Im in favor of moving Rally/Momentum to the figthers guild and give 2H a nice DoT on its place.
Or give us Major Fracture!
A buff to 2H??? No thanks.
I'm guessing you dont play PvP where its so meta even magika toons run it for momemtum..
Already stated above that all stam are pigeonholed to DW to be competitive.
I don’t think it is unreasonable to ask for all weapon lines to be within 4-5% of each other with similar skilled players. However... you will not see 2H come within 3-4k DPS of a standard end game stam meta right now. It is more like 10-13k DPS behind on PTS which is ~15-20% less overall. That is ridiculous..
Tempestwrath wrote: »But Minor Fracture is an interesting possibility, as right now only a Templar, a potion, or in 4.0 the Sunderflame set can produce it. That would incentivize running at least one of those or a 2H user in a trial environment.
Tempestwrath wrote: »But Minor Fracture is an interesting possibility, as right now only a Templar, a potion, or in 4.0 the Sunderflame set can produce it. That would incentivize running at least one of those or a 2H user in a trial environment.
Not a fully good idea, bow already bring the only non-class skill with it : focused aim. Of course, reworking focused aim so that the special debuff tag the enemy as full range (for the long shot passive) also work, and 2H could at this moment get minor fracture.
But since the follow up passive need a rework, why not giving minor fracture to forceful ? A 5-10 second fracture after one heavy attack (and aoe applied with forceful) should give a huge boost to 2H in pve ; in pvp, the debuff is not that strong, and it will be better than the burst given by the actual follow up, main reason for the awful 2H light/heavy attack huge nerf.


mr_wazzabi wrote: »Tempestwrath wrote: »Increase the attack speed? So that you can swing a heavy 2h sword that’s about as big as 80% of your character as fast as a dagger the size of your forearm? Doesn’t sound right to me.
Doesn't sound any worse than the current situation where the big, heavy 2H sword swings for less damage than a single strike from one 1H sword, and does it slower.
To be completely fair, I’d assume a light (but still kinda long) sword to do more single target damage than a heavy ass one due to the precision of your strikes. With something big you don’t hit as accurately therefore the damage can or can not be minimal, depending on luck (?). It seems just right to me that dw does better single target while heavy better aoe.
I don’t know what the problem is. I don’t want my fire staff to suddenly start healing. It’s not designed for that.
Go watch the Deadliest Warrior and Forged in Fire and you'll see just how much more damage 2H swords do
Adjust 3 things:
1) Increase its light and heavy attack speed to match DW.
2) Double the splash damage done by the Forceful passive
3) Change Follow Up so that it empowers your next light attack done within 2-3 seconds.
I’m still seeing about 5k single target difference on pts out of 40-45k total. Difference between skills in each build is small on my nb. I figure that most of the difference comes from weapon damage through dw passives and the extra enchant/poison damage for dw.
BrokenGameMechanics wrote: »Adjust 3 things:
1) Increase its light and heavy attack speed to match DW.
2) Double the splash damage done by the Forceful passive
3) Change Follow Up so that it empowers your next light attack done within 2-3 seconds.
2H just received a huge unbalancing buff with the extra 5th Set bonus with zero cost. An extra 400 weapon damage that you didn't have before against a DW'r is _huge_. Plus DW was nerfed. But really the whole point 2H is the slower, but hit much harder with lots of side benny buffs/debuffs and CCs. DW is basically DPS damage and that is being reduced slightly as well. Plus the LA higher damage weaving adjustment compensation that was supposed to compensate DW to try and keep balance was just removed. The DW line doesn't have any CC's (just one from the daggers) or buffs, or benefits other than the straight damage and an additional enchantment for a bit extra damage. If you really want to make 2H DPS equivalent to DW sure, fine, then remove the all 2H CC's, Buffs, Debuffs, Gap Closer, Stun yada yada from the skill line and match up the tooltips damages so the DPS is the same. But you can't have the same DPS plus lots of stuff with one and the same DPS with nothing with the other. But than we all lose having two different melee skill lines each with it's respective pros/cons and having some diversity.
As it is today, in PVP 2H outnumbers DW maybe what 3-4 to 1? Maybe more, so its clearly unbalanced already. After Summerset when 2H gets the extra 5th Set bonus for free this will increase this ratio even more, say 10-1. Why would anyone spend weeks trying to farm an extra weapon for the DW line when it will maybe do only slightly more damage comparatively to 2H, offer no buffs (but the one), no debuffs, no gap closer and no CCs? Pretty much no one.