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Shield Nerfs Are For Real This Time

  • Priyasekarssk
    Priyasekarssk
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    templesus wrote: »
    Kadoin wrote: »
    Exodium wrote: »
    Kadoin wrote: »

    I'm guessing its the same downside as the stam user wearing a SnB with hulking + bone pirate spamming absorb magic and rolling when they see a mag char until they get their ult up and explode on them. Bonus points if they are a DK, NB, or Warden, enjoying that HP% heal not touching their stam pool and because eventually they will win that encounter and if they don't it's definitely a player issue.

    Also bonus bonus points if they are a stam templar with that setup and 30K+power of the light that strips damage shields instantly and sometimes insta-kills when you get DB + light on you. Omega points if they got bleeds with that and spam defile. No magic user will survive a templar like that unless they can roll or purge. Guess how many magic users can do that in Cyro without sacrificing a LOT of damage or heals and wear light armor? HINT: NONE

    Lol absorb magicka? There are mag sorc skills that don't affect that - fury isnt, curse isnt. Also, that skill only reflects the next projectile cast at you, so you think a Stam character is going to just spam a 2.5k cost skill to reflect one projectile? The fact that most magplars and magdks aren't projectile based also means that barely any stamina characters run that skill. So your argument is invalid.

    30k power of the light wtf lol are we still in HOTR or something? Stamplar is arguably one of the worst open world classes too so I'm not sure why you're bringing that up to help your case out.


    ezio45 wrote: »
    Exodium wrote: »
    Kadoin wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    Honestly, I find playing medium armor builds easier. Esp. the ones with %HP heals. Also, no one forces you to use hulking and bone pirate, you want to and you pay the price for it. Just like if I wear 2x damage set on a light armor build and die in one db + executioner. It's called trade-offs and guess what? The trade-off for being in light is really getting hard to justify in PvP vs heavy in nearly every case.

    Wrong, because I see light armour builds running with shackle + necropotence or necro + lich (no defensive sets whatsoever), with 50K max magicka and 2k+ recovery, and 20K+ shields due to their high max magicka pool. Let me know what the downside of the aforementioned setup is please. Also, I do have to run fortified brass/impreg on my stamina toons but that comes at the expense of a set that could give me better resources/damage.
    ezio45 wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    i think stams had there incompetence covered up by high resist, rolldodge and enough stam to cc break and block for 4 yrs looooool how bout you play in light on a mag toon without shields and then come talk to me about survivability cuz stams going pretty god damn good

    Really? Do you think resistance means anything when bleeds are becoming so prevalent which go through resistance. Also unmitigateable cc's like rune cage/fossilise can stop you mid dodge-roll, subjecting the player to enough bursts to kill them.

    And heavy armour stamina builds have to rely on higher health recovery, but guess what, defile significantly reduces health recovery and we've been in a defile meta for about 6 months now which I've said before.

    ooh gee the stam got caught rolldodging i hope he has enough to break free instead of just sitting there getting hit. I hope his 40k stam will be enough

    seriously if and stam is getting stun from cc's they suck. theres no excuse to not be able to break free from even fossilizes if stam is your main stat

    thats as laughable as a mag complaining about using to much mag and not being able to spam a shield / heal

    and guess what, defile meta is dead, stop complaining about it and again, there is heavy if they can tank out long enough to heal there doing something wrong

    Erm, no I'm saying that your argument that roll is an amazing form of defence is nullified when you have CC's that go through dodge roll, leaving medium stamina character vulnerable in these situations. Stamina suffers more skills that they can't interact with than magicka.

    Shieldbreaker might be your only argument for uninteractable sets/abilites but even then, which players with any dignity run shield breaker?

    [1] Absorb magic doesn't reflect a projectile. In its current state it absorbs nearly every magic skill in the game, including soul assault, templar ray and even most elemental/magic proc sets including illambris, grothdarr, bahraha's curse, etc. and any light attack/heavy from any staff It basically shuts down any magic user. The best part is that absorb magic also heals you %HP in addition to negating damage from almost any magic/elemental skill/item set/passive in the game! Who cares if fury and curse are not absorbed when every other skill is and it heals your opponent? Anyone defending this skill in its form on live obviously has no clue how it works or has never been a magic user facing it. The alternative is that they are one of those "unkillable tanks" spamming it. Also don't forget their are other magic classes in the game other than sorc. You can really have a good laugh spamming absorb magic vs. a mag NB.

    [2] "30K PotL wtf" really? Is that the best you can do? :D

    [3] "One of the worse open world classes," yet still far superior to magplar, mag warden, superior to a mag NB if you have absorb magic slotted and don't mind wailing like an idiot to uncloak them (but if you have ritual of retribution this isn't hard, trust me I know because I do have 4 templars after all), and also superior to sorc if you wear SnB and, again, simply do exactly what I said in my previous post. I'm not talking air, I've done exactly what I've posted. How else do you think I know this?

    Hold up, did you just say stamplar is a superior open world class to mag sorc?

    You have to be joking right? Have you even played a stamplar before?

    You are the one joking here. Stamplar is way too superior. That's why they win many duel tournaments. Have you even know mag sorc before ?
    Edited by Priyasekarssk on 15 September 2018 21:06
  • Sharee
    Sharee
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    Feanor wrote: »

    1) If defile was still so strong people wouldn’t complain that healing is more potent now again.

    That's an oxymoron. As soon as you get enough humans together to call them "people", someone will complain :)
  • Strider__Roshin
    Strider__Roshin
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    Juhasow wrote: »
    Zodiac_ wrote: »
    This thread is one of the ultimate proofs why mag sorcs users are considered the master-cry babies of this game....

    Nothing has been announced yet and the crying is non stop....

    Cant wait till Monday :smile:

    I would really want to see those nightblade "constructive and objective" players that would come on forum after Zenimax announcment of reworking stealth playstyle to be easier to counter :joy:

    They'd be there but you probably wouldn't acknowledge their existence, but instead resort to blanket statements. Cloak does need reworked though for better counterplay.
  • Strider__Roshin
    Strider__Roshin
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    templesus wrote: »
    Kadoin wrote: »
    Exodium wrote: »
    Kadoin wrote: »

    I'm guessing its the same downside as the stam user wearing a SnB with hulking + bone pirate spamming absorb magic and rolling when they see a mag char until they get their ult up and explode on them. Bonus points if they are a DK, NB, or Warden, enjoying that HP% heal not touching their stam pool and because eventually they will win that encounter and if they don't it's definitely a player issue.

    Also bonus bonus points if they are a stam templar with that setup and 30K+power of the light that strips damage shields instantly and sometimes insta-kills when you get DB + light on you. Omega points if they got bleeds with that and spam defile. No magic user will survive a templar like that unless they can roll or purge. Guess how many magic users can do that in Cyro without sacrificing a LOT of damage or heals and wear light armor? HINT: NONE

    Lol absorb magicka? There are mag sorc skills that don't affect that - fury isnt, curse isnt. Also, that skill only reflects the next projectile cast at you, so you think a Stam character is going to just spam a 2.5k cost skill to reflect one projectile? The fact that most magplars and magdks aren't projectile based also means that barely any stamina characters run that skill. So your argument is invalid.

    30k power of the light wtf lol are we still in HOTR or something? Stamplar is arguably one of the worst open world classes too so I'm not sure why you're bringing that up to help your case out.


    ezio45 wrote: »
    Exodium wrote: »
    Kadoin wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    Honestly, I find playing medium armor builds easier. Esp. the ones with %HP heals. Also, no one forces you to use hulking and bone pirate, you want to and you pay the price for it. Just like if I wear 2x damage set on a light armor build and die in one db + executioner. It's called trade-offs and guess what? The trade-off for being in light is really getting hard to justify in PvP vs heavy in nearly every case.

    Wrong, because I see light armour builds running with shackle + necropotence or necro + lich (no defensive sets whatsoever), with 50K max magicka and 2k+ recovery, and 20K+ shields due to their high max magicka pool. Let me know what the downside of the aforementioned setup is please. Also, I do have to run fortified brass/impreg on my stamina toons but that comes at the expense of a set that could give me better resources/damage.
    ezio45 wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    i think stams had there incompetence covered up by high resist, rolldodge and enough stam to cc break and block for 4 yrs looooool how bout you play in light on a mag toon without shields and then come talk to me about survivability cuz stams going pretty god damn good

    Really? Do you think resistance means anything when bleeds are becoming so prevalent which go through resistance. Also unmitigateable cc's like rune cage/fossilise can stop you mid dodge-roll, subjecting the player to enough bursts to kill them.

    And heavy armour stamina builds have to rely on higher health recovery, but guess what, defile significantly reduces health recovery and we've been in a defile meta for about 6 months now which I've said before.

    ooh gee the stam got caught rolldodging i hope he has enough to break free instead of just sitting there getting hit. I hope his 40k stam will be enough

    seriously if and stam is getting stun from cc's they suck. theres no excuse to not be able to break free from even fossilizes if stam is your main stat

    thats as laughable as a mag complaining about using to much mag and not being able to spam a shield / heal

    and guess what, defile meta is dead, stop complaining about it and again, there is heavy if they can tank out long enough to heal there doing something wrong

    Erm, no I'm saying that your argument that roll is an amazing form of defence is nullified when you have CC's that go through dodge roll, leaving medium stamina character vulnerable in these situations. Stamina suffers more skills that they can't interact with than magicka.

    Shieldbreaker might be your only argument for uninteractable sets/abilites but even then, which players with any dignity run shield breaker?

    [1] Absorb magic doesn't reflect a projectile. In its current state it absorbs nearly every magic skill in the game, including soul assault, templar ray and even most elemental/magic proc sets including illambris, grothdarr, bahraha's curse, etc. and any light attack/heavy from any staff It basically shuts down any magic user. The best part is that absorb magic also heals you %HP in addition to negating damage from almost any magic/elemental skill/item set/passive in the game! Who cares if fury and curse are not absorbed when every other skill is and it heals your opponent? Anyone defending this skill in its form on live obviously has no clue how it works or has never been a magic user facing it. The alternative is that they are one of those "unkillable tanks" spamming it. Also don't forget their are other magic classes in the game other than sorc. You can really have a good laugh spamming absorb magic vs. a mag NB.

    [2] "30K PotL wtf" really? Is that the best you can do? :D

    [3] "One of the worse open world classes," yet still far superior to magplar, mag warden, superior to a mag NB if you have absorb magic slotted and don't mind wailing like an idiot to uncloak them (but if you have ritual of retribution this isn't hard, trust me I know because I do have 4 templars after all), and also superior to sorc if you wear SnB and, again, simply do exactly what I said in my previous post. I'm not talking air, I've done exactly what I've posted. How else do you think I know this?

    Hold up, did you just say stamplar is a superior open world class to mag sorc?

    You have to be joking right? Have you even played a stamplar before?

    You are the one joking here. Stamplar is way too superior. That's why many duel tournaments. Have you even know mag sorc before ?

    Magsorc is infinitely better than stamplar in OW. Dueling does not equal open world. The fact that you even made that connection is astounding, and not in a good way.
  • templesus
    templesus
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    templesus wrote: »
    Kadoin wrote: »
    Exodium wrote: »
    Kadoin wrote: »

    I'm guessing its the same downside as the stam user wearing a SnB with hulking + bone pirate spamming absorb magic and rolling when they see a mag char until they get their ult up and explode on them. Bonus points if they are a DK, NB, or Warden, enjoying that HP% heal not touching their stam pool and because eventually they will win that encounter and if they don't it's definitely a player issue.

    Also bonus bonus points if they are a stam templar with that setup and 30K+power of the light that strips damage shields instantly and sometimes insta-kills when you get DB + light on you. Omega points if they got bleeds with that and spam defile. No magic user will survive a templar like that unless they can roll or purge. Guess how many magic users can do that in Cyro without sacrificing a LOT of damage or heals and wear light armor? HINT: NONE

    Lol absorb magicka? There are mag sorc skills that don't affect that - fury isnt, curse isnt. Also, that skill only reflects the next projectile cast at you, so you think a Stam character is going to just spam a 2.5k cost skill to reflect one projectile? The fact that most magplars and magdks aren't projectile based also means that barely any stamina characters run that skill. So your argument is invalid.

    30k power of the light wtf lol are we still in HOTR or something? Stamplar is arguably one of the worst open world classes too so I'm not sure why you're bringing that up to help your case out.


    ezio45 wrote: »
    Exodium wrote: »
    Kadoin wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    Honestly, I find playing medium armor builds easier. Esp. the ones with %HP heals. Also, no one forces you to use hulking and bone pirate, you want to and you pay the price for it. Just like if I wear 2x damage set on a light armor build and die in one db + executioner. It's called trade-offs and guess what? The trade-off for being in light is really getting hard to justify in PvP vs heavy in nearly every case.

    Wrong, because I see light armour builds running with shackle + necropotence or necro + lich (no defensive sets whatsoever), with 50K max magicka and 2k+ recovery, and 20K+ shields due to their high max magicka pool. Let me know what the downside of the aforementioned setup is please. Also, I do have to run fortified brass/impreg on my stamina toons but that comes at the expense of a set that could give me better resources/damage.
    ezio45 wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    i think stams had there incompetence covered up by high resist, rolldodge and enough stam to cc break and block for 4 yrs looooool how bout you play in light on a mag toon without shields and then come talk to me about survivability cuz stams going pretty god damn good

    Really? Do you think resistance means anything when bleeds are becoming so prevalent which go through resistance. Also unmitigateable cc's like rune cage/fossilise can stop you mid dodge-roll, subjecting the player to enough bursts to kill them.

    And heavy armour stamina builds have to rely on higher health recovery, but guess what, defile significantly reduces health recovery and we've been in a defile meta for about 6 months now which I've said before.

    ooh gee the stam got caught rolldodging i hope he has enough to break free instead of just sitting there getting hit. I hope his 40k stam will be enough

    seriously if and stam is getting stun from cc's they suck. theres no excuse to not be able to break free from even fossilizes if stam is your main stat

    thats as laughable as a mag complaining about using to much mag and not being able to spam a shield / heal

    and guess what, defile meta is dead, stop complaining about it and again, there is heavy if they can tank out long enough to heal there doing something wrong

    Erm, no I'm saying that your argument that roll is an amazing form of defence is nullified when you have CC's that go through dodge roll, leaving medium stamina character vulnerable in these situations. Stamina suffers more skills that they can't interact with than magicka.

    Shieldbreaker might be your only argument for uninteractable sets/abilites but even then, which players with any dignity run shield breaker?

    [1] Absorb magic doesn't reflect a projectile. In its current state it absorbs nearly every magic skill in the game, including soul assault, templar ray and even most elemental/magic proc sets including illambris, grothdarr, bahraha's curse, etc. and any light attack/heavy from any staff It basically shuts down any magic user. The best part is that absorb magic also heals you %HP in addition to negating damage from almost any magic/elemental skill/item set/passive in the game! Who cares if fury and curse are not absorbed when every other skill is and it heals your opponent? Anyone defending this skill in its form on live obviously has no clue how it works or has never been a magic user facing it. The alternative is that they are one of those "unkillable tanks" spamming it. Also don't forget their are other magic classes in the game other than sorc. You can really have a good laugh spamming absorb magic vs. a mag NB.

    [2] "30K PotL wtf" really? Is that the best you can do? :D

    [3] "One of the worse open world classes," yet still far superior to magplar, mag warden, superior to a mag NB if you have absorb magic slotted and don't mind wailing like an idiot to uncloak them (but if you have ritual of retribution this isn't hard, trust me I know because I do have 4 templars after all), and also superior to sorc if you wear SnB and, again, simply do exactly what I said in my previous post. I'm not talking air, I've done exactly what I've posted. How else do you think I know this?

    Hold up, did you just say stamplar is a superior open world class to mag sorc?

    You have to be joking right? Have you even played a stamplar before?

    You are the one joking here. Stamplar is way too superior. That's why many duel tournaments. Have you even know mag sorc before ?

    Dueling =/= Open World

    Don’t understand why people who don’t play stamplar keep commenting on it. It blows my mind.
  • Juhasow
    Juhasow
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    Daus wrote: »
    Juhasow wrote: »
    Zodiac_ wrote: »
    This thread is one of the ultimate proofs why mag sorcs users are considered the master-cry babies of this game....

    Nothing has been announced yet and the crying is non stop....

    Cant wait till Monday :smile:

    I would really want to see those nightblade "constructive and objective" players that would come on forum after Zenimax announcment of reworking stealth playstyle to be easier to counter :joy:

    They'd be there but you probably wouldn't acknowledge their existence, but instead resort to blanket statements. Cloak does need reworked though for better counterplay.

    Do You have phD in missing the point ?
  • technohic
    technohic
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    Daus wrote: »
    templesus wrote: »
    Kadoin wrote: »
    Exodium wrote: »
    Kadoin wrote: »

    I'm guessing its the same downside as the stam user wearing a SnB with hulking + bone pirate spamming absorb magic and rolling when they see a mag char until they get their ult up and explode on them. Bonus points if they are a DK, NB, or Warden, enjoying that HP% heal not touching their stam pool and because eventually they will win that encounter and if they don't it's definitely a player issue.

    Also bonus bonus points if they are a stam templar with that setup and 30K+power of the light that strips damage shields instantly and sometimes insta-kills when you get DB + light on you. Omega points if they got bleeds with that and spam defile. No magic user will survive a templar like that unless they can roll or purge. Guess how many magic users can do that in Cyro without sacrificing a LOT of damage or heals and wear light armor? HINT: NONE

    Lol absorb magicka? There are mag sorc skills that don't affect that - fury isnt, curse isnt. Also, that skill only reflects the next projectile cast at you, so you think a Stam character is going to just spam a 2.5k cost skill to reflect one projectile? The fact that most magplars and magdks aren't projectile based also means that barely any stamina characters run that skill. So your argument is invalid.

    30k power of the light wtf lol are we still in HOTR or something? Stamplar is arguably one of the worst open world classes too so I'm not sure why you're bringing that up to help your case out.


    ezio45 wrote: »
    Exodium wrote: »
    Kadoin wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    Honestly, I find playing medium armor builds easier. Esp. the ones with %HP heals. Also, no one forces you to use hulking and bone pirate, you want to and you pay the price for it. Just like if I wear 2x damage set on a light armor build and die in one db + executioner. It's called trade-offs and guess what? The trade-off for being in light is really getting hard to justify in PvP vs heavy in nearly every case.

    Wrong, because I see light armour builds running with shackle + necropotence or necro + lich (no defensive sets whatsoever), with 50K max magicka and 2k+ recovery, and 20K+ shields due to their high max magicka pool. Let me know what the downside of the aforementioned setup is please. Also, I do have to run fortified brass/impreg on my stamina toons but that comes at the expense of a set that could give me better resources/damage.
    ezio45 wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    i think stams had there incompetence covered up by high resist, rolldodge and enough stam to cc break and block for 4 yrs looooool how bout you play in light on a mag toon without shields and then come talk to me about survivability cuz stams going pretty god damn good

    Really? Do you think resistance means anything when bleeds are becoming so prevalent which go through resistance. Also unmitigateable cc's like rune cage/fossilise can stop you mid dodge-roll, subjecting the player to enough bursts to kill them.

    And heavy armour stamina builds have to rely on higher health recovery, but guess what, defile significantly reduces health recovery and we've been in a defile meta for about 6 months now which I've said before.

    ooh gee the stam got caught rolldodging i hope he has enough to break free instead of just sitting there getting hit. I hope his 40k stam will be enough

    seriously if and stam is getting stun from cc's they suck. theres no excuse to not be able to break free from even fossilizes if stam is your main stat

    thats as laughable as a mag complaining about using to much mag and not being able to spam a shield / heal

    and guess what, defile meta is dead, stop complaining about it and again, there is heavy if they can tank out long enough to heal there doing something wrong

    Erm, no I'm saying that your argument that roll is an amazing form of defence is nullified when you have CC's that go through dodge roll, leaving medium stamina character vulnerable in these situations. Stamina suffers more skills that they can't interact with than magicka.

    Shieldbreaker might be your only argument for uninteractable sets/abilites but even then, which players with any dignity run shield breaker?

    [1] Absorb magic doesn't reflect a projectile. In its current state it absorbs nearly every magic skill in the game, including soul assault, templar ray and even most elemental/magic proc sets including illambris, grothdarr, bahraha's curse, etc. and any light attack/heavy from any staff It basically shuts down any magic user. The best part is that absorb magic also heals you %HP in addition to negating damage from almost any magic/elemental skill/item set/passive in the game! Who cares if fury and curse are not absorbed when every other skill is and it heals your opponent? Anyone defending this skill in its form on live obviously has no clue how it works or has never been a magic user facing it. The alternative is that they are one of those "unkillable tanks" spamming it. Also don't forget their are other magic classes in the game other than sorc. You can really have a good laugh spamming absorb magic vs. a mag NB.

    [2] "30K PotL wtf" really? Is that the best you can do? :D

    [3] "One of the worse open world classes," yet still far superior to magplar, mag warden, superior to a mag NB if you have absorb magic slotted and don't mind wailing like an idiot to uncloak them (but if you have ritual of retribution this isn't hard, trust me I know because I do have 4 templars after all), and also superior to sorc if you wear SnB and, again, simply do exactly what I said in my previous post. I'm not talking air, I've done exactly what I've posted. How else do you think I know this?

    Hold up, did you just say stamplar is a superior open world class to mag sorc?

    You have to be joking right? Have you even played a stamplar before?

    You are the one joking here. Stamplar is way too superior. That's why many duel tournaments. Have you even know mag sorc before ?

    Magsorc is infinitely better than stamplar in OW. Dueling does not equal open world. The fact that you even made that connection is astounding, and not in a good way.

    I don't know if I would agree here. I have both and I really favor my stamplar. If I go open world, I generally am going with the stamplar, or if I feel I want more ability to run alone, I run my stamblade. I mean Im sure a lot of it is play-style that works for me but...

    Problem with magsorc is even with the shield and streak; I pretty much am limited to running away if I start running the risk of focus. Streak works in chunks so its not as easy to hug LOS with mobility, and then I will not have root/snare immunity. Dodge roll, HOTs and especially cloak, also scales better than shields when you get the attention to be zerged down. You can spam shields, but you're going to have more damage coming in an instant than what you can cast in one GCD. Thats a problem with shields. They can be stupidly OP when facing 1 DPS opponent yet worthless when you REALLY need them.

    I might be in a minority but thats why I support them nerfing shields if it means some bigger picture changes for sorc even if its down the road. Probably easy for me to say as I don't main mine.
  • Strider__Roshin
    Strider__Roshin
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    technohic wrote: »
    Daus wrote: »
    templesus wrote: »
    Kadoin wrote: »
    Exodium wrote: »
    Kadoin wrote: »

    I'm guessing its the same downside as the stam user wearing a SnB with hulking + bone pirate spamming absorb magic and rolling when they see a mag char until they get their ult up and explode on them. Bonus points if they are a DK, NB, or Warden, enjoying that HP% heal not touching their stam pool and because eventually they will win that encounter and if they don't it's definitely a player issue.

    Also bonus bonus points if they are a stam templar with that setup and 30K+power of the light that strips damage shields instantly and sometimes insta-kills when you get DB + light on you. Omega points if they got bleeds with that and spam defile. No magic user will survive a templar like that unless they can roll or purge. Guess how many magic users can do that in Cyro without sacrificing a LOT of damage or heals and wear light armor? HINT: NONE

    Lol absorb magicka? There are mag sorc skills that don't affect that - fury isnt, curse isnt. Also, that skill only reflects the next projectile cast at you, so you think a Stam character is going to just spam a 2.5k cost skill to reflect one projectile? The fact that most magplars and magdks aren't projectile based also means that barely any stamina characters run that skill. So your argument is invalid.

    30k power of the light wtf lol are we still in HOTR or something? Stamplar is arguably one of the worst open world classes too so I'm not sure why you're bringing that up to help your case out.


    ezio45 wrote: »
    Exodium wrote: »
    Kadoin wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    Honestly, I find playing medium armor builds easier. Esp. the ones with %HP heals. Also, no one forces you to use hulking and bone pirate, you want to and you pay the price for it. Just like if I wear 2x damage set on a light armor build and die in one db + executioner. It's called trade-offs and guess what? The trade-off for being in light is really getting hard to justify in PvP vs heavy in nearly every case.

    Wrong, because I see light armour builds running with shackle + necropotence or necro + lich (no defensive sets whatsoever), with 50K max magicka and 2k+ recovery, and 20K+ shields due to their high max magicka pool. Let me know what the downside of the aforementioned setup is please. Also, I do have to run fortified brass/impreg on my stamina toons but that comes at the expense of a set that could give me better resources/damage.
    ezio45 wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    i think stams had there incompetence covered up by high resist, rolldodge and enough stam to cc break and block for 4 yrs looooool how bout you play in light on a mag toon without shields and then come talk to me about survivability cuz stams going pretty god damn good

    Really? Do you think resistance means anything when bleeds are becoming so prevalent which go through resistance. Also unmitigateable cc's like rune cage/fossilise can stop you mid dodge-roll, subjecting the player to enough bursts to kill them.

    And heavy armour stamina builds have to rely on higher health recovery, but guess what, defile significantly reduces health recovery and we've been in a defile meta for about 6 months now which I've said before.

    ooh gee the stam got caught rolldodging i hope he has enough to break free instead of just sitting there getting hit. I hope his 40k stam will be enough

    seriously if and stam is getting stun from cc's they suck. theres no excuse to not be able to break free from even fossilizes if stam is your main stat

    thats as laughable as a mag complaining about using to much mag and not being able to spam a shield / heal

    and guess what, defile meta is dead, stop complaining about it and again, there is heavy if they can tank out long enough to heal there doing something wrong

    Erm, no I'm saying that your argument that roll is an amazing form of defence is nullified when you have CC's that go through dodge roll, leaving medium stamina character vulnerable in these situations. Stamina suffers more skills that they can't interact with than magicka.

    Shieldbreaker might be your only argument for uninteractable sets/abilites but even then, which players with any dignity run shield breaker?

    [1] Absorb magic doesn't reflect a projectile. In its current state it absorbs nearly every magic skill in the game, including soul assault, templar ray and even most elemental/magic proc sets including illambris, grothdarr, bahraha's curse, etc. and any light attack/heavy from any staff It basically shuts down any magic user. The best part is that absorb magic also heals you %HP in addition to negating damage from almost any magic/elemental skill/item set/passive in the game! Who cares if fury and curse are not absorbed when every other skill is and it heals your opponent? Anyone defending this skill in its form on live obviously has no clue how it works or has never been a magic user facing it. The alternative is that they are one of those "unkillable tanks" spamming it. Also don't forget their are other magic classes in the game other than sorc. You can really have a good laugh spamming absorb magic vs. a mag NB.

    [2] "30K PotL wtf" really? Is that the best you can do? :D

    [3] "One of the worse open world classes," yet still far superior to magplar, mag warden, superior to a mag NB if you have absorb magic slotted and don't mind wailing like an idiot to uncloak them (but if you have ritual of retribution this isn't hard, trust me I know because I do have 4 templars after all), and also superior to sorc if you wear SnB and, again, simply do exactly what I said in my previous post. I'm not talking air, I've done exactly what I've posted. How else do you think I know this?

    Hold up, did you just say stamplar is a superior open world class to mag sorc?

    You have to be joking right? Have you even played a stamplar before?

    You are the one joking here. Stamplar is way too superior. That's why many duel tournaments. Have you even know mag sorc before ?

    Magsorc is infinitely better than stamplar in OW. Dueling does not equal open world. The fact that you even made that connection is astounding, and not in a good way.

    I don't know if I would agree here. I have both and I really favor my stamplar. If I go open world, I generally am going with the stamplar, or if I feel I want more ability to run alone, I run my stamblade. I mean Im sure a lot of it is play-style that works for me but...

    Problem with magsorc is even with the shield and streak; I pretty much am limited to running away if I start running the risk of focus. Streak works in chunks so its not as easy to hug LOS with mobility, and then I will not have root/snare immunity. Dodge roll, HOTs and especially cloak, also scales better than shields when you get the attention to be zerged down. You can spam shields, but you're going to have more damage coming in an instant than what you can cast in one GCD. Thats a problem with shields. They can be stupidly OP when facing 1 DPS opponent yet worthless when you REALLY need them.

    I might be in a minority but thats why I support them nerfing shields if it means some bigger picture changes for sorc even if its down the road. Probably easy for me to say as I don't main mine.

    When it comes to Dodge Rolling/Cloak scaling better than Shields this is too specific of a scenario to make that statement. For instance if you're opponents have undodgeable attacks (curse, jabs, hurricane, steel tornado, DBoS, ect.) Then dodge rolling is useless so the scaling in these very common scenarios favors Shields. Or if someone has an undodgeable CC (Fossilize, Mass Hysteria, WW Fear, etc.) Then once against shields scale better. However against attacks such as Surprise Attack, Incap, Frags, Whip, etc. Dodge Rolling and Cloak will benefit you more.
  • Minalan
    Minalan
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    Exodium wrote: »
    Vesper_BR wrote: »
    My bet is that shields will be affected by defiles... Take note of this...

    If they make shields subject to defile, then they need to also make EVERY single set bonus, spell and potion effect that boosts healing ALSO apply to shields.

    I can honestly tell by your name that the only class you play is magsorc because the skill ceiling for the other classes is too high for you.

    If defile affects shields then I welcome that change. Every other stamina player has to live with having at least 50% healing and health recovery reduced cause of how strong befouled is.

    Stamina players are hard countered by defile, as healing is there only way to survive, and I can probably name 10 different things that give access to defile. What's the hard counter to shields? Shield breaker? Lol less than 1% of the population have the dignity to run that set.

    Sloads and other Oblivion damage? That also hurts stamina players too.

    I can see by your arrogant, rude, ignorant and complete lack of understanding of basic game mechanics that you play stamina! I can see playing easy mode has completely broken your sense of objectivity, fairness, and likely your basic decency, so allow me to educate you.

    Every buff in the game has a countering debuff. Period. If you make defile affect shields, then they also need to be increased by by blessed CP, weapon damage, and vitality buffs', which they are not.

    Anything else would be ridiculously unbalanced in favor of stamina players, which is likely why you are pushing this nonsense. Please stop and look at the math, and try to be reasonable and intelligent.

    There are no buffs in this game that affect shield size. None. Vulnerability and protection affect damage taken, but they don't increase shield size by one single point.
    Edited by Minalan on 15 September 2018 16:08
  • f047ys3v3n
    f047ys3v3n
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    Sheilds are a pretty big advantage for mag users in PVE as the mechanics often include big, unavoidable, AOE damage that exceeds everybodies health pool even with stams bigger armor mitigation. They are also vital in many utility rolls such as backroom in vMoL where builds must mitigate damage but often have no heals that do not require doing damage. Of course, stam toons need only slot vigor for this and no equivalent universal good HoT exists for magica. Will we get a magica morph of vigor?

    I might also add that back in the days of softcaps and good mechanics, shields were not the vital PVE tool they now are because the fights were not all dps races and people actually had some health. In point of fact, the equivalent of 30k health today. This made it so healers could react and shielding for every unavoidable hit was not required. It was a better designed endgame in most ways.

    As for PVP, Stam pretty much universally wrecks mag already as CC + LoS + snare immunity + snares + reflects + much higher armor + virtually everything can be roll dodged + higher damage makes mag pretty second rate. Looks like ZOS dosen't know this since this change unfathomably seems aimed at one of the two PVP advantages of mag over stam whereas stam has 9 over mag. The wobbler is a moron so no surprise there.

    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • antihero727
    antihero727
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    Yesterday on eso live you could tell our community managers were rattled.
    Veldrn-AD Magica Sorc
    Bizarro Veldrn-AD Stam Sorc
    Antiherro-AD Stam DK
    Antihero-AD Magplar
    Aww Crit-AD Magblade
    AD Since PC beta
    On A lag free vacation
    for the near and far future
  • joaaocaampos
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    Valrien wrote: »
    "Finally, we have made a series of broad changes to ESO’s combat that are designed to help balance sustain across all Classes, provide counterplay opportunities for Damage Shield Abilities, and improve the effectiveness of Light and Medium Armor Passives."
    "provide counterplay opportunities for Damage Shield Abilities"
    "counterplay...Damage Shield"

    GG, ZOS. Time to finally reroll Stam Sorc after 4.5 years, seeing as they somehow believe shields can't be countered already.

    https://www.elderscrollsonline.com/en-us/news/post/54803

    I believe the changes involving Damage Shield will only affect PvP. Critical Damage? It's most likely to happen! Damage Shield targets may receive critical damage. Listen to what I'm saying!
  • Malamar1229
    Malamar1229
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    Exodium wrote: »
    Vesper_BR wrote: »
    My bet is that shields will be affected by defiles... Take note of this...

    If they make shields subject to defile, then they need to also make EVERY single set bonus, spell and potion effect that boosts healing ALSO apply to shields.

    I can honestly tell by your name that the only class you play is magsorc because the skill ceiling for the other classes is too high for you.

    If defile affects shields then I welcome that change. Every other stamina player has to live with having at least 50% healing and health recovery reduced cause of how strong befouled is.

    Stamina players are hard countered by defile, as healing is there only way to survive, and I can probably name 10 different things that give access to defile. What's the hard counter to shields? Shield breaker? Lol less than 1% of the population have the dignity to run that set.

    Sloads and other Oblivion damage? That also hurts stamina players too.

    The counter to shields is being competent. No one plays on magsorc anymore. They're bad.
    The nightblade skill ceiling is in the basement by the way. I main both.
    Edited by Malamar1229 on 15 September 2018 19:13
  • Bergzorn
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    I believe the changes involving Damage Shield will only affect PvP.

    I have a feeling someone is in for a surprise.

    no CP PvP PC/EU

    EP Zergborn
    DC Zerg Beacon

    guild master, raid leader, janitor, and only member of Zergbored
  • Avnr
    Avnr
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    DK turned into a mag sorc and use armor and resto shields (lost identity but that another story)
    Not just sorc use shields you know...
  • ATomiX96
    ATomiX96
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    still waiting for cloak to get the streak treatment.
  • Valrien
    Valrien
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    Avnr wrote: »
    DK turned into a mag sorc and use armor and resto shields (lost identity but that another story)
    Not just sorc use shields you know...

    DK has so much more *** than shields. Sorc ONLY has shields. Ergo, Sorc is the shield class
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • ezio45
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    this is all speculation and conjecture at this point.

    Either you won't be able to stack shields, or shields will have some sort of cool-down, or they are getting outright nerfed.

    There's pretty much 3 options here so instead of getting in a tiff over nothing, just wait until Monday and get in a tiff over something.

    yes, the problem is we dont have to speculate, all 3 of those option you just listed are a massive nerf
  • Exodium
    Exodium
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    Minalan wrote: »
    Exodium wrote: »
    Vesper_BR wrote: »
    My bet is that shields will be affected by defiles... Take note of this...

    If they make shields subject to defile, then they need to also make EVERY single set bonus, spell and potion effect that boosts healing ALSO apply to shields.

    I can honestly tell by your name that the only class you play is magsorc because the skill ceiling for the other classes is too high for you.

    If defile affects shields then I welcome that change. Every other stamina player has to live with having at least 50% healing and health recovery reduced cause of how strong befouled is.

    Stamina players are hard countered by defile, as healing is there only way to survive, and I can probably name 10 different things that give access to defile. What's the hard counter to shields? Shield breaker? Lol less than 1% of the population have the dignity to run that set.

    Sloads and other Oblivion damage? That also hurts stamina players too.

    I can see by your arrogant, rude, ignorant and complete lack of understanding of basic game mechanics that you play stamina! I can see playing easy mode has completely broken your sense of objectivity, fairness, and likely your basic decency, so allow me to educate you.

    Every buff in the game has a countering debuff. Period. If you make defile affect shields, then they also need to be increased by by blessed CP, weapon damage, and vitality buffs', which they are not.

    Anything else would be ridiculously unbalanced in favor of stamina players, which is likely why you are pushing this nonsense. Please stop and look at the math, and try to be reasonable and intelligent.

    There are no buffs in this game that affect shield size. None. Vulnerability and protection affect damage taken, but they don't increase shield size by one single point.

    No buffs in the game that affect shield size, yet due to the ridiculous scaling of magicka with shields (barely needing a point in bastion), mag sorcs can have a shield covering their entire health bar.

    And you want buffs on top of that? Lol ok then. By the way my argument is mostly about MAG SORCS because I feel that the other mag classes are okay and manageable, but when you have a Hardened ward on top of harness magicka on top of a healing ward, that's a problem.
  • ezio45
    ezio45
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    Yesterday on eso live you could tell our community managers were rattled.

    They sound be rattled, this isnt their fault. Wrobel needs to be rattled

    Whatever we see monday guys plz do try to remember this isnt on the community managers or class reps. This is 100% outta wrobels department

  • joaaocaampos
    joaaocaampos
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    Bergzorn wrote: »
    I believe the changes involving Damage Shield will only affect PvP.

    I have a feeling someone is in for a surprise.

    Hope not! Look! "provide counterplay opportunities for Damage Shield Abilities" This is not text that indicates PvE content! Counterattack opportunities for monsters? Oh really? I dont think so.

    I still bet the only change will involve you being able to deal critical damage on target with damage shield! Or something similar, that doesn't influence the PvE Endgame.
  • Minalan
    Minalan
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    Exodium wrote: »
    Minalan wrote: »
    Exodium wrote: »
    Vesper_BR wrote: »
    My bet is that shields will be affected by defiles... Take note of this...

    If they make shields subject to defile, then they need to also make EVERY single set bonus, spell and potion effect that boosts healing ALSO apply to shields.

    I can honestly tell by your name that the only class you play is magsorc because the skill ceiling for the other classes is too high for you.

    If defile affects shields then I welcome that change. Every other stamina player has to live with having at least 50% healing and health recovery reduced cause of how strong befouled is.

    Stamina players are hard countered by defile, as healing is there only way to survive, and I can probably name 10 different things that give access to defile. What's the hard counter to shields? Shield breaker? Lol less than 1% of the population have the dignity to run that set.

    Sloads and other Oblivion damage? That also hurts stamina players too.

    I can see by your arrogant, rude, ignorant and complete lack of understanding of basic game mechanics that you play stamina! I can see playing easy mode has completely broken your sense of objectivity, fairness, and likely your basic decency, so allow me to educate you.

    Every buff in the game has a countering debuff. Period. If you make defile affect shields, then they also need to be increased by by blessed CP, weapon damage, and vitality buffs', which they are not.

    Anything else would be ridiculously unbalanced in favor of stamina players, which is likely why you are pushing this nonsense. Please stop and look at the math, and try to be reasonable and intelligent.

    There are no buffs in this game that affect shield size. None. Vulnerability and protection affect damage taken, but they don't increase shield size by one single point.

    No buffs in the game that affect shield size, yet due to the ridiculous scaling of magicka with shields (barely needing a point in bastion), mag sorcs can have a shield covering their entire health bar.

    And you want buffs on top of that? Lol ok then. By the way my argument is mostly about MAG SORCS because I feel that the other mag classes are okay and manageable, but when you have a Hardened ward on top of harness magicka on top of a healing ward, that's a problem.

    Healing and damage are both scaled by weapon damage, should we stop that too? Is that overpowered, or working as intended?

    Again, there are game mechanics that you do not understand, and you are not really qualified to comment on balance until you do. It sounds rude that I'm telling you this right? But I'm just trying to help you understand.

    I never said I wanted 'buffs', but you're smart enough to understand that every debuff in this game has a conjugate and equal buff right? The same goes for every single CP star that affects damage, mitigation, and healing.

    Therefore - You can't debuff a shield without adding a buff for them, that's how the game mechanics work. That's the balance part of it. Think about it, this isn't hard.
  • Feanor
    Feanor
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    Bergzorn wrote: »
    I believe the changes involving Damage Shield will only affect PvP.

    I have a feeling someone is in for a surprise.

    Hope not! Look! "provide counterplay opportunities for Damage Shield Abilities" This is not text that indicates PvE content! Counterattack opportunities for monsters? Oh really? I dont think so.

    I still bet the only change will involve you being able to deal critical damage on target with damage shield! Or something similar, that doesn't influence the PvE Endgame.

    Wouldn’t make sense as apparently this is for making pve heakers feel more needed. Mobs don’t crit.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Priyasekarssk
    Priyasekarssk
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    templesus wrote: »
    templesus wrote: »
    Kadoin wrote: »
    Exodium wrote: »
    Kadoin wrote: »

    I'm guessing its the same downside as the stam user wearing a SnB with hulking + bone pirate spamming absorb magic and rolling when they see a mag char until they get their ult up and explode on them. Bonus points if they are a DK, NB, or Warden, enjoying that HP% heal not touching their stam pool and because eventually they will win that encounter and if they don't it's definitely a player issue.

    Also bonus bonus points if they are a stam templar with that setup and 30K+power of the light that strips damage shields instantly and sometimes insta-kills when you get DB + light on you. Omega points if they got bleeds with that and spam defile. No magic user will survive a templar like that unless they can roll or purge. Guess how many magic users can do that in Cyro without sacrificing a LOT of damage or heals and wear light armor? HINT: NONE

    Lol absorb magicka? There are mag sorc skills that don't affect that - fury isnt, curse isnt. Also, that skill only reflects the next projectile cast at you, so you think a Stam character is going to just spam a 2.5k cost skill to reflect one projectile? The fact that most magplars and magdks aren't projectile based also means that barely any stamina characters run that skill. So your argument is invalid.

    30k power of the light wtf lol are we still in HOTR or something? Stamplar is arguably one of the worst open world classes too so I'm not sure why you're bringing that up to help your case out.


    ezio45 wrote: »
    Exodium wrote: »
    Kadoin wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    Honestly, I find playing medium armor builds easier. Esp. the ones with %HP heals. Also, no one forces you to use hulking and bone pirate, you want to and you pay the price for it. Just like if I wear 2x damage set on a light armor build and die in one db + executioner. It's called trade-offs and guess what? The trade-off for being in light is really getting hard to justify in PvP vs heavy in nearly every case.

    Wrong, because I see light armour builds running with shackle + necropotence or necro + lich (no defensive sets whatsoever), with 50K max magicka and 2k+ recovery, and 20K+ shields due to their high max magicka pool. Let me know what the downside of the aforementioned setup is please. Also, I do have to run fortified brass/impreg on my stamina toons but that comes at the expense of a set that could give me better resources/damage.
    ezio45 wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    i think stams had there incompetence covered up by high resist, rolldodge and enough stam to cc break and block for 4 yrs looooool how bout you play in light on a mag toon without shields and then come talk to me about survivability cuz stams going pretty god damn good

    Really? Do you think resistance means anything when bleeds are becoming so prevalent which go through resistance. Also unmitigateable cc's like rune cage/fossilise can stop you mid dodge-roll, subjecting the player to enough bursts to kill them.

    And heavy armour stamina builds have to rely on higher health recovery, but guess what, defile significantly reduces health recovery and we've been in a defile meta for about 6 months now which I've said before.

    ooh gee the stam got caught rolldodging i hope he has enough to break free instead of just sitting there getting hit. I hope his 40k stam will be enough

    seriously if and stam is getting stun from cc's they suck. theres no excuse to not be able to break free from even fossilizes if stam is your main stat

    thats as laughable as a mag complaining about using to much mag and not being able to spam a shield / heal

    and guess what, defile meta is dead, stop complaining about it and again, there is heavy if they can tank out long enough to heal there doing something wrong

    Erm, no I'm saying that your argument that roll is an amazing form of defence is nullified when you have CC's that go through dodge roll, leaving medium stamina character vulnerable in these situations. Stamina suffers more skills that they can't interact with than magicka.

    Shieldbreaker might be your only argument for uninteractable sets/abilites but even then, which players with any dignity run shield breaker?

    [1] Absorb magic doesn't reflect a projectile. In its current state it absorbs nearly every magic skill in the game, including soul assault, templar ray and even most elemental/magic proc sets including illambris, grothdarr, bahraha's curse, etc. and any light attack/heavy from any staff It basically shuts down any magic user. The best part is that absorb magic also heals you %HP in addition to negating damage from almost any magic/elemental skill/item set/passive in the game! Who cares if fury and curse are not absorbed when every other skill is and it heals your opponent? Anyone defending this skill in its form on live obviously has no clue how it works or has never been a magic user facing it. The alternative is that they are one of those "unkillable tanks" spamming it. Also don't forget their are other magic classes in the game other than sorc. You can really have a good laugh spamming absorb magic vs. a mag NB.

    [2] "30K PotL wtf" really? Is that the best you can do? :D

    [3] "One of the worse open world classes," yet still far superior to magplar, mag warden, superior to a mag NB if you have absorb magic slotted and don't mind wailing like an idiot to uncloak them (but if you have ritual of retribution this isn't hard, trust me I know because I do have 4 templars after all), and also superior to sorc if you wear SnB and, again, simply do exactly what I said in my previous post. I'm not talking air, I've done exactly what I've posted. How else do you think I know this?

    Hold up, did you just say stamplar is a superior open world class to mag sorc?

    You have to be joking right? Have you even played a stamplar before?

    You are the one joking here. Stamplar is way too superior. That's why many duel tournaments. Have you even know mag sorc before ?

    Dueling =/= Open World

    Don’t understand why people who don’t play stamplar keep commenting on it. It blows my mind.
    Daus wrote: »
    templesus wrote: »
    Kadoin wrote: »
    Exodium wrote: »
    Kadoin wrote: »

    I'm guessing its the same downside as the stam user wearing a SnB with hulking + bone pirate spamming absorb magic and rolling when they see a mag char until they get their ult up and explode on them. Bonus points if they are a DK, NB, or Warden, enjoying that HP% heal not touching their stam pool and because eventually they will win that encounter and if they don't it's definitely a player issue.

    Also bonus bonus points if they are a stam templar with that setup and 30K+power of the light that strips damage shields instantly and sometimes insta-kills when you get DB + light on you. Omega points if they got bleeds with that and spam defile. No magic user will survive a templar like that unless they can roll or purge. Guess how many magic users can do that in Cyro without sacrificing a LOT of damage or heals and wear light armor? HINT: NONE

    Lol absorb magicka? There are mag sorc skills that don't affect that - fury isnt, curse isnt. Also, that skill only reflects the next projectile cast at you, so you think a Stam character is going to just spam a 2.5k cost skill to reflect one projectile? The fact that most magplars and magdks aren't projectile based also means that barely any stamina characters run that skill. So your argument is invalid.

    30k power of the light wtf lol are we still in HOTR or something? Stamplar is arguably one of the worst open world classes too so I'm not sure why you're bringing that up to help your case out.


    ezio45 wrote: »
    Exodium wrote: »
    Kadoin wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    Honestly, I find playing medium armor builds easier. Esp. the ones with %HP heals. Also, no one forces you to use hulking and bone pirate, you want to and you pay the price for it. Just like if I wear 2x damage set on a light armor build and die in one db + executioner. It's called trade-offs and guess what? The trade-off for being in light is really getting hard to justify in PvP vs heavy in nearly every case.

    Wrong, because I see light armour builds running with shackle + necropotence or necro + lich (no defensive sets whatsoever), with 50K max magicka and 2k+ recovery, and 20K+ shields due to their high max magicka pool. Let me know what the downside of the aforementioned setup is please. Also, I do have to run fortified brass/impreg on my stamina toons but that comes at the expense of a set that could give me better resources/damage.
    ezio45 wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    i think stams had there incompetence covered up by high resist, rolldodge and enough stam to cc break and block for 4 yrs looooool how bout you play in light on a mag toon without shields and then come talk to me about survivability cuz stams going pretty god damn good

    Really? Do you think resistance means anything when bleeds are becoming so prevalent which go through resistance. Also unmitigateable cc's like rune cage/fossilise can stop you mid dodge-roll, subjecting the player to enough bursts to kill them.

    And heavy armour stamina builds have to rely on higher health recovery, but guess what, defile significantly reduces health recovery and we've been in a defile meta for about 6 months now which I've said before.

    ooh gee the stam got caught rolldodging i hope he has enough to break free instead of just sitting there getting hit. I hope his 40k stam will be enough

    seriously if and stam is getting stun from cc's they suck. theres no excuse to not be able to break free from even fossilizes if stam is your main stat

    thats as laughable as a mag complaining about using to much mag and not being able to spam a shield / heal

    and guess what, defile meta is dead, stop complaining about it and again, there is heavy if they can tank out long enough to heal there doing something wrong

    Erm, no I'm saying that your argument that roll is an amazing form of defence is nullified when you have CC's that go through dodge roll, leaving medium stamina character vulnerable in these situations. Stamina suffers more skills that they can't interact with than magicka.

    Shieldbreaker might be your only argument for uninteractable sets/abilites but even then, which players with any dignity run shield breaker?

    [1] Absorb magic doesn't reflect a projectile. In its current state it absorbs nearly every magic skill in the game, including soul assault, templar ray and even most elemental/magic proc sets including illambris, grothdarr, bahraha's curse, etc. and any light attack/heavy from any staff It basically shuts down any magic user. The best part is that absorb magic also heals you %HP in addition to negating damage from almost any magic/elemental skill/item set/passive in the game! Who cares if fury and curse are not absorbed when every other skill is and it heals your opponent? Anyone defending this skill in its form on live obviously has no clue how it works or has never been a magic user facing it. The alternative is that they are one of those "unkillable tanks" spamming it. Also don't forget their are other magic classes in the game other than sorc. You can really have a good laugh spamming absorb magic vs. a mag NB.

    [2] "30K PotL wtf" really? Is that the best you can do? :D

    [3] "One of the worse open world classes," yet still far superior to magplar, mag warden, superior to a mag NB if you have absorb magic slotted and don't mind wailing like an idiot to uncloak them (but if you have ritual of retribution this isn't hard, trust me I know because I do have 4 templars after all), and also superior to sorc if you wear SnB and, again, simply do exactly what I said in my previous post. I'm not talking air, I've done exactly what I've posted. How else do you think I know this?

    Hold up, did you just say stamplar is a superior open world class to mag sorc?

    You have to be joking right? Have you even played a stamplar before?

    You are the one joking here. Stamplar is way too superior. That's why many duel tournaments. Have you even know mag sorc before ?

    Magsorc is infinitely better than stamplar in OW. Dueling does not equal open world. The fact that you even made that connection is astounding, and not in a good way.

    Take your infinitely overpowered magic sorc and face my stamplar in open world cyrodil. I will kill you in all encounters. What blows my mind is how low people can go in spreading lies. Is there even any competent player playing magic sorc now ?
    Edited by Priyasekarssk on 15 September 2018 21:15
  • templesus
    templesus
    ✭✭✭✭✭
    ✭✭
    templesus wrote: »
    templesus wrote: »
    Kadoin wrote: »
    Exodium wrote: »
    Kadoin wrote: »

    I'm guessing its the same downside as the stam user wearing a SnB with hulking + bone pirate spamming absorb magic and rolling when they see a mag char until they get their ult up and explode on them. Bonus points if they are a DK, NB, or Warden, enjoying that HP% heal not touching their stam pool and because eventually they will win that encounter and if they don't it's definitely a player issue.

    Also bonus bonus points if they are a stam templar with that setup and 30K+power of the light that strips damage shields instantly and sometimes insta-kills when you get DB + light on you. Omega points if they got bleeds with that and spam defile. No magic user will survive a templar like that unless they can roll or purge. Guess how many magic users can do that in Cyro without sacrificing a LOT of damage or heals and wear light armor? HINT: NONE

    Lol absorb magicka? There are mag sorc skills that don't affect that - fury isnt, curse isnt. Also, that skill only reflects the next projectile cast at you, so you think a Stam character is going to just spam a 2.5k cost skill to reflect one projectile? The fact that most magplars and magdks aren't projectile based also means that barely any stamina characters run that skill. So your argument is invalid.

    30k power of the light wtf lol are we still in HOTR or something? Stamplar is arguably one of the worst open world classes too so I'm not sure why you're bringing that up to help your case out.


    ezio45 wrote: »
    Exodium wrote: »
    Kadoin wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    Honestly, I find playing medium armor builds easier. Esp. the ones with %HP heals. Also, no one forces you to use hulking and bone pirate, you want to and you pay the price for it. Just like if I wear 2x damage set on a light armor build and die in one db + executioner. It's called trade-offs and guess what? The trade-off for being in light is really getting hard to justify in PvP vs heavy in nearly every case.

    Wrong, because I see light armour builds running with shackle + necropotence or necro + lich (no defensive sets whatsoever), with 50K max magicka and 2k+ recovery, and 20K+ shields due to their high max magicka pool. Let me know what the downside of the aforementioned setup is please. Also, I do have to run fortified brass/impreg on my stamina toons but that comes at the expense of a set that could give me better resources/damage.
    ezio45 wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    i think stams had there incompetence covered up by high resist, rolldodge and enough stam to cc break and block for 4 yrs looooool how bout you play in light on a mag toon without shields and then come talk to me about survivability cuz stams going pretty god damn good

    Really? Do you think resistance means anything when bleeds are becoming so prevalent which go through resistance. Also unmitigateable cc's like rune cage/fossilise can stop you mid dodge-roll, subjecting the player to enough bursts to kill them.

    And heavy armour stamina builds have to rely on higher health recovery, but guess what, defile significantly reduces health recovery and we've been in a defile meta for about 6 months now which I've said before.

    ooh gee the stam got caught rolldodging i hope he has enough to break free instead of just sitting there getting hit. I hope his 40k stam will be enough

    seriously if and stam is getting stun from cc's they suck. theres no excuse to not be able to break free from even fossilizes if stam is your main stat

    thats as laughable as a mag complaining about using to much mag and not being able to spam a shield / heal

    and guess what, defile meta is dead, stop complaining about it and again, there is heavy if they can tank out long enough to heal there doing something wrong

    Erm, no I'm saying that your argument that roll is an amazing form of defence is nullified when you have CC's that go through dodge roll, leaving medium stamina character vulnerable in these situations. Stamina suffers more skills that they can't interact with than magicka.

    Shieldbreaker might be your only argument for uninteractable sets/abilites but even then, which players with any dignity run shield breaker?

    [1] Absorb magic doesn't reflect a projectile. In its current state it absorbs nearly every magic skill in the game, including soul assault, templar ray and even most elemental/magic proc sets including illambris, grothdarr, bahraha's curse, etc. and any light attack/heavy from any staff It basically shuts down any magic user. The best part is that absorb magic also heals you %HP in addition to negating damage from almost any magic/elemental skill/item set/passive in the game! Who cares if fury and curse are not absorbed when every other skill is and it heals your opponent? Anyone defending this skill in its form on live obviously has no clue how it works or has never been a magic user facing it. The alternative is that they are one of those "unkillable tanks" spamming it. Also don't forget their are other magic classes in the game other than sorc. You can really have a good laugh spamming absorb magic vs. a mag NB.

    [2] "30K PotL wtf" really? Is that the best you can do? :D

    [3] "One of the worse open world classes," yet still far superior to magplar, mag warden, superior to a mag NB if you have absorb magic slotted and don't mind wailing like an idiot to uncloak them (but if you have ritual of retribution this isn't hard, trust me I know because I do have 4 templars after all), and also superior to sorc if you wear SnB and, again, simply do exactly what I said in my previous post. I'm not talking air, I've done exactly what I've posted. How else do you think I know this?

    Hold up, did you just say stamplar is a superior open world class to mag sorc?

    You have to be joking right? Have you even played a stamplar before?

    You are the one joking here. Stamplar is way too superior. That's why many duel tournaments. Have you even know mag sorc before ?

    Dueling =/= Open World

    Don’t understand why people who don’t play stamplar keep commenting on it. It blows my mind.
    Daus wrote: »
    templesus wrote: »
    Kadoin wrote: »
    Exodium wrote: »
    Kadoin wrote: »

    I'm guessing its the same downside as the stam user wearing a SnB with hulking + bone pirate spamming absorb magic and rolling when they see a mag char until they get their ult up and explode on them. Bonus points if they are a DK, NB, or Warden, enjoying that HP% heal not touching their stam pool and because eventually they will win that encounter and if they don't it's definitely a player issue.

    Also bonus bonus points if they are a stam templar with that setup and 30K+power of the light that strips damage shields instantly and sometimes insta-kills when you get DB + light on you. Omega points if they got bleeds with that and spam defile. No magic user will survive a templar like that unless they can roll or purge. Guess how many magic users can do that in Cyro without sacrificing a LOT of damage or heals and wear light armor? HINT: NONE

    Lol absorb magicka? There are mag sorc skills that don't affect that - fury isnt, curse isnt. Also, that skill only reflects the next projectile cast at you, so you think a Stam character is going to just spam a 2.5k cost skill to reflect one projectile? The fact that most magplars and magdks aren't projectile based also means that barely any stamina characters run that skill. So your argument is invalid.

    30k power of the light wtf lol are we still in HOTR or something? Stamplar is arguably one of the worst open world classes too so I'm not sure why you're bringing that up to help your case out.


    ezio45 wrote: »
    Exodium wrote: »
    Kadoin wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    Honestly, I find playing medium armor builds easier. Esp. the ones with %HP heals. Also, no one forces you to use hulking and bone pirate, you want to and you pay the price for it. Just like if I wear 2x damage set on a light armor build and die in one db + executioner. It's called trade-offs and guess what? The trade-off for being in light is really getting hard to justify in PvP vs heavy in nearly every case.

    Wrong, because I see light armour builds running with shackle + necropotence or necro + lich (no defensive sets whatsoever), with 50K max magicka and 2k+ recovery, and 20K+ shields due to their high max magicka pool. Let me know what the downside of the aforementioned setup is please. Also, I do have to run fortified brass/impreg on my stamina toons but that comes at the expense of a set that could give me better resources/damage.
    ezio45 wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    i think stams had there incompetence covered up by high resist, rolldodge and enough stam to cc break and block for 4 yrs looooool how bout you play in light on a mag toon without shields and then come talk to me about survivability cuz stams going pretty god damn good

    Really? Do you think resistance means anything when bleeds are becoming so prevalent which go through resistance. Also unmitigateable cc's like rune cage/fossilise can stop you mid dodge-roll, subjecting the player to enough bursts to kill them.

    And heavy armour stamina builds have to rely on higher health recovery, but guess what, defile significantly reduces health recovery and we've been in a defile meta for about 6 months now which I've said before.

    ooh gee the stam got caught rolldodging i hope he has enough to break free instead of just sitting there getting hit. I hope his 40k stam will be enough

    seriously if and stam is getting stun from cc's they suck. theres no excuse to not be able to break free from even fossilizes if stam is your main stat

    thats as laughable as a mag complaining about using to much mag and not being able to spam a shield / heal

    and guess what, defile meta is dead, stop complaining about it and again, there is heavy if they can tank out long enough to heal there doing something wrong

    Erm, no I'm saying that your argument that roll is an amazing form of defence is nullified when you have CC's that go through dodge roll, leaving medium stamina character vulnerable in these situations. Stamina suffers more skills that they can't interact with than magicka.

    Shieldbreaker might be your only argument for uninteractable sets/abilites but even then, which players with any dignity run shield breaker?

    [1] Absorb magic doesn't reflect a projectile. In its current state it absorbs nearly every magic skill in the game, including soul assault, templar ray and even most elemental/magic proc sets including illambris, grothdarr, bahraha's curse, etc. and any light attack/heavy from any staff It basically shuts down any magic user. The best part is that absorb magic also heals you %HP in addition to negating damage from almost any magic/elemental skill/item set/passive in the game! Who cares if fury and curse are not absorbed when every other skill is and it heals your opponent? Anyone defending this skill in its form on live obviously has no clue how it works or has never been a magic user facing it. The alternative is that they are one of those "unkillable tanks" spamming it. Also don't forget their are other magic classes in the game other than sorc. You can really have a good laugh spamming absorb magic vs. a mag NB.

    [2] "30K PotL wtf" really? Is that the best you can do? :D

    [3] "One of the worse open world classes," yet still far superior to magplar, mag warden, superior to a mag NB if you have absorb magic slotted and don't mind wailing like an idiot to uncloak them (but if you have ritual of retribution this isn't hard, trust me I know because I do have 4 templars after all), and also superior to sorc if you wear SnB and, again, simply do exactly what I said in my previous post. I'm not talking air, I've done exactly what I've posted. How else do you think I know this?

    Hold up, did you just say stamplar is a superior open world class to mag sorc?

    You have to be joking right? Have you even played a stamplar before?

    You are the one joking here. Stamplar is way too superior. That's why many duel tournaments. Have you even know mag sorc before ?

    Magsorc is infinitely better than stamplar in OW. Dueling does not equal open world. The fact that you even made that connection is astounding, and not in a good way.

    Take your infinitely overpowered magic sorc and face my stamplar in open world cyrodil. I will kill you in all encounters. What blows my mind is how low people can go in spreading lies. Is there even any competent player playing magic sorc now ?

    Did you even read my previous comment? What REALLY blows my mind is how people on here cannot read, and seem to ignore certain points so that their own argument isn’t nullified.

    Dueling =/= Open World.

    A 1v1 encounter in Open World is still a duel.

    What do you think people called 1v1s in Cyrodiil before One Tamriel? Open World fighting?

    Open World = 1vX, 2vX.

    Mag sorc is a far superior open world class to stamplar. The only people who disagree with that are either;
    a) Mag Sorc Stans
    b) People who have never played stamplar, or have only ever set foot in cyrodiil on it while in a group
    c) People who are so ignorant they think open worlding=dueling
    d) All of the above

    My guess is you fall under D.
    Edited by templesus on 15 September 2018 21:32
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    f047ys3v3n wrote: »
    Sheilds are a pretty big advantage for mag users in PVE as the mechanics often include big, unavoidable, AOE damage that exceeds everybodies health pool even with stams bigger armor mitigation. They are also vital in many utility rolls such as backroom in vMoL where builds must mitigate damage but often have no heals that do not require doing damage. Of course, stam toons need only slot vigor for this and no equivalent universal good HoT exists for magica. Will we get a magica morph of vigor?



    The problem with stamina builds being swept away by boss AoEs or being forced to get distance, could easily be solved by improving shuffle to give 80% aoe reduction for 3 seconds or so. So people have a reason to slot it in pve, like light armor users are usually forced to slot their armor ability and stamina builds could easily tank through those aoes.

    It fits perfectly. Light armor would be 1 shot after any attack, so their armor gives them a shield to survive that and medium armor is being killed by huge Aoe bursts and shuffle should protect them from that.
    Edited by Dracane on 15 September 2018 22:00
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Skander
    Skander
    ✭✭✭✭✭
    Dracane wrote: »
    f047ys3v3n wrote: »
    Sheilds are a pretty big advantage for mag users in PVE as the mechanics often include big, unavoidable, AOE damage that exceeds everybodies health pool even with stams bigger armor mitigation. They are also vital in many utility rolls such as backroom in vMoL where builds must mitigate damage but often have no heals that do not require doing damage. Of course, stam toons need only slot vigor for this and no equivalent universal good HoT exists for magica. Will we get a magica morph of vigor?



    The problem with stamina builds being swept away by boss AoEs or being forced to get distance, could easily be solved by improving shuffle to give 80% aoe reduction for 3 seconds or so. So people have a reason to slot it in pve, like light armor users are usually forced to slot their armor ability and stamina builds could easily tank through those aoes.

    It fits perfectly. Light armor would be 1 shot after any attack, so their armor gives them a shield to survive that and medium armor is being killed by huge Aoe bursts and shuffle should protect them from that.

    You must be absolutly crazy if you want to give shuffle a 80% aoe reduction. Absolutly. Crazy
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Kadoin
    Kadoin
    ✭✭✭✭✭
    ✭✭
    Skander wrote: »
    Dracane wrote: »
    f047ys3v3n wrote: »
    Sheilds are a pretty big advantage for mag users in PVE as the mechanics often include big, unavoidable, AOE damage that exceeds everybodies health pool even with stams bigger armor mitigation. They are also vital in many utility rolls such as backroom in vMoL where builds must mitigate damage but often have no heals that do not require doing damage. Of course, stam toons need only slot vigor for this and no equivalent universal good HoT exists for magica. Will we get a magica morph of vigor?



    The problem with stamina builds being swept away by boss AoEs or being forced to get distance, could easily be solved by improving shuffle to give 80% aoe reduction for 3 seconds or so. So people have a reason to slot it in pve, like light armor users are usually forced to slot their armor ability and stamina builds could easily tank through those aoes.

    It fits perfectly. Light armor would be 1 shot after any attack, so their armor gives them a shield to survive that and medium armor is being killed by huge Aoe bursts and shuffle should protect them from that.

    You must be absolutly crazy if you want to give shuffle a 80% aoe reduction. Absolutly. Crazy

    If that happened, everyone would wear medium. There are already little downsides to doing so. I sometimes wear medium on my healer in PvP. Guess how well that works out if you have a brain and can manage your magicka? Then again, ZOS doesn't balance the game in relation to hybrids, middle of the road builds, etc. only the meta and extremes. That's why the game balance is bad ...the changes are always short-sighted.
  • Dracane
    Dracane
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    ✭✭✭✭✭
    Skander wrote: »
    Dracane wrote: »
    f047ys3v3n wrote: »
    Sheilds are a pretty big advantage for mag users in PVE as the mechanics often include big, unavoidable, AOE damage that exceeds everybodies health pool even with stams bigger armor mitigation. They are also vital in many utility rolls such as backroom in vMoL where builds must mitigate damage but often have no heals that do not require doing damage. Of course, stam toons need only slot vigor for this and no equivalent universal good HoT exists for magica. Will we get a magica morph of vigor?



    The problem with stamina builds being swept away by boss AoEs or being forced to get distance, could easily be solved by improving shuffle to give 80% aoe reduction for 3 seconds or so. So people have a reason to slot it in pve, like light armor users are usually forced to slot their armor ability and stamina builds could easily tank through those aoes.

    It fits perfectly. Light armor would be 1 shot after any attack, so their armor gives them a shield to survive that and medium armor is being killed by huge Aoe bursts and shuffle should protect them from that.

    You must be absolutly crazy if you want to give shuffle a 80% aoe reduction. Absolutly. Crazy

    I surely am, because stamina needs no buffs if it was for me.
    But yea I would probably do that. Even if it just says "The next Aoe deals 80% less damage" It would give them everything they need to quit the whining that stamina is sooo bad in pve.

    Edited by Dracane on 15 September 2018 22:21
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • lassitershawn
    lassitershawn
    ✭✭✭✭✭
    Regarding shields and sorcs in particular for both PvE and PvP:

    PvE:
    Shields are not the reason healers are excluded in dungeons. The reasons are that most challenging mechanics are oneshots that a healer cannot help with and magblade off healing. 1-2 magblades with refreshing/funnel and you barely have to shield at all even in vet DLC dungeons. Take FL and SCP HM for example. The most challenging mechanics are arguably the poison cones and ghosts which a healer cannot help with. More DPS in these fights ensure you deal with less of these. Collosi heavies in FL? Same thing. Shields do nothing against these. Whatever chip damage you might take is easily shrugged off by NB off heals. NBs also need healers less because they give themselves minor berserk and have crazy OP sustain. Magblades have killed the need for healers in dungeons and for themselves and to a large extent their group. Regarding raids, it isn’t primarily shields that invalidate stam in the newest two trials, it is that melee. If you look at ideal vMOL and vHoF comps, you actually want a majority of stam (only NBs ofc tho). The newest two trials have mechanics that invalidate stam because it is MELEE (and also to some extent NB off heals, especially in vCR). Shields are not the biggest part of the equation. Even when vCR added high damage going through shields you still want mag for range and magblades for off heals, esp in downgroup.

    PvP:
    Honestly, I’d rather fight a good mag player (sorcs included) using shields than a good stam player any day of the week. There are a lot of misconceptions and some technically true things (completely ignoring context) used to attack shields that are unfair at best. Shields aren’t affected by penetration. Shields don’t have armor. Shields can’t be crit. They can’t crit. Also most magsorcs still run a lot of impen (I run 7) not all divines like some people like to spew. Shields can’t be defiled. They don’t get major mending. Shields scale off main offensive stat (so do heals and so does dodge roll). Additionally if you stack mag you miss out on SD, which is stronger offensively. And newsflash, good sorc builds aren’t stacking offensive sets. Arguably the most common sorc build is monster of choice (often not even an offensive monster set), 5pc shackle, 5pc lich, asylum/master. Shackle and lich are a pretty far cry from offensive sets. But sorcs have heals too! Yeah, double barred heals that can be killed. If it’s killed, you often don’t notice and it can be a pita to resummon. Also, most sorcs hate pets with a passion. Blood magic is utter trash. Sorc damage isn’t even that high, I feel much more pressured fighting stam than magsorcs even as a Breton in light armor with more CP devoted to physical resist. Sorc burst takes significant time and RNG to set up and is highly telegraphed. Additionally, like all classes, sorcs have their own set of weaknesses. No native pen, few native major/minor buffs. Complete lack of other forms of defense besides heals (already addressed) such as reflects or purges or snare removal. Magicka in general except magblade lacks the major evasion that provides VERY nice free mitigation. Magicka in general lacks good resists and typically Magicka runs less HP (by virtue of set bonuses and HP not synergizing with shields). Streak is nice for quick repositioning and the stun but magsorc isn’t noticeably more mobile than stam in general and lack of base speed makes los difficult.

    Not only do shields have several hard-counters, they aren’t even that hard to deal with in the first place. Just do non-potato levels of damage at the right time combined with a CC.

    Nerfing shields will do almost nothing for stam or healers in PvE, and will substantially weaken Magicka and magsorcs in particular relative to stam in PvP.
    William Thorne - EP Breton Sorcerer
    Astrid Winterborn - EP Breton Warden
    Erik Ironskin - EP Nord Dragonknight
    Venasa Viri - EP Dunmer Nightblade

    IR x8, GH x5, TTT x2
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