Mac Min Spec
We have switched the Mac renderer from OpenGL to MoltenVK (Metal) to support the upcoming release of the upcoming MacOS Mojave. Upon first launching the game, you will notice longer load times and frequent hitching as the shaders are rebuilt for MoltenVK, with some notable unstableness in this first PTS patch. We plan to make iterations throughout PTS to improve performance. To support these changes, we will be updating the minimum spec for all Mac players in Update 20.
Operating System: macOS High Sierra v 10.13 Model: Late-2013 27-inch iMac and Newer Hard Disk Space: 85 GB free HDD space Internet: Internet Broadband Connection https://forums.elderscrollsonline.com/en/discussion/435633/pts-patch-notes-v4-2-0#latest
Background information on MoltenVK https://github.com/KhronosGroup/MoltenVK
HankJohnson wrote: »They did it for Mac not because they researching into Vulkan API, but because Apple dropped OpenGL support in MacOS 10.14.
HankJohnson wrote: »They did it for Mac not because they researching into Vulkan API, but because Apple dropped OpenGL support in MacOS 10.14.
HankJohnson wrote: »They did it for Mac not because they researching into Vulkan API, but because Apple dropped OpenGL support in MacOS 10.14.
This.
So to answer OPs question, maybe, but the Mac change it not due to the change being forced upon Zos.
Had it been just for Mac, they would have used Metal directly, and not Vulkan over Metal (MoltenVK).
Also, the PS4 also supports Vulkan, so PS4 players may benefit from it too.
And a Vulkan>D3D12 compatibility layer is in the works, so maybe even XBOX players could benefit from it.
I hope it's in the works, just surfacing first for the Mac client because of OpenGL becoming unavailable there.
IIRC, a "Vulkan" string for the rendered was datamined from the executable file in the PTS back in December, and back then, MoltenVK wasn't even complete or opensource as it is now.
HankJohnson wrote: »They did it for Mac not because they researching into Vulkan API, but because Apple dropped OpenGL support in MacOS 10.14.
This.
So to answer OPs question, maybe, but the Mac change it not due to the change being forced upon Zos.
Had it been just for Mac, they would have used Metal directly, and not Vulkan over Metal (MoltenVK).
Also, the PS4 also supports Vulkan, so PS4 players may benefit from it too.
And a Vulkan>D3D12 compatibility layer is in the works, so maybe even XBOX players could benefit from it.
I hope it's in the works, just surfacing first for the Mac client because of OpenGL becoming unavailable there.
IIRC, a "Vulkan" string for the rendered was datamined from the executable file in the PTS back in December, and back then, MoltenVK wasn't even complete or opensource as it is now.