Maintenance for the week of November 11:
• PC/Mac: NA and EU megaservers for patch maintenance – November 11, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – November 13, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – November 13, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

.....sigh

  • Hawke
    Hawke
    ✭✭✭✭
    Stienbjorn wrote: »
    Anarchy Online, my MMO love/hate relationship. That game was a broken mess when it launched, but man did it reek of potential.

    Dude! I was there.... still am, but not. Why did they have to have a crappy engine? I miss having sunglasses...
  • vanillexhope
    vanillexhope
    ✭✭✭
    I've done a small share of launch days now, and I can safely say this is one of the smoothest. I played in the last Beta, so I saw some of the issues. A lot of people are saying none of those things got fixed. I say otherwise. Did it all get fixed? No. But for the very few bugs I've encountered, logging out/in worked fine to fix them. (except for one, where I fell through the world after doing a /stuck =) )

    I also call BS on 40 launch days, OP. 40 games should have taught you something fundamental: Nothing is perfect on launch. Expect the worst. If it's so bad, come back in a month. I haven't done anywhere near 40 launches. Maybe somewhere between 5-10 actual launches and many games where I joined within a few months of launch. I fork out the cash knowing damn well the game won't be perfect.

    For me, it's worth it though. I actually love joining a game during it's birth and watching it transform. A year from now, we will all get to talk about the launch and be proud that we witnessed it and can remember how things "used to be."
    Edited by vanillexhope on 1 April 2014 20:24
  • wounded_graywolf
    Maybe somewhere between 5-10 actual launches and many games where I joined within a few months of launch. I fork out the cash knowing damn well the game won't be perfect.

    For me, it's worth it though. I actually love joining a game during it's birth and watching it transform. A year from now, we will all get to talk about the launch and be proud that we witnessed it and can remember how things "used to be."

    I've been through numerous launches since Beta of Asheron's Call. I have same set of lowered expectations you do and I also love being in early even if things aren't fully up-to-speed. However, today's market is vastly different than even the market when WoW first launched. And also the tech in those days was new and untried. Today's market comes with a history of expectations that wasn't there in the early days. We didn't have the years of experience behind us to know how things could be better, or even what we preferred in terms of how the game handled things. Everything that's in ESO has been done before -- everything -- so many of us have expectations now about how these things should work from day 1.

    If your playerbase knows what to expect, then the devs/designers should be even more knowledgeable. Examples?
    - Why no equipment preview?
    - Why no in-game warning that they're bringing down the servers?
    - Why is no one out there monitoring zone chat and blocking/banning gold spammers?
    - What is there no way to take a single attachment from an email -- you must take them all; and why can't I select "email item" when I right-click on it the same way I can right-click to enchant?
    - Made the pre-order and edition rewards attached to a single character with no in-game way to get again if accidentally deleted?
    - Why no option to turn on/off nameplates?
    - Why no way to easily distinguish friends and guildmates in-game? Only group-mates and raid-mates get an obvious indicator.
    etc. etc.

    ESO gets a lot of things right and much of the game -- 90% -- works. But what isn't working is not minor. The "stuck" quests, and their intermittent success/failure I'm sure is just as frustrating for their developers and testers as it is for us as players. But since it affects PvE in a major way, and since it is one of the biggest things that sets apart ESO from other games, it needs to be addressed quickly and *most of all* they need to be communicating about it openly with the player base.

    MMO players are a very forgiving lot -- as long as you tell them what's going on. They'll help each other out, they'll go play other things, but don't mislead them or ignore their voices or they will abandon your game in droves.

    Ebonheart Pact
    Member, Order of the Silver Dragons
  • kijima
    kijima
    ✭✭✭✭✭
    There have been some issues with the game, you just need to look at the percentage of threads started in customer support to see that. Sure, some of them are SEU problems and have nothing to do with ZOS at all, but there are some obvious flaws for sure, many of them ZOS know about and are fixing. They've already fixed quite a few so it seems.

    As far as the game being rolled out live as an MMO, it's been very smooth, and I'd say successful, although I'm sure the guys that work at ZOS probably wouldn't see it that way, they'd be getting bugger all sleep at the moment and I can only imagine what it would be like to be in their offices currently.

    I've had no issues myself, It's been very smooth sailing for me. It saddens me a little when people have been having issues and not been able to play properly and enjoy the same wonderful experience I've had thus far.

    To me, it's a successful launch.
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...

    A'marta - AD Sorc Tank
    Kijima - AD DK Derps
    Annure - AD NB Derps
    Boom Crash Opera - AD Sorc DPS

  • Nethound
    Nethound
    Not to mention the game hasn't officially launched yet. Welcome to early access. Or as I like to call it. Last minute Beta.
  • Feimerdre
    Feimerdre
    ✭✭✭✭
    There will come in time, lets say in about 6 months, when ppl will post here something like this:
    bossmob abc is much too hard to solo and there are never any players in the area to help me. Rift started with zone quests, then made single zone events out of them and ended up with an automatic queue for instant adventures.
    On headstart all questspots were crowded, its hard to find players for sometimes hours nowadays.

    So no real news in the opener thread. I feel sorry for you that you feel slowed. But maybe you can take the time now to just explore a bit of TESO instead of generic leveling?
  • Kyosji
    Kyosji
    ✭✭✭
    Wow. You know those comments that when you read them, your BS meter goes off?

    I've worked for gaming publications and EB Games/Gamestops, and with that I'm always given free copies of games and MMOs, and I'm invited to tons of Alphas and Betas, but even I haven't played 40 MMORPGs, especially since EQ. Using your information, you would have averaged 2-3 MMORPG launches a year. That's only about 4-6 months each. Factoring in a life, however minor it would be, I couldn't see that happening. I'd have to assume you would have only averaged (again taking in any social life and school) 3-4 months per MMORPG at most. Someone that jumps around that much without giving each game time to be involved with, which is also not a lot of time to have all the bugs worked out, your opinions matter as much as a man that calls himself a licensed nutritionist because he eats cereal every morning.
  • Thete
    Thete
    ✭✭✭
    I struggle to believe that you've been involved in the launch of so many MMOs. Apart from anything else, if it were true, it must mean you either review them for your job or you don't actually like them and just move onto the next title. Maybe you should consider that you just don't like MMOs.

    The other query I have is that this is by far the smoothest pre-launch (it hasn't been launched yet I remind you) I have ever seen, and smoother than some actual launches. Now I don't claim to have played anywhere near the number you have (only WoW, AoC, WAR, SWTOR and now this from launch itself) and this has exceeded my expectations. I was expecting constant disconnects, bugged mobs and quests and frequent rollbacks. So far I've had one disconnect, not come across any bugs of any kind (though I gather some have) and even the downtime for maintenance that people have complained about has only resulted in me losing out on a grand total of one hour and fifty minutes playtime.
  • Kyosji
    Kyosji
    ✭✭✭
    Thete wrote: »
    I struggle to believe that you've been involved in the launch of so many MMOs. Apart from anything else, if it were true, it must mean you either review them for your job or you don't actually like them and just move onto the next title. Maybe you should consider that you just don't like MMOs.

    The other query I have is that this is by far the smoothest pre-launch (it hasn't been launched yet I remind you) I have ever seen, and smoother than some actual launches. Now I don't claim to have played anywhere near the number you have (only WoW, AoC, WAR, SWTOR and now this from launch itself) and this has exceeded my expectations. I was expecting constant disconnects, bugged mobs and quests and frequent rollbacks. So far I've had one disconnect, not come across any bugs of any kind (though I gather some have) and even the downtime for maintenance that people have complained about has only resulted in me losing out on a grand total of one hour and fifty minutes playtime.


    Was that to me, or the OP? I actually agree with you. I've been to quite a few launches, not as many as OP claims, and I actually DID work with a couple of gaming magazines, and this launch is running MUCH smoother than most.
  • Thete
    Thete
    ✭✭✭
    Kyosji wrote: »
    Was that to me, or the OP?

    The OP. I always quote a relevant section when replying to a respondant.
  • patrickmaurab14_ESO
    troll comment becuase this is easily the smoothest launch ever, SWTOR AOC took days for people to get on yet alone Diablo 3. WoW had same issues as well as tonds of broken content. Rift also had very similar issues. War Hammer online didnt fix quests for years. STO was horrible. UO tons and tons of connection problems and LAG.
  • Felarrond
    Felarrond
    ✭✭✭
    Have beta tested and alpha tested games since before the original EQ, and believe me, this launch is "relatively smooth" in comparison to some. SWTOR, GW2, D3, WoW Expacs, NeverWinter, all had major issues on launch as I recall. It's just part of trying to deliver a highly anticipated online capable game without the ability to find every bug, and you can't find every bug, because you can't possibly think of every way a character will interact with the game world and test them all 100 times. Not enough time in any development cycle to do that, and they're not psychic.
  • Morana
    Morana
    ✭✭✭
    Gotta wonder if the OP was there for SWG's launch where they couldn't even keep the servers up. Or how about WoW's loot lag that would keep your character trapped for up to 10 minutes at a time, and in the meantime you've been killed by something. Now those were frustrating launches. This is one of the smoothest I've seen of the half dozen I've been through.

    And yes, a lot of the issues are due to the game community being front-loaded into the earlier levels currently. As time progresses, the beginning quest areas should be much quieter.
  • Gohlar
    Gohlar
    ✭✭✭✭
    Inversus wrote: »
    Going into 'public' dungeons and getting annoyed at other players is a bad thing to do.
    There are instanced group dungeons, one in each area.

    And the monsters inside don't give any exp.

    Game is a bit of a mess.
Sign In or Register to comment.