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Alkosh vs Other Tank Sets

  • webrgesner
    webrgesner
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    The thing people don't seem to consider regarding Alkosh is that DDs must optimize their CP and possibly Mundus for it, and if it's not up on ALL targets over 50% of the time, this Alkosh-focussed optimization actually leads to an overall DPS loss.

    For example, in Fang Lair HM, the targets that really need nuking are the bone colossi. Even assuming a tank can hit a synergy every 10 seconds, he must also be facing both the boss and the colossus for Alkosh to proc on both. It will usually miss most of the dragonknight ads and the bugs.

    Another example is vDSA round 7. Having 10% more DPS on the sacrifices, which will never see an Alkosh debuff, is much more likely to influence the outcome of the attempt than is having 10% more DPS on the bosses, assuming Alkosh has 100% uptime on both of them, which it probably won't.

    So, instead of asking whether Alkosh is BiS, we should ask whether OPTIMIZING for Alkosh is going to lead to a quicker and more comfortable completion in any given case. Sometimes it will, sometimes it won't.

    but thats the thing youre doing too much. In fanglair all the tank has to do is stand and block in middle. Me and another dps can burn collosis in less than 5 seconds. Alkosh is like training wheels for dps. Its not needed if your group already has good dps
  • webrgesner
    webrgesner
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    I dont have Alkosh so my tank is currently wearing 5x Ebon, 5x Powerful Assault (back bar), 2x Mighty Chudan and Asylum/Maelstrom S&B (front bar). Vigor of the back bar procs major courage for 15s which is easy to keep up. This allows the healer to wear something else than SPC to increase dmg, sustain or heals.

    Its probably not the best tank build around but it fun to try something else.

    that sounds good! the healer can just wear the magick version of war machine so people can get 15 percent more dmg after ult. i would prefer powerful assult rather than alkosh because the set piece 2-4 is useless
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