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Shield Nerfs Are For Real This Time

  • Guppet
    Guppet
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    ezio45 wrote: »
    Guppet wrote: »
    Feanor wrote: »
    Exodium wrote: »
    Guppet wrote: »
    Could be as simple as you can now crit against shields. No pve impact at all.

    This would be my solution too tbh.

    You’d need to buff shields for noCP extraordinarily then. It’s not uncommon that people crit for 6k+ on simple spammables, not to mention hard hitting abilities can crit for 12k+. A single shield is around 9k to 11k if you’re sitting around 40k mag, which is typical for noCP. So - if you crit the shield will be gone with 1 hit, and probably overflow into health even. So no, allowing crits isn’t a good idea.

    So your complaintt with that, is that a massive hit might actually do some health damage?

    Shields are not there to ensure you are invulnerable. They are there to stop xx damage.

    That same massive hit would damn near kill anyone else and would not be removed with just 1 heal.

    It’s clear that Sorcs are massive cry babies. It’s funny how anything about shields is clearly only aimed at sorcs lol.

    Yeah this is just a case of scream as loud as we can before we know anything. Grow up.

    I dont even have a rely for this. Alright fine, get ride of shield but then i want stam to have the EXACT same amount of resist as light users

    No one is saying get rid of shields!! The crying is now so high pitched only cats can hear it lol
    Edited by Guppet on 14 September 2018 08:40
  • Biro123
    Biro123
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    My Hybrid Sorc is looking better and better next to the alternative..

    Still, can't really judge till we see exactly what is being changed
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Feanor
    Feanor
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    @Guppet

    Sigh. I don’t want to discuss the obvious over and over again. If you think allowing crits on shields is a good idea for noCP then it just means you have never actually played a character in such an environment. But yeah, no PvE impact, and that’s what counts for you people. The fun thing is running a shield in group content is a DPS loss, and that’s why good players don’t do it. That alone shows how wrong the idea of emphasizing healers by changing shields really is.

    @Zodiac_

    Of course the class is worse. After Clockwork City it had no damage on Rune Cage, but at least the stun was undodgeable and unblockable. Now the ability is dodgeable, the damage doesn’t get applied most times, and Fury/Wrath is dodgeable now too. It’s back to the telegraphed 3.5 second burst window everyone just shrugs off. As for class defining abilities - you’re going to tell me Frags and Streak have not been nerfed numerous times?
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Witar
    Witar
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    Half of cyro runs in totally unkillable cyrodiil crest builds yet zos wants to nerf shield. Way to go. As if sloads weren't stupidly op enough that all wore it before the nerf.
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • killimandrosb16_ESO
    killimandrosb16_ESO
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    Problem with nerfing sorcs in general is, theyre the natural counterpart to some stamina classes, with a certain success. After rune cage nerf, the game changed, and not to the better. We now are back to the world of tanks in HA, old meta which already was considered a failure. Magica classes, except magsorc, has one big issue, and that is mobility. Mobility requires stamina (including dodgerolling obviously). Insisting magica classes must use stamina abilities to perform in pvp is not a good idea, considering stamina classes can totally skip all magica skills without being punished. If you wanna change mag classes way of escaping, you will need to add other escape/survive tools which doesnt rely on stamina. Magsorcs should not have to rely on dodgerolls. If you change shields, you will have to give streak cc immunity like dodgeroll. Or change light armour all together. If not, even magsorcs will have to consider full HA.
  • Guppet
    Guppet
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    @Feanor

    Wrong. I pvp on Vivec. Always have.

    Maybe just maybe if they allow critics on shields, then maybe just maybe shield users start getting impen and crit resistance cp, you know just like everyone else currently has to.

    You cant moan about crits, when the very same cp system that makes your shields insane also has ways to counter crits. There is also a stat just for countering it.

    If crits hit you super hard, it’s because you are doing something wrong.

    Shield users may need to adapt, I know that’s scarey but you’ll manage it.

    The changes will hit my magplar, but I use that and a NB and a Warden. I’m just not only invested in shield users. If you are your view point is always going to be skewed. Variety is good.
    Edited by Guppet on 14 September 2018 09:09
  • Feanor
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    Guppet wrote: »
    @Feanor

    Wrong. I pvp on Vivec. Always have.

    Maybe just maybe if they allow critics on shields, then maybe just maybe shield users start getting impen and crit resistance cp, you know just like everyone else currently has to.

    You cant moan about crits, when the very same cp system that makes your shields insane also has ways to counter crits. There is also a stat just for countering it.

    If crits hit you super hard, it’s because you are doing something wrong.

    Shield users may need to adapt, I know that’s scarey but you’ll manage it.

    I was posting about noCP. Sheesh.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Guppet
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    Feanor wrote: »
    Guppet wrote: »
    @Feanor

    Wrong. I pvp on Vivec. Always have.

    Maybe just maybe if they allow critics on shields, then maybe just maybe shield users start getting impen and crit resistance cp, you know just like everyone else currently has to.

    You cant moan about crits, when the very same cp system that makes your shields insane also has ways to counter crits. There is also a stat just for countering it.

    If crits hit you super hard, it’s because you are doing something wrong.

    Shield users may need to adapt, I know that’s scarey but you’ll manage it.

    I was posting about noCP. Sheesh.

    Impen gear still exists there also those guys hitting you in no CP have not inflated thier crit damage with CP have they.

    No CP doesn’t only impact the shield user, your all a bunch of squishies there.
  • BalticBlues
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    Guppet wrote: »
    So your complaintt with that, is that a massive hit might actually do some health damage?
    Shields are not there to ensure you are invulnerable. They are there to stop xx damage.

    It’s clear that Sorcs are massive cry babies.

    IMHO NBs are the "cry babies".
    Because all the late Warden/Templar/Sorc nerfing is because of their crying.
    At the same time, nothing is done against NBs cloaking out of fights.

    To speak with your words:
    Cloak is not there to ensure you are invulnerable.
    When is finally a Cloak nerf coming?

  • ezio45
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    Guppet wrote: »
    ezio45 wrote: »
    Guppet wrote: »
    Feanor wrote: »
    Exodium wrote: »
    Guppet wrote: »
    Could be as simple as you can now crit against shields. No pve impact at all.

    This would be my solution too tbh.

    You’d need to buff shields for noCP extraordinarily then. It’s not uncommon that people crit for 6k+ on simple spammables, not to mention hard hitting abilities can crit for 12k+. A single shield is around 9k to 11k if you’re sitting around 40k mag, which is typical for noCP. So - if you crit the shield will be gone with 1 hit, and probably overflow into health even. So no, allowing crits isn’t a good idea.

    So your complaintt with that, is that a massive hit might actually do some health damage?

    Shields are not there to ensure you are invulnerable. They are there to stop xx damage.

    That same massive hit would damn near kill anyone else and would not be removed with just 1 heal.

    It’s clear that Sorcs are massive cry babies. It’s funny how anything about shields is clearly only aimed at sorcs lol.

    Yeah this is just a case of scream as loud as we can before we know anything. Grow up.

    I dont even have a rely for this. Alright fine, get ride of shield but then i want stam to have the EXACT same amount of resist as light users

    No one is saying get rid of shields!! The crying is now so high pitched only cats can hear it lol
    Guppet wrote: »
    @Feanor

    Wrong. I pvp on Vivec. Always have.

    Maybe just maybe if they allow critics on shields, then maybe just maybe shield users start getting impen and crit resistance cp, you know just like everyone else currently has to.

    You cant moan about crits, when the very same cp system that makes your shields insane also has ways to counter crits. There is also a stat just for countering it.

    If crits hit you super hard, it’s because you are doing something wrong.

    Shield users may need to adapt, I know that’s scarey but you’ll manage it.

    The changes will hit my magplar, but I use that and a NB and a Warden. I’m just not only invested in shield users. If you are your view point is always going to be skewed. Variety is good.

    ok by that logic

    if im on my stamsorc and i put 56 poins into crit resist for my defense
    and on my magsorc i put 56 into bastion.... in what screwed up logic should i also have to put another 56 into crit resist?
  • D0PAMINE
    D0PAMINE
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    Guppet wrote: »
    So your complaintt with that, is that a massive hit might actually do some health damage?
    Shields are not there to ensure you are invulnerable. They are there to stop xx damage.

    It’s clear that Sorcs are massive cry babies.

    IMHO NBs are the "cry babies".
    Because all the late Warden/Templar/Sorc nerfing is because of their crying.
    At the same time, nothing is done against NBs cloaking out of fights.

    To speak with your words:
    Cloak is not there to ensure you are invulnerable.
    When is finally a Cloak nerf coming?

    Everyone in this game freaks out and throws a tantrum like a child.
  • swirve
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    Wrecking classes and playstyles as intended.
  • ArchMikem
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    ezio45 wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    i think stams had there incompetence covered up by high resist, rolldodge and enough stam to cc break and block for 4 yrs looooool how bout you play in light on a mag toon without shields and then come talk to me about survivability cuz stams going pretty god damn good

    Why would a light armor Mag character ever NOT slot a shield? That's not a disadvantage, that's an intentional gimping that no one in PvP ever does. Truth of the matter is Mag has both healing and shields when stam gets just healing and maybe 4 dodgerolls before our bar is empty.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Guppet
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    ezio45 wrote: »
    Guppet wrote: »
    ezio45 wrote: »
    Guppet wrote: »
    Feanor wrote: »
    Exodium wrote: »
    Guppet wrote: »
    Could be as simple as you can now crit against shields. No pve impact at all.

    This would be my solution too tbh.

    You’d need to buff shields for noCP extraordinarily then. It’s not uncommon that people crit for 6k+ on simple spammables, not to mention hard hitting abilities can crit for 12k+. A single shield is around 9k to 11k if you’re sitting around 40k mag, which is typical for noCP. So - if you crit the shield will be gone with 1 hit, and probably overflow into health even. So no, allowing crits isn’t a good idea.

    So your complaintt with that, is that a massive hit might actually do some health damage?

    Shields are not there to ensure you are invulnerable. They are there to stop xx damage.

    That same massive hit would damn near kill anyone else and would not be removed with just 1 heal.

    It’s clear that Sorcs are massive cry babies. It’s funny how anything about shields is clearly only aimed at sorcs lol.

    Yeah this is just a case of scream as loud as we can before we know anything. Grow up.

    I dont even have a rely for this. Alright fine, get ride of shield but then i want stam to have the EXACT same amount of resist as light users

    No one is saying get rid of shields!! The crying is now so high pitched only cats can hear it lol
    Guppet wrote: »
    @Feanor

    Wrong. I pvp on Vivec. Always have.

    Maybe just maybe if they allow critics on shields, then maybe just maybe shield users start getting impen and crit resistance cp, you know just like everyone else currently has to.

    You cant moan about crits, when the very same cp system that makes your shields insane also has ways to counter crits. There is also a stat just for countering it.

    If crits hit you super hard, it’s because you are doing something wrong.

    Shield users may need to adapt, I know that’s scarey but you’ll manage it.

    The changes will hit my magplar, but I use that and a NB and a Warden. I’m just not only invested in shield users. If you are your view point is always going to be skewed. Variety is good.

    ok by that logic

    if im on my stamsorc and i put 56 poins into crit resist for my defense
    and on my magsorc i put 56 into bastion.... in what screwed up logic should i also have to put another 56 into crit resist?

    You can’t suggest logic and then show none of it.

    The two are different. You have 260 points to spend in the defence section.

    You choose what to spend it it and live with the impact.

    CP are normally a series of counters.

    Currently you don’t spend on crit resist as it’s not worth it for you due to shields.

    If it becomes worth it you will.

    Your shield buff cp will still work. One does not exclude or replace the other.

    And here’s what I mean by counters.

    CP resist is countered by CP in crit damage.
    Bastion is countered by shattering blows.

    Currently crit resist is not needed by you, but shattering blows is needed by your opponents, or you take much less damage, but they still need crit resist too, or they take more damage from you.

    You both need crit damage.

    So currently they need crit damage, crit resistance and shattering to go against you.

    You currently just need bastion and crit damage.

    They need to invest more for the same benefit. Adding the requirement for crit resistance for you gets you both needing to spend the same.

    They would only be paying the same as you if they removed thier crit damage modifier making them useless against non shield builds.

    This change would ensure that people actually built the same way and would not be more gimped against one play style or another.

    The current way effectively gives shield users an extra 56 cp.
    Edited by Guppet on 14 September 2018 09:58
  • Feanor
    Feanor
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    Guppet wrote: »
    Feanor wrote: »
    Guppet wrote: »
    @Feanor

    Wrong. I pvp on Vivec. Always have.

    Maybe just maybe if they allow critics on shields, then maybe just maybe shield users start getting impen and crit resistance cp, you know just like everyone else currently has to.

    You cant moan about crits, when the very same cp system that makes your shields insane also has ways to counter crits. There is also a stat just for countering it.

    If crits hit you super hard, it’s because you are doing something wrong.

    Shield users may need to adapt, I know that’s scarey but you’ll manage it.

    I was posting about noCP. Sheesh.

    Impen gear still exists there also those guys hitting you in no CP have not inflated thier crit damage with CP have they.

    No CP doesn’t only impact the shield user, your all a bunch of squishies there.

    Everyone has a base crit modifier of at least 1.5, meaning a crit hit will do 50% more damage than non-crit. 7 impen give you 1806 critical resistance (258 per piece), which reduces the critical modifier to 1.23. The critical hit does 23% more damage then.

    You have to take into account though that running impen instead of divines or a combination of infused on big pieces and divines on small pieces results in a lower magicka pool, especially if you’re running the Mage Mundus.

    This results in a lower shield value. In essence, your survivability isn’t any greater, but you also sacrifice damage by doing so.

    In essence: Impen gimps you in noCP.

    Shoutout to @paulsimonps for his excellent damage mitigation breakdown (https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-summerset/).
    Edited by Feanor on 14 September 2018 09:58
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Guppet
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    Feanor wrote: »
    Guppet wrote: »
    Feanor wrote: »
    Guppet wrote: »
    @Feanor

    Wrong. I pvp on Vivec. Always have.

    Maybe just maybe if they allow critics on shields, then maybe just maybe shield users start getting impen and crit resistance cp, you know just like everyone else currently has to.

    You cant moan about crits, when the very same cp system that makes your shields insane also has ways to counter crits. There is also a stat just for countering it.

    If crits hit you super hard, it’s because you are doing something wrong.

    Shield users may need to adapt, I know that’s scarey but you’ll manage it.

    I was posting about noCP. Sheesh.

    Impen gear still exists there also those guys hitting you in no CP have not inflated thier crit damage with CP have they.

    No CP doesn’t only impact the shield user, your all a bunch of squishies there.

    Everyone has a base crit modifier of at least 1.5, meaning a crit hit will do 50% more damage than non-crit. 7 impen give you 1806 critical resistance (258 per piece), which reduces the critical modifier to 1.23. The critical hit does 23% more damage then.

    You have to take into account though that running impen instead of divines or a combination of infused on big pieces and divines on small pieces results in a lower magicka pool, especially if you’re running the Mage Mundus.

    This results in a lower shield value. In essence, your survivability isn’t any greater, but you also sacrifice damage by doing so.

    In essence: Impen gimps you in noCP.

    Shoutout to @paulsimonps for his excellent damage mitigation breakdown (https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-summerset/).

    The only difference CP makes to that is that you can’t put any CP into crit resist, but, your opponent can’t put CP to increase his crit damage. They counter each other.

    So no CP is not specifically worse than CP by allowing crit on shields.

    You may get into weather one is multiplicative rather than additive, but he differences will be teeny tiny.

    Non CP would not be hit be the change any more than CP would.
  • Feanor
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    Guppet wrote: »
    Feanor wrote: »
    Guppet wrote: »
    Feanor wrote: »
    Guppet wrote: »
    @Feanor

    Wrong. I pvp on Vivec. Always have.

    Maybe just maybe if they allow critics on shields, then maybe just maybe shield users start getting impen and crit resistance cp, you know just like everyone else currently has to.

    You cant moan about crits, when the very same cp system that makes your shields insane also has ways to counter crits. There is also a stat just for countering it.

    If crits hit you super hard, it’s because you are doing something wrong.

    Shield users may need to adapt, I know that’s scarey but you’ll manage it.

    I was posting about noCP. Sheesh.

    Impen gear still exists there also those guys hitting you in no CP have not inflated thier crit damage with CP have they.

    No CP doesn’t only impact the shield user, your all a bunch of squishies there.

    Everyone has a base crit modifier of at least 1.5, meaning a crit hit will do 50% more damage than non-crit. 7 impen give you 1806 critical resistance (258 per piece), which reduces the critical modifier to 1.23. The critical hit does 23% more damage then.

    You have to take into account though that running impen instead of divines or a combination of infused on big pieces and divines on small pieces results in a lower magicka pool, especially if you’re running the Mage Mundus.

    This results in a lower shield value. In essence, your survivability isn’t any greater, but you also sacrifice damage by doing so.

    In essence: Impen gimps you in noCP.

    Shoutout to @paulsimonps for his excellent damage mitigation breakdown (https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-summerset/).

    The only difference CP makes to that is that you can’t put any CP into crit resist, but, your opponent can’t put CP to increase his crit damage. They counter each other.

    So no CP is not specifically worse than CP by allowing crit on shields.

    You may get into weather one is multiplicative rather than additive, but he differences will be teeny tiny.

    Non CP would not be hit be the change any more than CP would.

    Of course it would. The shield size is just way smaller because the stat pools are smaller and there is no Bastion. Damage isn’t that much less in noCP though. But you don’t know that if you only play Vivec, and not even a Sorc I guess.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Septimus_Magna
    Septimus_Magna
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    Guppet wrote: »
    Could be as simple as you can now crit against shields. No pve impact at all.

    I wonder how they will balance that, you can amp up crit dmg pretty significantly and shields have zero mitigation.
    Even if shields would have resistance similar to the caster they would melt quick.

    Maybe give shields max resistance but allow crits or something?
    Or increase shield size based on the caster's spell crit.
    Edited by Septimus_Magna on 14 September 2018 11:09
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Derra
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    Zodiac_ wrote: »
    Feanor wrote: »
    Zodiac_ wrote: »
    This thread is one of the ultimate proofs why mag sorcs users are considered the master-cry babies of this game....

    Nothing has been announced yet and the crying is non stop....

    Cant wait till Monday :smile:

    It’s called experience with previous nerfs. Just look at the Rune Cage fiasco where I predicted on the PTS that the class will be worse after the inevitable nerfs. And I was right.

    The class is not worse by any means...Rune cage is still unavoidable in 90% of the encounters and tbh rune cage was never a, lets say, mag sorcs trade mark skill

    @Zodiac_

    but he´s right. sorc is worse off - because together with cage they messed with endless fury which is now bugged again to not trigger instantly and they also nerfed defensive rune on top of cage (which nobody complained about).

    so it´s actually in a worse state when looking at the whole class than it was before cage got buffed. funny enough before this buff the class was deemed worthy of a buff. makes you figure.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Zodiac_
    Zodiac_
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    @Feanor @Derra

    My point for rune cage still stands at least in my opinion. The problem of the game is the vast differences you have between the classes were you have three overperforming and the rest struggling to catch up.

    And although you have valid points i cant agree with you because i dont feel its right to complain about an upcoming change that will affect sorcs when there are two other magicka classes that not not only will be equally affected but are in a very poor place at the present state of the game

    Thats why i find it really 'strange' to see mag sorcs complaining already for the changes and especially now that we dont even know what these changes will be

    Edited by Zodiac_ on 14 September 2018 11:26
  • antihero727
    antihero727
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    The sorc class is gutted like a 12 point buck on opener. It was over performing for a bit but ZOS has taken almost everything that made sorc fun and destroyed it. Honestly a few changes to damage or adjusting tooltip times could have done a lot better than fundamentally changing class identity
    Edited by antihero727 on 14 September 2018 11:27
    Veldrn-AD Magica Sorc
    Bizarro Veldrn-AD Stam Sorc
    Antiherro-AD Stam DK
    Antihero-AD Magplar
    Aww Crit-AD Magblade
    AD Since PC beta
    On A lag free vacation
    for the near and far future
  • Arrodisia
    Arrodisia
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    All magicka classes will be affected by this change making them all squishier. Are we going to get more self heals in return or a lot more resistance? Are tank shields on other players going to be buffed? Are healers going to be able to put out more heals per second to heal all of the damage that was previously taken by shields, but isn't anymore (for example in vet trials)? I think. We need more information.
    Edited by Arrodisia on 14 September 2018 11:36
  • antihero727
    antihero727
    ✭✭✭✭✭
    All magicka classes will be affected by this change making them all squishier. Are we going to get more self heals in return or a lot more resistance? Are tank shields on other players going to be buffed? Are healers going to be able to put out more heals per second to heal all of the damage that was previously taken by shields, but isn't anymore (for example in vet trials)? I think. We need more information.

    Mag nb doesn’t use shields in vet trials. Mag DK’s don’t get invited very often anymore. All other mag classes are like the fat kids getting picked last on the kickball lineup. “I guess you will have to do since we can’t get another magblade”.
    Veldrn-AD Magica Sorc
    Bizarro Veldrn-AD Stam Sorc
    Antiherro-AD Stam DK
    Antihero-AD Magplar
    Aww Crit-AD Magblade
    AD Since PC beta
    On A lag free vacation
    for the near and far future
  • Mayrael
    Mayrael
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    ✭✭✭✭✭
    Can we just skip the part when ZOS pretends to listen to us and does whatever they want, then many players leaves and unsbus, so they revert the changes by a bit but players don't return anyway? Knowing ZOS I think it's already to late for any serious changes, but at least we will have some fixes for spellings etc.
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
    — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
  • ezio45
    ezio45
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    ✭✭✭
    Mayrael wrote: »
    Can we just skip the part when ZOS pretends to listen to us and does whatever they want, then many players leaves and unsbus, so they revert the changes by a bit but players don't return anyway? Knowing ZOS I think it's already to late for any serious changes, but at least we will have some fixes for spellings etc.

    true... were wasting our time until murk hits
  • Arrodisia
    Arrodisia
    ✭✭✭✭✭
    All magicka classes will be affected by this change making them all squishier. Are we going to get more self heals in return or a lot more resistance? Are tank shields on other players going to be buffed? Are healers going to be able to put out more heals per second to heal all of the damage that was previously taken by shields, but isn't anymore (for example in vet trials)? I think. We need more information.

    Mag nb doesn’t use shields in vet trials. Mag DK’s don’t get invited very often anymore. All other mag classes are like the fat kids getting picked last on the kickball lineup. “I guess you will have to do since we can’t get another magblade”.

    This post was touching on multiple related points and asking some questions. The example of vet trials was more related to the question of Are healers going to heal more per second? and are tanks going to be able to shield other players more? and such, which is why the vet trial example came at the end with those questions.

    Edited by Arrodisia on 14 September 2018 11:49
  • llSRRll
    llSRRll
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    I guess people don't know how to cc a magsorc til they run out of stam then nuke them lol.
  • Avnr
    Avnr
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    Changes to shields tested for years in the PTS...


    No one goin to release such a gamebreaker change without PTS








    They tested that right?



  • Guppet
    Guppet
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    Guppet wrote: »
    Could be as simple as you can now crit against shields. No pve impact at all.

    I wonder how they will balance that, you can amp up crit dmg pretty significantly and shields have zero mitigation.
    Even if shields would have resistance similar to the caster they would melt quick.

    Maybe give shields max resistance but allow crits or something?
    Or increase shield size based on the caster's spell crit.

    That would actually be a massive buff to shields. Max resistance is 50% damage resistance.

    So you’d half the incoming damage with potential to crit for 1.26% after impen!

    That’s the opposite of what they want to do.

    Maybe they allow your actual resistance to impact the damage your shield absorbs. I’m sure we would see some funky heavy Armor shield builds then. Blazing shield woukd be back. Now I like that lol.
  • damtotb16_ESO
    damtotb16_ESO
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    Daus wrote: »
    Oh no! Now you might actually have to put a heal on your bar like everyone else!

    I'm looking forward to see how they intend on improving everyone's sustain. I'm curious to see what kind of changes they're doing to light and medium armor as well.

    It's not about healing, it's about avoiding damage.

    Magicka characters can only block or dodge 2x before hitting 0 stamina, and with no stamina regen, it's a while before they can do either again. They also don't have evasion for passive damage mitigation.

    Shields are the only thing that lets magicka characters survive in endgame content.

    Maybe the noobish sorcerers like those who spam endless fury in bg and think they are great, I play magica dk in light armor with no shields and I don't have objection to my survivability. Your statement does not stand
This discussion has been closed.