You are telling me that im incorrect and you didnt even properly read the changes. Seriously go back read the patch notes again and then come back and tell us how ur build is destroyed. The changes are actually a massive buff to ur build.
Right and when I said 10k I meant using it IN PLACE of HAs in my rotation, meaning that 10k is with empowered buff from wrecking blow. What is 40% (the new version) minus 20% (the current version that gets me 10k hits)?Its not 20% on light attacks. Its +40%.
Still wrong. MA isn't changing at all with the patch.And molten armaments also changes and buffs ur light attacks even further.
And on top of that u also the psijic skill line buffing light attacks even further. Just spamming wrecking blow - light attack without even using any other dots is going to be enough to clear the vast majority of the content of the game and you actually believe that ur build is getting destroyed.
b.bredfeldtub17_ESO wrote: »You are telling me that im incorrect and you didnt even properly read the changes. Seriously go back read the patch notes again and then come back and tell us how ur build is destroyed. The changes are actually a massive buff to ur build.
No they aren't and yes you're wrong.Right and when I said 10k I meant using it IN PLACE of HAs in my rotation, meaning that 10k is with empowered buff from wrecking blow. What is 40% (the new version) minus 20% (the current version that gets me 10k hits)?Its not 20% on light attacks. Its +40%.Still wrong. MA isn't changing at all with the patch.And molten armaments also changes and buffs ur light attacks even further.
Molten Armaments -Your own damage with fully-charge Heavy Attacks is increased.And on top of that u also the psijic skill line buffing light attacks even further. Just spamming wrecking blow - light attack without even using any other dots is going to be enough to clear the vast majority of the content of the game and you actually believe that ur build is getting destroyed.
"Imbue Weapon: Enhance your weapon with energy, causing the next Light Attack to deal additional damage."
Looks like that's AN ACTIVE SKILL that increases it, meaning that's less wrecking blows and an additional cast JUST to attempt to get LAs up to where my HAs currently are. We don't even know how much it buffs it.
I'm going to continue assuming that, even with that new skill, it will be weaker than currently is. So far you're 0/3.
Looks like you need to reread the patch.
ZOS_GinaBruno wrote: »[*]Bound Armaments (Bound Armor morph): This morph converts the ability into a Stamina ability and now increases your damage done with Light Attacks while slotted, instead of Heavy Attacks.
Orly?And you need to go back to school and take some reading lessons. You officially went full potato.
Dude that is a flipping SORCERER SPELL. I play DK. Wutface.jpgZOS_GinaBruno wrote: »[*]Bound Armaments (Bound Armor morph): This morph converts the ability into a Stamina ability and now increases your damage done with Light Attacks while slotted, instead of Heavy Attacks.
You show your true ignorance here.P.S: DPS refers to damage per second. Not just dmg. You cant compare light attack dmg with heavy attack dmg and say heavy attacks will do more DPS because they hit harder. Thats not how DPS works mate. Your light attacks dont need to hit as hard as ur heavy attacks to do more DPS.
b.bredfeldtub17_ESO wrote: »Orly?And you need to go back to school and take some reading lessons. You officially went full potato.Dude that is a flipping SORCERER SPELL. I play DK. Wutface.jpgZOS_GinaBruno wrote: »[*]Bound Armaments (Bound Armor morph): This morph converts the ability into a Stamina ability and now increases your damage done with Light Attacks while slotted, instead of Heavy Attacks.
Molten armaments = DK. Bound Armaments = Sorc. Holy crap.You show your true ignorance here.P.S: DPS refers to damage per second. Not just dmg. You cant compare light attack dmg with heavy attack dmg and say heavy attacks will do more DPS because they hit harder. Thats not how DPS works mate. Your light attacks dont need to hit as hard as ur heavy attacks to do more DPS.
How many light attacks can you weave in between each skill usage? 1.
Now, how many LAs does that mean you can weave in between a wrecking blow? 1.
Now, how long does a wrecking blow cast take? About the time for a heavy attack to be considered a "fully charged" heavy attack.
Ergo, the time between wrecking blows is the exact same regardless of using LAs or HAs. Now, in that case, what does more dps? Since WBs are the same, it's whichever one of LA or HA hits harder. Since HAs hit harder by a mile, guess which version of the rotation does more DPS....
b.bredfeldtub17_ESO wrote: »It's NP about the ability confusion; it happens. Sorry I was a jerk about it.
I will say that Alcast's one build that even utilizes a 2h wep does wrecking blow + heavy attack combo because it does more dmg than chaining wrecking blow + one LA, granted it's a sorc build and not a DK. I know my build isn't meta in the least.
It's irrelevant to the topic at hand, though, because even if this didn't personally affect my build, I'd still be in disagreement with this change since it's a direct limitation to potential diversity of builds. In disagreement enough to make my own thread? Probably not. I need personal investment to take that much effort. Enough to like other people who post about it, though, which I'm not the only one who thinks this is a bogus change.
Its not a bogus change, its a change to help achieve the goal of making light attack rotations for more dmg.
b.bredfeldtub17_ESO wrote: »Its not a bogus change, its a change to help achieve the goal of making light attack rotations for more dmg.
But light attack rotations ALREADY do the most dmg. Adding to that disparity does nothing to encourage diversity. It just means that builds capable of taking full advantage of LA weaving are going to be that much more powerful versus builds that aren't. Meaning any build that has cast times.
That's a ton of potential that was already shafted getting shafted EVEN MORE.
But you think because they state that's their intended philosophy that it's fine. I don't think it's fine. I think the opposite. I think every trial should be filled with people playing their own little quirky builds that no one has thought of before or tried, not a meta with a discrepancy of 100% over anything else.
ut you said that HA rotation was doing more dmg. Now you are saying the opposite.
Sorry, I do, in fact, expect the game to be balanced appropriately. You're right, there will always be a meta. I'm fine with that. But any random sprawl of spells on your bar (so long as they're appropriate for your resource type) should still get you 90% of the way there. The problem is, that currently you could play as best as that random assortment of spells allows and you'd get maybe 50% if the spells worked well together, and maybe even as low as 10% if they were just truly random spells with no actual synergy past resource type. A discrepancy that large isn't a "meta." It's a failed game design where most of the spells are useless.But dont expect to be competitive with whatever playstyle you choose.
b.bredfeldtub17_ESO wrote: »ut you said that HA rotation was doing more dmg. Now you are saying the opposite.
No. I said that heavy attacks in MY rotation do more dps than light attacks. They don't in general builds, and they don't when considering the two builds alcast uses that do favor heavy attacks still underperform when compared to their LA weaving counterparts.
If you don't understand how, in general, LA weaving is superior because that's what the best builds use, yet for MY SPECIFIC build and rotation light attacks cause me to do less dps, I don't know what to say. If you tell me to just change my build to favor light attack weaving then you've done exactly what I said I don't want to happen.Sorry, I do, in fact, expect the game to be balanced appropriately. You're right, there will always be a meta. I'm fine with that. But any random sprawl of spells on your bar (so long as they're appropriate for your resource type) should still get you 90% of the way there. The problem is, that currently you could play as best as that random assortment of spells allows and you'd get maybe 50% if the spells worked well together, and maybe even as low as 10% if they were just truly random spells with no actual synergy past resource type. A discrepancy that large isn't a "meta." It's a failed game design where most of the spells are useless.But dont expect to be competitive with whatever playstyle you choose.