy. i had to learn (the hard way) how to stay alive with my 17k stamina, and with all those cc’s, without any magic shields. because, the light armor skill line shields weren’t even worth a space on my bar. and, i don’t slot a shield when i heal pve.
my point is that many have already been playing under the conditions that you seem to be saying are not possible to play under. for this reason, i do not think the devs will see a reason to make the change you are suggesting. i know first hand that it is tough, and might require some play style adjustments, but it is still possible to enjoy the game.
Dodge Roll, Block, and Sprint actually cause a lot of balance issues in PvP.
Not only do they not require a bar slot but also not an adjustment to increased damage in a CP environment. Nevertheless, all 3 can be buffed in the CP trees which makes them inherently unbalanced.
The fact that all 3 of these "free" tools are primarily available to stamina builds makes this even more unbalanced. And given how many stamina abilities are nowadays available in the class skill lines diminishing the range of abilties and builds available to magicka builds it is appropriate that at least one of these "free" tools is magicka based.
The fact that all 3 are stamina based also forces all magicka builds to essentially run hybrid builds in pvp. The same is not true stamina builds. Combined with their relativistic (%-based) mitigateion nature, this allows the stamina builds to stack much higher into weapon damage, thus having them easily pull numbers that mag builds can only dream of.
Good StamNBs stack more magicka for cloak and fear than most magicka build's stamina.
Magicka builds 5k more penetration, which is more DPS than 12% extra weapon damage. Also, magicka can stack be way more than stamina.
Magicka DPS hits far higher AoE numbers than stamina.
Don't state half facts.