pinkempyreal wrote: »No and no. Why should we be able to go back in time before the evacuation to save someone? The quest clearly states to find missing villagers OR tell Cap'n Rana to leave early. Don't take this harshly, but you left him behind because you were either too lazy to explore or were too busy flying through quests. I know it can be an easy mistake for first time players but so be it. Play and learn.
I've never been a big fan of the handholding argument, but this falls in line with that. Take your time and explore, talk to people and otherwise just be mindful of your objectives and like as not you won't miss out on anything.
But then again, doesn't that make achievements more interesting to get? i like that some achievements are related to the choices you make while questing. it makes them more unique in my opinion.
StrangerFull wrote: »All the same, there must be another way to get achievements. I spend my time exploring the world, trying to find everything and go through all before leaving the location, but at a pace I have to pump up to the maximum through the hell knows how long. No one is safe from accidental failure to achieve due to the fact that he was some kind of quest in some locations. Passage is normal quests, achievements regarding quests should always be available at any stage. With this achievement I see three solutions : first - NPC sits and waits to find all the time on the island, regardless of the phase, it manages to hide from the covenant all this time, he's a real pro in the shadows of secrecy and other places, the second - to make quest to find these people every day, let him give by NPC in Dhalmora, let the quest will be called "Return to Bleakrock and find survivors", the third - to make the achievement of common to the entire account to be able to create another character, get them to achieve and it would have been counted already created all the characters belonging to the faction achievement (but would not count characters created after receiving achievements). It is a normal solution.
Stonebreath wrote: »The difference is that one way gives an achievement and the other way doesn't, and there's no warning for that.
Stonebreath wrote: »The first time I went through it in the beta I didn't realize that giving an early evacuation warning would suddenly change phase and lose a whole bunch of quests. I thought it was the right thing to do to warn the authority asap and then get the rest of the people/quests done. Noobish, perhaps, but everyone is their first time.
If you have a quest that says, basically, go save a bunch of people or forget that and come with me... I'm going to assume that saving the people is A.) going to let you do more things, and B.) probably net you some achievements in the process. Every quest line in this game has achievements... everything does; it's all right there for you to see.
pinkempyreal wrote: »Don't take this harshly, but you left him behind because you were either too lazy to explore or were too busy flying through quests.